minor: extend commented out LinkInventoryItem log message for future use
parent
16d303f7cd
commit
7e97f0e898
|
@ -939,8 +939,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sbyte invType, sbyte type, UUID olditemID)
|
sbyte invType, sbyte type, UUID olditemID)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
|
// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}, assetType {4}, inventoryType {5}",
|
||||||
// remoteClient.Name, name, folderID, olditemID);
|
// remoteClient.Name, name, folderID, olditemID, (AssetType)type, (InventoryType)invType);
|
||||||
|
|
||||||
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -302,7 +302,8 @@ namespace OpenSim.Services.InventoryService
|
||||||
|
|
||||||
public virtual bool AddFolder(InventoryFolderBase folder)
|
public virtual bool AddFolder(InventoryFolderBase folder)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
|
// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
|
||||||
|
|
||||||
InventoryFolderBase check = GetFolder(folder);
|
InventoryFolderBase check = GetFolder(folder);
|
||||||
if (check != null)
|
if (check != null)
|
||||||
return false;
|
return false;
|
||||||
|
@ -442,7 +443,6 @@ namespace OpenSim.Services.InventoryService
|
||||||
|
|
||||||
public virtual bool UpdateItem(InventoryItemBase item)
|
public virtual bool UpdateItem(InventoryItemBase item)
|
||||||
{
|
{
|
||||||
// throw new Exception("urrgh");
|
|
||||||
if (!m_AllowDelete)
|
if (!m_AllowDelete)
|
||||||
if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
|
if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
|
||||||
return false;
|
return false;
|
||||||
|
|
Loading…
Reference in New Issue