* This is an initial basic experimental code for inventory import and export from the region server * Probably not yet ready for general use * Thanks Kayne!0.6.0-stable
parent
e0795e44ac
commit
7ec065198a
|
@ -316,6 +316,21 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
return folderList;
|
||||
}
|
||||
|
||||
public List<InventoryFolderImpl> RequestListOfFolderImpls()
|
||||
{
|
||||
List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>();
|
||||
|
||||
lock (SubFolders)
|
||||
{
|
||||
foreach (InventoryFolderImpl folder in SubFolders.Values)
|
||||
{
|
||||
folderList.Add(folder);
|
||||
}
|
||||
}
|
||||
|
||||
return folderList;
|
||||
}
|
||||
|
||||
public int TotalCount
|
||||
{
|
||||
get
|
||||
|
|
|
@ -282,6 +282,10 @@ namespace OpenSim
|
|||
SaveInv(cmdparams);
|
||||
break;
|
||||
|
||||
case "load-inv":
|
||||
LoadInv(cmdparams);
|
||||
break;
|
||||
|
||||
case "plugin":
|
||||
m_sceneManager.SendCommandToPluginModules(cmdparams);
|
||||
break;
|
||||
|
|
|
@ -49,6 +49,8 @@ using OpenSim.Region.Environment.Interfaces;
|
|||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
using OpenSim.Region.Environment.Modules.Avatar.Inventory;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -707,90 +709,27 @@ namespace OpenSim
|
|||
protected void SaveInv(string[] cmdparams)
|
||||
{
|
||||
m_log.Error("[CONSOLE]: This command has not yet been implemented!");
|
||||
|
||||
if (cmdparams.Length < 3)
|
||||
{
|
||||
m_log.Error("[CONSOLE]: usage is save-inv <first name> <last name> <inventory path> [<save file path>]");
|
||||
return;
|
||||
}
|
||||
new InventoryArchiveWriteRequest(m_sceneManager.CurrentOrFirstScene,m_commsManager).execute(cmdparams);
|
||||
}
|
||||
|
||||
string firstName = cmdparams[0];
|
||||
string lastName = cmdparams[1];
|
||||
string invPath = cmdparams[2];
|
||||
//string savePath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME);
|
||||
|
||||
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(firstName, lastName);
|
||||
if (null == userProfile)
|
||||
/// <summary>
|
||||
/// Load inventory from a tar.gz file.
|
||||
/// </summary>
|
||||
/// <param name="cmdparams"></param>
|
||||
protected void LoadInv(string[] cmdparams)
|
||||
{
|
||||
m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
|
||||
m_log.Error("[CONSOLE]: This command has not yet been implemented!");
|
||||
if (cmdparams.Length < 3)
|
||||
{
|
||||
m_log.Error("[CONSOLE]: usage is load-inv <first name> <last name> <inventory path> [<load file path>]");
|
||||
return;
|
||||
}
|
||||
|
||||
CachedUserInfo userInfo = m_commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
|
||||
if (null == userInfo)
|
||||
{
|
||||
m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
|
||||
return;
|
||||
}
|
||||
|
||||
InventoryFolderImpl inventoryFolder = null;
|
||||
InventoryItemBase inventoryItem = null;
|
||||
|
||||
if (userInfo.HasReceivedInventory)
|
||||
{
|
||||
// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
|
||||
// itself (possibly at a small loss in efficiency).
|
||||
string[] components
|
||||
= invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
|
||||
invPath = String.Empty;
|
||||
foreach (string c in components)
|
||||
{
|
||||
invPath += c + InventoryFolderImpl.PATH_DELIMITER;
|
||||
}
|
||||
|
||||
invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
|
||||
|
||||
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
|
||||
// Therefore if we still start with a / after the split, then we need the root folder
|
||||
if (invPath.StartsWith(InventoryFolderImpl.PATH_DELIMITER))
|
||||
{
|
||||
inventoryFolder = userInfo.RootFolder;
|
||||
}
|
||||
else
|
||||
{
|
||||
inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
|
||||
}
|
||||
|
||||
// The path may point to an item instead
|
||||
if (inventoryFolder == null)
|
||||
{
|
||||
inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
|
||||
return;
|
||||
}
|
||||
|
||||
if (null == inventoryFolder)
|
||||
{
|
||||
if (null == inventoryItem)
|
||||
{
|
||||
m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
|
||||
invPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
|
||||
invPath);
|
||||
}
|
||||
new InventoryArchiveReadRequest(m_sceneManager.CurrentOrFirstScene, m_commsManager).execute(cmdparams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue