diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6dc331b1b9..99e6e1e58e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1845,8 +1845,9 @@ namespace OpenSim.Region.Framework.Scenes if (m_rootPart == null) return; - if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) - return; + // Even temporary objects take part in physics (e.g. temp-on-rez bullets) + //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) + // return; lock (m_parts) {