Mantis#3188. Thank you kindly, BlueWall, for a patch that:

Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
GenericGridServerConcept
Charles Krinke 2009-02-19 02:51:32 +00:00
parent b51a0e9960
commit 7e0e9ef179
2 changed files with 50 additions and 3 deletions

View File

@ -41,6 +41,7 @@ Patches
* alex_carnell * alex_carnell
* awebb (IBM) * awebb (IBM)
* BigFootAg * BigFootAg
* BlueWall Slade
* brianw/Sir_Ahzz * brianw/Sir_Ahzz
* CharlieO * CharlieO
* ChrisDown * ChrisDown

View File

@ -147,6 +147,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
int width = 256; int width = 256;
int height = 256; int height = 256;
int alpha = 255; // 0 is transparent int alpha = 255; // 0 is transparent
Color bgColour = Color.White; // Default background color
char[] paramDelimiter = { ',' }; char[] paramDelimiter = { ',' };
char[] nvpDelimiter = { ':' }; char[] nvpDelimiter = { ':' };
@ -229,6 +230,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
} }
} }
break; break;
case "bgcolour":
int hex = 0;
if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
{
bgColour = Color.FromArgb(hex);
}
else
{
bgColour = Color.FromName(value);
}
break;
case "": case "":
// blank string has been passed do nothing just use defaults // blank string has been passed do nothing just use defaults
break; break;
@ -266,10 +279,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
Graphics graph = Graphics.FromImage(bitmap); Graphics graph = Graphics.FromImage(bitmap);
// this is really just to save people filling the // this is really just to save people filling the
// background white in their scripts, only do when fully opaque // background color in their scripts, only do when fully opaque
if (alpha == 255) if (alpha == 255)
{ {
graph.FillRectangle(new SolidBrush(Color.White), 0, 0, width, height); graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height);
} }
for (int w = 0; w < bitmap.Width; w++) for (int w = 0; w < bitmap.Width; w++)
@ -448,6 +462,38 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture); fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
myFont = new Font(fontName, fontSize); myFont = new Font(fontName, fontSize);
} }
else if (nextLine.StartsWith("FontProp"))
{
nextLine = nextLine.Remove(0, 8);
nextLine = nextLine.Trim();
string [] fprops = nextLine.Split(partsDelimiter);
foreach (string prop in fprops) {
switch (prop)
{
case "B":
if(!(myFont.Bold))
myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
break;
case "I":
if(!(myFont.Italic))
myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
break;
case "U":
if(!(myFont.Underline))
myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
break;
case "S":
if(!(myFont.Strikeout))
myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
break;
case "R":
myFont = new Font(myFont, FontStyle.Regular);
break;
}
}
}
else if (nextLine.StartsWith("FontName")) else if (nextLine.StartsWith("FontName"))
{ {
nextLine = nextLine.Remove(0, 8); nextLine = nextLine.Remove(0, 8);