add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
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				|  | @ -633,6 +633,15 @@ namespace OpenSim.Region.Physics.Meshing | |||
| 
 | ||||
|                     OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage); | ||||
| 
 | ||||
|                     if (managedImage == null) | ||||
|                     { | ||||
|                         // In some cases it seems that the decode can return a null bitmap without throwing | ||||
|                         // an exception | ||||
|                         m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap.  Ignoring.", primName); | ||||
| 
 | ||||
|                         return false; | ||||
|                     } | ||||
| 
 | ||||
|                     if ((managedImage.Channels & OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha) != 0) | ||||
|                         managedImage.ConvertChannels(managedImage.Channels & ~OpenMetaverse.Imaging.ManagedImage.ImageChannels.Alpha); | ||||
| 
 | ||||
|  |  | |||
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