Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-08-23 17:34:19 -04:00
commit 7daca3299a
7 changed files with 55 additions and 35 deletions

View File

@ -308,36 +308,44 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
try try
{ {
if (alpha == 256) // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
else // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
// under lock.
graph = Graphics.FromImage(bitmap); lock (this)
// this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{ {
using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) if (alpha == 256)
{ bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
graph.FillRectangle(bgFillBrush, 0, 0, width, height); else
} bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
}
for (int w = 0; w < bitmap.Width; w++) graph = Graphics.FromImage(bitmap);
{
if (alpha <= 255) // this is really just to save people filling the
// background color in their scripts, only do when fully opaque
if (alpha >= 255)
{ {
for (int h = 0; h < bitmap.Height; h++) using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
{ {
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); graph.FillRectangle(bgFillBrush, 0, 0, width, height);
} }
} }
for (int w = 0; w < bitmap.Width; w++)
{
if (alpha <= 255)
{
for (int h = 0; h < bitmap.Height; h++)
{
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
}
}
}
GDIDraw(data, graph, altDataDelim);
} }
GDIDraw(data, graph, altDataDelim);
byte[] imageJ2000 = new byte[0]; byte[] imageJ2000 = new byte[0];
try try
@ -355,11 +363,19 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
} }
finally finally
{ {
if (graph != null) // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
graph.Dispose(); // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
if (bitmap != null) // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
bitmap.Dispose(); // under lock.
lock (this)
{
if (graph != null)
graph.Dispose();
if (bitmap != null)
bitmap.Dispose();
}
} }
} }

View File

@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
dis = 0; dis = 0;
} }
float thisSpGain;
// Scale by distance // Scale by distance
if (radius == 0) if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0)); thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
else else
gain = (float)((double)gain * ((radius - dis) / radius)); thisSpGain = (float)((double)gain * ((radius - dis) / radius));
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
}); });
} }

View File

@ -1341,11 +1341,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y));
scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z));
} }
else
// Next we clamp the scale to the non-physical min/max {
scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); // If not physical, then we clamp the scale to the non-physical min/max
scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x));
scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y));
scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z));
}
Vector3 tmp = part.Scale; Vector3 tmp = part.Scale;
tmp.X = (float)scale.x; tmp.X = (float)scale.x;

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