If a startup simulator script is present, run it after the normal region selection code rather than before.
This allows the script to change the selected region without having it immediately undone. Thanks to Garmin Kawaguichi for this patch.iar_mods
parent
4f628849f3
commit
7f019cc196
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@ -188,6 +188,18 @@ namespace OpenSim
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}
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}
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}
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}
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// Hook up to the watchdog timer
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Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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else
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ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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//Run Startup Commands
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//Run Startup Commands
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if (String.IsNullOrEmpty(m_startupCommandsFile))
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if (String.IsNullOrEmpty(m_startupCommandsFile))
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{
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{
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@ -206,18 +218,6 @@ namespace OpenSim
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m_scriptTimer.Interval = 1200*1000;
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m_scriptTimer.Interval = 1200*1000;
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m_scriptTimer.Elapsed += RunAutoTimerScript;
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m_scriptTimer.Elapsed += RunAutoTimerScript;
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}
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}
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// Hook up to the watchdog timer
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Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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else
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ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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}
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}
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/// <summary>
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/// <summary>
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