Change the way alpha is interpreted on prim text. Manris #4723

soprefactor
Melanie 2010-05-24 23:37:47 +01:00
parent c7c9edd049
commit 7d9b316ce6
1 changed files with 1 additions and 1 deletions

View File

@ -3479,7 +3479,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="alpha"></param>
public void SetText(string text, Vector3 color, double alpha)
{
Color = Color.FromArgb(0xff - (int) (alpha*0xff),
Color = Color.FromArgb((int) (alpha*0xff),
(int) (color.X*0xff),
(int) (color.Y*0xff),
(int) (color.Z*0xff));