Fix erratic Npc movement
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1a56f42d0a
commit
7e8bad05ec
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@ -3144,7 +3144,7 @@ namespace OpenSim.Region.Framework.Scenes
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// vec, Rotation, thisAddSpeedModifier, Name);
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Quaternion rot = Rotation;
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if (!(Flying && m_mouseLook))
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if (!(Flying && m_mouseLook) && (PresenceType != PresenceType.Npc))
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{
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// The only situation in which we care about X and Y is in mouselook flying. The rest of the time
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// these parameters are not relevant for determining avatar movement direction and cause issues such
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