Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name
parent
b7c1a37676
commit
7e493b9665
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@ -382,14 +382,20 @@ namespace OpenSim.Framework.Monitoring
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public class PercentageStat : Stat
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public class PercentageStat : Stat
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{
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{
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public int Antecedent { get; set; }
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public long Antecedent { get; set; }
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public int Consequent { get; set; }
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public long Consequent { get; set; }
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public override double Value
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public override double Value
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{
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{
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get
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get
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{
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{
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int c = Consequent;
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// Asking for an update here means that the updater cannot access this value without infinite recursion.
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// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
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// called by the pull action and just return the value.
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if (StatType == StatType.Pull)
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PullAction(this);
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long c = Consequent;
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// Avoid any chance of a multi-threaded divide-by-zero
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// Avoid any chance of a multi-threaded divide-by-zero
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if (c == 0)
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if (c == 0)
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@ -400,7 +406,7 @@ namespace OpenSim.Framework.Monitoring
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set
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set
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{
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{
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throw new Exception("Cannot set value on a PercentageStat");
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throw new InvalidOperationException("Cannot set value on a PercentageStat");
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}
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}
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}
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}
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@ -470,6 +470,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_scene = (Scene)scene;
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m_scene = (Scene)scene;
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m_location = new Location(m_scene.RegionInfo.RegionHandle);
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m_location = new Location(m_scene.RegionInfo.RegionHandle);
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// XXX: These stats are also pool stats but we register them separately since they are currently not
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// turned on and off by EnablePools()/DisablePools()
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StatsManager.RegisterStat(
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new PercentageStat(
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"PacketsReused",
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"Packets reused",
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"Number of packets reused out of all requests to the packet pool",
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"clientstack",
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m_scene.Name,
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StatType.Pull,
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stat =>
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{ PercentageStat pstat = (PercentageStat)stat;
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pstat.Consequent = PacketPool.Instance.PacketsRequested;
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pstat.Antecedent = PacketPool.Instance.PacketsReused; },
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new PercentageStat(
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"PacketDataBlocksReused",
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"Packet data blocks reused",
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"Number of data blocks reused out of all requests to the packet pool",
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"clientstack",
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m_scene.Name,
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StatType.Pull,
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stat =>
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{ PercentageStat pstat = (PercentageStat)stat;
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pstat.Consequent = PacketPool.Instance.BlocksRequested;
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pstat.Antecedent = PacketPool.Instance.BlocksReused; },
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"PacketsPoolCount",
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"Objects within the packet pool",
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"The number of objects currently stored within the packet pool",
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"",
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"clientstack",
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m_scene.Name,
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StatType.Pull,
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stat => stat.Value = PacketPool.Instance.PacketsPooled,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"PacketDataBlocksPoolCount",
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"Objects within the packet data block pool",
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"The number of objects currently stored within the packet data block pool",
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"",
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"clientstack",
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m_scene.Name,
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StatType.Pull,
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stat => stat.Value = PacketPool.Instance.BlocksPooled,
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StatVerbosity.Debug));
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// We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
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// We delay enabling pool stats to AddScene() instead of Initialize() so that we can distinguish pool stats by
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// scene name
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// scene name
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if (UsePools)
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if (UsePools)
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@ -41,29 +41,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private static readonly PacketPool instance = new PacketPool();
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private static readonly PacketPool instance = new PacketPool();
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private bool packetPoolEnabled = true;
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private bool dataBlockPoolEnabled = true;
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private PercentageStat m_packetsReusedStat = new PercentageStat(
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"PacketsReused",
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"Packets reused",
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"Number of packets reused out of all requests to the packet pool",
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"clientstack",
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"packetpool",
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StatType.Push,
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null,
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StatVerbosity.Debug);
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private PercentageStat m_blocksReusedStat = new PercentageStat(
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"PacketDataBlocksReused",
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"Packet data blocks reused",
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"Number of data blocks reused out of all requests to the packet pool",
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"clientstack",
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"packetpool",
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StatType.Push,
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null,
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StatVerbosity.Debug);
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/// <summary>
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/// <summary>
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/// Pool of packets available for reuse.
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/// Pool of packets available for reuse.
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/// </summary>
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/// </summary>
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@ -76,46 +53,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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get { return instance; }
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get { return instance; }
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}
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}
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public bool RecyclePackets
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public bool RecyclePackets { get; set; }
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public bool RecycleDataBlocks { get; set; }
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/// <summary>
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/// The number of packets pooled
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/// </summary>
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public int PacketsPooled
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{
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{
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set { packetPoolEnabled = value; }
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get
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get { return packetPoolEnabled; }
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{
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lock (pool)
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return pool.Count;
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}
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}
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}
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public bool RecycleDataBlocks
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/// <summary>
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/// The number of blocks pooled.
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/// </summary>
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public int BlocksPooled
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{
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{
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set { dataBlockPoolEnabled = value; }
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get
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get { return dataBlockPoolEnabled; }
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{
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lock (DataBlocks)
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return DataBlocks.Count;
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}
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}
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}
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/// <summary>
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/// Number of packets requested.
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/// </summary>
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public long PacketsRequested { get; private set; }
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/// <summary>
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/// Number of packets reused.
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/// </summary>
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public long PacketsReused { get; private set; }
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/// <summary>
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/// Number of packet blocks requested.
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/// </summary>
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public long BlocksRequested { get; private set; }
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/// <summary>
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/// Number of packet blocks reused.
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/// </summary>
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public long BlocksReused { get; private set; }
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private PacketPool()
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private PacketPool()
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{
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{
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StatsManager.RegisterStat(m_packetsReusedStat);
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// defaults
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StatsManager.RegisterStat(m_blocksReusedStat);
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RecyclePackets = true;
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RecycleDataBlocks = true;
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StatsManager.RegisterStat(
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new Stat(
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"PacketsPoolCount",
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"Objects within the packet pool",
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"The number of objects currently stored within the packet pool",
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"",
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"clientstack",
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"packetpool",
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StatType.Pull,
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stat => { lock (pool) { stat.Value = pool.Count; } },
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"PacketDataBlocksPoolCount",
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"Objects within the packet data block pool",
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"The number of objects currently stored within the packet data block pool",
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"",
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"clientstack",
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"packetpool",
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StatType.Pull,
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stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } },
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StatVerbosity.Debug));
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}
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}
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/// <summary>
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/// <summary>
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@ -125,11 +115,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns>
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/// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns>
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public Packet GetPacket(PacketType type)
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public Packet GetPacket(PacketType type)
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{
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{
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m_packetsReusedStat.Consequent++;
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PacketsRequested++;
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Packet packet;
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Packet packet;
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if (!packetPoolEnabled)
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if (!RecyclePackets)
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return Packet.BuildPacket(type);
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return Packet.BuildPacket(type);
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lock (pool)
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lock (pool)
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@ -146,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type);
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// m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type);
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// Recycle old packages
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// Recycle old packages
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m_packetsReusedStat.Antecedent++;
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PacketsReused++;
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packet = pool[type].Pop();
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packet = pool[type].Pop();
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}
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}
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@ -215,7 +205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="packet"></param>
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/// <param name="packet"></param>
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public void ReturnPacket(Packet packet)
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public void ReturnPacket(Packet packet)
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{
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{
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if (dataBlockPoolEnabled)
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if (RecycleDataBlocks)
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{
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{
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switch (packet.Type)
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switch (packet.Type)
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{
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{
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@ -239,7 +229,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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if (packetPoolEnabled)
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if (RecyclePackets)
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{
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{
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switch (packet.Type)
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switch (packet.Type)
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{
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{
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@ -277,7 +267,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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lock (DataBlocks)
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lock (DataBlocks)
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{
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{
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m_blocksReusedStat.Consequent++;
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BlocksRequested++;
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Stack<Object> s;
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Stack<Object> s;
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@ -285,7 +275,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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if (s.Count > 0)
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if (s.Count > 0)
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{
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{
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m_blocksReusedStat.Antecedent++;
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BlocksReused++;
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return (T)s.Pop();
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return (T)s.Pop();
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}
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}
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}
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}
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