brought zircon branch into trunk

tourmaline
gareth 2007-03-22 10:11:15 +00:00
parent b83efd4947
commit 7daa3955bc
254 changed files with 23148 additions and 6670 deletions

134
OGS.sql
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@ -1,134 +0,0 @@
-- phpMyAdmin SQL Dump
-- version 2.6.3-pl1
-- http://www.phpmyadmin.net
--
-- Host: 127.0.0.1
-- Generation Time: Feb 16, 2007 at 09:54 PM
-- Server version: 4.0.23
-- PHP Version: 4.4.0
--
-- Database: `OGS`
--
-- --------------------------------------------------------
--
-- Table structure for table `Grid_settings`
--
DROP TABLE IF EXISTS `Grid_settings`;
CREATE TABLE IF NOT EXISTS `Grid_settings` (
`Setting` text NOT NULL,
`value` text NOT NULL
) TYPE=MyISAM;
--
-- Dumping data for table `Grid_settings`
--
INSERT INTO `Grid_settings` (`Setting`, `value`) VALUES ('highest_LLUUID', '51AEFF430000000000000000000002fd');
-- --------------------------------------------------------
--
-- Table structure for table `foreign_profiles`
--
DROP TABLE IF EXISTS `foreign_profiles`;
CREATE TABLE IF NOT EXISTS `foreign_profiles` (
`userprofile_LLUUID` varchar(32) NOT NULL default '',
`foreigngrid` text NOT NULL,
`profile_firstname` text NOT NULL,
`profile_lastname` text NOT NULL,
`profile_passwdmd5` text NOT NULL,
`homesim_ip` text NOT NULL,
`homesim_port` int(11) NOT NULL default '0',
`homeasset_url` text NOT NULL,
`homeuser_url` text NOT NULL,
`look_at` text NOT NULL,
`region_handle` text NOT NULL,
`position` text NOT NULL,
PRIMARY KEY (`userprofile_LLUUID`)
) TYPE=MyISAM;
--
-- Dumping data for table `foreign_profiles`
--
-- --------------------------------------------------------
--
-- Table structure for table `local_user_profiles`
--
DROP TABLE IF EXISTS `local_user_profiles`;
CREATE TABLE IF NOT EXISTS `local_user_profiles` (
`userprofile_LLUUID` varchar(32) NOT NULL default '',
`profile_firstname` text NOT NULL,
`profile_lastname` text NOT NULL,
`profile_passwdmd5` text NOT NULL,
`homesim_ip` text NOT NULL,
`homesim_port` int(11) NOT NULL default '0',
`homeasset_url` text NOT NULL,
`look_at` text NOT NULL,
`region_handle` text NOT NULL,
`position` text NOT NULL,
PRIMARY KEY (`userprofile_LLUUID`)
) TYPE=MyISAM;
--
-- Dumping data for table `local_user_profiles`
--
INSERT INTO `local_user_profiles` (`userprofile_LLUUID`, `profile_firstname`, `profile_lastname`, `profile_passwdmd5`, `homesim_ip`, `homesim_port`, `homeasset_url`, `look_at`, `region_handle`, `position`) VALUES ('51AEFF43000000000000000000000100', 'Test', 'User', '$1$098f6bcd4621d373cade4e832627b4f6', '127.0.0.1', 1000, 'http://dummyassetserver.net/', 'r-0.57343, r-0.819255,r0', 'r255232,254976', 'r41.6589, r100.8374, r22.5072');
-- --------------------------------------------------------
--
-- Table structure for table `region_profiles`
--
DROP TABLE IF EXISTS `region_profiles`;
CREATE TABLE IF NOT EXISTS `region_profiles` (
`RegionID` varchar(32) NOT NULL default '',
`Name` text NOT NULL,
`GridLocX` bigint(20) NOT NULL default '0',
`GridLocY` bigint(20) NOT NULL default '0',
`region_handle` text NOT NULL,
`ip_addr` text NOT NULL,
`port` text NOT NULL,
PRIMARY KEY (`RegionID`)
) TYPE=MyISAM;
--
-- Dumping data for table `region_profiles`
--
INSERT INTO `region_profiles` (`RegionID`, `Name`, `GridLocX`, `GridLocY`, `region_handle`, `ip_addr`, `port`) VALUES ('51AEFF43000000000000000000000200', 'Test sandbox', 997, 996, 'r255232,254976', '127.0.0.1', '1000');
-- --------------------------------------------------------
--
-- Table structure for table `sessions`
--
DROP TABLE IF EXISTS `sessions`;
CREATE TABLE IF NOT EXISTS `sessions` (
`session_id` varchar(32) NOT NULL default '',
`secure_session_id` text NOT NULL,
`agent_id` text NOT NULL,
`session_start` datetime NOT NULL default '0000-00-00 00:00:00',
`session_end` datetime NOT NULL default '0000-00-00 00:00:00',
`session_active` tinyint(4) NOT NULL default '0',
`current_location` text NOT NULL,
`remote_ip` text NOT NULL,
`circuit_code` int(11) NOT NULL default '0',
PRIMARY KEY (`session_id`)
) TYPE=MyISAM;
--
-- Dumping data for table `sessions`
--
INSERT INTO `sessions` (`session_id`, `secure_session_id`, `agent_id`, `session_start`, `session_end`, `session_active`, `current_location`, `remote_ip`, `circuit_code`) VALUES ('51AEFF430000000000000000000002fc', '51AEFF430000000000000000000002fd', '51AEFF43000000000000000000000100', '2007-02-16 21:13:19', '0000-00-00 00:00:00', 1, 'r255232,254976', '81.174.255.70', 0);

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@ -3,9 +3,11 @@ Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C# Express 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OGS-UserServer", "userserver\src\OGS-UserServer.csproj", "{D45B6E48-5668-478D-B9CB-6D46E665FACF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OGS-GridServer", "gridserver\src\OGS-GridServer.csproj", "{FE50A574-C8ED-433B-95F0-213A5EED2AB2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerConsole", "ServerConsole\ServerConsole.csproj", "{7667E6E2-F227-41A2-B1B2-315613E1BAFC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OGS-GridServer", "gridserver\src\OGS-GridServer.csproj", "{FE50A574-C8ED-433B-95F0-213A5EED2AB2}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "..\OpenSim.FrameWork\OpenSim.Framework.csproj", "{2E46A825-3168-492F-93BC-637126B5B72B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -17,14 +19,18 @@ Global
{D45B6E48-5668-478D-B9CB-6D46E665FACF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D45B6E48-5668-478D-B9CB-6D46E665FACF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D45B6E48-5668-478D-B9CB-6D46E665FACF}.Release|Any CPU.Build.0 = Release|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Release|Any CPU.Build.0 = Release|Any CPU
{FE50A574-C8ED-433B-95F0-213A5EED2AB2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FE50A574-C8ED-433B-95F0-213A5EED2AB2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FE50A574-C8ED-433B-95F0-213A5EED2AB2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FE50A574-C8ED-433B-95F0-213A5EED2AB2}.Release|Any CPU.Build.0 = Release|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7667E6E2-F227-41A2-B1B2-315613E1BAFC}.Release|Any CPU.Build.0 = Release|Any CPU
{2E46A825-3168-492F-93BC-637126B5B72B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2E46A825-3168-492F-93BC-637126B5B72B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2E46A825-3168-492F-93BC-637126B5B72B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2E46A825-3168-492F-93BC-637126B5B72B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -9,8 +9,6 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ServerConsole</RootNamespace>
<AssemblyName>ServerConsole</AssemblyName>
<StartupObject>
</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -39,11 +37,4 @@
<Compile Include="ServerConsole.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -38,6 +38,7 @@ using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using ServerConsole;
using OpenSim.Framework.Sims;
namespace OpenGridServices
{
@ -73,7 +74,7 @@ namespace OpenGridServices
switch(request.MethodName) {
case "get_sim_info":
ulong req_handle=(ulong)Convert.ToInt64(requestData["region_handle"]);
SimProfile TheSim = OpenGrid_Main.thegrid._regionmanager.GetProfileByHandle(req_handle);
SimProfileBase TheSim = OpenGrid_Main.thegrid._regionmanager.GetProfileByHandle(req_handle);
string RecvKey="";
string caller=(string)requestData["caller"];
switch(caller) {

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@ -40,9 +40,6 @@
<Compile Include="..\..\common\src\OGS-Console.cs">
<Link>OGS-Console.cs</Link>
</Compile>
<Compile Include="..\..\common\src\Util.cs">
<Link>Util.cs</Link>
</Compile>
<Compile Include="..\..\common\VersionInfo\VersionInfo.cs">
<Link>VersionInfo.cs</Link>
</Compile>
@ -53,17 +50,14 @@
<Compile Include="SimProfiles.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\OpenSim.FrameWork\OpenSim.Framework.csproj">
<Project>{2E46A825-3168-492F-93BC-637126B5B72B}</Project>
<Name>OpenSim.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\ServerConsole\ServerConsole.csproj">
<Project>{7667E6E2-F227-41A2-B1B2-315613E1BAFC}</Project>
<Name>ServerConsole</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -33,6 +33,8 @@ using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using ServerConsole;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Sims;
namespace OpenGridServices
{
@ -40,7 +42,7 @@ namespace OpenGridServices
/// </summary>
public class SimProfileManager {
public Dictionary<LLUUID, SimProfile> SimProfiles = new Dictionary<LLUUID, SimProfile>();
public Dictionary<LLUUID, SimProfileBase> SimProfiles = new Dictionary<LLUUID, SimProfileBase>();
public SimProfileManager() {
}
@ -49,19 +51,19 @@ namespace OpenGridServices
// TODO: need to load from database
}
public SimProfile GetProfileByHandle(ulong reqhandle) {
public SimProfileBase GetProfileByHandle(ulong reqhandle) {
foreach (libsecondlife.LLUUID UUID in SimProfiles.Keys) {
if(SimProfiles[UUID].regionhandle==reqhandle) return SimProfiles[UUID];
}
return null;
}
public SimProfile GetProfileByLLUUID(LLUUID ProfileLLUUID) {
public SimProfileBase GetProfileByLLUUID(LLUUID ProfileLLUUID) {
return SimProfiles[ProfileLLUUID];
}
public bool AuthenticateSim(LLUUID RegionUUID, uint regionhandle, string simrecvkey) {
SimProfile TheSim=GetProfileByHandle(regionhandle);
SimProfileBase TheSim=GetProfileByHandle(regionhandle);
if(TheSim != null)
if(TheSim.recvkey==simrecvkey) {
return true;
@ -71,8 +73,8 @@ namespace OpenGridServices
}
public SimProfile CreateNewProfile(string regionname, string caps_url, string sim_ip, uint sim_port, uint RegionLocX, uint RegionLocY, string sendkey, string recvkey) {
SimProfile newprofile = new SimProfile();
public SimProfileBase CreateNewProfile(string regionname, string caps_url, string sim_ip, uint sim_port, uint RegionLocX, uint RegionLocY, string sendkey, string recvkey) {
SimProfileBase newprofile = new SimProfileBase();
newprofile.regionname=regionname;
newprofile.sim_ip=sim_ip;
newprofile.sim_port=sim_port;
@ -89,7 +91,8 @@ namespace OpenGridServices
}
public class SimProfile {
/* is in OpenSim.Framework
public class SimProfileBase {
public LLUUID UUID;
public ulong regionhandle;
public string regionname;
@ -102,10 +105,10 @@ namespace OpenGridServices
public string recvkey;
public SimProfile() {
public SimProfileBase() {
}
}
}*/
}

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@ -33,6 +33,9 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using ServerConsole;
using OpenSim.Framework.User;
using OpenSim.Framework.Sims;
using OpenSim.Framework.Inventory;
namespace OpenGridServices
{
@ -73,16 +76,17 @@ namespace OpenGridServices
public void Startup() {
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Please press enter to retain default settings");
this.GridURL=ServerConsole.MainConsole.Instance.CmdPrompt("Grid URL: ");
this.GridURL=ServerConsole.MainConsole.Instance.CmdPrompt("Grid URL: ");
this.GridSendKey=ServerConsole.MainConsole.Instance.CmdPrompt("Key to send to grid: ");
this.GridRecvKey=ServerConsole.MainConsole.Instance.CmdPrompt("Key to expect from grid: ");
this.DefaultStartupMsg=ServerConsole.MainConsole.Instance.CmdPrompt("Default startup message for clients [Welcome to OGS!] :","Welcome to OGS!");
ServerConsole.MainConsole.Instance.WriteLine("Main.cs:Startup() - Creating user profile manager");
_profilemanager = new UserProfileManager();
_profilemanager.InitUserProfiles();
_profilemanager.SetKeys(GridSendKey, GridRecvKey, GridURL, DefaultStartupMsg);
string tempfirstname;
string templastname;

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@ -48,21 +48,16 @@
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UserHttp.cs" />
<Compile Include="UserProfiles.cs" />
<Compile Include="Util.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\OpenSim.FrameWork\OpenSim.Framework.csproj">
<Project>{2E46A825-3168-492F-93BC-637126B5B72B}</Project>
<Name>OpenSim.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\ServerConsole\ServerConsole.csproj">
<Project>{7667E6E2-F227-41A2-B1B2-315613E1BAFC}</Project>
<Name>ServerConsole</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,14 +1,6 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory>
</InstallUrlHistory>
<SupportUrlHistory>
</SupportUrlHistory>
<UpdateUrlHistory>
</UpdateUrlHistory>
<BootstrapperUrlHistory>
</BootstrapperUrlHistory>
<ApplicationRevision>0</ApplicationRevision>
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>

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@ -0,0 +1,146 @@
/*
Copyright (c) OpenGrid project, http://osgrid.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using Nwc.XmlRpc;
using System.Threading;
using System.Text.RegularExpressions;
using System.Net;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using ServerConsole;
using OpenSim.Framework.User;
using OpenSim.Framework.Sims;
using OpenSim.Framework.Inventory;
namespace OpenGridServices
{
public class UserHTTPServer {
public Thread HTTPD;
public HttpListener Listener;
public UserHTTPServer() {
ServerConsole.MainConsole.Instance.WriteLine("Starting up HTTP Server");
HTTPD = new Thread(new ThreadStart(StartHTTP));
HTTPD.Start();
}
public void StartHTTP() {
ServerConsole.MainConsole.Instance.WriteLine("UserHttp.cs:StartHTTP() - Spawned main thread OK");
Listener = new HttpListener();
Listener.Prefixes.Add("http://+:8002/userserver/");
Listener.Prefixes.Add("http://+:8002/usersessions/");
Listener.Start();
HttpListenerContext context;
while(true) {
context = Listener.GetContext();
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
}
}
static string ParseXMLRPC(string requestBody) {
return OpenGridServices.OpenUser_Main.userserver._profilemanager.ParseXMLRPC(requestBody);
}
static string ParseREST(HttpListenerRequest www_req) {
Console.WriteLine("INCOMING REST - " + www_req.RawUrl);
char[] splitter = {'/'};
string[] rest_params = www_req.RawUrl.Split(splitter);
string req_type = rest_params[1]; // First part of the URL is the type of request - usersessions/userprofiles/inventory/blabla
switch(req_type) {
case "usersessions":
LLUUID sessionid = new LLUUID(rest_params[2]); // get usersessions/sessionid
if(www_req.HttpMethod=="DELETE") {
foreach (libsecondlife.LLUUID UUID in OpenUser_Main.userserver._profilemanager.UserProfiles.Keys) {
if(OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].CurrentSessionID==sessionid) {
OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].CurrentSessionID=null;
OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].CurrentSecureSessionID=null;
OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].Circuits.Clear();
}
}
}
return "OK";
break;
}
return "";
}
static void HandleRequest(Object stateinfo) {
HttpListenerContext context=(HttpListenerContext)stateinfo;
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
response.KeepAlive=false;
response.SendChunked=false;
System.IO.Stream body = request.InputStream;
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
string requestBody = reader.ReadToEnd();
body.Close();
reader.Close();
string responseString="";
switch(request.ContentType) {
case "text/xml":
// must be XML-RPC, so pass to the XML-RPC parser
responseString=ParseXMLRPC(requestBody);
response.AddHeader("Content-type","text/xml");
break;
case "text/plaintext":
responseString=ParseREST(request);
response.AddHeader("Content-type","text/plaintext");
break;
}
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
System.IO.Stream output = response.OutputStream;
response.SendChunked=false;
response.ContentLength64=buffer.Length;
output.Write(buffer,0,buffer.Length);
output.Close();
}
}
}

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@ -0,0 +1,31 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("SimConfig")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimConfig")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -0,0 +1,176 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using OpenSim;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Terrain;
//using OpenSim.world;
using Db4objects.Db4o;
namespace OpenSim.Config.SimConfigDb4o
{
public class Db40ConfigPlugin: ISimConfig
{
public SimConfig GetConfigObject()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Loading Db40Config dll");
return ( new DbSimConfig());
}
}
public class DbSimConfig : SimConfig
{
private bool isSandbox;
private IObjectContainer db;
public void LoadDefaults() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
this.RegionName=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name [OpenSim test]: ","OpenSim test");
this.RegionLocX=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ","997"));
this.RegionLocY=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ","996"));
this.IPListenPort=Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections [9000]: ","9000"));
this.IPListenAddr=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections [127.0.0.1]: ","127.0.0.1");
if(!isSandbox)
{
this.AssetURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: ");
this.AssetSendKey=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: ");
this.GridURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL: ");
this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server: ");
this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server: ");
this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: ");
this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
}
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
}
public override void InitConfig(bool sandboxMode) {
this.isSandbox = sandboxMode;
try {
db = Db4oFactory.OpenFile("opensim.yap");
IObjectSet result = db.Get(typeof(DbSimConfig));
if(result.Count==1) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
foreach (DbSimConfig cfg in result) {
this.RegionName = cfg.RegionName;
this.RegionLocX = cfg.RegionLocX;
this.RegionLocY = cfg.RegionLocY;
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
this.IPListenPort = cfg.IPListenPort;
this.IPListenAddr = cfg.IPListenAddr;
this.AssetURL = cfg.AssetURL;
this.AssetSendKey = cfg.AssetSendKey;
this.GridURL = cfg.GridURL;
this.GridSendKey = cfg.GridSendKey;
}
} else {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
LoadDefaults();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Writing out default settings to local database");
db.Set(this);
}
} catch(Exception e) {
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sim settings loaded:");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sandbox Mode? " + isSandbox.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
}
public override float[] LoadWorld()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
//World blank = new World();
float[] heightmap = null;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(typeof(MapStorage));
if(world_result.Count>0) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
MapStorage map=(MapStorage)world_result.Next();
//blank.LandMap = map.Map;
heightmap = map.Map;
} else {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
HeightmapGenHills hills = new HeightmapGenHills();
// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
MapStorage map= new MapStorage();
map.Map = heightmap; //blank.LandMap;
db.Set(map);
db.Commit();
}
return heightmap;
}
public override void SaveMap(float[] heightmap)
{
IObjectSet world_result = db.Get(typeof(MapStorage));
if(world_result.Count>0) {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - updating saved copy of heightmap in local database");
MapStorage map=(MapStorage)world_result.Next();
db.Delete(map);
}
MapStorage map1= new MapStorage();
map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
db.Set(map1);
db.Commit();
}
public override void LoadFromGrid() {
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
// TODO: Make this crap work
/* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
WebResponse GridResponse = GridLogin.GetResponse();
byte[] idata = new byte[(int)GridResponse.ContentLength];
BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
br.Close();
GridResponse.Close();
*/
}
public void Shutdown() {
db.Close();
}
}
}

View File

@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Config.SimConfigDb4o
{
public class MapStorage
{
public float[] Map;
public MapStorage()
{
}
}
}

View File

@ -0,0 +1,107 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C077B28B-2F8D-4BD9-8E47-84C51B3A7358}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Config.SimConfigDb4o</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Config.SimConfigDb4o</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="System.Data.dll" >
<HintPath>\System.Data.dll.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>\libsecondlife.dll.dll</HintPath>
</Reference>
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>\Db4objects.Db4o.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="DbSimConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MapStorage.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<project name="OpenSim.Config.SimConfigDb4o" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Config.SimConfigDb4o" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="DbSimConfig.cs" />
<include name="MapStorage.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Data.dll.dll" />
<include name="System.Xml.dll.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,31 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("ServerConsole")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ServerConsole")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -0,0 +1,45 @@
using System;
namespace OpenSim.Framework.Console
{
public abstract class ConsoleBase
{
public enum ConsoleType
{
Local, // Use stdio
TCP, // Use TCP/telnet
SimChat // Use in-world chat (for gods)
}
public abstract void Close();
public abstract void Write(string format, params object[] args);
public abstract void WriteLine(string format, params object[] args);
public abstract string ReadLine();
public abstract int Read();
// Displays a command prompt and waits for the user to enter a string, then returns that string
public abstract string CmdPrompt(string prompt);
// Displays a command prompt and returns a default value if the user simply presses enter
public abstract string CmdPrompt(string prompt, string defaultresponse);
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
public abstract string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB);
// Runs a command with a number of parameters
public abstract Object RunCmd(string Cmd, string[] cmdparams);
// Shows data about something
public abstract void ShowCommands(string ShowWhat);
// Displays a prompt to the user and then runs the command they entered
public abstract void MainConsolePrompt();
public abstract void SetStatus(string status);
}
}

View File

@ -1,5 +1,5 @@
/*
Copyright (c) OpenSim project, http://osgrid.org/
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@ -22,16 +22,27 @@ Copyright (c) OpenSim project, http://osgrid.org/
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim
namespace OpenSim.Framework.Console
{
/// <summary>
/// </summary>
public class VersionInfo
{
public static string Version = "@@VERSION";
}
public class MainConsole {
private static ConsoleBase instance;
public static ConsoleBase Instance
{
get
{
return instance;
}
set
{
instance = value;
}
}
}
}

View File

@ -0,0 +1,85 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Framework.Console</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Framework.Console</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ConsoleBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MainConsole.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,41 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework.Console" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="ConsoleBase.cs" />
<include name="MainConsole.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public class AgentCircuitData
{
public AgentCircuitData() { }
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID;
public string firstname;
public string lastname;
public uint circuitcode;
}
}

View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Assets
{
public class AssetBase
{
public byte[] Data;
public LLUUID FullID;
public sbyte Type;
public sbyte InvType;
public string Name;
public string Description;
public AssetBase()
{
}
}
}

View File

@ -0,0 +1,33 @@
using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Utilities
{
public class BlockingQueue<T>
{
private Queue<T> _queue = new Queue<T>();
private object _queueSync = new object();
public void Enqueue(T value)
{
lock (_queueSync)
{
_queue.Enqueue(value);
Monitor.Pulse(_queueSync);
}
}
public T Dequeue()
{
lock (_queueSync)
{
if (_queue.Count < 1)
Monitor.Wait(_queueSync);
return _queue.Dequeue();
}
}
}
}

View File

@ -27,7 +27,7 @@
using System;
namespace OpenSim
namespace OpenSim.Framework.Terrain
{
public class HeightmapGenHills
{

View File

@ -30,53 +30,39 @@ using System.Net.Sockets;
using System.IO;
using System.Threading;
using libsecondlife;
using OpenSim.Framework.Assets;
namespace OpenSim.GridServers
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// Description of IAssetServer.
/// </summary>
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void UploadNewAsset(AssetBase asset);
void SetServerInfo(string ServerUrl, string ServerKey);
}
// could change to delegate?
public interface IAssetReceiver
{
void AssetReceived(AssetBase asset, bool IsTexture);
void AssetNotFound(AssetBase asset);
}
public struct ARequest
{
public LLUUID AssetID;
public bool IsTexture;
}
public class AssetBase
{
public byte[] Data;
public LLUUID FullID;
public sbyte Type;
public sbyte InvType;
public string Name;
public string Description;
public AssetBase()
{
}
}
public interface IAssetPlugin
{
IAssetServer GetAssetServer();
}
/// <summary>
/// Description of IAssetServer.
/// </summary>
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void UploadNewAsset(AssetBase asset);
void SetServerInfo(string ServerUrl, string ServerKey);
void Close();
}
// could change to delegate?
public interface IAssetReceiver
{
void AssetReceived(AssetBase asset, bool IsTexture);
void AssetNotFound(AssetBase asset);
}
public interface IAssetPlugin
{
IAssetServer GetAssetServer();
}
public struct ARequest
{
public LLUUID AssetID;
public bool IsTexture;
}
}

View File

@ -31,49 +31,48 @@ using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenSim.world;
//using OpenSim.world;
namespace OpenSim
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// This class handles connection to the underlying database used for configuration of the region.
/// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
/// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
/// what is hardcoded here and then saved into opensim.yap for future startups.
/// </summary>
public abstract class SimConfig
{
public string RegionName;
public uint RegionLocX;
public uint RegionLocY;
public ulong RegionHandle;
public int IPListenPort;
public string IPListenAddr;
public string AssetURL;
public string AssetSendKey;
public string GridURL;
public string GridSendKey;
public string GridRecvKey;
public string UserURL;
public string UserSendKey;
public string UserRecvKey;
/// <summary>
/// This class handles connection to the underlying database used for configuration of the region.
/// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
/// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
/// what is hardcoded here and then saved into opensim.yap for future startups.
/// </summary>
public abstract void InitConfig();
public abstract void LoadFromGrid();
public abstract World LoadWorld();
public abstract void SaveMap();
}
public interface ISimConfig
{
SimConfig GetConfigObject();
}
public abstract class SimConfig
{
public string RegionName;
public uint RegionLocX;
public uint RegionLocY;
public ulong RegionHandle;
public int IPListenPort;
public string IPListenAddr;
public string AssetURL;
public string AssetSendKey;
public string GridURL;
public string GridSendKey;
public string GridRecvKey;
public string UserURL;
public string UserSendKey;
public string UserRecvKey;
public abstract void InitConfig(bool sandboxMode);
public abstract void LoadFromGrid();
public abstract float[] LoadWorld();
public abstract void SaveMap(float[] heightmap);
}
public interface ISimConfig
{
SimConfig GetConfigObject();
}
}

View File

@ -0,0 +1,78 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
using OpenSim;
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// Handles connection to Grid Servers.
/// also Sim to Sim connections?
/// </summary>
public interface IGridServer
{
UUIDBlock RequestUUIDBlock();
NeighbourInfo[] RequestNeighbours(); //should return a array of neighbouring regions
AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
string GetName();
bool RequestConnection();
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
void Close();
}
public struct UUIDBlock
{
public LLUUID BlockStart;
public LLUUID BlockEnd;
}
public class AuthenticateResponse
{
public bool Authorised;
public Login LoginInfo;
public AuthenticateResponse()
{
}
}
public interface IGridPlugin
{
IGridServer GetGridServer();
}
}

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@ -27,60 +27,25 @@
using System;
using libsecondlife;
using OpenSim.Framework.Assets;
namespace GridInterfaces
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// ILocalStorage. Really hacked together right now needs cleaning up
/// </summary>
public interface ILocalStorage
{
void StorePrim(PrimData prim);
void RemovePrim(LLUUID primID);
void LoadPrimitives(ILocalStorageReceiver receiver);
void ShutDown();
}
public interface ILocalStorageReceiver
{
void PrimFromStorage(PrimData prim);
}
public class PrimData
{
public LLUUID OwnerID;
public byte PCode;
public byte PathBegin;
public byte PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public byte ProfileBegin;
public byte ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public uint ParentID=0;
public byte ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
//following only used during prim storage
public LLVector3 Position;
public LLQuaternion Rotation;
public uint LocalID;
public LLUUID FullID;
public PrimData()
{
}
}
/// <summary>
/// ILocalStorage. Really hacked together right now needs cleaning up
/// </summary>
public interface ILocalStorage
{
void StorePrim(PrimData prim);
void RemovePrim(LLUUID primID);
void LoadPrimitives(ILocalStorageReceiver receiver);
void ShutDown();
}
public interface ILocalStorageReceiver
{
void PrimFromStorage(PrimData prim);
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Inventory;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public interface IUserServer
{
AgentInventory RequestAgentsInventory(LLUUID agentID);
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
}
}

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@ -0,0 +1,127 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Assets;
namespace OpenSim.Framework.Inventory
{
public class AgentInventory
{
//Holds the local copy of Inventory info for a agent
public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
public Dictionary<LLUUID, InventoryItem> InventoryItems;
public InventoryFolder InventoryRoot;
public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
public LLUUID AgentID;
public AvatarWearable[] Wearables;
public AgentInventory()
{
InventoryFolders = new Dictionary<LLUUID, InventoryFolder>();
InventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.Initialise();
}
public virtual void Initialise()
{
Wearables = new AvatarWearable[2]; //should be 12 of these
for (int i = 0; i < 2; i++)
{
Wearables[i] = new AvatarWearable();
}
InventoryRoot = new InventoryFolder();
InventoryRoot.FolderID = LLUUID.Random();
InventoryRoot.ParentID = new LLUUID();
InventoryRoot.Version = 1;
InventoryRoot.DefaultType = 8;
InventoryRoot.FolderName = "My Inventory";
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
}
public bool CreateNewFolder(LLUUID folderID)
{
InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = folderID;
Folder.OwnerID = this.AgentID;
this.InventoryFolders.Add(Folder.FolderID, Folder);
return (true);
}
public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
{
if (this.InventoryFolders.ContainsKey(folderID))
{
LLUUID NewItemID = LLUUID.Random();
InventoryItem Item = new InventoryItem();
Item.FolderID = folderID;
Item.OwnerID = AgentID;
Item.AssetID = asset.FullID;
Item.ItemID = NewItemID;
Item.Type = asset.Type;
Item.Name = asset.Name;
Item.Description = asset.Description;
Item.InvType = asset.InvType;
this.InventoryItems.Add(Item.ItemID, Item);
InventoryFolder Folder = InventoryFolders[Item.FolderID];
Folder.Items.Add(Item);
return (Item.ItemID);
}
else
{
return (null);
}
}
}
public class InventoryFolder
{
public List<InventoryItem> Items;
//public List<InventoryFolder> Subfolders;
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ParentID;
public string FolderName;
public ushort DefaultType;
public ushort Version;
public InventoryFolder()
{
Items = new List<InventoryItem>();
//Subfolders = new List<InventoryFolder>();
}
}
public class InventoryItem
{
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ItemID;
public LLUUID AssetID;
public LLUUID CreatorID;
public sbyte InvType;
public sbyte Type;
public string Name;
public string Description;
public InventoryItem()
{
this.CreatorID = LLUUID.Zero;
}
}
public class AvatarWearable
{
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public AvatarWearable()
{
}
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public abstract class LocalGridBase : IGridServer
{
public abstract UUIDBlock RequestUUIDBlock();
public abstract NeighbourInfo[] RequestNeighbours();
public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
public abstract string GetName();
public abstract bool RequestConnection();
public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
public abstract void AddNewSession(Login session);
public abstract void Close();
}
}

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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public class Login
{
public string First = "Test";
public string Last = "User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID SecureSession = LLUUID.Zero;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public Login()
{
}
}
}

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@ -3,13 +3,12 @@ using System.Collections;
using System.Collections.Generic;
using System.Text;
using Nwc.XmlRpc;
using OpenSim.GridServers;
using libsecondlife;
namespace OpenSim.Framework
namespace OpenSim.Framework.Grid
{
public abstract class LoginService
{
}
}
}

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Interfaces
{
public class NeighbourInfo
{
public NeighbourInfo()
{
}
public ulong regionhandle;
public uint RegionLocX;
public uint RegionLocY;
public string sim_ip;
public uint sim_port;
}
}

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@ -0,0 +1,151 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Framework</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Framework</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System.dll" >
<HintPath>\System.dll.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>\libsecondlife.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Include="AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AssetBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BlockingQueue.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="HeightMapGenHills.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IAssetServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IConfig.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IGridServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ILocalStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Inventory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="IUserServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalGridBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Login.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LoginService.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="NeighbourInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PrimData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RemoteGridBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfile.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimProfileBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfile.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfileManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserProfileManagerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Util.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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@ -0,0 +1,63 @@
<?xml version="1.0" ?>
<project name="OpenSim.Framework" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentCiruitData.cs" />
<include name="AssetBase.cs" />
<include name="BlockingQueue.cs" />
<include name="HeightMapGenHills.cs" />
<include name="IAssetServer.cs" />
<include name="IConfig.cs" />
<include name="IGridServer.cs" />
<include name="ILocalStorage.cs" />
<include name="Inventory.cs" />
<include name="IUserServer.cs" />
<include name="LocalGridBase.cs" />
<include name="Login.cs" />
<include name="LoginService.cs" />
<include name="NeighbourInfo.cs" />
<include name="PrimData.cs" />
<include name="RemoteGridBase.cs" />
<include name="SimProfile.cs" />
<include name="SimProfileBase.cs" />
<include name="UserProfile.cs" />
<include name="UserProfileManager.cs" />
<include name="UserProfileManagerBase.cs" />
<include name="Util.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll.dll" />
<include name="System.Xml.dll.dll" />
<include name="../bin/libsecondlife.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Assets
{
public class PrimData
{
public LLUUID OwnerID;
public byte PCode;
public byte PathBegin;
public byte PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public byte ProfileBegin;
public byte ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public uint ParentID = 0;
public byte ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte[] Texture;
//following only used during prim storage
public LLVector3 Position;
public LLQuaternion Rotation;
public uint LocalID;
public LLUUID FullID;
public PrimData()
{
}
}
}

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@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("opensim")]
[assembly: AssemblyTitle("OpenSim.FrameWork")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Playahead AB")]
[assembly: AssemblyProduct("opensim")]
[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.FrameWork")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -20,7 +20,7 @@ using System.Runtime.InteropServices;
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1d09756b-a461-4302-b6fe-15c455317909")]
[assembly: Guid("a08e20c7-f191-4137-b1f0-9291408fa521")]
// Version information for an assembly consists of the following four values:
//

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public abstract class RemoteGridBase : IGridServer
{
public abstract Dictionary<uint, AgentCircuitData> agentcircuits
{
get;
set;
}
public abstract UUIDBlock RequestUUIDBlock();
public abstract NeighbourInfo[] RequestNeighbours();
public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
public abstract string GetName();
public abstract bool RequestConnection();
public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
public abstract void Close();
}
}

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@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Collections;
using System.Xml;
using System.Text;
using libsecondlife;
using Nwc.XmlRpc;
namespace OpenSim.Framework.Sims
{
public class SimProfile : SimProfileBase
{
public SimProfile LoadFromGrid(ulong region_handle, string GridURL, string SendKey, string RecvKey)
{
try
{
Hashtable GridReqParams = new Hashtable();
GridReqParams["region_handle"] = region_handle.ToString();
GridReqParams["caller"] = "userserver";
GridReqParams["authkey"] = SendKey;
ArrayList SendParams = new ArrayList();
SendParams.Add(GridReqParams);
XmlRpcRequest GridReq = new XmlRpcRequest("get_sim_info", SendParams);
XmlRpcResponse GridResp = GridReq.Send(GridURL, 3000);
Hashtable RespData = (Hashtable)GridResp.Value;
this.UUID = new LLUUID((string)RespData["UUID"]);
this.regionhandle = (ulong)Convert.ToUInt64(RespData["regionhandle"]);
this.regionname = (string)RespData["regionname"];
this.sim_ip = (string)RespData["sim_ip"];
this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]);
this.caps_url = (string)RespData["caps_url"];
this.RegionLocX = (uint)Convert.ToUInt32(RespData["RegionLocX"]);
this.RegionLocY = (uint)Convert.ToUInt32(RespData["RegionLocY"]);
this.sendkey = (string)RespData["sendkey"];
this.recvkey = (string)RespData["recvkey"];
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return this;
}
public SimProfile()
{
}
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Sims
{
public class SimProfileBase
{
public LLUUID UUID;
public ulong regionhandle;
public string regionname;
public string sim_ip;
public uint sim_port;
public string caps_url;
public uint RegionLocX;
public uint RegionLocY;
public string sendkey;
public string recvkey;
public SimProfileBase()
{
}
}
}

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Inventory;
namespace OpenSim.Framework.User
{
public class UserProfile
{
public string firstname;
public string lastname;
public ulong homeregionhandle;
public LLVector3 homepos;
public LLVector3 homelookat;
public bool IsGridGod = false;
public bool IsLocal = true; // will be used in future for visitors from foreign grids
public string AssetURL;
public string MD5passwd;
public LLUUID CurrentSessionID;
public LLUUID CurrentSecureSessionID;
public LLUUID UUID;
public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes
public AgentInventory Inventory;
public UserProfile()
{
Circuits = new Dictionary<LLUUID, uint>();
Inventory = new AgentInventory();
homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256)); ;
}
public void InitSessionData()
{
CurrentSessionID = LLUUID.Random();
CurrentSecureSessionID = LLUUID.Random();
}
public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
{
if (this.Circuits.ContainsKey(regionUUID) == false)
this.Circuits.Add(regionUUID, circuitCode);
}
}
}

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@ -0,0 +1,223 @@
using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Sims;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.User
{
public class UserProfileManager : UserProfileManagerBase
{
public string GridURL;
public string GridSendKey;
public string GridRecvKey;
public string DefaultStartupMsg;
public UserProfileManager()
{
}
public void SetKeys(string sendKey, string recvKey, string url, string message)
{
GridRecvKey = recvKey;
GridSendKey = sendKey;
GridURL = url;
DefaultStartupMsg = message;
}
public virtual string ParseXMLRPC(string requestBody)
{
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
Hashtable requestData = (Hashtable)request.Params[0];
switch (request.MethodName)
{
case "login_to_simulator":
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
bool GoodLogin = false;
string firstname = "";
string lastname = "";
string passwd = "";
if (GoodXML)
{
firstname = (string)requestData["first"];
lastname = (string)requestData["last"];
passwd = (string)requestData["passwd"];
GoodLogin = AuthenticateUser(firstname, lastname, passwd);
}
if (!(GoodXML && GoodLogin))
{
XmlRpcResponse LoginErrorResp = new XmlRpcResponse();
Hashtable ErrorRespData = new Hashtable();
ErrorRespData["reason"] = "key";
ErrorRespData["message"] = "Error connecting to grid. Please double check your login details and check with the grid owner if you are sure these are correct";
ErrorRespData["login"] = "false";
LoginErrorResp.Value = ErrorRespData;
return (Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(LoginErrorResp), " encoding=\"utf-16\"", ""));
}
UserProfile TheUser = GetProfileByName(firstname, lastname);
if (!((TheUser.CurrentSessionID == null) && (TheUser.CurrentSecureSessionID == null)))
{
XmlRpcResponse PresenceErrorResp = new XmlRpcResponse();
Hashtable PresenceErrorRespData = new Hashtable();
PresenceErrorRespData["reason"] = "presence";
PresenceErrorRespData["message"] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner";
PresenceErrorRespData["login"] = "false";
PresenceErrorResp.Value = PresenceErrorRespData;
return (Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(PresenceErrorResp), " encoding=\"utf-16\"", ""));
}
try
{
LLUUID AgentID = TheUser.UUID;
TheUser.InitSessionData();
// SimProfile SimInfo = new SimProfile();
// SimInfo = SimInfo.LoadFromGrid(TheUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
XmlRpcResponse LoginGoodResp = new XmlRpcResponse();
Hashtable LoginGoodData = new Hashtable();
Hashtable GlobalT = new Hashtable();
GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
ArrayList GlobalTextures = new ArrayList();
GlobalTextures.Add(GlobalT);
Hashtable LoginFlagsHash = new Hashtable();
LoginFlagsHash["daylight_savings"] = "N";
LoginFlagsHash["stipend_since_login"] = "N";
LoginFlagsHash["gendered"] = "Y";
LoginFlagsHash["ever_logged_in"] = "Y";
ArrayList LoginFlags = new ArrayList();
LoginFlags.Add(LoginFlagsHash);
Hashtable uiconfig = new Hashtable();
uiconfig["allow_first_life"] = "Y";
ArrayList ui_config = new ArrayList();
ui_config.Add(uiconfig);
Hashtable ClassifiedCategoriesHash = new Hashtable();
ClassifiedCategoriesHash["category_name"] = "bla bla";
ClassifiedCategoriesHash["category_id"] = (Int32)1;
ArrayList ClassifiedCategories = new ArrayList();
ClassifiedCategories.Add(ClassifiedCategoriesHash);
ArrayList AgentInventory = new ArrayList();
foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values)
{
Hashtable TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventory.Add(TempHash);
}
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = TheUser.Inventory.InventoryRoot.FolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
Hashtable InitialOutfitHash = new Hashtable();
InitialOutfitHash["folder_name"] = "Nightclub Female";
InitialOutfitHash["gender"] = "female";
ArrayList InitialOutfit = new ArrayList();
InitialOutfit.Add(InitialOutfitHash);
uint circode = (uint)(Util.RandomClass.Next());
//TheUser.AddSimCircuit(circode, SimInfo.UUID);
LoginGoodData["last_name"] = "\"" + TheUser.firstname + "\"";
LoginGoodData["ui-config"] = ui_config;
LoginGoodData["sim_ip"] = "127.0.0.1"; //SimInfo.sim_ip.ToString();
LoginGoodData["login-flags"] = LoginFlags;
LoginGoodData["global-textures"] = GlobalTextures;
LoginGoodData["classified_categories"] = ClassifiedCategories;
LoginGoodData["event_categories"] = new ArrayList();
LoginGoodData["inventory-skeleton"] = AgentInventory;
LoginGoodData["inventory-skel-lib"] = new ArrayList();
LoginGoodData["inventory-root"] = InventoryRoot;
LoginGoodData["event_notifications"] = new ArrayList();
LoginGoodData["gestures"] = new ArrayList();
LoginGoodData["inventory-lib-owner"] = new ArrayList();
LoginGoodData["initial-outfit"] = InitialOutfit;
LoginGoodData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
LoginGoodData["start_location"] = "last";
LoginGoodData["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + TheUser.homepos.X.ToString() + ",r" + TheUser.homepos.Y.ToString() + ",r" + TheUser.homepos.Z.ToString() + "], 'look_at':[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]}";
LoginGoodData["message"] = DefaultStartupMsg;
LoginGoodData["first_name"] = "\"" + firstname + "\"";
LoginGoodData["circuit_code"] = (Int32)circode;
LoginGoodData["sim_port"] = 9000; //(Int32)SimInfo.sim_port;
LoginGoodData["secure_session_id"] = TheUser.CurrentSecureSessionID.ToStringHyphenated();
LoginGoodData["look_at"] = "\n[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]\n";
LoginGoodData["agent_id"] = AgentID.ToStringHyphenated();
LoginGoodData["region_y"] = (Int32) 996 * 256; // (Int32)SimInfo.RegionLocY * 256;
LoginGoodData["region_x"] = (Int32) 997 * 256; //SimInfo.RegionLocX * 256;
LoginGoodData["seed_capability"] = null;
LoginGoodData["agent_access"] = "M";
LoginGoodData["session_id"] = TheUser.CurrentSessionID.ToStringHyphenated();
LoginGoodData["login"] = "true";
this.CustomiseResponse(ref LoginGoodData, TheUser);
LoginGoodResp.Value = LoginGoodData;
//TheUser.SendDataToSim(SimInfo);
return (Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(LoginGoodResp), "utf-16", "utf-8"));
}
catch (Exception E)
{
Console.WriteLine(E.ToString());
}
break;
}
return "";
}
public virtual void CustomiseResponse(ref Hashtable response, UserProfile theUser)
{
//default method set up to act as ogs user server
SimProfile SimInfo = new SimProfile();
//get siminfo from grid server
SimInfo = SimInfo.LoadFromGrid(theUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
uint circode = (uint)response["circuit_code"];
theUser.AddSimCircuit(circode, SimInfo.UUID);
response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
response["sim_ip"] = SimInfo.sim_ip.ToString();
response["sim_port"] = (Int32)SimInfo.sim_port;
response["region_y"] = (Int32) SimInfo.RegionLocY * 256;
response["region_x"] = (Int32) SimInfo.RegionLocX * 256;
//default is ogs user server, so let the sim know about the user via a XmlRpcRequest
Console.WriteLine(SimInfo.caps_url);
Hashtable SimParams = new Hashtable();
SimParams["session_id"] = theUser.CurrentSessionID.ToString();
SimParams["secure_session_id"] = theUser.CurrentSecureSessionID.ToString();
SimParams["firstname"] = theUser.firstname;
SimParams["lastname"] = theUser.lastname;
SimParams["agent_id"] = theUser.UUID.ToString();
SimParams["circuit_code"] = (Int32)theUser.Circuits[SimInfo.UUID];
ArrayList SendParams = new ArrayList();
SendParams.Add(SimParams);
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000);
}
}
}

View File

@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Inventory;
namespace OpenSim.Framework.User
{
public class UserProfileManagerBase
{
public Dictionary<LLUUID, UserProfile> UserProfiles = new Dictionary<LLUUID, UserProfile>();
public UserProfileManagerBase()
{
}
public virtual void InitUserProfiles()
{
// TODO: need to load from database
}
public UserProfile GetProfileByName(string firstname, string lastname)
{
foreach (libsecondlife.LLUUID UUID in UserProfiles.Keys)
{
if ((UserProfiles[UUID].firstname == firstname) && (UserProfiles[UUID].lastname == lastname))
{
return UserProfiles[UUID];
}
}
return null;
}
public UserProfile GetProfileByLLUUID(LLUUID ProfileLLUUID)
{
return UserProfiles[ProfileLLUUID];
}
public virtual bool AuthenticateUser(string firstname, string lastname, string passwd)
{
UserProfile TheUser = GetProfileByName(firstname, lastname);
if (TheUser != null)
{
if (TheUser.MD5passwd == passwd)
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
public void SetGod(LLUUID GodID)
{
this.UserProfiles[GodID].IsGridGod = true;
}
public virtual UserProfile CreateNewProfile(string firstname, string lastname, string MD5passwd)
{
UserProfile newprofile = new UserProfile();
newprofile.homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
newprofile.firstname = firstname;
newprofile.lastname = lastname;
newprofile.MD5passwd = MD5passwd;
newprofile.UUID = LLUUID.Random();
this.UserProfiles.Add(newprofile.UUID, newprofile);
return newprofile;
}
public virtual AgentInventory GetUsersInventory(LLUUID agentID)
{
UserProfile user = this.GetProfileByLLUUID(agentID);
if (user != null)
{
return user.Inventory;
}
return null;
}
}
}

32
OpenSim.Framework/Util.cs Normal file
View File

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework.Utilities
{
public class Util
{
private static Random randomClass = new Random();
public static ulong UIntsToLong(uint X, uint Y)
{
return Helpers.UIntsToLong(X, Y);
}
public static Random RandomClass
{
get
{
return randomClass;
}
}
public Util()
{
}
}
}

View File

@ -0,0 +1,31 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("LocalGridServers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LocalGridServers")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -0,0 +1,208 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.IO;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Utilities;
using libsecondlife;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
namespace OpenSim.GridInterfaces.Local
{
public class LocalAssetPlugin : IAssetPlugin
{
public LocalAssetPlugin()
{
}
public IAssetServer GetAssetServer()
{
return (new LocalAssetServer());
}
}
public class LocalAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private IObjectContainer db;
private Thread _localAssetServerThread;
public LocalAssetServer()
{
bool yapfile;
this._assetRequests = new BlockingQueue<ARequest>();
yapfile = System.IO.File.Exists("assets.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Asset Server class created");
try
{
db = Db4oFactory.OpenFile("assets.yap");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset database creation");
}
catch (Exception e)
{
db.Close();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
}
if (!yapfile)
{
this.SetUpAssetDatabase();
}
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
}
public void UploadNewAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
db.Commit();
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public void Close()
{
if (db != null)
{
Console.WriteLine("Closing local Asset server database");
db.Close();
}
}
private void RunRequests()
{
while (true)
{
byte[] idata = null;
bool found = false;
AssetStorage foundAsset = null;
ARequest req = this._assetRequests.Dequeue();
IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
if (result.Count > 0)
{
foundAsset = (AssetStorage)result.Next();
found = true;
}
AssetBase asset = new AssetBase();
if (found)
{
asset.FullID = foundAsset.UUID;
asset.Type = foundAsset.Type;
asset.InvType = foundAsset.Type;
asset.Name = foundAsset.Name;
idata = foundAsset.Data;
}
else
{
asset.FullID = LLUUID.Zero;
}
asset.Data = idata;
_receiver.AssetReceived(asset, req.IsTexture);
}
}
private void SetUpAssetDatabase()
{
Console.WriteLine("setting up Asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "test Texture";
this.LoadAsset(Image, true, "testpic2.jp2");
AssetStorage store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "test Texture2";
this.LoadAsset(Image, true, "map_base.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "testpic2.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
}
}

View File

@ -27,10 +27,14 @@
using System;
using System.Collections.Generic;
using System.Threading;
using OpenSim.GridServers;
using System.IO;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using libsecondlife;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
namespace LocalGridServers
namespace OpenSim.GridInterfaces.Local
{
/// <summary>
///
@ -49,86 +53,26 @@ namespace LocalGridServers
}
}
public class LocalAssetPlugin : IAssetPlugin
{
public LocalAssetPlugin()
{
}
public IAssetServer GetAssetServer()
{
return(new LocalAssetServer());
}
}
public class LocalAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
public LocalAssetServer()
{
this._assetRequests = new BlockingQueue<ARequest>();
ServerConsole.MainConsole.Instance.WriteLine("Local Asset Server class created");
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
//this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
}
public void UploadNewAsset(AssetBase asset)
{
}
public void SetServerInfo(string ServerUrl, string SendKey)
{
}
private void RunRequests()
{
while(true)
{
Thread.Sleep(1000);
}
}
}
public class LocalGridServer : LocalGridBase
{
public List<Login> Sessions = new List<Login>();
public LocalGridServer()
{
Sessions = new List<Login>();
ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created");
}
public override string GetName()
{
return "Local";
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created");
}
public override bool RequestConnection()
{
return true;
}
public override string GetName()
{
return "Local";
}
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
//we are running local
@ -159,17 +103,22 @@ namespace LocalGridServers
UUIDBlock uuidBlock = new UUIDBlock();
return(uuidBlock);
}
public override neighbourinfo[] RequestNeighbours(ulong regionhandle)
public override NeighbourInfo[] RequestNeighbours()
{
return new neighbourinfo[8];
return null;
}
public override void SetServerInfo(string GridServerUrl, string GridSendKey, string GridRecvKey, string UserServerUrl, string UserSendKey, string UserRecvKey)
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
}
public override void Close()
{
}
/// <summary>
/// used by the local login server to inform us of new sessions
/// </summary>
@ -182,30 +131,26 @@ namespace LocalGridServers
}
}
}
public class BlockingQueue< T > {
private Queue< T > _queue = new Queue< T >();
private object _queueSync = new object();
public void Enqueue(T value)
public class AssetUUIDQuery : Predicate
{
private LLUUID _findID;
public AssetUUIDQuery(LLUUID find)
{
lock(_queueSync)
{
_queue.Enqueue(value);
Monitor.Pulse(_queueSync);
}
_findID = find;
}
public T Dequeue()
public bool Match(AssetStorage asset)
{
lock(_queueSync)
{
if( _queue.Count < 1)
Monitor.Wait(_queueSync);
return _queue.Dequeue();
}
return (asset.UUID == _findID);
}
}
public class AssetStorage
{
public byte[] Data;
public sbyte Type;
public string Name;
public LLUUID UUID;
}
}

View File

@ -0,0 +1,104 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FBF3DA4B-5176-4602-AA52-482D077EEC88}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.GridInterfaces.Local</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.GridInterfaces.Local</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>\Db4objects.Db4o.dll.dll</HintPath>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>\libsecondlife.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalAssetServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LocalGridServer.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<project name="OpenSim.GridInterfaces.Local" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="LocalAssetServer.cs" />
<include name="LocalGridServer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll.dll" />
<include name="../../bin/Db4objects.Db4o.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,31 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("RemoteGridServers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RemoteGridServers")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -0,0 +1,101 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2AF1E37E-064D-4590-8D7E-B6390F721BAE}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.GridInterfaces.Remote</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.GridInterfaces.Remote</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>\libsecondlife.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RemoteAssetServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RemoteGridServer.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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@ -0,0 +1,45 @@
<?xml version="1.0" ?>
<project name="OpenSim.GridInterfaces.Remote" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.GridInterfaces.Remote" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="RemoteAssetServer.cs" />
<include name="RemoteGridServer.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll.dll" />
<include name="../../bin/libsecondlife.dll" />
<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Utilities;
namespace OpenSim.GridInterfaces.Remote
{
public class RemoteAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private Thread _remoteAssetServerThread;
private string AssetServerUrl;
private string AssetSendKey;
public RemoteAssetServer()
{
this._assetRequests = new BlockingQueue<ARequest>();
this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._remoteAssetServerThread.IsBackground = true;
this._remoteAssetServerThread.Start();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Asset Server class created");
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void RequestAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
}
public void UploadNewAsset(AssetBase asset)
{
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
this.AssetServerUrl = ServerUrl;
this.AssetSendKey = ServerKey;
}
private void RunRequests()
{
while (true)
{
//we need to add support for the asset server not knowing about a requested asset
ARequest req = this._assetRequests.Dequeue();
LLUUID assetID = req.AssetID;
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
WebResponse AssetResponse = AssetLoad.GetResponse();
byte[] idata = new byte[(int)AssetResponse.ContentLength];
BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
idata = br.ReadBytes((int)AssetResponse.ContentLength);
br.Close();
AssetBase asset = new AssetBase();
asset.FullID = assetID;
asset.Data = idata;
_receiver.AssetReceived(asset, req.IsTexture);
}
}
public void Close()
{
}
}
public class RemoteAssetPlugin : IAssetPlugin
{
public RemoteAssetPlugin()
{
}
public IAssetServer GetAssetServer()
{
return (new RemoteAssetServer());
}
}
}

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@ -0,0 +1,156 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
namespace OpenSim.GridInterfaces.Remote
{
public class RemoteGridServer : RemoteGridBase
{
private string GridServerUrl;
private string GridSendKey;
private string GridRecvKey;
private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public override Dictionary<uint, AgentCircuitData> agentcircuits
{
get { return AgentCircuits; }
set { AgentCircuits = value; }
}
public RemoteGridServer()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created");
}
public override bool RequestConnection()
{
return true;
}
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
if (this.AgentCircuits.ContainsKey(circuitcode))
{
validcircuit = this.AgentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
return (user);
}
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
{
// YAY! Valid login
user.Authorised = true;
user.LoginInfo = new Login();
user.LoginInfo.Agent = agentID;
user.LoginInfo.Session = sessionID;
user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
user.LoginInfo.First = validcircuit.firstname;
user.LoginInfo.Last = validcircuit.lastname;
}
else
{
// Invalid
user.Authorised = false;
}
return (user);
}
public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
{
WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString());
DeleteSession.Method = "DELETE";
DeleteSession.ContentType = "text/plaintext";
DeleteSession.ContentLength = 0;
StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII);
stOut.Write("");
stOut.Close();
StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream());
string GridResponse = stIn.ReadToEnd();
stIn.Close();
return (true);
}
public override UUIDBlock RequestUUIDBlock()
{
UUIDBlock uuidBlock = new UUIDBlock();
return (uuidBlock);
}
public override NeighbourInfo[] RequestNeighbours()
{
return null;
}
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
this.GridServerUrl = ServerUrl;
this.GridSendKey = SendKey;
this.GridRecvKey = RecvKey;
}
public override string GetName()
{
return "Remote";
}
public override void Close()
{
}
}
public class RemoteGridPlugin : IGridPlugin
{
public RemoteGridPlugin()
{
}
public IGridServer GetGridServer()
{
return (new RemoteGridServer());
}
}
}

View File

@ -0,0 +1,31 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("PhysXplugin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhysXplugin")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -26,18 +26,18 @@
*/
using System;
using System.Collections.Generic;
using PhysicsSystem;
using OpenSim.Physics.Manager;
namespace PhysXplugin
namespace OpenSim.Physics.BasicPhysicsPlugin
{
/// <summary>
/// Will be the PhysX plugin but for now will be a very basic physics engine
/// </summary>
public class PhysXPlugin : IPhysicsPlugin
public class BasicPhysicsPlugin : IPhysicsPlugin
{
private PhysXScene _mScene;
private BasicScene _mScene;
public PhysXPlugin()
public BasicPhysicsPlugin()
{
}
@ -51,14 +51,14 @@ namespace PhysXplugin
{
if(_mScene == null)
{
_mScene = new PhysXScene();
_mScene = new BasicScene();
}
return(_mScene);
}
public string GetName()
{
return("PhysX");
return("basicphysics");
}
public void Dispose()
@ -67,19 +67,19 @@ namespace PhysXplugin
}
}
public class PhysXScene :PhysicsScene
public class BasicScene :PhysicsScene
{
private List<PhysXActor> _actors = new List<PhysXActor>();
private List<BasicActor> _actors = new List<BasicActor>();
private float[] _heightMap;
public PhysXScene()
public BasicScene()
{
}
public override PhysicsActor AddAvatar(PhysicsVector position)
{
PhysXActor act = new PhysXActor();
BasicActor act = new BasicActor();
act.Position = position;
_actors.Add(act);
return act;
@ -92,7 +92,7 @@ namespace PhysXplugin
public override void Simulate(float timeStep)
{
foreach (PhysXActor actor in _actors)
foreach (BasicActor actor in _actors)
{
actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
@ -151,13 +151,13 @@ namespace PhysXplugin
}
}
public class PhysXActor : PhysicsActor
public class BasicActor : PhysicsActor
{
private PhysicsVector _position;
private PhysicsVector _velocity;
private PhysicsVector _acceleration;
private bool flying;
public PhysXActor()
public BasicActor()
{
_velocity = new PhysicsVector();
_position = new PhysicsVector();
@ -200,6 +200,18 @@ namespace PhysXplugin
}
}
public override Axiom.MathLib.Quaternion Orientation
{
get
{
return Axiom.MathLib.Quaternion.Identity;
}
set
{
}
}
public override PhysicsVector Acceleration
{
get
@ -208,6 +220,18 @@ namespace PhysXplugin
}
}
public override bool Kinematic
{
get
{
return true;
}
set
{
}
}
public void SetAcceleration (PhysicsVector accel)
{
this._acceleration = accel;

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@ -0,0 +1,90 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{00594B9E-29A5-4B9C-AEBD-0AD08C73CFE8}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Physics.BasicPhysicsPlugin</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Physics.BasicPhysicsPlugin</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\Physics\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\Physics\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="Axiom.MathLib.dll" >
<HintPath>\Axiom.MathLib.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name>
<Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="BasicPhysicsPlugin.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,12 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\Documents and Settings\Stefan\My Documents\Projects\source\opensim\branches\zircon\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>
</PropertyGroup>
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
</Project>

View File

@ -0,0 +1,42 @@
<?xml version="1.0" ?>
<project name="OpenSim.Physics.BasicPhysicsPlugin" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="BasicPhysicsPlugin.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="../../bin/Axiom.MathLib.dll" />
<include name="../Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,31 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("PhysicsManager")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhysicsManager")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// This sets the default COM visibility of types in the assembly to invisible.
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

View File

@ -0,0 +1,102 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{58360A80-9333-4E0F-8F83-3CF937E51633}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Physics.Manager</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Physics.Manager</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="Axiom.MathLib.dll" >
<HintPath>\Axiom.MathLib.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PhysicsActor.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PhysicsManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PhysicsScene.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PhysicsVector.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<project name="OpenSim.Physics.Manager" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Physics.Manager" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="PhysicsActor.cs" />
<include name="PhysicsManager.cs" />
<include name="PhysicsScene.cs" />
<include name="PhysicsVector.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll.dll" />
<include name="../../bin/Axiom.MathLib.dll" />
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
<copy todir="${project::get-base-directory()}/../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -0,0 +1,161 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Physics.Manager
{
public abstract class PhysicsActor
{
public static PhysicsActor Null
{
get
{
return new NullPhysicsActor();
}
}
public abstract PhysicsVector Position
{
get;
set;
}
public abstract PhysicsVector Velocity
{
get;
set;
}
public abstract PhysicsVector Acceleration
{
get;
}
public abstract Axiom.MathLib.Quaternion Orientation
{
get;
set;
}
public abstract bool Flying
{
get;
set;
}
public abstract bool Kinematic
{
get;
set;
}
public abstract void AddForce(PhysicsVector force);
public abstract void SetMomentum(PhysicsVector momentum);
}
public class NullPhysicsActor : PhysicsActor
{
public override PhysicsVector Position
{
get
{
return PhysicsVector.Zero;
}
set
{
return;
}
}
public override PhysicsVector Velocity
{
get
{
return PhysicsVector.Zero;
}
set
{
return;
}
}
public override Axiom.MathLib.Quaternion Orientation
{
get
{
return Axiom.MathLib.Quaternion.Identity;
}
set
{
}
}
public override PhysicsVector Acceleration
{
get { return PhysicsVector.Zero; }
}
public override bool Flying
{
get
{
return false;
}
set
{
return;
}
}
public override bool Kinematic
{
get
{
return true;
}
set
{
return;
}
}
public override void AddForce(PhysicsVector force)
{
return;
}
public override void SetMomentum(PhysicsVector momentum)
{
return;
}
}
}

View File

@ -0,0 +1,116 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Collections;
using System.IO;
using System.Reflection;
using Axiom.MathLib;
namespace OpenSim.Physics.Manager
{
/// <summary>
/// Description of MyClass.
/// </summary>
public class PhysicsManager
{
private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
public PhysicsManager()
{
}
public PhysicsScene GetPhysicsScene(string engineName)
{
if (String.IsNullOrEmpty(engineName))
{
return new NullPhysicsScene();
}
if(_plugins.ContainsKey(engineName))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("creating "+engineName);
return _plugins[engineName].GetScene();
}
else
{
string error = String.Format("couldn't find physicsEngine: {0}", engineName);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(error);
throw new ArgumentException(error);
}
}
public void LoadPlugins()
{
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
for(int i= 0; i<pluginFiles.Length; i++)
{
this.AddPlugin(pluginFiles[i]);
}
}
private void AddPlugin(string FileName)
{
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
if (typeInterface != null)
{
IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Init();
this._plugins.Add(plug.GetName(),plug);
}
typeInterface = null;
}
}
}
pluginAssembly = null;
}
}
public interface IPhysicsPlugin
{
bool Init();
PhysicsScene GetScene();
string GetName();
void Dispose();
}
}

View File

@ -0,0 +1,98 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Physics.Manager
{
public abstract class PhysicsScene
{
public static PhysicsScene Null
{
get
{
return new NullPhysicsScene();
}
}
public abstract PhysicsActor AddAvatar(PhysicsVector position);
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
public abstract void Simulate(float timeStep);
public abstract void GetResults();
public abstract void SetTerrain(float[] heightMap);
public abstract bool IsThreaded
{
get;
}
}
public class NullPhysicsScene : PhysicsScene
{
private static int m_workIndicator;
public override PhysicsActor AddAvatar(PhysicsVector position)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position);
return PhysicsActor.Null;
}
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;
}
public override void Simulate(float timeStep)
{
m_workIndicator = (m_workIndicator + 1) % 10;
OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
}
public override void GetResults()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
}
public override void SetTerrain(float[] heightMap)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
}
public override bool IsThreaded
{
get { return false; }
}
}
}

View File

@ -0,0 +1,54 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Physics.Manager
{
public class PhysicsVector
{
public float X;
public float Y;
public float Z;
public PhysicsVector()
{
}
public PhysicsVector(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
}
}

View File

@ -0,0 +1,93 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CBE1E31D-D7E3-4791-A616-F00173BBC26A}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.Physics.PhysXPlugin</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.Physics.PhysXPlugin</RootNamespace>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\..\bin\Physics\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\..\bin\Physics\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="Axiom.MathLib.dll" >
<HintPath>\Axiom.MathLib.dll.dll</HintPath>
</Reference>
<Reference Include="PhysX_Wrapper_Dotnet.dll" >
<HintPath>\PhysX_Wrapper_Dotnet.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name>
<Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PhysXPlugin.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,43 @@
<?xml version="1.0" ?>
<project name="OpenSim.Physics.PhysXPlugin" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Physics.PhysXPlugin" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AssemblyInfo.cs" />
<include name="PhysXPlugin.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="../../bin/Axiom.MathLib.dll" />
<include name="../../bin/PhysX_Wrapper_Dotnet.dll" />
<include name="../Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@ -52,10 +52,10 @@
*/
using System;
using System.Collections.Generic;
using PhysicsSystem;
using OpenSim.Physics.Manager;
using PhysXWrapper;
namespace PhysXplugin
namespace OpenSim.Physics.PhysXPlugin
{
/// <summary>
/// Will be the PhysX plugin but for now will be a very basic physics engine
@ -105,6 +105,7 @@ namespace PhysXplugin
public PhysXScene()
{
mySdk = NxPhysicsSDK.CreateSDK();
Console.WriteLine("Sdk created - now creating scene");
scene = mySdk.CreateScene();
}
@ -179,6 +180,7 @@ namespace PhysXplugin
private PhysicsVector _acceleration;
private NxCharacter _character;
private bool flying;
private float gravityAccel;
public PhysXCharacter(NxCharacter character)
{
@ -224,6 +226,30 @@ namespace PhysXplugin
}
}
public override bool Kinematic
{
get
{
return false;
}
set
{
}
}
public override Axiom.MathLib.Quaternion Orientation
{
get
{
return Axiom.MathLib.Quaternion.Identity;
}
set
{
}
}
public override PhysicsVector Acceleration
{
get
@ -258,9 +284,14 @@ namespace PhysXplugin
}
else
{
vec.Z = (-9.8f + this._velocity.Z) * timeStep;
gravityAccel+= -9.8f;
vec.Z = (gravityAccel + this._velocity.Z) * timeStep;
}
int res = this._character.Move(vec);
if(res == 1)
{
gravityAccel = 0;
}
this._character.Move(vec);
}
public void UpdatePosition()
@ -332,6 +363,36 @@ namespace PhysXplugin
}
}
public override bool Kinematic
{
get
{
return this._prim.Kinematic;
}
set
{
this._prim.Kinematic = value;
}
}
public override Axiom.MathLib.Quaternion Orientation
{
get
{
Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
res.w = quat.W;
res.x = quat.X;
res.y = quat.Y;
res.z = quat.Z;
return res;
}
set
{
}
}
public override PhysicsVector Acceleration
{
get

View File

@ -0,0 +1,589 @@
/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Utilities;
namespace OpenSim.Assets
{
/// <summary>
/// Manages local cache of assets and their sending to viewers.
/// </summary>
public class AssetCache : IAssetReceiver
{
public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
//private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
private IAssetServer _assetServer;
private Thread _assetCacheThread;
private LLUUID[] textureList = new LLUUID[2];
/// <summary>
///
/// </summary>
public AssetCache(IAssetServer assetServer)
{
Console.WriteLine("Creating Asset cache");
_assetServer = assetServer;
_assetServer.SetReceiver(this);
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
//IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start();
}
/// <summary>
///
/// </summary>
public void RunAssetManager()
{
while (true)
{
try
{
//Console.WriteLine("Asset cache loop");
this.ProcessAssetQueue();
this.ProcessTextureQueue();
Thread.Sleep(500);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
public void LoadDefaultTextureSet()
{
//hack: so we can give each user a set of textures
textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
for (int i = 0; i < textureList.Length; i++)
{
this._assetServer.RequestAsset(textureList[i], true);
}
}
public AssetBase[] CreateNewInventorySet(LLUUID agentID)
{
AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
for (int i = 0; i < textureList.Length; i++)
{
if (this.Textures.ContainsKey(textureList[i]))
{
inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
TextureImage image = new TextureImage(inventorySet[i]);
this.Textures.Add(image.FullID, image);
this._assetServer.UploadNewAsset(image); //save the asset to the asset server
}
}
return inventorySet;
}
/// <summary>
///
/// </summary>
private void ProcessTextureQueue()
{
if (this.TextureRequests.Count == 0)
{
//no requests waiting
return;
}
int num;
if (this.TextureRequests.Count < 5)
{
//lower than 5 so do all of them
num = this.TextureRequests.Count;
}
else
{
num = 5;
}
AssetRequest req;
Console.WriteLine("processing texture requests ( " + num + " )");
for (int i = 0; i < num; i++)
{
req = (AssetRequest)this.TextureRequests[i];
if (req.PacketCounter != req.NumPackets)
{
// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
Console.WriteLine("sending base texture ( " + req.ImageInfo.FullID + " ) in " + req.NumPackets + "number of packets");
if (req.PacketCounter == 0)
{
//first time for this request so send imagedata packet
if (req.NumPackets == 1)
{
//only one packet so send whole file
ImageDataPacket im = new ImageDataPacket();
im.ImageID.Packets = 1;
im.ImageID.ID = req.ImageInfo.FullID;
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
im.ImageData.Data = req.ImageInfo.Data;
im.ImageID.Codec = 2;
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.l= time;
//System.Console.WriteLine("sent texture: "+req.image_info.FullID);
}
else
{
//more than one packet so split file up
ImageDataPacket im = new ImageDataPacket();
im.ImageID.Packets = (ushort)req.NumPackets;
im.ImageID.ID = req.ImageInfo.FullID;
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
im.ImageData.Data = new byte[600];
Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
im.ImageID.Codec = 2;
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.last_used = time;
//System.Console.WriteLine("sent first packet of texture:
}
}
else
{
//send imagepacket
//more than one packet so split file up
ImagePacketPacket im = new ImagePacketPacket();
im.ImageID.Packet = (ushort)req.PacketCounter;
im.ImageID.ID = req.ImageInfo.FullID;
int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
if (size > 1000) size = 1000;
im.ImageData.Data = new byte[size];
Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.last_used = time;
//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
}
}
}
//remove requests that have been completed
int count = 0;
for (int i = 0; i < num; i++)
{
if (this.TextureRequests.Count > count)
{
req = (AssetRequest)this.TextureRequests[count];
if (req.PacketCounter == req.NumPackets)
{
this.TextureRequests.Remove(req);
}
else
{
count++;
}
}
}
}
public void AssetReceived(AssetBase asset, bool IsTexture)
{
Console.WriteLine("received asset from asset server ( " + asset.FullID + " )");
if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
{
//check if it is a texture or not
//then add to the correct cache list
//then check for waiting requests for this asset/texture (in the Requested lists)
//and move those requests into the Requests list.
if (IsTexture)
{
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
if (this.RequestedTextures.ContainsKey(image.FullID))
{
AssetRequest req = this.RequestedTextures[image.FullID];
req.ImageInfo = image;
if (image.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
}
else
{
req.NumPackets = 1;
}
this.RequestedTextures.Remove(image.FullID);
this.TextureRequests.Add(req);
}
}
else
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
if (this.RequestedAssets.ContainsKey(assetInf.FullID))
{
AssetRequest req = this.RequestedAssets[assetInf.FullID];
req.AssetInf = assetInf;
if (assetInf.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
}
else
{
req.NumPackets = 1;
}
this.RequestedAssets.Remove(assetInf.FullID);
this.AssetRequests.Add(req);
}
}
}
}
public void AssetNotFound(AssetBase asset)
{
//the asset server had no knowledge of requested asset
}
#region Assets
/// <summary>
///
/// </summary>
/// <param name="userInfo"></param>
/// <param name="transferRequest"></param>
public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
{
LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
//check to see if asset is in local cache, if not we need to request it from asset server.
if (!this.Assets.ContainsKey(requestID))
{
//not found asset
// so request from asset server
if (!this.RequestedAssets.ContainsKey(requestID))
{
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = requestID;
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
this.RequestedAssets.Add(requestID, request);
this._assetServer.RequestAsset(requestID, false);
}
return;
}
//it is in our cache
AssetInfo asset = this.Assets[requestID];
//work out how many packets it should be sent in
// and add to the AssetRequests list
AssetRequest req = new AssetRequest();
req.RequestUser = userInfo;
req.RequestAssetID = requestID;
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
req.AssetInf = asset;
if (asset.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
}
else
{
req.NumPackets = 1;
}
this.AssetRequests.Add(req);
}
/// <summary>
///
/// </summary>
private void ProcessAssetQueue()
{
if (this.AssetRequests.Count == 0)
{
//no requests waiting
return;
}
int num;
if (this.AssetRequests.Count < 5)
{
//lower than 5 so do all of them
num = this.AssetRequests.Count;
}
else
{
num = 5;
}
AssetRequest req;
for (int i = 0; i < num; i++)
{
req = (AssetRequest)this.AssetRequests[i];
TransferInfoPacket Transfer = new TransferInfoPacket();
Transfer.TransferInfo.ChannelType = 2;
Transfer.TransferInfo.Status = 0;
Transfer.TransferInfo.TargetType = 0;
Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
Transfer.TransferInfo.TransferID = req.TransferRequestID;
req.RequestUser.OutPacket(Transfer);
if (req.NumPackets == 1)
{
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
TransferPacket.TransferData.Data = req.AssetInf.Data;
TransferPacket.TransferData.Status = 1;
req.RequestUser.OutPacket(TransferPacket);
}
else
{
//more than one packet so split file up , for now it can't be bigger than 2000 bytes
TransferPacketPacket TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 0;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
byte[] chunk = new byte[1000];
Array.Copy(req.AssetInf.Data, chunk, 1000);
TransferPacket.TransferData.Data = chunk;
TransferPacket.TransferData.Status = 0;
req.RequestUser.OutPacket(TransferPacket);
TransferPacket = new TransferPacketPacket();
TransferPacket.TransferData.Packet = 1;
TransferPacket.TransferData.ChannelType = 2;
TransferPacket.TransferData.TransferID = req.TransferRequestID;
byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
TransferPacket.TransferData.Data = chunk1;
TransferPacket.TransferData.Status = 1;
req.RequestUser.OutPacket(TransferPacket);
}
}
//remove requests that have been completed
for (int i = 0; i < num; i++)
{
this.AssetRequests.RemoveAt(0);
}
}
public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
{
AssetInfo newAsset = new AssetInfo();
newAsset.Data = new byte[sourceAsset.Data.Length];
Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
newAsset.FullID = LLUUID.Random();
newAsset.Type = sourceAsset.Type;
newAsset.InvType = sourceAsset.InvType;
return (newAsset);
}
#endregion
#region Textures
/// <summary>
///
/// </summary>
/// <param name="userInfo"></param>
/// <param name="imageID"></param>
public void AddTextureRequest(SimClient userInfo, LLUUID imageID)
{
if (imageID == new LLUUID("00000000-0000-0000-5005-000000000005"))
Console.WriteLine("request base prim texture ");
//check to see if texture is in local cache, if not request from asset server
if (!this.Textures.ContainsKey(imageID))
{
if (!this.RequestedTextures.ContainsKey(imageID))
{
//not is cache so request from asset server
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = imageID;
request.IsTextureRequest = true;
this.RequestedTextures.Add(imageID, request);
this._assetServer.RequestAsset(imageID, true);
}
return;
}
TextureImage imag = this.Textures[imageID];
AssetRequest req = new AssetRequest();
req.RequestUser = userInfo;
req.RequestAssetID = imageID;
req.IsTextureRequest = true;
req.ImageInfo = imag;
if (imag.Data.LongLength > 600)
{
//over 600 bytes so split up file
req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
}
else
{
req.NumPackets = 1;
}
this.TextureRequests.Add(req);
}
public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
{
TextureImage newImage = new TextureImage();
newImage.Data = new byte[source.Data.Length];
Array.Copy(source.Data, newImage.Data, source.Data.Length);
//newImage.filename = source.filename;
newImage.FullID = LLUUID.Random();
newImage.Name = source.Name;
return (newImage);
}
#endregion
#region viewer asset uploading
public AssetBase UploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
{
AssetBase asset = null;
if (pack.AssetBlock.Type == 0)
{
if (pack.AssetBlock.AssetData.Length > 0)
{
//first packet for transaction
asset = new AssetBase();
asset.FullID = assetID;
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
asset.Data = pack.AssetBlock.AssetData;
this._assetServer.UploadNewAsset(asset);
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
}
}
return asset;
}
/*
public AssetBase TransactionComplete(LLUUID transactionID)
{
AssetBase asset = null;
if(this.IncomingAssets.ContainsKey(transactionID))
{
// not the first packet of this transaction
asset = this.IncomingAssets[transactionID];
if(asset.Type == 0)
{
TextureImage image = new TextureImage(asset);
this.Textures.Add(image.FullID, image);
}
}
return asset;
}*/
#endregion
}
public class AssetRequest
{
public SimClient RequestUser;
public LLUUID RequestAssetID;
public AssetInfo AssetInf;
public TextureImage ImageInfo;
public LLUUID TransferRequestID;
public long DataPointer = 0;
public int NumPackets = 0;
public int PacketCounter = 0;
public bool IsTextureRequest;
//public bool AssetInCache;
//public int TimeRequested;
public AssetRequest()
{
}
}
public class AssetInfo : AssetBase
{
public AssetInfo()
{
}
public AssetInfo(AssetBase aBase)
{
Data = aBase.Data;
FullID = aBase.FullID;
Type = aBase.Type;
InvType = aBase.InvType;
Name = aBase.Name;
Description = aBase.Description;
}
}
public class TextureImage : AssetBase
{
public TextureImage()
{
}
public TextureImage(AssetBase aBase)
{
Data = aBase.Data;
FullID = aBase.FullID;
Type = aBase.Type;
InvType = aBase.InvType;
Name = aBase.Name;
Description = aBase.Description;
}
}
}

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim;
using libsecondlife.Packets;
//using OpenSim.GridServers;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Assets;
namespace OpenSim.Assets
{
/// <summary>
/// Description of InventoryManager.
/// </summary>
public class InventoryCache
{
private Dictionary<LLUUID, AgentInventory> _agentsInventory;
private List<UserServerRequest> _serverRequests; //list of requests made to user server.
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
public InventoryCache()
{
_agentsInventory = new Dictionary<LLUUID, AgentInventory>();
_serverRequests = new List<UserServerRequest>();
}
public void AddNewAgentsInventory(AgentInventory agentInventory)
{
this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
}
public void ClientLeaving(LLUUID clientID)
{
if (this._agentsInventory.ContainsKey(clientID))
{
this._agentsInventory.Remove(clientID);
}
}
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
{
bool res = false;
if (folderID != LLUUID.Zero) //don't create a folder with a zero id
{
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID);
}
}
return res;
}
public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
{
LLUUID newItem = null;
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{
newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
}
return newItem;
}
public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
{
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
{
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
if (FetchDescend.InventoryData.FetchItems)
{
if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
{
InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
Descend.AgentData.AgentID = userInfo.AgentID;
Descend.AgentData.OwnerID = Folder.OwnerID;
Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
Descend.AgentData.Descendents = Folder.Items.Count;
Descend.AgentData.Version = Folder.Items.Count;
Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
for (int i = 0; i < Folder.Items.Count; i++)
{
InventoryItem Item = Folder.Items[i];
Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
Descend.ItemData[i].ItemID = Item.ItemID;
Descend.ItemData[i].AssetID = Item.AssetID;
Descend.ItemData[i].CreatorID = Item.CreatorID;
Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].CreationDate = 1000;
Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].Flags = 1;
Descend.ItemData[i].FolderID = Item.FolderID;
Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].InvType = Item.InvType;
Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].OwnerID = Item.OwnerID;
Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].SalePrice = 100;
Descend.ItemData[i].SaleType = 0;
Descend.ItemData[i].Type = Item.Type;
Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
}
userInfo.OutPacket(Descend);
}
}
else
{
Console.WriteLine("fetch subfolders");
}
}
}
public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
{
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
{
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
for (int i = 0; i < FetchItems.InventoryData.Length; i++)
{
if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
{
InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
InventoryReply.AgentData.AgentID = userInfo.AgentID;
InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].Flags = 1;
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].InvType = Item.InvType;
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = Item.Type;
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
userInfo.OutPacket(InventoryReply);
}
}
}
}
}
public class UserServerRequest
{
public UserServerRequest()
{
}
}
}

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/*
Copyright (c) OpenSimCAPS project, http://osgrid.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using Nwc.XmlRpc;
using System.Threading;
using System.Text.RegularExpressions;
using System.Net;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
namespace OpenSim.CAPS
{
// Dummy HTTP server, does nothing useful for now
public class SimCAPSHTTPServer
{
public Thread HTTPD;
public HttpListener Listener;
public SimCAPSHTTPServer()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Starting up HTTP Server");
HTTPD = new Thread(new ThreadStart(StartHTTP));
HTTPD.Start();
}
public void StartHTTP()
{
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimHttp.cs:StartHTTP() - Spawned main thread OK");
Listener = new HttpListener();
Listener.Prefixes.Add("http://+:" + OpenSimRoot.Instance.Cfg.IPListenPort + "/");
Listener.Start();
HttpListenerContext context;
while (true)
{
context = Listener.GetContext();
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.Message);
}
}
static string ParseXMLRPC(string requestBody)
{
try
{
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
Hashtable requestData = (Hashtable)request.Params[0];
switch (request.MethodName)
{
case "expect_user":
AgentCircuitData agent_data = new AgentCircuitData();
agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
agent_data.firstname = (string)requestData["firstname"];
agent_data.lastname = (string)requestData["lastname"];
agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
if (OpenSimRoot.Instance.GridServers.GridServer.GetName() == "Remote")
{
((RemoteGridBase)OpenSimRoot.Instance.GridServers.GridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
}
return "<?xml version=\"1.0\"?><methodResponse><params /></methodResponse>";
break;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
return "";
}
static string ParseREST(string requestBody, string requestURL)
{
return "";
}
static string ParseLLSDXML(string requestBody)
{
// dummy function for now - IMPLEMENT ME!
return "";
}
static void HandleRequest(Object stateinfo)
{
HttpListenerContext context = (HttpListenerContext)stateinfo;
HttpListenerRequest request = context.Request;
HttpListenerResponse response = context.Response;
response.KeepAlive = false;
response.SendChunked = false;
System.IO.Stream body = request.InputStream;
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
string requestBody = reader.ReadToEnd();
body.Close();
reader.Close();
string responseString = "";
switch (request.ContentType)
{
case "text/xml":
// must be XML-RPC, so pass to the XML-RPC parser
responseString = ParseXMLRPC(requestBody);
response.AddHeader("Content-type", "text/xml");
break;
case "application/xml":
// probably LLSD we hope, otherwise it should be ignored by the parser
responseString = ParseLLSDXML(requestBody);
response.AddHeader("Content-type", "application/xml");
break;
case null:
// must be REST or invalid crap, so pass to the REST parser
responseString = ParseREST(request.Url.OriginalString, requestBody);
break;
}
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
System.IO.Stream output = response.OutputStream;
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
output.Write(buffer, 0, buffer.Length);
output.Close();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using OpenSim.Framework.Interfaces;
using OpenSim.UserServer;
namespace OpenSim
{
public class Grid
{
public IAssetServer AssetServer;
public IGridServer GridServer;
public string AssetDll = "";
public string GridDll = "";
public Grid()
{
}
public virtual void Initialise()
{
//load the dlls
this.AssetServer = this.LoadAssetDll(this.AssetDll);
this.GridServer = this.LoadGridDll(this.GridDll);
}
public virtual void Close()
{
this.AssetServer.Close();
this.GridServer.Close();
}
private IAssetServer LoadAssetDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IAssetServer server = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
if (typeInterface != null)
{
IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
server = plug.GetAssetServer();
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
return server;
}
private IGridServer LoadGridDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IGridServer server = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IGridPlugin", true);
if (typeInterface != null)
{
IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
server = plug.GetGridServer();
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
return server;
}
}
}

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B48F0D82-2DE5-42B0-9F1D-0F4353FA243A}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.RegionServer</AssemblyName>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Exe</OutputType>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.RegionServer</RootNamespace>
<StartupObject>OpenSim.RegionServer</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
<OutputPath>..\bin\</OutputPath>
<RegisterForComInterop>False</RegisterForComInterop>
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" >
<HintPath>\System.dll</HintPath>
</Reference>
<Reference Include="System.Xml.dll" >
<HintPath>\System.Xml.dll.dll</HintPath>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>\libsecondlife.dll.dll</HintPath>
</Reference>
<Reference Include="Axiom.MathLib.dll" >
<HintPath>\Axiom.MathLib.dll.dll</HintPath>
</Reference>
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>\Db4objects.Db4o.dll.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{C8405E1A-EC19-48B6-9C8C-CA03624B9916}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name>
<Project>{58360A80-9333-4E0F-8F83-3CF937E51633}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{1D2865A9-CF8E-45F7-B96D-91ED128A32CF}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimApplication.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimRoot.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="QueItem.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimClient.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimConsole.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CAPS\SimHttp.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserServer\LocalUserProfileManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UserServer\LoginServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\ScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\SurfacePatch.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScript.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>

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<?xml version="1.0" ?>
<project name="OpenSim.RegionServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Grid.cs" />
<include name="OpenSimApplication.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimRoot.cs" />
<include name="QueItem.cs" />
<include name="SimClient.cs" />
<include name="SimConsole.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="CAPS/SimHttp.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="UserServer/LocalUserProfileManager.cs" />
<include name="UserServer/LoginServer.cs" />
<include name="world/Avatar.cs" />
<include name="world/Entity.cs" />
<include name="world/Primitive.cs" />
<include name="world/ScriptEngine.cs" />
<include name="world/SurfacePatch.cs" />
<include name="world/World.cs" />
<include name="world/scripting/IScript.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll.dll" />
<include name="../bin/libsecondlife.dll" />
<include name="../bin/Axiom.MathLib.dll" />
<include name="../bin/Db4objects.Db4o.dll" />
<include name="../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
<include name="../OpenSim.Physics/Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
<include name="../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

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using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace OpenSim
{
public abstract class OpenSimApplication
{
public abstract void StartUp();
public abstract void Shutdown();
public abstract void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
public abstract void RemoveClientCircuit(uint circuitcode);
}
}

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/*
Copyright (c) OpenSim project, http://osgrid.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.IO;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Timers;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Framework.Interfaces;
using OpenSim.UserServer;
using OpenSim.Assets;
using OpenSim.CAPS;
using OpenSim.Framework.Console;
using OpenSim.Physics.Manager;
namespace OpenSim
{
/// <summary>
///
/// </summary>
public class OpenSimMain : OpenSimApplication
{
private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
private PhysicsManager physManager;
public Socket Server;
private IPEndPoint ServerIncoming;
private byte[] RecvBuffer = new byte[4096];
private byte[] ZeroBuffer = new byte[8192];
private IPEndPoint ipeSender;
private EndPoint epSender;
private AsyncCallback ReceivedData;
private System.Timers.Timer timer1 = new System.Timers.Timer();
private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
private string _physicsEngine = "basicphysics";
public bool sandbox = false;
public bool loginserver = false;
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
Console.WriteLine("Starting...\n");
OpenSim.Framework.Console.MainConsole.Instance = new SimConsole(OpenSim.Framework.Console.ConsoleBase.ConsoleType.Local, "", 0);
//OpenSimRoot.instance = new OpenSimRoot();
OpenSimMain sim = new OpenSimMain();
OpenSimRoot.Instance.Application = sim;
sim.sandbox = false;
sim.loginserver = false;
sim._physicsEngine = "basicphysics";
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "-sandbox")
{
sim.sandbox = true;
OpenSimRoot.Instance.Sandbox = true;
}
if (args[i] == "-loginserver")
{
sim.loginserver = true;
}
if (args[i] == "-realphysx")
{
sim._physicsEngine = "RealPhysX";
OpenSim.world.Avatar.PhysicsEngineFlying = true;
}
}
OpenSimRoot.Instance.GridServers = new Grid();
if (sim.sandbox)
{
OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
OpenSimRoot.Instance.GridServers.Initialise();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Starting in Sandbox mode");
}
else
{
OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
OpenSimRoot.Instance.GridServers.Initialise();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Starting in Grid mode");
}
if (sim.loginserver && sim.sandbox)
{
LoginServer loginServer = new LoginServer(OpenSimRoot.Instance.GridServers.GridServer);
loginServer.Startup();
}
OpenSimRoot.Instance.StartUp();
while (true)
{
OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
}
}
private OpenSimMain()
{
}
public override void StartUp()
{
OpenSimRoot.Instance.startuptime = DateTime.Now;
OpenSimRoot.Instance.AssetCache = new AssetCache(OpenSimRoot.Instance.GridServers.AssetServer);
OpenSimRoot.Instance.InventoryCache = new InventoryCache();
// We check our local database first, then the grid for config options
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration");
OpenSimRoot.Instance.Cfg = this.LoadConfigDll(this.ConfigDll);
OpenSimRoot.Instance.Cfg.InitConfig(this.sandbox);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver");
OpenSimRoot.Instance.Cfg.LoadFromGrid();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + OpenSimRoot.Instance.Cfg.RegionName + " at " + OpenSimRoot.Instance.Cfg.RegionLocX.ToString() + "," + OpenSimRoot.Instance.Cfg.RegionLocY.ToString());
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Initialising world");
OpenSimRoot.Instance.LocalWorld = new World();
OpenSimRoot.Instance.LocalWorld.LandMap = OpenSimRoot.Instance.Cfg.LoadWorld();
this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
this.physManager.LoadPlugins();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system");
OpenSimRoot.Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use
OpenSimRoot.Instance.LocalWorld.PhysScene.SetTerrain(OpenSimRoot.Instance.LocalWorld.LandMap);
OpenSimRoot.Instance.GridServers.AssetServer.SetServerInfo(OpenSimRoot.Instance.Cfg.AssetURL, OpenSimRoot.Instance.Cfg.AssetSendKey);
OpenSimRoot.Instance.GridServers.GridServer.SetServerInfo(OpenSimRoot.Instance.Cfg.GridURL, OpenSimRoot.Instance.Cfg.GridSendKey, OpenSimRoot.Instance.Cfg.GridRecvKey);
OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage();
if (this.sandbox)
{
OpenSimRoot.Instance.AssetCache.LoadDefaultTextureSet();
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
OpenSimRoot.Instance.HttpServer = new SimCAPSHTTPServer();
timer1.Enabled = true;
timer1.Interval = 100;
timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
MainServerListener();
}
private SimConfig LoadConfigDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
SimConfig config = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("ISimConfig", true);
if (typeInterface != null)
{
ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
config = plug.GetConfigObject();
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
return config;
}
private void OnReceivedData(IAsyncResult result)
{
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
Packet packet = null;
int numBytes = Server.EndReceiveFrom(result, ref epSender);
int packetEnd = numBytes - 1;
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
// This is either a new client or a packet to send to an old one
// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
// do we already have a circuit for this endpoint
if(this.clientCircuits.ContainsKey(epSender))
{
OpenSimRoot.Instance.ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
}
else if (packet.Type == PacketType.UseCircuitCode)
{ // new client
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
SimClient newuser = new SimClient(epSender, useCircuit);
//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
OpenSimRoot.Instance.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
}
else
{ // invalid client
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
private void MainServerListener()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot.Instance.Cfg.IPListenAddr + ":" + OpenSimRoot.Instance.Cfg.IPListenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, OpenSimRoot.Instance.Cfg.IPListenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening...");
}
public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode )//EndPoint packetSender)
{
// find the endpoint for this circuit
EndPoint sendto = null;
foreach(KeyValuePair<EndPoint, uint> p in this.clientCircuits)
{
if (p.Value == circuitcode)
{
sendto = p.Key;
break;
}
}
if (sendto != null)
{
//we found the endpoint so send the packet to it
this.Server.SendTo(buffer, size, flags, sendto);
}
}
public override void RemoveClientCircuit(uint circuitcode)
{
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
{
if (p.Value == circuitcode)
{
this.clientCircuits.Remove(p.Key);
break;
}
}
}
public override void Shutdown()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
OpenSimRoot.Instance.LocalWorld.Close();
OpenSimRoot.Instance.GridServers.Close();
OpenSim.Framework.Console.MainConsole.Instance.Close();
Environment.Exit(0);
}
void Timer1Tick(object sender, System.EventArgs e)
{
OpenSimRoot.Instance.LocalWorld.Update();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
//using System.Net.Sockets;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Framework.Interfaces;
using OpenSim.UserServer;
using OpenSim.Assets;
using OpenSim.CAPS;
using OpenSim.Framework.Console;
using OpenSim.Physics.Manager;
namespace OpenSim
{
public sealed class OpenSimRoot
{
private static OpenSimRoot instance = new OpenSimRoot();
public static OpenSimRoot Instance
{
get
{
return instance;
}
}
private OpenSimRoot()
{
}
public World LocalWorld;
public Grid GridServers;
public SimConfig Cfg;
public SimCAPSHTTPServer HttpServer;
public AssetCache AssetCache;
public InventoryCache InventoryCache;
//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
public DateTime startuptime;
public OpenSimApplication Application;
public bool Sandbox = false;
public void StartUp()
{
if (this.Application != null)
{
this.Application.StartUp();
}
}
public void Shutdown()
{
if (this.Application != null)
{
this.Application.Shutdown();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
namespace OpenSim
{
public class QueItem
{
public QueItem()
{
}
public Packet Packet;
public bool Incoming;
}
}

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@ -0,0 +1,621 @@
/*
Copyright (c) OpenSim project, http://osgrid.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;
using OpenSim.Assets;
namespace OpenSim
{
/// <summary>
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
/// </summary>
public class SimClient
{
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID = LLUUID.Zero;
public uint CircuitCode;
public world.Avatar ClientAvatar;
private UseCircuitCodePacket cirpack;
private Thread ClientThread;
public EndPoint userEP;
private BlockingQueue<QueItem> PacketQueue;
private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
//private Dictionary<LLUUID, AssetBase> UploadedAssets = new Dictionary<LLUUID, AssetBase>();
private System.Timers.Timer AckTimer;
private uint Sequence = 0;
private object SequenceLock = new object();
private const int MAX_APPENDED_ACKS = 10;
private const int RESEND_TIMEOUT = 4000;
private const int MAX_SEQUENCE = 0xFFFFFF;
private LLUUID newAssetFolder = LLUUID.Zero;
private bool debug = false;
private void ack_pack(Packet Pack)
{
//libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
//ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
//ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
//ack_it.Packets[0].ID = Pack.Header.ID;
//ack_it.Header.Reliable = false;
//OutPacket(ack_it);
if (Pack.Header.Reliable)
{
lock (PendingAcks)
{
uint sequence = (uint)Pack.Header.Sequence;
if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
}
}
}
protected virtual void ProcessInPacket(Packet Pack)
{
ack_pack(Pack);
if (debug)
{
if (Pack.Type != PacketType.AgentUpdate)
{
Console.WriteLine(Pack.Type.ToString());
}
}
switch (Pack.Type)
{
case PacketType.CompleteAgentMovement:
ClientAvatar.CompleteMovement(OpenSimRoot.Instance.LocalWorld);
ClientAvatar.SendInitialPosition();
break;
case PacketType.RegionHandshakeReply:
OpenSimRoot.Instance.LocalWorld.SendLayerData(this);
break;
case PacketType.AgentWearablesRequest:
ClientAvatar.SendInitialAppearance();
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
if (client.AgentID != this.AgentID)
{
ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
this.OutPacket(objupdate);
client.ClientAvatar.SendAppearanceToOtherAgent(this);
}
}
OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this);
break;
case PacketType.ObjectAdd:
OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this);
break;
case PacketType.ObjectLink:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
break;
case PacketType.ObjectScale:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
break;
case PacketType.ObjectShape:
ObjectShapePacket shape = (ObjectShapePacket)Pack;
for (int i = 0; i < shape.ObjectData.Length; i++)
{
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == shape.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
}
}
}
break;
case PacketType.MultipleObjectUpdate:
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack;
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
{
if (multipleupdate.ObjectData[i].Type == 9) //change position
{
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).UpdatePosition(pos);
}
}
//should update stored position of the prim
}
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
{
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W);
((OpenSim.world.Primitive)ent).UpdateFlag = true;
}
}
}
else if (multipleupdate.ObjectData[i].Type == 13)//scale
{
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).Scale = scale;
}
}
}
}
break;
case PacketType.RequestImage:
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{
OpenSimRoot.Instance.AssetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
}
break;
case PacketType.TransferRequest:
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
OpenSimRoot.Instance.AssetCache.AddAssetRequest(this, transfer);
break;
case PacketType.AgentUpdate:
ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
break;
case PacketType.LogoutRequest:
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
//send reply to let the client logout
LogoutReplyPacket logReply = new LogoutReplyPacket();
logReply.AgentData.AgentID = this.AgentID;
logReply.AgentData.SessionID = this.SessionID;
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
logReply.InventoryData[0].ItemID = LLUUID.Zero;
OutPacket(logReply);
//tell all clients to kill our object
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = this.ClientAvatar.localid;
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
client.OutPacket(kill);
}
OpenSimRoot.Instance.GridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
lock (OpenSimRoot.Instance.LocalWorld.Entities)
{
OpenSimRoot.Instance.LocalWorld.Entities.Remove(this.AgentID);
}
//need to do other cleaning up here too
OpenSimRoot.Instance.ClientThreads.Remove(this.CircuitCode); //this.userEP);
OpenSimRoot.Instance.Application.RemoveClientCircuit(this.CircuitCode);
this.ClientThread.Abort();
break;
case PacketType.ChatFromViewer:
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") break;
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
reply.ChatData.Audible = 1;
reply.ChatData.Message = inchatpack.ChatData.Message;
reply.ChatData.ChatType = 1;
reply.ChatData.SourceType = 1;
reply.ChatData.Position = this.ClientAvatar.position;
reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
reply.ChatData.OwnerID = this.AgentID;
reply.ChatData.SourceID = this.AgentID;
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
{
client.OutPacket(reply);
}
break;
case PacketType.ObjectImage:
ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
for (int i = 0; i < imagePack.ObjectData.Length; i++)
{
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
{
((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
}
}
}
break;
case PacketType.ObjectFlagUpdate:
ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
foreach (Entity ent in OpenSimRoot.Instance.LocalWorld.Entities.Values)
{
if (ent.localid == flags.AgentData.ObjectLocalID)
{
((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
}
}
break;
case PacketType.AssetUploadRequest:
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
Console.WriteLine("upload request "+ request.AssetBlock.TransactionID);
AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random());
if (newAsset != null)
{
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset);
}
Console.WriteLine(request.ToString());
Console.WriteLine("combined uuid is " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated());
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
response.AssetBlock.Type =request.AssetBlock.Type;
response.AssetBlock.Success = true;
response.AssetBlock.UUID = request.AssetBlock.TransactionID.Combine(this.SecureSessionID);
this.OutPacket(response);
break;
case PacketType.CreateInventoryFolder:
//Console.WriteLine(Pack.ToString());
break;
case PacketType.CreateInventoryItem:
//Console.WriteLine(Pack.ToString());
break;
case PacketType.FetchInventory:
Console.WriteLine("fetch item packet");
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
OpenSimRoot.Instance.InventoryCache.FetchInventory(this, FetchInventory);
break;
case PacketType.FetchInventoryDescendents:
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
break;
}
}
private void ResendUnacked()
{
int now = Environment.TickCount;
lock (NeedAck)
{
foreach (Packet packet in NeedAck.Values)
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
OutPacket(packet);
}
}
}
}
private void SendAcks()
{
lock (PendingAcks)
{
if (PendingAcks.Count > 0)
{
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
return;
}
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
int i = 0;
PacketAckPacket acks = new PacketAckPacket();
acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
foreach (uint ack in PendingAcks.Values)
{
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
acks.Packets[i].ID = ack;
i++;
}
acks.Header.Reliable = false;
OutPacket(acks);
PendingAcks.Clear();
}
}
}
private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
{
SendAcks();
ResendUnacked();
}
protected virtual void ProcessOutPacket(Packet Pack)
{
// Keep track of when this packet was sent out
Pack.TickCount = Environment.TickCount;
if (!Pack.Header.Resent)
{
// Set the sequence number
lock (SequenceLock)
{
if (Sequence >= MAX_SEQUENCE)
Sequence = 1;
else
Sequence++;
Pack.Header.Sequence = Sequence;
}
if (Pack.Header.Reliable) //DIRTY HACK
{
lock (NeedAck)
{
if (!NeedAck.ContainsKey(Pack.Header.Sequence))
{
NeedAck.Add(Pack.Header.Sequence, Pack);
}
else
{
// Client.Log("Attempted to add a duplicate sequence number (" +
// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
// packet.Type.ToString(), Helpers.LogLevel.Warning);
}
}
// Don't append ACKs to resent packets, in case that's what was causing the
// delivery to fail
if (!Pack.Header.Resent)
{
// Append any ACKs that need to be sent out to this packet
lock (PendingAcks)
{
if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
Pack.Type != PacketType.PacketAck &&
Pack.Type != PacketType.LogoutRequest)
{
Pack.Header.AckList = new uint[PendingAcks.Count];
int i = 0;
foreach (uint ack in PendingAcks.Values)
{
Pack.Header.AckList[i] = ack;
i++;
}
PendingAcks.Clear();
Pack.Header.AppendedAcks = true;
}
}
}
}
}
//ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
byte[] ZeroOutBuffer = new byte[4096];
byte[] sendbuffer;
sendbuffer = Pack.ToBytes();
try
{
if (Pack.Header.Zerocoded)
{
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
OpenSimRoot.Instance.Application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
}
else
{
OpenSimRoot.Instance.Application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
}
}
catch (Exception)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
ClientThread.Abort();
}
}
public virtual void InPacket(Packet NewPack)
{
// Handle appended ACKs
if (NewPack.Header.AppendedAcks)
{
lock (NeedAck)
{
foreach (uint ack in NewPack.Header.AckList)
{
NeedAck.Remove(ack);
}
}
}
// Handle PacketAck packets
if (NewPack.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
lock (NeedAck)
{
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
{
NeedAck.Remove(block.ID);
}
}
}
else if ((NewPack.Type == PacketType.StartPingCheck))
{
//reply to pingcheck
libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
endPing.PingID.PingID = startPing.PingID.PingID;
OutPacket(endPing);
}
else
{
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = true;
this.PacketQueue.Enqueue(item);
}
}
public virtual void OutPacket(Packet NewPack)
{
QueItem item = new QueItem();
item.Packet = NewPack;
item.Incoming = false;
this.PacketQueue.Enqueue(item);
}
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
cirpack = initialcirpack;
userEP = remoteEP;
PacketQueue = new BlockingQueue<QueItem>();
AckTimer = new System.Timers.Timer(500);
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
AckTimer.Start();
ClientThread = new Thread(new ThreadStart(AuthUser));
ClientThread.IsBackground = true;
ClientThread.Start();
}
protected virtual void ClientLoop()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
while (true)
{
QueItem nextPacket = PacketQueue.Dequeue();
if (nextPacket.Incoming)
{
//is a incoming packet
ProcessInPacket(nextPacket.Packet);
}
else
{
//is a out going packet
ProcessOutPacket(nextPacket.Packet);
}
}
}
protected virtual void InitNewClient()
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
OpenSimRoot.Instance.LocalWorld.AddViewerAgent(this);
world.Entity tempent = OpenSimRoot.Instance.LocalWorld.Entities[this.AgentID];
this.ClientAvatar = (world.Avatar)tempent;
}
protected virtual void AuthUser()
{
AuthenticateResponse sessionInfo = OpenSimRoot.Instance.GridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
if (!sessionInfo.Authorised)
{
//session/circuit not authorised
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
ClientThread.Abort();
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
//session is authorised
this.AgentID = cirpack.CircuitCode.ID;
this.SessionID = cirpack.CircuitCode.SessionID;
this.CircuitCode = cirpack.CircuitCode.Code;
InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar
this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
{
this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
}
// Create Inventory, currently only works for sandbox mode
if (OpenSimRoot.Instance.Sandbox)
{
if (sessionInfo.LoginInfo.InventoryFolder != null)
{
this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
if (sessionInfo.LoginInfo.BaseFolder != null)
{
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
AssetBase[] inventorySet = OpenSimRoot.Instance.AssetCache.CreateNewInventorySet(this.AgentID);
if (inventorySet != null)
{
for (int i = 0; i < inventorySet.Length; i++)
{
if (inventorySet[i] != null)
{
OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
}
}
}
}
}
}
ClientLoop();
}
}
private void CreateInventory(LLUUID baseFolder)
{
AgentInventory inventory = new AgentInventory();
inventory.AgentID = this.AgentID;
OpenSimRoot.Instance.InventoryCache.AddNewAgentsInventory(inventory);
OpenSimRoot.Instance.InventoryCache.CreateNewInventoryFolder(this, baseFolder);
}
}
}

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@ -33,14 +33,14 @@ using System.IO;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using ServerConsole;
using OpenSim.Framework.Console;
namespace OpenSim
{
/// <summary>
/// Description of ServerConsole.
/// </summary>
public class MServerConsole : ConsoleBase
public class SimConsole : ConsoleBase
{
private ConsoleType ConsType;
@ -57,7 +57,7 @@ namespace OpenSim
// TCP - the port to bind to
// Local - param ignored
// SimChat - the chat channel to accept commands from
public MServerConsole(ConsoleType constype, string sparam, int iparam) {
public SimConsole(ConsoleType constype, string sparam, int iparam) {
ConsType = constype;
switch(constype) {
case ConsoleType.Local:
@ -156,11 +156,11 @@ namespace OpenSim
break;
case "regenerate":
OpenSim_Main.local_world.RegenerateTerrain();
OpenSimRoot.Instance.LocalWorld.RegenerateTerrain();
break;
case "shutdown":
OpenSim_Main.Shutdown();
OpenSimRoot.Instance.Shutdown();
break;
}
return null;
@ -170,16 +170,16 @@ namespace OpenSim
public override void ShowCommands(string ShowWhat) {
switch(ShowWhat) {
case "uptime":
this.WriteLine("OpenSim has been running since " + OpenSim_Main.sim.startuptime.ToString());
this.WriteLine("That is " + (DateTime.Now-OpenSim_Main.sim.startuptime).ToString());
this.WriteLine("OpenSim has been running since " + OpenSimRoot.Instance.startuptime.ToString());
this.WriteLine("That is " + (DateTime.Now-OpenSimRoot.Instance.startuptime).ToString());
break;
case "users":
OpenSim.world.Avatar TempAv;
this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}","Firstname", "Lastname","Agent ID", "Session ID", "Circuit", "IP"));
foreach (libsecondlife.LLUUID UUID in OpenSim_Main.local_world.Entities.Keys) {
if(OpenSim_Main.local_world.Entities[UUID].ToString()== "OpenSim.world.Avatar")
foreach (libsecondlife.LLUUID UUID in OpenSimRoot.Instance.LocalWorld.Entities.Keys) {
if(OpenSimRoot.Instance.LocalWorld.Entities[UUID].ToString()== "OpenSim.world.Avatar")
{
TempAv=(OpenSim.world.Avatar)OpenSim_Main.local_world.Entities[UUID];
TempAv=(OpenSim.world.Avatar)OpenSimRoot.Instance.LocalWorld.Entities[UUID];
this.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}",TempAv.firstname, TempAv.lastname,UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
}
}
@ -190,7 +190,7 @@ namespace OpenSim
// Displays a prompt to the user and then runs the command they entered
public override void MainConsolePrompt() {
string[] tempstrarray;
string tempstr = this.CmdPrompt("OpenSim-" + OpenSim_Main.cfg.RegionHandle.ToString() + " # ");
string tempstr = this.CmdPrompt("OpenSim-" + OpenSimRoot.Instance.Cfg.RegionHandle.ToString() + " # ");
tempstrarray = tempstr.Split(' ');
string cmd=tempstrarray[0];
Array.Reverse(tempstrarray);

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@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;
using OpenSim.Framework.User;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Interfaces;
using libsecondlife;
namespace OpenSim.UserServer
{
class LocalUserProfileManager : UserProfileManager
{
private IGridServer _gridServer;
public LocalUserProfileManager(IGridServer gridServer)
{
_gridServer = gridServer;
}
public override void InitUserProfiles()
{
// TODO: need to load from database
}
public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser)
{
uint circode = (uint)response["circuit_code"];
theUser.AddSimCircuit(circode, LLUUID.Random());
response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
response["sim_port"] = OpenSimRoot.Instance.Cfg.IPListenPort;
response["sim_ip"] = OpenSimRoot.Instance.Cfg.IPListenAddr;
response["region_y"] = (Int32)996 * 256;
response["region_x"] = (Int32)997* 256;
string first;
string last;
if (response.Contains("first"))
{
first = (string)response["first"];
}
else
{
first = "test";
}
if (response.Contains("last"))
{
last = (string)response["last"];
}
else
{
last = "User";
}
ArrayList InventoryList = (ArrayList)response["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Login _login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = new LLUUID((string)response["agent_id"]) ;
_login.Session = new LLUUID((string)response["session_id"]);
_login.BaseFolder = null;
_login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
//working on local computer if so lets add to the gridserver's list of sessions?
if (OpenSimRoot.Instance.GridServers.GridServer.GetName() == "Local")
{
((LocalGridBase)this._gridServer).AddNewSession(_login);
}
}
}
}

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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Nwc.XmlRpc;
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Collections;
using System.Security.Cryptography;
using System.Xml;
using libsecondlife;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.User;
using OpenSim.Framework.Utilities;
namespace OpenSim.UserServer
{
/// <summary>
/// When running in local (default) mode , handles client logins.
/// </summary>
public class LoginServer : LoginService , IUserServer
{
private IGridServer _gridServer;
private ushort _loginPort = 8080;
public IPAddress clientAddress = IPAddress.Loopback;
public IPAddress remoteAddress = IPAddress.Any;
private Socket loginServer;
private int NumClients;
private string _defaultResponse;
private bool userAccounts = false;
private string _mpasswd;
private bool _needPasswd = false;
private LocalUserProfileManager userManager;
public LoginServer(IGridServer gridServer)
{
_gridServer = gridServer;
}
// InitializeLogin: initialize the login
private void InitializeLogin()
{
this._needPasswd = false;
//read in default response string
StreamReader SR;
string lines;
SR = File.OpenText("new-login.dat");
//lines=SR.ReadLine();
while (!SR.EndOfStream)
{
lines = SR.ReadLine();
_defaultResponse += lines;
//lines = SR.ReadLine();
}
SR.Close();
this._mpasswd = EncodePassword("testpass");
userManager = new LocalUserProfileManager(this._gridServer);
userManager.InitUserProfiles();
userManager.SetKeys("", "", "", "Welcome to OpenSim");
loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
loginServer.Bind(new IPEndPoint(remoteAddress, _loginPort));
loginServer.Listen(1);
}
public void Startup()
{
this.InitializeLogin();
Thread runLoginProxy = new Thread(new ThreadStart(RunLogin));
runLoginProxy.IsBackground = true;
runLoginProxy.Start();
}
private void RunLogin()
{
Console.WriteLine("Starting Login Server");
try
{
for (; ; )
{
Socket client = loginServer.Accept();
IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
NetworkStream networkStream = new NetworkStream(client);
StreamReader networkReader = new StreamReader(networkStream);
StreamWriter networkWriter = new StreamWriter(networkStream);
try
{
LoginRequest(networkReader, networkWriter);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
networkWriter.Close();
networkReader.Close();
networkStream.Close();
client.Close();
// send any packets queued for injection
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Console.WriteLine(e.StackTrace);
}
}
// ProxyLogin: proxy a login request
private void LoginRequest(StreamReader reader, StreamWriter writer)
{
lock (this)
{
string line;
int contentLength = 0;
// read HTTP header
do
{
// read one line of the header
line = reader.ReadLine();
// check for premature EOF
if (line == null)
throw new Exception("EOF in client HTTP header");
// look for Content-Length
Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
if (match.Success)
contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
} while (line != "");
// read the HTTP body into a buffer
char[] content = new char[contentLength];
reader.Read(content, 0, contentLength);
if (this.userAccounts)
{
//ask the UserProfile Manager to process the request
string reply = this.userManager.ParseXMLRPC(new String(content));
// forward the XML-RPC response to the client
writer.WriteLine("HTTP/1.0 200 OK");
writer.WriteLine("Content-type: text/xml");
writer.WriteLine();
writer.WriteLine(reply);
}
else
{
//handle ourselves
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
if (request.MethodName == "login_to_simulator")
{
this.ProcessXmlRequest(request, writer);
}
else
{
XmlRpcResponse PresenceErrorResp = new XmlRpcResponse();
Hashtable PresenceErrorRespData = new Hashtable();
PresenceErrorRespData["reason"] = "XmlRequest"; ;
PresenceErrorRespData["message"] = "Unknown Rpc request";
PresenceErrorRespData["login"] = "false";
PresenceErrorResp.Value = PresenceErrorRespData;
string reply = Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(PresenceErrorResp), " encoding=\"utf-16\"", "");
writer.WriteLine("HTTP/1.0 200 OK");
writer.WriteLine("Content-type: text/xml");
writer.WriteLine();
writer.WriteLine(reply);
}
}
}
}
public bool ProcessXmlRequest(XmlRpcRequest request, StreamWriter writer)
{
Hashtable requestData = (Hashtable)request.Params[0];
string first;
string last;
string passwd;
LLUUID Agent;
LLUUID Session;
//get login name
if (requestData.Contains("first"))
{
first = (string)requestData["first"];
}
else
{
first = "test";
}
if (requestData.Contains("last"))
{
last = (string)requestData["last"];
}
else
{
last = "User" + NumClients.ToString();
}
if (requestData.Contains("passwd"))
{
passwd = (string)requestData["passwd"];
}
else
{
passwd = "notfound";
}
if (!Authenticate(first, last, passwd))
{
XmlRpcResponse PresenceErrorResp = new XmlRpcResponse();
Hashtable PresenceErrorRespData = new Hashtable();
PresenceErrorRespData["reason"] = "key"; ;
PresenceErrorRespData["message"] = "You have entered an invalid name/password combination. Check Caps/lock.";
PresenceErrorRespData["login"] = "false";
PresenceErrorResp.Value = PresenceErrorRespData;
string reply = Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(PresenceErrorResp), " encoding=\"utf-16\"", "");
writer.WriteLine("HTTP/1.0 200 OK");
writer.WriteLine("Content-type: text/xml");
writer.WriteLine();
writer.WriteLine(reply);
return false;
}
NumClients++;
//create a agent and session LLUUID
Agent = GetAgentId(first, last);
int SessionRand = Util.RandomClass.Next(1, 999);
Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
LLUUID secureSess = LLUUID.Random();
//create some login info
Hashtable LoginFlagsHash = new Hashtable();
LoginFlagsHash["daylight_savings"] = "N";
LoginFlagsHash["stipend_since_login"] = "N";
LoginFlagsHash["gendered"] = "Y";
LoginFlagsHash["ever_logged_in"] = "Y";
ArrayList LoginFlags = new ArrayList();
LoginFlags.Add(LoginFlagsHash);
Hashtable GlobalT = new Hashtable();
GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
ArrayList GlobalTextures = new ArrayList();
GlobalTextures.Add(GlobalT);
XmlRpcResponse response = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this._defaultResponse);
Hashtable responseData = (Hashtable)response.Value;
responseData["sim_port"] = OpenSimRoot.Instance.Cfg.IPListenPort;
responseData["sim_ip"] = OpenSimRoot.Instance.Cfg.IPListenAddr;
responseData["agent_id"] = Agent.ToStringHyphenated();
responseData["session_id"] = Session.ToStringHyphenated();
responseData["secure_session_id"]= secureSess.ToStringHyphenated();
responseData["circuit_code"] = (Int32)(Util.RandomClass.Next());
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["login-flags"] = LoginFlags;
responseData["global-textures"] = GlobalTextures;
//inventory
ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Hashtable Inventory2 = (Hashtable)InventoryList[1];
LLUUID BaseFolderID = LLUUID.Random();
LLUUID InventoryFolderID = LLUUID.Random();
Inventory2["name"] = "Base";
Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
Inventory2["type_default"] = 0;
Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
CustomiseLoginResponse(responseData, first, last);
Login _login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = Agent;
_login.Session = Session;
_login.SecureSession = secureSess;
_login.BaseFolder = BaseFolderID;
_login.InventoryFolder = InventoryFolderID;
//working on local computer if so lets add to the gridserver's list of sessions?
if (OpenSimRoot.Instance.GridServers.GridServer.GetName() == "Local")
{
((LocalGridBase)this._gridServer).AddNewSession(_login);
}
// forward the XML-RPC response to the client
writer.WriteLine("HTTP/1.0 200 OK");
writer.WriteLine("Content-type: text/xml");
writer.WriteLine();
XmlTextWriter responseWriter = new XmlTextWriter(writer);
XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
responseWriter.Close();
return true;
}
protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last)
{
}
protected virtual LLUUID GetAgentId(string firstName, string lastName)
{
LLUUID Agent;
int AgentRand = Util.RandomClass.Next(1, 9999);
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
return Agent;
}
protected virtual bool Authenticate(string first, string last, string passwd)
{
if (this._needPasswd)
{
//every user needs the password to login
string encodedPass = passwd.Remove(0, 3); //remove $1$
if (encodedPass == this._mpasswd)
{
return true;
}
else
{
return false;
}
}
else
{
//do not need password to login
return true;
}
}
private static string EncodePassword(string passwd)
{
Byte[] originalBytes;
Byte[] encodedBytes;
MD5 md5;
md5 = new MD5CryptoServiceProvider();
originalBytes = ASCIIEncoding.Default.GetBytes(passwd);
encodedBytes = md5.ComputeHash(originalBytes);
return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower();
}
//IUserServer implementation
public AgentInventory RequestAgentsInventory(LLUUID agentID)
{
AgentInventory aInventory = null;
if (this.userAccounts)
{
aInventory = this.userManager.GetUsersInventory(agentID);
}
return aInventory;
}
public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
{
}
}
}

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