Don't post Link asset types back to the home grid
parent
ceaa7e9a54
commit
7f60800ca6
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@ -185,8 +185,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
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public void UploadInventoryItem(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
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{
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if (type == AssetType.Link)
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return;
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string userAssetServer = string.Empty;
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if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
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{
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@ -221,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
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UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
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UploadInventoryItem(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0);
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return newAssetID;
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}
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@ -232,7 +235,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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protected override void ExportAsset(UUID agentID, UUID assetID)
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{
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if (!assetID.Equals(UUID.Zero))
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UploadInventoryItem(agentID, assetID, "", 0);
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UploadInventoryItem(agentID, AssetType.Unknown, assetID, "", 0);
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else
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m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
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}
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@ -742,7 +742,7 @@ namespace OpenSim.Region.Framework.Scenes
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public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
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public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
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public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
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public delegate void NewInventoryItemUploadComplete(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel);
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public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
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@ -2146,7 +2146,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
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public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, AssetType type, UUID AssetID, String AssetName, int userlevel)
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{
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NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
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if (handlerNewInventoryItemUpdateComplete != null)
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@ -2155,7 +2155,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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d(agentID, AssetID, AssetName, userlevel);
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d(agentID, type, AssetID, AssetName, userlevel);
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}
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catch (Exception e)
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{
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@ -139,7 +139,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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userlevel = 1;
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}
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel);
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return true;
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}
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@ -178,7 +178,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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userlevel = 1;
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}
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
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EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, (AssetType)item.AssetType, item.AssetID, item.Name, userlevel);
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if (originalFolder != UUID.Zero)
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{
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