prevent gods kick wars using the new god level variable
parent
d761a20cce
commit
7f9df24f97
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@ -194,14 +194,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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int godlevel = 200;
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// update level so higher gods can kick lower ones
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ScenePresence god = m_scene.GetScenePresence(godID);
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if(god != null && god.GodController.GodLevel > godlevel)
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godlevel = god.GodController.GodLevel;
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if(god != null && god.GodController.EffectiveLevel > godlevel)
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godlevel = god.GodController.EffectiveLevel;
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if(agentID == ALL_AGENTS)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
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{
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if (p.UUID != godID && godlevel > p.GodController.GodLevel)
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if (p.UUID != godID && godlevel > p.GodController.EffectiveLevel)
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doKickmodes(godID, p, kickflags, reason);
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});
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return;
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@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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return;
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}
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if (godlevel <= sp.GodController.GodLevel) // no god wars
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if (godlevel <= sp.GodController.EffectiveLevel) // no god wars
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return;
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if(sp.UUID == godID)
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