*Renamed ParcelManager to LandManager

*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
afrisby
mingchen 2007-07-16 18:45:19 +00:00
parent d79e69d168
commit 7fabf9612a
9 changed files with 634 additions and 1237 deletions

View File

@ -240,13 +240,13 @@ namespace OpenSim
{
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.LandManager);
}
else
{
m_log.Notice("Parcels - No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.LandManager);
}
scene.performParcelPrimCountUpdate();
scene.StartTimer();

View File

@ -32,6 +32,7 @@ using OpenSim.Framework.Types;
using OpenSim.Region;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Parcels;
using System.Collections.Generic;
@ -54,9 +55,9 @@ namespace OpenSim.Region.Interfaces
void StoreTerrain(double[,] terrain);
double[,] LoadTerrain();
void StoreParcel(OpenSim.Region.Environment.Parcel Parcel);
void StoreParcel(Environment.Parcels.Parcel Parcel);
void RemoveParcel(uint ID);
List<OpenSim.Region.Environment.Parcel> LoadParcels();
List<Environment.Parcels.Parcel> LoadParcels();
void Shutdown();
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,599 @@
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Parcels
{
#region Parcel Class
/// <summary>
/// Keeps track of a specific parcel's information
/// </summary>
public class Parcel
{
#region Member Variables
public ParcelData parcelData = new ParcelData();
public List<SceneObject> primsOverMe = new List<SceneObject>();
public Scene m_world;
private bool[,] parcelBitmap = new bool[64, 64];
#endregion
#region Constructors
public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
{
m_world = world;
parcelData.ownerID = owner_id;
parcelData.isGroupOwned = is_group_owned;
}
#endregion
#region Member Functions
#region General Functions
/// <summary>
/// Checks to see if this parcel contains a point
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>Returns true if the parcel contains the specified point</returns>
public bool containsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
{
return (parcelBitmap[x / 4, y / 4] == true);
}
else
{
return false;
}
}
public Parcel Copy()
{
Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
//Place all new variables here!
newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
newParcel.parcelData = parcelData.Copy();
return newParcel;
}
#endregion
#region Packet Request Handling
/// <summary>
/// Sends parcel properties as requested
/// </summary>
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
/// <param name="snap_selection">Bool sent by client for them to use</param>
/// <param name="remote_client">Object representing the client</param>
public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
{
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
updatePacket.ParcelData.Area = parcelData.area;
updatePacket.ParcelData.AuctionID = parcelData.auctionID;
updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
updatePacket.ParcelData.Desc = Helpers.StringToField(parcelData.parcelDesc);
updatePacket.ParcelData.Category = (byte)parcelData.category;
updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
updatePacket.ParcelData.GroupID = parcelData.groupID;
updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
updatePacket.ParcelData.LocalID = parcelData.localID;
if (parcelData.area > 0)
{
updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(parcelData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
}
else
{
updatePacket.ParcelData.MaxPrims = 0;
}
updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
updatePacket.ParcelData.MediaID = parcelData.mediaID;
updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
updatePacket.ParcelData.OtherCount = 0; //unemplemented
updatePacket.ParcelData.OtherPrims = parcelData.otherPrims;
updatePacket.ParcelData.OwnerID = parcelData.ownerID;
updatePacket.ParcelData.OwnerPrims = parcelData.ownerPrims;
updatePacket.ParcelData.ParcelFlags = parcelData.parcelFlags;
updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor;
updatePacket.ParcelData.PassHours = parcelData.passHours;
updatePacket.ParcelData.PassPrice = parcelData.passPrice;
updatePacket.ParcelData.PublicCount = 0; //unemplemented
updatePacket.ParcelData.RegionDenyAnonymous = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
updatePacket.ParcelData.RegionDenyIdentified = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
updatePacket.ParcelData.RegionDenyTransacted = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
updatePacket.ParcelData.RentPrice = 0;
updatePacket.ParcelData.RequestResult = request_result;
updatePacket.ParcelData.SalePrice = parcelData.salePrice;
updatePacket.ParcelData.SelectedPrims = parcelData.selectedPrims;
updatePacket.ParcelData.SelfCount = 0;//unemplemented
updatePacket.ParcelData.SequenceID = sequence_id;
if (parcelData.simwideArea > 0)
{
updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(parcelData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor)));
}
else
{
updatePacket.ParcelData.SimWideMaxPrims = 0;
}
updatePacket.ParcelData.SimWideTotalPrims = parcelData.simwidePrims;
updatePacket.ParcelData.SnapSelection = snap_selection;
updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
updatePacket.ParcelData.TotalPrims = parcelData.ownerPrims + parcelData.groupPrims + parcelData.otherPrims + parcelData.selectedPrims;
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
remote_client.OutPacket((Packet)updatePacket);
}
public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
{
if (remote_client.AgentId == parcelData.ownerID)
{
//Needs later group support
parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
parcelData.groupID = packet.ParcelData.GroupID;
parcelData.landingType = packet.ParcelData.LandingType;
parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
parcelData.mediaID = packet.ParcelData.MediaID;
parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
parcelData.parcelName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
parcelData.parcelFlags = packet.ParcelData.ParcelFlags;
parcelData.passHours = packet.ParcelData.PassHours;
parcelData.passPrice = packet.ParcelData.PassPrice;
parcelData.salePrice = packet.ParcelData.SalePrice;
parcelData.snapshotID = packet.ParcelData.SnapshotID;
parcelData.userLocation = packet.ParcelData.UserLocation;
parcelData.userLookAt = packet.ParcelData.UserLookAt;
sendParcelUpdateToAvatarsOverMe();
}
}
public void sendParcelUpdateToAvatarsOverMe()
{
List<ScenePresence> avatars = m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
Parcel over = m_world.LandManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
if (over.parcelData.localID == this.parcelData.localID)
{
sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
}
}
}
#endregion
#region Update Functions
/// <summary>
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
/// </summary>
private void updateAABBAndAreaValues()
{
int min_x = 64;
int min_y = 64;
int max_x = 0;
int max_y = 0;
int tempArea = 0;
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelBitmap[x, y] == true)
{
if (min_x > x) min_x = x;
if (min_y > y) min_y = y;
if (max_x < x) max_x = x;
if (max_y < y) max_y = y;
tempArea += 16; //16sqm parcel
}
}
}
parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.get((min_x * 4), (min_y * 4)));
parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.get((max_x * 4), (max_y * 4)));
parcelData.area = tempArea;
}
public void updateParcelBitmapByteArray()
{
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
}
/// <summary>
/// Update all settings in parcel such as area, bitmap byte array, etc
/// </summary>
public void forceUpdateParcelInfo()
{
this.updateAABBAndAreaValues();
this.updateParcelBitmapByteArray();
}
public void setParcelBitmapFromByteArray()
{
parcelBitmap = convertBytesToParcelBitmap();
}
#endregion
#region Parcel Bitmap Functions
/// <summary>
/// Sets the parcel's bitmap manually
/// </summary>
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
public void setParcelBitmap(bool[,] bitmap)
{
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap");
}
else
{
//Valid: Lets set it
parcelBitmap = bitmap;
forceUpdateParcelInfo();
}
}
/// <summary>
/// Gets the parcels bitmap manually
/// </summary>
/// <returns></returns>
public bool[,] getParcelBitmap()
{
return parcelBitmap;
}
/// <summary>
/// Converts the parcel bitmap to a packet friendly byte array
/// </summary>
/// <returns></returns>
private byte[] convertParcelBitmapToBytes()
{
byte[] tempConvertArr = new byte[512];
byte tempByte = 0;
int x, y, i, byteNum = 0;
i = 0;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
if (i % 8 == 0)
{
tempConvertArr[byteNum] = tempByte;
tempByte = (byte)0;
i = 0;
byteNum++;
}
}
}
return tempConvertArr;
}
private bool[,] convertBytesToParcelBitmap()
{
bool[,] tempConvertMap = new bool[64, 64];
tempConvertMap.Initialize();
byte tempByte = 0;
int x = 0, y = 0, i = 0, bitNum = 0;
for (i = 0; i < 512; i++)
{
tempByte = parcelData.parcelBitmapByteArray[i];
for (bitNum = 0; bitNum < 8; bitNum++)
{
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
tempConvertMap[x, y] = bit;
x++;
if (x > 63)
{
x = 0;
y++;
}
}
}
return tempConvertMap;
}
/// <summary>
/// Full sim parcel creation
/// </summary>
/// <returns></returns>
public static bool[,] basicFullRegionParcelBitmap()
{
return getSquareParcelBitmap(0, 0, 256, 256);
}
/// <summary>
/// Used to modify the bitmap between the x and y points. Points use 64 scale
/// </summary>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <returns></returns>
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
{
bool[,] tempBitmap = new bool[64, 64];
tempBitmap.Initialize();
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
return tempBitmap;
}
/// <summary>
/// Change a parcel's bitmap at within a square and set those points to a specific value
/// </summary>
/// <param name="parcel_bitmap"></param>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <param name="set_value"></param>
/// <returns></returns>
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
{
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (x >= start_x / 4 && x < end_x / 4
&& y >= start_y / 4 && y < end_y / 4)
{
parcel_bitmap[x, y] = set_value;
}
}
}
return parcel_bitmap;
}
/// <summary>
/// Join the true values of 2 bitmaps together
/// </summary>
/// <param name="bitmap_base"></param>
/// <param name="bitmap_add"></param>
/// <returns></returns>
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
{
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
}
if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (bitmap_add[x, y])
{
bitmap_base[x, y] = true;
}
}
}
return bitmap_base;
}
#endregion
#region Object Select and Object Owner Listing
public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
{
List<uint> resultLocalIDs = new List<uint>();
foreach (SceneObject obj in primsOverMe)
{
if (obj.rootLocalID > 0)
{
if (request_type == LandManager.PARCEL_SELECT_OBJECTS_OWNER && obj.rootPrimitive.OwnerID == this.parcelData.ownerID)
{
resultLocalIDs.Add(obj.rootLocalID);
}
else if (request_type == LandManager.PARCEL_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
{
}
else if (request_type == LandManager.PARCEL_SELECT_OBJECTS_OTHER && obj.rootPrimitive.OwnerID != remote_client.AgentId)
{
resultLocalIDs.Add(obj.rootLocalID);
}
}
}
bool firstCall = true;
int MAX_OBJECTS_PER_PACKET = 251;
ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
ForceObjectSelectPacket.DataBlock[] data;
while (resultLocalIDs.Count > 0)
{
if (firstCall)
{
pack._Header.ResetList = true;
firstCall = false;
}
else
{
pack._Header.ResetList = false;
}
if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
{
data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
}
else
{
data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
}
int i;
for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
{
data[i] = new ForceObjectSelectPacket.DataBlock();
data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
resultLocalIDs.RemoveAt(0);
}
pack.Data = data;
remote_client.OutPacket((Packet)pack);
}
}
public void sendParcelObjectOwners(IClientAPI remote_client)
{
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
foreach (SceneObject obj in primsOverMe)
{
if (!ownersAndCount.ContainsKey(obj.rootPrimitive.OwnerID))
{
ownersAndCount.Add(obj.rootPrimitive.OwnerID, 0);
}
ownersAndCount[obj.rootPrimitive.OwnerID] += obj.primCount;
}
if (ownersAndCount.Count > 0)
{
ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
if (ownersAndCount.Count < 32)
{
dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[ownersAndCount.Count];
}
int num = 0;
foreach (LLUUID owner in ownersAndCount.Keys)
{
dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
dataBlock[num].Count = ownersAndCount[owner];
dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
dataBlock[num].OnlineStatus = true; //TODO: fix me later
dataBlock[num].OwnerID = owner;
num++;
}
ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
pack.Data = dataBlock;
remote_client.OutPacket(pack);
}
}
#endregion
#region Object Returning
public void returnObject(SceneObject obj)
{
}
public void returnParcelObjects(int type, LLUUID owner)
{
}
#endregion
#region Object Adding/Removing from Parcel
public void resetParcelPrimCounts()
{
parcelData.groupPrims = 0;
parcelData.ownerPrims = 0;
parcelData.otherPrims = 0;
parcelData.selectedPrims = 0;
primsOverMe.Clear();
}
public void addPrimToCount(SceneObject obj)
{
LLUUID prim_owner = obj.rootPrimitive.OwnerID;
int prim_count = obj.primCount;
if (obj.isSelected)
{
parcelData.selectedPrims += prim_count;
}
else
{
if (prim_owner == parcelData.ownerID)
{
parcelData.ownerPrims += prim_count;
}
else
{
parcelData.otherPrims += prim_count;
}
}
primsOverMe.Add(obj);
}
public void removePrimFromCount(SceneObject obj)
{
if (primsOverMe.Contains(obj))
{
LLUUID prim_owner = obj.rootPrimitive.OwnerID;
int prim_count = obj.primCount;
if (prim_owner == parcelData.ownerID)
{
parcelData.ownerPrims -= prim_count;
}
else if (prim_owner == parcelData.groupID)
{
parcelData.groupPrims -= prim_count;
}
else
{
parcelData.otherPrims -= prim_count;
}
primsOverMe.Remove(obj);
}
}
#endregion
#endregion
}
#endregion
}

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@ -4,6 +4,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Capabilities;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Parcels;
namespace OpenSim.Region.Environment
{
@ -17,7 +18,7 @@ namespace OpenSim.Region.Environment
protected Scene m_Scene;
public ParcelManager parcelManager;
public LandManager LandManager;
public EstateManager estateManager;
public RegionManager()

View File

@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Scenes
{
((SceneObject)ent).GetProperites(remoteClient);
((SceneObject)ent).isSelected = true;
this.ParcelManager.setPrimsTainted();
this.LandManager.setPrimsTainted();
break;
}
}
@ -363,7 +363,7 @@ namespace OpenSim.Region.Environment.Scenes
if (((SceneObject)ent).rootLocalID == primLocalID)
{
((SceneObject)ent).isSelected = false;
this.ParcelManager.setPrimsTainted();
this.LandManager.setPrimsTainted();
break;
}
}

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@ -45,6 +45,8 @@ using OpenSim.Region.Terrain;
using Caps = OpenSim.Region.Capabilities.Caps;
using Timer = System.Timers.Timer;
using OpenSim.Region.Environment.Parcels;
namespace OpenSim.Region.Environment.Scenes
{
public delegate bool FilterAvatarList(ScenePresence avatar);
@ -88,10 +90,10 @@ namespace OpenSim.Region.Environment.Scenes
}
}
private ParcelManager m_parcelManager;
public ParcelManager ParcelManager
private LandManager m_LandManager;
public LandManager LandManager
{
get { return m_parcelManager; }
get { return m_LandManager; }
}
private EstateManager m_estateManager;
@ -139,12 +141,12 @@ namespace OpenSim.Region.Environment.Scenes
this.m_datastore = m_regInfo.DataStore;
this.RegisterRegionWithComms();
m_parcelManager = new ParcelManager(this, this.m_regInfo);
m_LandManager = new LandManager(this, this.m_regInfo);
m_estateManager = new EstateManager(this, this.m_regInfo);
m_scriptManager = new ScriptManager(this);
m_eventManager = new EventManager();
m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_parcelManager.addPrimToParcelCounts);
m_eventManager.OnParcelPrimCountAdd += new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToParcelCounts);
MainLog.Instance.Verbose("World.cs - creating new entitities instance");
Entities = new Dictionary<LLUUID, EntityBase>();
@ -245,7 +247,7 @@ namespace OpenSim.Region.Environment.Scenes
this.parcelPrimCheckCount++;
if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims
{
if (m_parcelManager.parcelPrimCountTainted)
if (m_LandManager.parcelPrimCountTainted)
{
//Perform parcel update of prim count
performParcelPrimCountUpdate();
@ -511,9 +513,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (this.Entities.ContainsKey(sceneObject.rootUUID))
{
m_parcelManager.removePrimFromParcelCounts(sceneObject);
m_LandManager.removePrimFromParcelCounts(sceneObject);
this.Entities.Remove(sceneObject.rootUUID);
m_parcelManager.setPrimsTainted();
m_LandManager.setPrimsTainted();
}
}
@ -523,7 +525,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="prim"></param>
public void AcknowledgeNewPrim(Primitive prim)
{
prim.OnPrimCountTainted += m_parcelManager.setPrimsTainted;
prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
}
#endregion
@ -540,7 +542,7 @@ namespace OpenSim.Region.Environment.Scenes
SubscribeToClientEvents(client);
this.m_estateManager.sendRegionHandshake(client);
CreateAndAddScenePresence(client);
this.m_parcelManager.sendParcelOverlay(client);
this.m_LandManager.sendParcelOverlay(client);
}
@ -571,12 +573,12 @@ namespace OpenSim.Region.Environment.Scenes
client.OnLinkObjects += this.LinkObjects;
client.OnObjectDuplicate += this.DuplicateObject;
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest);
client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_parcelManager.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(m_parcelManager.handleParcelSelectObjectsRequest);
client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_parcelManager.handleParcelObjectOwnersRequest);
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
@ -619,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes
this.Avatars.Add(client.AgentId, newAvatar);
}
}
newAvatar.OnSignificantClientMovement += m_parcelManager.handleSignificantClientMovement;
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
return newAvatar;
}
@ -908,10 +910,10 @@ namespace OpenSim.Region.Environment.Scenes
public void performParcelPrimCountUpdate()
{
m_parcelManager.resetAllParcelPrimCounts();
m_LandManager.resetAllParcelPrimCounts();
m_eventManager.TriggerParcelPrimCountUpdate();
m_parcelManager.finalizeParcelPrimCountUpdate();
m_parcelManager.parcelPrimCountTainted = false;
m_LandManager.finalizeParcelPrimCountUpdate();
m_LandManager.parcelPrimCountTainted = false;
}
#endregion

View File

@ -82,7 +82,7 @@ namespace SimpleApp
if (masterAvatar != null)
{
world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
world.ParcelManager.NoParcelDataFromStorage();
world.LandManager.NoParcelDataFromStorage();
}
world.StartTimer();

View File

@ -48,14 +48,14 @@ namespace OpenSim.DataStore.NullStorage
}
public void StoreParcel(OpenSim.Region.Environment.Parcel parcel)
public void StoreParcel(OpenSim.Region.Environment.Parcels.Parcel parcel)
{
}
public List<OpenSim.Region.Environment.Parcel> LoadParcels()
public List<OpenSim.Region.Environment.Parcels.Parcel> LoadParcels()
{
return new List<OpenSim.Region.Environment.Parcel>();
return new List<OpenSim.Region.Environment.Parcels.Parcel>();
}
public void Shutdown()