* Added Active(physical) object count to the SimStatsReporter
parent
f773733fcb
commit
7fdfeb5830
|
@ -60,6 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected int m_numRootAgents = 0;
|
||||
protected int m_numPrim = 0;
|
||||
protected int m_numChildAgents = 0;
|
||||
protected int m_physicalPrim = 0;
|
||||
|
||||
internal object m_syncRoot = new object();
|
||||
|
||||
|
@ -177,7 +178,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_numPrim++;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPhysicalPrim(int number)
|
||||
{
|
||||
m_physicalPrim++;
|
||||
}
|
||||
public void RemovePhysicalPrim(int number)
|
||||
{
|
||||
m_physicalPrim--;
|
||||
}
|
||||
public void RemovePrim(uint localID, LLUUID avatar_deleter)
|
||||
{
|
||||
foreach (EntityBase obj in Entities.Values)
|
||||
|
@ -287,6 +295,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return m_numPrim;
|
||||
}
|
||||
|
||||
public int GetActiveObjects()
|
||||
{
|
||||
return m_physicalPrim;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Get Methods
|
||||
|
|
|
@ -582,6 +582,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount());
|
||||
m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount());
|
||||
m_statsReporter.SetObjects(m_innerScene.GetTotalObjects());
|
||||
m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjects());
|
||||
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
|
@ -1918,6 +1919,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_innerScene.SwapRootChildAgent(rootChildChildRootTF);
|
||||
}
|
||||
|
||||
public void AddPhysicalPrim(int num)
|
||||
{
|
||||
m_innerScene.AddPhysicalPrim(num);
|
||||
}
|
||||
|
||||
public void RemovePhysicalPrim(int num)
|
||||
{
|
||||
m_innerScene.RemovePhysicalPrim(num);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
|
|
@ -1161,6 +1161,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (PhysActor.IsPhysical)
|
||||
{
|
||||
if (!isNew)
|
||||
this.ParentGroup.m_scene.RemovePhysicalPrim(1);
|
||||
|
||||
PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
|
||||
PhysActor.OnOutOfBounds -= PhysicsOutOfBounds;
|
||||
}
|
||||
|
@ -1184,6 +1187,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//RotationOffset.Y, RotationOffset.Z), UsePhysics);
|
||||
if (UsePhysics)
|
||||
{
|
||||
this.ParentGroup.m_scene.AddPhysicalPrim(1);
|
||||
|
||||
PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
|
||||
PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
InPacketsPerSecond = 17,
|
||||
|
@ -38,6 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private int m_numPrim = 0;
|
||||
private int m_inPacketsPerSecond = 0;
|
||||
private int m_outPacketsPerSecond = 0;
|
||||
private int m_activePrim = 0;
|
||||
private int m_unAckedBytes = 0;
|
||||
private RegionInfo ReportingRegion;
|
||||
|
||||
|
@ -57,7 +59,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_report.Enabled = false;
|
||||
SimStatsPacket statpack = new SimStatsPacket();
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[10];
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];
|
||||
statpack.Region = new SimStatsPacket.RegionBlock();
|
||||
statpack.Region.RegionX = ReportingRegion.RegionLocX;
|
||||
statpack.Region.RegionY = ReportingRegion.RegionLocY;
|
||||
|
@ -100,16 +102,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
sb[6].StatValue = m_numPrim;
|
||||
|
||||
sb[7] = new SimStatsPacket.StatBlock();
|
||||
sb[7].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[7].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS);
|
||||
sb[7].StatID = (uint)Stats.ActivePrim;
|
||||
sb[7].StatValue = m_activePrim;
|
||||
|
||||
sb[8] = new SimStatsPacket.StatBlock();
|
||||
sb[8].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
sb[8].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS);
|
||||
sb[8].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[8].StatValue = (int)(m_inPacketsPerSecond / statsUpdatesEveryMS);
|
||||
|
||||
sb[9] = new SimStatsPacket.StatBlock();
|
||||
sb[9].StatID = (uint)Stats.UnAckedBytes;
|
||||
sb[9].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS);
|
||||
sb[9].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
sb[9].StatValue = (int)(m_outPacketsPerSecond / statsUpdatesEveryMS);
|
||||
|
||||
sb[10] = new SimStatsPacket.StatBlock();
|
||||
sb[10].StatID = (uint)Stats.UnAckedBytes;
|
||||
sb[10].StatValue = (int) (m_unAckedBytes / statsUpdatesEveryMS);
|
||||
|
||||
statpack.Stat = sb;
|
||||
|
||||
|
@ -147,6 +153,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_numPrim = objects;
|
||||
}
|
||||
public void SetActiveObjects(int objects)
|
||||
{
|
||||
m_activePrim = objects;
|
||||
}
|
||||
public void AddFPS(int frames)
|
||||
{
|
||||
m_fps += frames;
|
||||
|
|
Loading…
Reference in New Issue