Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.

This eliminates some pointless memory use.
0.7.4.1
Justin Clark-Casey (justincc) 2012-04-07 00:33:02 +01:00
parent 70b5a2dace
commit 7d8bb33c5b
8 changed files with 29 additions and 34 deletions

View File

@ -4957,7 +4957,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
if (data.ParentGroup.IsAttachment) if (data.ParentGroup.IsAttachment)
{ {
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID); update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID);
update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16)); update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16));
} }
else else

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@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// At the moment we can only deal with a single attachment // At the moment we can only deal with a single attachment
if (attachments.Count != 0) if (attachments.Count != 0)
{ {
UUID oldAttachmentItemID = attachments[0].GetFromItemID(); UUID oldAttachmentItemID = attachments[0].FromItemID;
if (oldAttachmentItemID != UUID.Zero) if (oldAttachmentItemID != UUID.Zero)
DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID); DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
} }
// Add the new attachment to inventory if we don't already have it. // Add the new attachment to inventory if we don't already have it.
UUID newAttachmentItemID = group.GetFromItemID(); UUID newAttachmentItemID = group.FromItemID;
if (newAttachmentItemID == UUID.Zero) if (newAttachmentItemID == UUID.Zero)
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
@ -285,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
List<SceneObjectGroup> existingAttachments = sp.GetAttachments(); List<SceneObjectGroup> existingAttachments = sp.GetAttachments();
foreach (SceneObjectGroup so in existingAttachments) foreach (SceneObjectGroup so in existingAttachments)
{ {
if (so.GetFromItemID() == itemID) if (so.FromItemID == itemID)
{ {
alreadyOn = true; alreadyOn = true;
break; break;
@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (so.AttachedAvatar != sp.UUID) if (so.AttachedAvatar != sp.UUID)
return; return;
UUID inventoryID = so.GetFromItemID(); UUID inventoryID = so.FromItemID;
// m_log.DebugFormat( // m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", // "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
@ -359,9 +359,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
sp.RemoveAttachment(so); sp.RemoveAttachment(so);
so.FromItemID = UUID.Zero;
SceneObjectPart rootPart = so.RootPart; SceneObjectPart rootPart = so.RootPart;
rootPart.FromItemID = UUID.Zero;
so.AbsolutePosition = sp.AbsolutePosition; so.AbsolutePosition = sp.AbsolutePosition;
so.AttachedAvatar = UUID.Zero; so.AttachedAvatar = UUID.Zero;
rootPart.SetParentLocalId(0); rootPart.SetParentLocalId(0);
@ -475,7 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), sp.UUID); InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
item = m_scene.InventoryService.GetItem(item); item = m_scene.InventoryService.GetItem(item);
if (item != null) if (item != null)
@ -647,7 +647,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
item.CreationDate = Util.UnixTimeSinceEpoch(); item.CreationDate = Util.UnixTimeSinceEpoch();
// sets itemID so client can show item as 'attached' in inventory // sets itemID so client can show item as 'attached' in inventory
grp.SetFromItemID(item.ID); grp.FromItemID = item.ID;
if (m_scene.AddInventoryItem(item)) if (m_scene.AddInventoryItem(item))
{ {
@ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (entity is SceneObjectGroup) if (entity is SceneObjectGroup)
{ {
group = (SceneObjectGroup)entity; group = (SceneObjectGroup)entity;
if (group.GetFromItemID() == itemID) if (group.FromItemID == itemID)
{ {
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
sp.RemoveAttachment(group); sp.RemoveAttachment(group);
@ -889,7 +889,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Calls attach with a Zero position // Calls attach with a Zero position
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
{ {
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
// Save avatar attachment information // Save avatar attachment information
m_log.Debug( m_log.Debug(
@ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (sp != null && group != null) if (sp != null && group != null)
DetachSingleAttachmentToInv(sp, group.GetFromItemID()); DetachSingleAttachmentToInv(sp, group.FromItemID);
} }
private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)

View File

@ -120,8 +120,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False); Assert.That(attSo.IsTemporary, Is.False);
// Check item status // Check item status
Assert.That(m_presence.Appearance.GetAttachpoint( Assert.That(
attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest)); m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.Chest));
} }
[Test] [Test]

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@ -1008,7 +1008,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.TrimPermissions(); rootPart.TrimPermissions();
if (isAttachment) if (isAttachment)
so.SetFromItemID(item.ID); so.FromItemID = item.ID;
} }
return true; return true;

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@ -2566,7 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup grp = sceneObject; SceneObjectGroup grp = sceneObject;
m_log.DebugFormat( m_log.DebugFormat(
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID); "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
m_log.DebugFormat( m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);

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@ -571,7 +571,9 @@ namespace OpenSim.Region.Framework.Scenes
set { m_LoopSoundSlavePrims = value; } set { m_LoopSoundSlavePrims = value; }
} }
// The UUID for the Region this Object is in. /// <summary>
/// The UUID for the region this object is in.
/// </summary>
public UUID RegionUUID public UUID RegionUUID
{ {
get get
@ -584,6 +586,11 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// The item ID that this object was rezzed from, if applicable.
/// </summary>
public UUID FromItemID { get; set; }
#endregion #endregion
// ~SceneObjectGroup() // ~SceneObjectGroup()
@ -646,18 +653,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void SetFromItemID(UUID AssetId)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
parts[i].FromItemID = AssetId;
}
public UUID GetFromItemID()
{
return m_rootPart.FromItemID;
}
/// <summary> /// <summary>
/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
/// </summary> /// </summary>
@ -2687,6 +2682,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_rootPart.AttachedPos = pos; m_rootPart.AttachedPos = pos;
} }
if (RootPart.GetStatusSandbox()) if (RootPart.GetStatusSandbox())
{ {
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
@ -2697,8 +2693,8 @@ namespace OpenSim.Region.Framework.Scenes
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
} }
} }
AbsolutePosition = pos;
AbsolutePosition = pos;
HasGroupChanged = true; HasGroupChanged = true;
} }
@ -3270,7 +3266,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual string ExtraToXmlString() public virtual string ExtraToXmlString()
{ {
return "<ExtraFromItemID>" + GetFromItemID().ToString() + "</ExtraFromItemID>"; return "<ExtraFromItemID>" + FromItemID.ToString() + "</ExtraFromItemID>";
} }
public virtual void ExtraFromXmlString(string xmlstr) public virtual void ExtraFromXmlString(string xmlstr)
@ -3282,7 +3278,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID uuid = UUID.Zero; UUID uuid = UUID.Zero;
UUID.TryParse(id, out uuid); UUID.TryParse(id, out uuid);
SetFromItemID(uuid); FromItemID = uuid;
} }
#endregion #endregion

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@ -182,8 +182,6 @@ namespace OpenSim.Region.Framework.Scenes
public uint TimeStampTerse; public uint TimeStampTerse;
public UUID FromItemID;
public UUID FromFolderID; public UUID FromFolderID;
public int STATUS_ROTATE_X; public int STATUS_ROTATE_X;

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@ -3080,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectPart host = (SceneObjectPart)o; SceneObjectPart host = (SceneObjectPart)o;
SceneObjectGroup grp = host.ParentGroup; SceneObjectGroup grp = host.ParentGroup;
UUID itemID = grp.GetFromItemID(); UUID itemID = grp.FromItemID;
ScenePresence presence = World.GetScenePresence(host.OwnerID); ScenePresence presence = World.GetScenePresence(host.OwnerID);
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;