* Apply patch in http://opensimulator.org/mantis/view.php?id=2494
* Introduces missing casts for float, integer, vector, quaterion and string to list * Thanks idb0.6.0-stable
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8367353ea3
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7fdd6b74e3
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@ -102,6 +102,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new Vector3(s);
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return new Vector3(s);
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}
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}
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public static explicit operator list(Vector3 vec)
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{
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return new list(new object[] { vec });
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}
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public static bool operator ==(Vector3 lhs, Vector3 rhs)
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public static bool operator ==(Vector3 lhs, Vector3 rhs)
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{
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{
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return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
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return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z);
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@ -351,6 +356,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new Quaternion(s);
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return new Quaternion(s);
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}
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}
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public static explicit operator list(Quaternion r)
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{
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return new list(new object[] { r });
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}
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public static bool operator ==(Quaternion lhs, Quaternion rhs)
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public static bool operator ==(Quaternion lhs, Quaternion rhs)
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{
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{
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// Return true if the fields match:
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// Return true if the fields match:
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@ -1394,6 +1404,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLFloat(Convert.ToDouble(s.m_string));
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return new LSLFloat(Convert.ToDouble(s.m_string));
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}
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}
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public static explicit operator list(LSLString s)
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{
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return new list(new object[]{s});
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}
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#endregion
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#endregion
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#region Overriders
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#region Overriders
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@ -1488,6 +1503,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLString(i.ToString());
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return new LSLString(i.ToString());
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}
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}
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public static explicit operator list(LSLInteger i)
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{
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return new list(new object[] { i });
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}
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static public implicit operator Boolean(LSLInteger i)
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static public implicit operator Boolean(LSLInteger i)
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{
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{
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if (i.value == 0)
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if (i.value == 0)
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@ -1748,6 +1768,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
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return new LSLFloat(double.Parse(v));
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return new LSLFloat(double.Parse(v));
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}
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}
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public static explicit operator list(LSLFloat f)
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{
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return new list(new object[] { f });
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}
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static public implicit operator LSLFloat(double d)
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static public implicit operator LSLFloat(double d)
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{
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{
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return new LSLFloat(d);
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return new LSLFloat(d);
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