* Rex merge, SceneEvents.cs did not merge smooth

afrisby-3
Adam Frisby 2008-02-23 03:57:50 +00:00
parent 26d477e32b
commit 7fdd23d249
1 changed files with 472 additions and 367 deletions

View File

@ -1,367 +1,472 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using libsecondlife; using libsecondlife;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
/// <summary> /// <summary>
/// A class for triggering remote scene events. /// A class for triggering remote scene events.
/// </summary> /// </summary>
public class EventManager public class EventManager
{ {
public delegate void OnFrameDelegate(); public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame; public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client); public delegate void ClientMovement(ScenePresence client);
public event ClientMovement OnClientMovement; public event ClientMovement OnClientMovement;
public delegate void OnBackupDelegate(IRegionDataStore datastore); public delegate void OnBackupDelegate(IRegionDataStore datastore);
public event OnBackupDelegate OnBackup; public event OnBackupDelegate OnBackup;
public delegate void OnNewClientDelegate(IClientAPI client); public delegate void OnNewClientDelegate(IClientAPI client);
public event OnNewClientDelegate OnNewClient; public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence); public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence; public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID agentId); public delegate void OnRemovePresenceDelegate(LLUUID agentId);
public event OnRemovePresenceDelegate OnRemovePresence; public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate(); public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args); public delegate void OnPluginConsoleDelegate(string[] args);
public event OnPluginConsoleDelegate OnPluginConsole; public event OnPluginConsoleDelegate OnPluginConsole;
public delegate void OnShutdownDelegate(); public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown; public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public event ObjectGrabDelegate OnObjectGrab; public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError; public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script); public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
public event NewRezScript OnRezScript; public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, LLUUID itemID); public delegate void RemoveScript(uint localID, LLUUID itemID);
public event RemoveScript OnRemoveScript; public event RemoveScript OnRemoveScript;
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta); public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
public event SceneGroupMoved OnSceneGroupMove; public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID); public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
public event SceneGroupGrabed OnSceneGroupGrab; public event SceneGroupGrabed OnSceneGroupGrab;
public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID); public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
public event LandObjectAdded OnLandObjectAdded; public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(LLUUID globalID); public delegate void LandObjectRemoved(LLUUID globalID);
public event LandObjectRemoved OnLandObjectRemoved; public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID); public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void NewGridInstantMessage(GridInstantMessage message); public delegate void NewGridInstantMessage(GridInstantMessage message);
public event NewGridInstantMessage OnGridInstantMessageToIMModule; public event NewGridInstantMessage OnGridInstantMessageToIMModule;
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule; public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule; public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
// rex, new events public delegate void ClientClosed(LLUUID clientID);
public delegate void OnAddEntityDelegate(uint localID); // rex, new events
public event OnAddEntityDelegate OnAddEntity; public delegate void OnAddEntityDelegate(uint localID);
public event OnAddEntityDelegate OnAddEntity;
public delegate void OnRemoveEntityDelegate(uint localID);
public event OnRemoveEntityDelegate OnRemoveEntity; public event ClientClosed OnClientClosed;
public delegate void OnRemoveEntityDelegate(uint localID);
public delegate void OnPythonScriptCommandDelegate(string vCommand); public event OnRemoveEntityDelegate OnRemoveEntity;
public event OnPythonScriptCommandDelegate OnPythonScriptCommand;
public delegate void ScriptChangedEvent(uint localID, uint change);
public delegate void OnChangePythonClassDelegate(uint localID);
public event OnChangePythonClassDelegate OnPythonClassChange; public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void OnRexScriptCommandDelegate(ScenePresence avatar,List<string> vCommands); public class MoneyTransferArgs : System.EventArgs
public event OnRexScriptCommandDelegate OnRexClientScriptCommand; {
public LLUUID sender;
public delegate void OnPrimVolumeCollisionDelegate(uint ownID, uint colliderID); public LLUUID reciever;
public event OnPrimVolumeCollisionDelegate OnPrimVolumeCollision;
// rex-end // Always false. The SL protocol sucks.
public bool authenticated = false;
public void TriggerOnClientMovement(ScenePresence avatar)
{ public int amount;
if (OnClientMovement != null) public delegate void OnPythonScriptCommandDelegate(string vCommand);
OnClientMovement(avatar); public event OnPythonScriptCommandDelegate OnPythonScriptCommand;
}
public delegate void OnChangePythonClassDelegate(uint localID);
public void TriggerPermissionError(LLUUID user, string reason) public event OnChangePythonClassDelegate OnPythonClassChange;
{
if (OnPermissionError != null) public delegate void OnRexScriptCommandDelegate(ScenePresence avatar,List<string> vCommands);
OnPermissionError(user, reason); public event OnRexScriptCommandDelegate OnRexClientScriptCommand;
}
public delegate void OnPrimVolumeCollisionDelegate(uint ownID, uint colliderID);
public void TriggerOnPluginConsole(string[] args) public event OnPrimVolumeCollisionDelegate OnPrimVolumeCollision;
{ // rex-end
if (OnPluginConsole != null)
OnPluginConsole(args); public int transactiontype;
} public string description;
public void TriggerOnFrame() public MoneyTransferArgs(LLUUID asender, LLUUID areciever, int aamount, int atransactiontype, string adescription) {
{ sender = asender;
if (OnFrame != null) reciever = areciever;
{ amount = aamount;
OnFrame(); transactiontype = atransactiontype;
} description = adescription;
} }
}
public void TriggerOnNewClient(IClientAPI client)
{ public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
if (OnNewClient != null)
OnNewClient(client); public event MoneyTransferEvent OnMoneyTransfer;
}
public void TriggerOnNewPresence(ScenePresence presence) /* Designated Event Deletage Instances */
{
if (OnNewPresence != null) private ScriptChangedEvent handler001 = null; //OnScriptChangedEvent;
OnNewPresence(presence); private ClientMovement handler002 = null; //OnClientMovement;
} private OnPermissionErrorDelegate handler003 = null; //OnPermissionError;
private OnPluginConsoleDelegate handler004 = null; //OnPluginConsole;
public void TriggerOnRemovePresence(LLUUID agentId) private OnFrameDelegate handler005 = null; //OnFrame;
{ private OnNewClientDelegate handler006 = null; //OnNewClient;
if (OnRemovePresence != null) private OnNewPresenceDelegate handler007 = null; //OnNewPresence;
{ private OnRemovePresenceDelegate handler008 = null; //OnRemovePresence;
OnRemovePresence(agentId); private OnBackupDelegate handler009 = null; //OnBackup;
} private OnParcelPrimCountUpdateDelegate handler010 = null; //OnParcelPrimCountUpdate;
} private MoneyTransferEvent handler011 = null; //OnMoneyTransfer;
private OnParcelPrimCountAddDelegate handler012 = null; //OnParcelPrimCountAdd;
public void TriggerOnBackup(IRegionDataStore dstore) private OnShutdownDelegate handler013 = null; //OnShutdown;
{ private ObjectGrabDelegate handler014 = null; //OnObjectGrab;
if (OnBackup != null) private NewRezScript handler015 = null; //OnRezScript;
{ private RemoveScript handler016 = null; //OnRemoveScript;
OnBackup(dstore); private SceneGroupMoved handler017 = null; //OnSceneGroupMove;
} private SceneGroupGrabed handler018 = null; //OnSceneGroupGrab;
} private LandObjectAdded handler020 = null; //OnLandObjectAdded;
private LandObjectRemoved handler021 = null; //OnLandObjectRemoved;
public void TriggerParcelPrimCountUpdate() private AvatarEnteringNewParcel handler022 = null; //OnAvatarEnteringNewParcel;
{ private NewGridInstantMessage handler023 = null; //OnGridInstantMessageToIMModule;
/* private NewGridInstantMessage handler024 = null; //OnGridInstantMessageToFriendsModule;
* Removed by Adam to prevent some exceptions, temporary. private ClientClosed handler025 = null; //OnClientClosed;
* */
if (OnParcelPrimCountUpdate != null) public void TriggerOnScriptChangedEvent(uint localID, uint change)
{ {
OnParcelPrimCountUpdate(); handler001 = OnScriptChangedEvent;
} if (handler001 != null)
handler001(localID, change);
} }
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) public void TriggerOnClientMovement(ScenePresence avatar)
{ {
if (OnParcelPrimCountAdd != null) handler002 = OnClientMovement;
{ if (handler002 != null)
OnParcelPrimCountAdd(obj); handler002(avatar);
} }
}
public void TriggerPermissionError(LLUUID user, string reason)
public void TriggerShutdown() {
{ handler003 = OnPermissionError;
if (OnShutdown != null) if (handler003 != null)
OnShutdown(); handler003(user, reason);
} }
public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) public void TriggerOnPluginConsole(string[] args)
{ {
if (OnObjectGrab != null) handler004 = OnPluginConsole;
{ if (handler004 != null)
OnObjectGrab(localID, offsetPos, remoteClient); handler004(args);
} }
}
public void TriggerOnFrame()
public void TriggerRezScript(uint localID, LLUUID itemID, string script) {
{ handler005 = OnFrame;
if (OnRezScript != null) if (handler005 != null)
{ {
OnRezScript(localID, itemID, script); handler005();
} }
} }
public void TriggerRemoveScript(uint localID, LLUUID itemID) public void TriggerOnNewClient(IClientAPI client)
{ {
if (OnRemoveScript != null) handler006 = OnNewClient;
{ if (handler006 != null)
OnRemoveScript(localID, itemID); handler006(client);
} }
}
public void TriggerOnNewPresence(ScenePresence presence)
public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta) {
{ handler007 = OnNewPresence;
if (OnSceneGroupMove != null) if (handler007 != null)
{ handler007(presence);
return OnSceneGroupMove(groupID, delta); }
}
return true; public void TriggerOnRemovePresence(LLUUID agentId)
} {
handler008 = OnRemovePresence;
public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID) if (handler008 != null)
{ {
if (OnSceneGroupGrab != null) handler008(agentId);
{ }
OnSceneGroupGrab(groupID, offset, userID); }
}
} public void TriggerOnBackup(IRegionDataStore dstore)
{
public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID) handler009 = OnBackup;
{ if (handler009 != null)
if (OnLandObjectAdded != null) {
{ handler009(dstore);
OnLandObjectAdded(newParcel, regionID); }
} }
}
public void TriggerParcelPrimCountUpdate()
public void TriggerLandObjectRemoved(LLUUID globalID) {
{ handler010 = OnParcelPrimCountUpdate;
if (OnLandObjectRemoved != null) if (handler010 != null)
{ {
OnLandObjectRemoved(globalID); handler010();
} }
} }
public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel) public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
{ {
//triggerLandObjectRemoved(localParcelID); handler011 = OnMoneyTransfer;
TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID); if (handler011 != null)
} {
handler011(sender, e);
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) }
{ }
if (OnAvatarEnteringNewParcel != null)
{
OnAvatarEnteringNewParcel(avatar, localLandID, regionID); public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
} {
} handler012 = OnParcelPrimCountAdd;
if (handler012 != null)
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary> {
///<param name="message">Object containing the Instant Message Data</param> handler012(obj);
///<param name="whichModule">A bit vector containing the modules to send the message to</param> }
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule) }
{
if ((whichModule & InstantMessageReceiver.IMModule) != 0) public void TriggerShutdown()
{ {
handler013 = OnShutdown;
if (OnGridInstantMessageToIMModule != null) if (handler013 != null)
{ handler013();
OnGridInstantMessageToIMModule(message); }
}
} public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0) {
{ handler014 = OnObjectGrab;
if (OnGridInstantMessageToFriendsModule != null) if (handler014 != null)
{ {
OnGridInstantMessageToFriendsModule(message); handler014(localID, offsetPos, remoteClient);
} }
}
}
} public void TriggerRezScript(uint localID, LLUUID itemID, string script)
{
// rex, new function handler015 = OnRezScript;
public void TriggerOnAddEntity(uint localID) if (handler015 != null)
{ {
if (OnAddEntity != null) handler015(localID, itemID, script);
OnAddEntity(localID); }
} }
// rex, new function public void TriggerRemoveScript(uint localID, LLUUID itemID)
public void TriggerOnRemoveEntity(uint localID) {
{ handler016 = OnRemoveScript;
if (OnRemoveEntity != null) if (handler016 != null)
OnRemoveEntity(localID); {
} handler016(localID, itemID);
}
// rex, new function }
public void TriggerOnPythonScriptCommand(string vCommand)
{ public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
if (OnPythonScriptCommand != null) {
OnPythonScriptCommand(vCommand); handler017 = OnSceneGroupMove;
}
if (handler017 != null)
// rex, new function {
public void TriggerOnChangePythonClass(uint localID) return handler017(groupID, delta);
{ }
if (OnPythonClassChange != null) return true;
OnPythonClassChange(localID); }
}
public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
// rex, new function {
public void TriggerOnRexClientScriptCommand(ScenePresence avatar, List<string> vCommands) handler018 = OnSceneGroupGrab;
{ if (handler018 != null)
if (OnRexClientScriptCommand != null) {
OnRexClientScriptCommand(avatar, vCommands); handler018(groupID, offset, userID);
} }
}
// rex, new function
public void TriggerOnPrimVolumeCollision(uint ownID,uint colliderID) public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID)
{ {
if (OnPrimVolumeCollision != null) handler020 = OnLandObjectAdded;
OnPrimVolumeCollision(ownID, colliderID);
} if (handler020 != null)
{
handler020(newParcel, regionID);
} }
} }
public void TriggerLandObjectRemoved(LLUUID globalID)
{
handler021 = OnLandObjectRemoved;
if (handler021 != null)
{
handler021(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
handler022 = OnAvatarEnteringNewParcel;
if (handler022 != null)
{
handler022(avatar, localLandID, regionID);
}
}
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
///<param name="message">Object containing the Instant Message Data</param>
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
{
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
{
handler023 = OnGridInstantMessageToIMModule;
if (handler023 != null)
{
handler023(message);
}
}
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
{
handler024 = OnGridInstantMessageToFriendsModule;
if (handler024 != null)
{
handler024(message);
}
}
}
public void TriggerClientClosed(LLUUID ClientID)
{
handler025 = OnClientClosed;
if (handler025 != null)
{
handler025(ClientID);
}
}
// rex, new function
public void TriggerOnAddEntity(uint localID)
{
if (OnAddEntity != null)
OnAddEntity(localID);
}
// rex, new function
public void TriggerOnRemoveEntity(uint localID)
{
if (OnRemoveEntity != null)
OnRemoveEntity(localID);
}
// rex, new function
public void TriggerOnPythonScriptCommand(string vCommand)
{
if (OnPythonScriptCommand != null)
OnPythonScriptCommand(vCommand);
}
// rex, new function
public void TriggerOnChangePythonClass(uint localID)
{
if (OnPythonClassChange != null)
OnPythonClassChange(localID);
}
// rex, new function
public void TriggerOnRexClientScriptCommand(ScenePresence avatar, List<string> vCommands)
{
if (OnRexClientScriptCommand != null)
OnRexClientScriptCommand(avatar, vCommands);
}
// rex, new function
public void TriggerOnPrimVolumeCollision(uint ownID,uint colliderID)
{
if (OnPrimVolumeCollision != null)
OnPrimVolumeCollision(ownID, colliderID);
}
}
}