minor: remove mono compiler warning
parent
2b0f924557
commit
7f5501d3ab
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@ -2326,14 +2326,15 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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m_perfMonMS = Util.EnvironmentTickCount();
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PhysicsActor actor = m_physicsActor;
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Vector3 pos = m_pos;
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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pos.Z += m_appearance.HipOffset;
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//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
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//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
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remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
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remoteClient.SendPrimUpdate(
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this,
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PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
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| PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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m_scene.StatsReporter.AddAgentUpdates(1);
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m_scene.StatsReporter.AddAgentUpdates(1);
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