From 7f8df4242ba1564f6c758c88a67e1454e2a7a116 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 28 Aug 2009 12:58:10 +0100 Subject: [PATCH] Correct build break --- .../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 47a325b483..907c8f4de8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -135,8 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests item1.AssetID = asset1.FullID; item1.ID = item1Id; //userInfo.RootFolder.FindFolderByPath("Objects").ID; - //InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); - InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId); + InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object); + //InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId); item1.Folder = objsFolder.ID; scene.AddInventoryItem(userId, item1);