Merge branch 'dev' into physics
						commit
						7da71bd30d
					
				|  | @ -0,0 +1,84 @@ | |||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are met: | ||||
|  *     * Redistributions of source code must retain the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer. | ||||
|  *     * Redistributions in binary form must reproduce the above copyright | ||||
|  *       notice, this list of conditions and the following disclaimer in the | ||||
|  *       documentation and/or other materials provided with the distribution. | ||||
|  *     * Neither the name of the OpenSim Project nor the | ||||
|  *       names of its contributors may be used to endorse or promote products | ||||
|  *       derived from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||||
|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||||
|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||||
|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||||
|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||||
|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||||
|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||||
|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
| 
 | ||||
| //KittyL: Added to support running script engine actor | ||||
| 
 | ||||
| using System.Collections.Generic; | ||||
| 
 | ||||
| using OpenMetaverse; | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| 
 | ||||
| namespace OpenSim.Region.Framework.Interfaces | ||||
| { | ||||
|     public enum DSGActorTypes | ||||
|     { | ||||
|         Unknown, | ||||
|         ScenePersistence, //the Scene (data store), which is now considered as a persistence actor | ||||
|         ClientManager, | ||||
|         ScriptEngine, | ||||
|         PhysicsEngine | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     ///////////////////////////////////////////////////////////////////////////////////// | ||||
|     //Interface for SceneGraph to call into RegionSyncModule | ||||
|     ///////////////////////////////////////////////////////////////////////////////////// | ||||
|     public interface IRegionSyncModule | ||||
|     { | ||||
|         bool Active { get; } //if true, this RegionSyncModule is connected into the synchronization overlay  | ||||
|         string ActorID { get; } | ||||
|         DSGActorTypes DSGActorType { get; set; } | ||||
|         bool IsSyncRelay { get; } | ||||
| 
 | ||||
|         //Enqueue updates for scene-objects and scene-presences | ||||
|         void QueueSceneObjectPartForUpdate(SceneObjectPart part); | ||||
|         void QueueScenePresenceForTerseUpdate(ScenePresence presence); | ||||
| 
 | ||||
|         //void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog); | ||||
|         void SendSceneUpdates(); | ||||
|         void SendTerrainUpdates(string lastUpdateActorID); | ||||
|         //void SendDeleteObject(SceneObjectGroup sog); | ||||
| 
 | ||||
|         //TODO LIST: | ||||
|         //Special API for handling avatars | ||||
|         //void QueuePresenceForTerseUpdate(ScenePresence presence) | ||||
|         //void SendAvatarUpdates(); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     /// <summary> | ||||
|     /// Interface for invoking DSGActor specific functions or accessing members whose values depend on the actor's type. | ||||
|     /// </summary> | ||||
|     public interface IDSGActorSyncModule | ||||
|     { | ||||
|         DSGActorTypes ActorType { get; } | ||||
|         string ActorID { get; } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
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	 Robert Adams
						Robert Adams