Seems nothing actually need the request body for getevents. so change
control flag to falseavinationmerge
parent
abb4b9fcae
commit
7e3eba1064
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@ -46,8 +46,14 @@ namespace OpenSim.Framework.Servers.HttpServer
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public RequestMethod Request;
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public UUID Id;
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public int TimeOutms;
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public EventType Type;
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public bool GetEventsNeedsRequest = true;
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public EventType Type;
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// must be set true for cases where GetEvents needs to access the request body
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// at each pool. http can start processing before having the full body
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// but not sure if this is active for poll events
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// if original coder thinked its needed i keep it
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// if the Event has a Request method this seems to smoke for now
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// seems for now nothing actually uses this so default to false
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public bool GetEventsNeedsRequestBody = false;
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public enum EventType : int
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{
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@ -337,10 +337,11 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
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{
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string strreq = "";
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if (req.PollServiceArgs.GetEventsNeedsRequest)
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if (req.PollServiceArgs.GetEventsNeedsRequestBody)
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{
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try
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{
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// should we try to seek back? fear we can't
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str = new StreamReader(req.Request.Body);
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strreq = str.ReadToEnd();
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str.Close();
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@ -151,12 +151,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private Scene m_scene;
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public PollServiceTextureEventArgs(UUID pId, Scene scene) :
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base(null, null, null, null, pId, int.MaxValue)
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// this should never timeout
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// each request must be processed and return a response
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// noevents can possible be use for nice shutdown, but not sure now
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// the execution will provide a proper response even if it fails
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base(null, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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@ -219,7 +214,6 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID requestID = requestinfo.reqID;
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// If the avatar is gone, don't bother to get the texture
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if (m_scene.GetScenePresence(Id) == null)
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{
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response = new Hashtable();
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@ -246,12 +240,10 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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string capUrl = "/CAPS/" + UUID.Random() + "/";
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// Register this as a poll service
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// absurd large timeout to tune later to make a bit less than viewer
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// Register this as a poll service
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PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
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args.Type = PollServiceEventArgs.EventType.Texture;
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args.GetEventsNeedsRequest = false;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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@ -223,7 +223,6 @@ namespace OpenSim.Region.ClientStack.Linden
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PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
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args.Type = PollServiceEventArgs.EventType.Inventory;
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args.GetEventsNeedsRequest = false;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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@ -186,7 +186,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
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args.Type = PollServiceEventArgs.EventType.LslHttp;
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args.GetEventsNeedsRequest = false;
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m_HttpServer.AddPollServiceHTTPHandler(uri, args);
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// m_log.DebugFormat(
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