diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7ddd1c6e70..8d2a276f37 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -722,7 +722,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer agentCircuit.child = true; // agentCircuit.Appearance = sp.Appearance; - agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false); +// agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false); + agentCircuit.Appearance = new AvatarAppearance(); if (currentAgentCircuit != null) { @@ -1848,7 +1849,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer agent.child = true; //agent.Appearance = sp.Appearance; - agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less + //agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); + agent.Appearance = new AvatarAppearance(); agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); @@ -1965,7 +1967,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); agent.child = true; // agent.Appearance = sp.Appearance; - agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less + // agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); + agent.Appearance = new AvatarAppearance(); if (currentAgentCircuit != null) { agent.ServiceURLs = currentAgentCircuit.ServiceURLs;