* minor: change some static readonlys to consts

* adjust user profile iar saving path
0.6.5-rc1
Justin Clarke Casey 2009-03-26 20:09:12 +00:00
parent ad012d4b46
commit 7e40315d5d
1 changed files with 11 additions and 11 deletions

View File

@ -38,53 +38,53 @@ namespace OpenSim.Framework.Serialization
/// <value> /// <value>
/// The location of the archive control file /// The location of the archive control file
/// </value> /// </value>
public static readonly string CONTROL_FILE_PATH = "archive.xml"; public const string CONTROL_FILE_PATH = "archive.xml";
/// <value> /// <value>
/// Path for the assets held in an archive /// Path for the assets held in an archive
/// </value> /// </value>
public static readonly string ASSETS_PATH = "assets/"; public const string ASSETS_PATH = "assets/";
/// <value> /// <value>
/// Path for the inventory data /// Path for the inventory data
/// </value> /// </value>
public static readonly string INVENTORY_PATH = "inventory/"; public const string INVENTORY_PATH = "inventory/";
/// <value> /// <value>
/// Path for the prims file /// Path for the prims file
/// </value> /// </value>
public static readonly string OBJECTS_PATH = "objects/"; public const string OBJECTS_PATH = "objects/";
/// <value> /// <value>
/// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
/// </value> /// </value>
public static readonly string TERRAINS_PATH = "terrains/"; public const string TERRAINS_PATH = "terrains/";
/// <value> /// <value>
/// Path for region settings. /// Path for region settings.
/// </value> /// </value>
public static readonly string SETTINGS_PATH = "settings/"; public const string SETTINGS_PATH = "settings/";
/// <value> /// <value>
/// Path for user profiles /// Path for user profiles
/// </value> /// </value>
public const string USERS_PATH = "users/"; public const string USERS_PATH = "userprofiles/";
/// <value> /// <value>
/// The character the separates the uuid from extension information in an archived asset filename /// The character the separates the uuid from extension information in an archived asset filename
/// </value> /// </value>
public static readonly string ASSET_EXTENSION_SEPARATOR = "_"; public const string ASSET_EXTENSION_SEPARATOR = "_";
/// <value> /// <value>
/// Used to separate components in an inventory node name /// Used to separate components in an inventory node name
/// </value> /// </value>
public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__"; public const string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
/// <value> /// <value>
/// Extensions used for asset types in the archive /// Extensions used for asset types in the archive
/// </value> /// </value>
public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); public const IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); public const IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
static ArchiveConstants() static ArchiveConstants()
{ {