prevent gods kick wars using the new god level variable

melanie
UbitUmarov 2017-01-07 16:13:46 +00:00
parent d761a20cce
commit 7f9df24f97
1 changed files with 4 additions and 4 deletions

View File

@ -194,14 +194,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
int godlevel = 200;
// update level so higher gods can kick lower ones
ScenePresence god = m_scene.GetScenePresence(godID);
if(god != null && god.GodController.GodLevel > godlevel)
godlevel = god.GodController.GodLevel;
if(god != null && god.GodController.EffectiveLevel > godlevel)
godlevel = god.GodController.EffectiveLevel;
if(agentID == ALL_AGENTS)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
{
if (p.UUID != godID && godlevel > p.GodController.GodLevel)
if (p.UUID != godID && godlevel > p.GodController.EffectiveLevel)
doKickmodes(godID, p, kickflags, reason);
});
return;
@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
return;
}
if (godlevel <= sp.GodController.GodLevel) // no god wars
if (godlevel <= sp.GodController.EffectiveLevel) // no god wars
return;
if(sp.UUID == godID)