made illogical bitwise operations logical
parent
33d6222e8d
commit
7f0d836d35
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@ -681,7 +681,7 @@ namespace OpenSim.Framework.Communications.Cache
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SendPacket();
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counter++;
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if ((request.PacketCounter >= request.NumPackets) | counter > 100 | (request.NumPackets == 1) |
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if ((request.PacketCounter >= request.NumPackets) || counter > 100 || (request.NumPackets == 1) ||
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(request.DiscardLevel == -1))
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{
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return true;
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@ -187,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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SendPacket();
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counter++;
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if ((PacketCounter >= NumPackets) | counter > 100 | (NumPackets == 1) | (request.DiscardLevel == -1))
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if ((PacketCounter >= NumPackets) || counter > 100 || (NumPackets == 1) || (request.DiscardLevel == -1))
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{
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return true;
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}
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@ -653,7 +653,7 @@ namespace OpenSim.Region.Environment.Scenes
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XmlDocument doc = new XmlDocument();
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XmlNode rootNode;
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int primCount = 0;
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if ((fileName.StartsWith("http:")) | (File.Exists(fileName)))
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if (fileName.StartsWith("http:") || File.Exists(fileName))
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{
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XmlTextReader reader = new XmlTextReader(fileName);
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reader.WhitespaceHandling = WhitespaceHandling.None;
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@ -710,7 +710,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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XmlDocument doc = new XmlDocument();
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XmlNode rootNode;
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if ((fileName.StartsWith("http:")) | (File.Exists(fileName)))
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if (fileName.StartsWith("http:") || File.Exists(fileName))
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{
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XmlTextReader reader = new XmlTextReader(fileName);
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reader.WhitespaceHandling = WhitespaceHandling.None;
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@ -338,7 +338,7 @@ namespace OpenSim.Region.Environment.Scenes
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updateCount++;
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}
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if (m_partsUpdateQueue.Count < 1 | updateCount > 60)
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if (m_partsUpdateQueue.Count < 1 || updateCount > 60)
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{
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runUpdate = false;
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}
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@ -333,13 +333,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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step_time += timeStep;
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lock (OdeLock)
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{
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if (_characters.Count > 0 & RENDER_FLAG)
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if (_characters.Count > 0 && RENDER_FLAG)
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{
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Console.WriteLine("RENDER: frame");
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}
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foreach (OdePrim p in _prims)
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{
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if (_characters.Count > 0 & RENDER_FLAG)
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if (_characters.Count > 0 && RENDER_FLAG)
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{
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Vector3 rx, ry, rz;
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p.Orientation.ToAxes(out rx, out ry, out rz);
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@ -607,7 +607,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.Vector3 vel = d.BodyGetLinearVel(Body);
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// if velocity is zero, use position control; otherwise, velocity control
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if (_target_velocity.X == 0.0f & _target_velocity.Y == 0.0f & _target_velocity.Z == 0.0f & iscolliding)
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if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && iscolliding)
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{
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// keep track of where we stopped. No more slippin' & slidin'
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if (!_zeroFlag)
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