ubitODE - retouch character PIDs
parent
9464fcebcd
commit
7f42069295
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@ -683,7 +683,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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PID_D *= m_mass / _parent_scene.ODE_STEPSIZE;
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PID_P /= 50 * 80;
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PID_P *= m_mass / _parent_scene.ODE_STEPSIZE;
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Body = d.BodyCreate(_parent_scene.world);
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d.BodySetAutoDisableFlag(Body, false);
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@ -862,10 +862,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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float depth = terrainheight - chrminZ;
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if (!flying)
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{
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vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 30;
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vec.Z = -vel.Z * PID_D * 3f + depth * PID_P * 60;
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}
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else
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vec.Z = depth * PID_P * 30;
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vec.Z = depth * PID_P * 60;
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if (depth < 0.1f)
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{
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@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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CAPSULE_LENGTH = caplen;
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AvatarGeomAndBodyCreation(_position.X, _position.Y,
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_position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2));
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_position.Z + (CAPSULE_LENGTH - prevCapsule) * 0.5f);
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Velocity = Vector3.Zero;
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