* remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers
parent
1813946937
commit
7fa00f9ecd
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@ -360,7 +360,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (!asset.Temporary)
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{
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m_assetServer.StoreAndCommitAsset(asset);
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m_assetServer.StoreAsset(asset);
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}
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}
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}
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@ -376,7 +376,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (!asset.Temporary)
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{
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m_assetServer.StoreAndCommitAsset(asset);
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m_assetServer.StoreAsset(asset);
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}
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}
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}
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@ -44,12 +44,11 @@ namespace OpenSim.Framework.Communications.Cache
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protected BlockingQueue<AssetRequest> m_assetRequests;
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protected Thread m_localAssetServerThread;
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protected IAssetProvider m_assetProvider;
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protected object m_syncLock = new object();
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// Temporarily hardcoded - should be a plugin
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protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
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protected abstract void StoreAsset(AssetBase asset);
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public abstract void StoreAsset(AssetBase asset);
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/// <summary>
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/// This method must be implemented by a subclass to retrieve the asset named in the
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@ -161,18 +160,7 @@ namespace OpenSim.Framework.Communications.Cache
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public virtual void UpdateAsset(AssetBase asset)
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{
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lock (m_syncLock)
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{
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m_assetProvider.UpdateAsset(asset);
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}
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}
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public void StoreAndCommitAsset(AssetBase asset)
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{
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lock (m_syncLock)
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{
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StoreAsset(asset);
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}
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m_assetProvider.UpdateAsset(asset);
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}
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public virtual void Close()
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@ -78,7 +78,7 @@ namespace OpenSim.Framework.Communications.Cache
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throw new Exception("The method or operation is not implemented.");
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}
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protected override void StoreAsset(AssetBase asset)
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public override void StoreAsset(AssetBase asset)
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{
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try
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{
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@ -78,16 +78,10 @@ namespace OpenSim.Framework.Communications.Cache
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protected override AssetBase GetAsset(AssetRequest req)
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{
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AssetBase asset;
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lock (m_syncLock)
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{
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asset = m_assetProvider.FetchAsset(req.AssetID);
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}
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return asset;
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return m_assetProvider.FetchAsset(req.AssetID);;
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}
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protected override void StoreAsset(AssetBase asset)
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public override void StoreAsset(AssetBase asset)
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{
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m_assetProvider.CreateAsset(asset);
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}
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@ -36,8 +36,8 @@ namespace OpenSim.Framework
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{
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void SetReceiver(IAssetReceiver receiver);
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void RequestAsset(LLUUID assetID, bool isTexture);
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void StoreAsset(AssetBase asset);
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void UpdateAsset(AssetBase asset);
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void StoreAndCommitAsset(AssetBase asset);
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void Close();
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}
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