Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Melanie 2011-07-15 18:48:43 +02:00
commit 7fac07d9ab
2 changed files with 20 additions and 4 deletions

View File

@ -109,8 +109,17 @@ namespace OpenSim.Region.Physics.OdePlugin
ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
for (int i = 0; i < reqs.Length; i++)
{
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
RayCast(reqs[i]); // if there isn't anyone to send results
try
{
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
RayCast(reqs[i]); // if there isn't anyone to send results
}
catch
{
//Fail silently
//This can genuinely happen because raycast requests are queued, and the actor may have
//been removed from the scene since it was queued
}
}
/*
foreach (ODERayCastRequest req in m_PendingRequests)

View File

@ -109,8 +109,15 @@ namespace OpenSim.Region.Physics.OdePlugin
ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
for (int i = 0; i < reqs.Length; i++)
{
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
RayCast(reqs[i]); // if there isn't anyone to send results
try
{
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
RayCast(reqs[i]); // if there isn't anyone to send results
}
catch
{
//Fail silently
}
}
/*
foreach (ODERayCastRequest req in m_PendingRequests)