* Enabled the Yield Prolog Script Engine
parent
5873ad3760
commit
7f9967d310
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@ -39,9 +39,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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public class Compiler
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{
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private static readonly log4net.ILog m_log
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// * Uses "LSL2Converter" to convert LSL to C# if necessary.
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// * Compiles C#-code into an assembly
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// * Returns assembly name ready for AppDomain load.
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@ -54,7 +54,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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lsl = 0,
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cs = 1,
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vb = 2,
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js = 3
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js = 3,
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yp = 4
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}
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/// <summary>
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@ -75,6 +76,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
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private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
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private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
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private static YP2CSConverter YP_Converter = new YP2CSConverter();
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private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
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private static UInt64 scriptCompileCounter = 0; // And a counter
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@ -113,6 +115,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
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LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
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LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
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LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
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// Allowed compilers
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string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js");
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@ -254,6 +257,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
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l = enumCompileType.js;
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if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
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l = enumCompileType.yp;
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if (!AllowedCompilers.ContainsKey(l.ToString()))
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{
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// Not allowed to compile to this language!
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@ -271,6 +277,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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l = enumCompileType.cs;
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}
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if (l == enumCompileType.yp)
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{
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// Its LSL, convert it to C#
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compileScript = YP_Converter.Convert(Script);
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l = enumCompileType.cs;
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}
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// Insert additional assemblies here
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//ADAM: Disabled for the moment until it's working right.
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@ -278,8 +291,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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if (enableCommanderLSL == true && l == enumCompileType.cs)
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{
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foreach (KeyValuePair<string,
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ICommander> com
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foreach (KeyValuePair<string,
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ICommander> com
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in m_scriptEngine.World.GetCommanders())
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{
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compileScript = com.Value.GenerateRuntimeAPI() + compileScript;
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@ -305,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code");
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m_log.Debug("");
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m_log.Debug(compileScript);
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return CompileFromDotNetText(compileScript, l);
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}
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@ -322,13 +335,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private static string CreateCSCompilerScript(string compileScript)
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{
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compileScript = String.Empty +
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"using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
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"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
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String.Empty + "namespace SecondLife { " +
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String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
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@"public Script() { } " +
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//@"public Script() { } " +
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@"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " +
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@"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+
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compileScript +
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"} }\r\n";
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return compileScript;
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