Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-08-23 17:34:19 -04:00
commit 7daca3299a
7 changed files with 55 additions and 35 deletions

View File

@ -308,36 +308,44 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
try
{
if (alpha == 256)
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
else
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
// under lock.
lock (this)
{
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
}
}
if (alpha == 256)
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
else
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{
for (int h = 0; h < bitmap.Height; h++)
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
}
}
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
{
for (int h = 0; h < bitmap.Height; h++)
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
}
}
}
GDIDraw(data, graph, altDataDelim);
}
GDIDraw(data, graph, altDataDelim);
byte[] imageJ2000 = new byte[0];
try
@ -355,11 +363,19 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
}
finally
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
// under lock.
lock (this)
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
}
}
}

View File

@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
dis = 0;
}
float thisSpGain;
// Scale by distance
if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
});
}

View File

@ -1341,11 +1341,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y));
scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z));
}
// Next we clamp the scale to the non-physical min/max
scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
else
{
// If not physical, then we clamp the scale to the non-physical min/max
scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
}
Vector3 tmp = part.Scale;
tmp.X = (float)scale.x;

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