* Enabled the Yield Prolog Script Engine

0.6.0-stable
lbsa71 2008-05-31 18:47:26 +00:00
parent 5873ad3760
commit 7f9967d310
1 changed files with 25 additions and 8 deletions

View File

@ -39,9 +39,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private static readonly log4net.ILog m_log
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// * Uses "LSL2Converter" to convert LSL to C# if necessary.
// * Compiles C#-code into an assembly
// * Returns assembly name ready for AppDomain load.
@ -54,7 +54,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
lsl = 0,
cs = 1,
vb = 2,
js = 3
js = 3,
yp = 4
}
/// <summary>
@ -75,6 +76,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
private static YP2CSConverter YP_Converter = new YP2CSConverter();
private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
private static UInt64 scriptCompileCounter = 0; // And a counter
@ -113,6 +115,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb);
LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js);
LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp);
// Allowed compilers
string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js");
@ -254,6 +257,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
l = enumCompileType.js;
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
l = enumCompileType.yp;
if (!AllowedCompilers.ContainsKey(l.ToString()))
{
// Not allowed to compile to this language!
@ -271,6 +277,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
l = enumCompileType.cs;
}
if (l == enumCompileType.yp)
{
// Its LSL, convert it to C#
compileScript = YP_Converter.Convert(Script);
l = enumCompileType.cs;
}
// Insert additional assemblies here
//ADAM: Disabled for the moment until it's working right.
@ -278,8 +291,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
if (enableCommanderLSL == true && l == enumCompileType.cs)
{
foreach (KeyValuePair<string,
ICommander> com
foreach (KeyValuePair<string,
ICommander> com
in m_scriptEngine.World.GetCommanders())
{
compileScript = com.Value.GenerateRuntimeAPI() + compileScript;
@ -305,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code");
m_log.Debug("");
m_log.Debug(compileScript);
return CompileFromDotNetText(compileScript, l);
}
@ -322,13 +335,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static string CreateCSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" +
@"public Script() { } " +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " +
@"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+
compileScript +
"} }\r\n";
return compileScript;