Make the IUserAccountData properly unpack the god mode data, so grid gods
work againslimupdates
parent
18f6714451
commit
7e74291176
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@ -113,7 +113,7 @@ namespace OpenSim.Services.Connectors
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public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUSerAccount {0}", userID);
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m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID);
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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//sendData["SCOPEID"] = scopeID.ToString();
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sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
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@ -84,11 +84,11 @@ namespace OpenSim.Services.Interfaces
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if (kvp.ContainsKey("ScopeID"))
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UUID.TryParse(kvp["ScopeID"].ToString(), out ScopeID);
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if (kvp.ContainsKey("UserLevel"))
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Convert.ToInt32(kvp["UserLevel"].ToString());
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UserLevel = Convert.ToInt32(kvp["UserLevel"].ToString());
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if (kvp.ContainsKey("UserFlags"))
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Convert.ToInt32(kvp["UserFlags"].ToString());
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UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
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if (kvp.ContainsKey("UserTitle"))
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Email = kvp["UserTitle"].ToString();
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UserTitle = kvp["UserTitle"].ToString();
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if (kvp.ContainsKey("Created"))
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Convert.ToInt32(kvp["Created"].ToString());
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