* Tweaked the upload response and now at least uploading the mesh works.

* Binary error on downloading the mesh though..   so still not yet working.
viewer-2-initial-appearance
Teravus Ovares (Dan Olivares) 2010-10-14 09:24:15 -04:00
parent 9c5f8a6802
commit 7e363b79c7
3 changed files with 35 additions and 16 deletions

View File

@ -39,4 +39,18 @@ namespace OpenSim.Framework.Capabilities
{
}
}
[OSDMap]
public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
{
public int resource_cost;
public string state;
public int upload_price;
public string rsvp;
public LLSDNewFileAngentInventoryVariablePriceReplyResponse()
{
state = "confirm_upload";
}
}
}

View File

@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
mesh = m_assetService.GetCached(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
if (mesh.Type == (sbyte)49) //TODO: Change to AssetType.Mesh when libomv gets updated!
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
mesh = m_assetService.Get(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (sbyte)45) //TODO: Change to AssetType.Mesh when libomv gets updated!
if (mesh.Type == (sbyte)49) //TODO: Change to AssetType.Mesh when libomv gets updated!
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";

View File

@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
"/CAPS/" + capID.ToString(),
delegate(LLSDAssetUploadRequest req)
{
@ -117,8 +117,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
}
#endregion
public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{
//if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" ||
@ -138,8 +138,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
errorResponse.uploader = "";
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
@ -170,14 +170,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
uploadResponse.rsvp = uploaderURL;
uploadResponse.state = "upload";
uploadResponse.resource_cost = 0;
uploadResponse.upload_price = 0;
uploader.OnUpLoad += UploadCompleteHandler;
uploader.OnUpLoad += //UploadCompleteHandler;
/*delegate(
delegate(
string passetName, string passetDescription, UUID passetID,
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
string passetType)
@ -185,16 +190,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
UploadCompleteHandler(passetName, passetDescription, passetID,
pinventoryItem, pparentFolder, pdata, pinventoryType,
passetType,agentID);
};*/
};
return uploadResponse;
}
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
string assetType,UUID AgentID)
{
UUID AgentID = UUID.Zero;
sbyte assType = 0;
sbyte inType = 0;
@ -223,8 +228,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
}
else if (inventoryType == "mesh")
{
inType = 45; // TODO: Replace with appropriate type
assType = 45;// TODO: Replace with appropriate type
inType = 22; // TODO: Replace with appropriate type
assType = 49;// TODO: Replace with appropriate type
}
AssetBase asset;