Hack in a crude temporary "estate show" command
This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format0.7.1-dev
parent
26727ee044
commit
7e21c1eadf
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@ -30,21 +30,29 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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using System.Security;
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using System.Security;
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using System.Text;
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using log4net;
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using log4net;
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using Nini.Config;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Estate
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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{
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/// <summary>
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/// Estate management console commands.
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/// </summary>
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public class EstateManagementCommands
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public class EstateManagementCommands
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected EstateManagementModule m_module;
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protected EstateManagementModule m_module;
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protected Commander m_commander = new Commander("estate");
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public EstateManagementCommands(EstateManagementModule module)
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public EstateManagementCommands(EstateManagementModule module)
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{
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{
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m_module = module;
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m_module = module;
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@ -52,19 +60,59 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void Initialise()
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public void Initialise()
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{
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{
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m_module.Scene.AddCommand(this, "set terrain texture",
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m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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m_module.Scene.AddCommand(m_module, "set terrain texture",
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"set terrain texture <number> <uuid> [<x>] [<y>]",
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"set terrain texture <number> <uuid> [<x>] [<y>]",
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"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
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"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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" that coordinate.",
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" that coordinate.",
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consoleSetTerrainTexture);
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consoleSetTerrainTexture);
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m_module.Scene.AddCommand(this, "set terrain heights",
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m_module.Scene.AddCommand(m_module, "set terrain heights",
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"set terrain heights <corner> <min> <max> [<x>] [<y>]",
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"set terrain heights <corner> <min> <max> [<x>] [<y>]",
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"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
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"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
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" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
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" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
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consoleSetTerrainHeights);
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consoleSetTerrainHeights);
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Command showCommand
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= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator.");
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m_commander.RegisterCommand("show", showCommand);
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m_module.Scene.RegisterModuleCommander(m_commander);
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m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
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}
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public void Close()
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{
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m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
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m_module.Scene.UnregisterModuleCommander(m_commander.Name);
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}
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/// <summary>
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/// Processes commandline input. Do not call directly.
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/// </summary>
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/// <param name="args">Commandline arguments</param>
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protected void EventManagerOnPluginConsole(string[] args)
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{
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if (args[0] == "estate")
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{
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if (args.Length == 1)
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{
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m_commander.ProcessConsoleCommand("help", new string[0]);
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return;
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}
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string[] tmpArgs = new string[args.Length - 2];
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int i;
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for (i = 2; i < args.Length; i++)
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tmpArgs[i - 2] = args[i];
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m_commander.ProcessConsoleCommand(args[1], tmpArgs);
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}
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}
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}
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protected void consoleSetTerrainTexture(string module, string[] args)
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protected void consoleSetTerrainTexture(string module, string[] args)
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@ -152,5 +200,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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}
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}
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}
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}
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protected void ShowEstatesCommand(Object[] args)
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{
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StringBuilder report = new StringBuilder();
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RegionInfo ri = m_module.Scene.RegionInfo;
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EstateSettings es = ri.EstateSettings;
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report.AppendFormat("Estate information for region {0}\n", ri.RegionName);
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report.AppendFormat(
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"{0,-20} {1,-7} {2,-20}\n",
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"Estate Name",
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"ID",
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"Owner");
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report.AppendFormat(
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"{0,-20} {1,-7} {2,-20}\n",
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es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
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MainConsole.Instance.Output(report.ToString());
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}
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}
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}
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}
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}
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@ -31,6 +31,7 @@ using System.IO;
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using System.Reflection;
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using System.Reflection;
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using System.Security;
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using System.Security;
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using log4net;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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@ -39,13 +40,15 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Estate
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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{
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public class EstateManagementModule : IEstateModule
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")]
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public class EstateManagementModule : IEstateModule, INonSharedRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private delegate void LookupUUIDS(List<UUID> uuidLst);
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private delegate void LookupUUIDS(List<UUID> uuidLst);
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public Scene Scene { get; private set; }
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public Scene Scene { get; private set; }
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public IUserManagement UserManager { get; private set; }
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protected EstateManagementCommands m_commands;
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protected EstateManagementCommands m_commands;
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@ -896,7 +899,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
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#region IRegionModule Members
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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public string Name { get { return "EstateManagementModule"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source) {}
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public void AddRegion(Scene scene)
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{
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{
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Scene = scene;
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Scene = scene;
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Scene.RegisterModuleInterface<IEstateModule>(this);
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Scene.RegisterModuleInterface<IEstateModule>(this);
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@ -907,25 +916,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
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m_commands.Initialise();
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m_commands.Initialise();
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}
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}
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public void PostInitialise()
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public void RemoveRegion(Scene scene) {}
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public void RegionLoaded(Scene scene)
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{
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{
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// Sets up the sun module based no the saved Estate and Region Settings
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// Sets up the sun module based no the saved Estate and Region Settings
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// DO NOT REMOVE or the sun will stop working
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// DO NOT REMOVE or the sun will stop working
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Scene.TriggerEstateSunUpdate();
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scene.TriggerEstateSunUpdate();
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UserManager = scene.RequestModuleInterface<IUserManagement>();
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}
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}
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public void Close()
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public void Close()
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{
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{
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}
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m_commands.Close();
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public string Name
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{
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get { return "EstateManagementModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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}
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#endregion
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#endregion
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@ -32,7 +32,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public delegate void ChangeDelegate(UUID regionID);
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public delegate void ChangeDelegate(UUID regionID);
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public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
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public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
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public interface IEstateModule : IRegionModule
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public interface IEstateModule
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{
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{
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event ChangeDelegate OnRegionInfoChange;
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event ChangeDelegate OnRegionInfoChange;
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event ChangeDelegate OnEstateInfoChange;
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event ChangeDelegate OnEstateInfoChange;
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