diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 474609bb08..55b9b4d6fb 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs @@ -1081,7 +1081,7 @@ namespace OpenSim.Data.Tests sop.Shape = PrimitiveBaseShape.Default; SceneObjectGroup sog = new SceneObjectGroup(sop); - sog.SetScene(scene); +// sog.SetScene(scene); return sog; } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5c7bca029e..ec911a52d4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2554,8 +2554,6 @@ namespace OpenSim.Region.Framework.Scenes /// True if the SceneObjectGroup was added, False if it was not public bool AddSceneObject(SceneObjectGroup sceneObject) { - sceneObject.SetScene(this); - // Force allocation of new LocalId // SceneObjectPart[] parts = sceneObject.Parts; diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bc9a585982..2be5364a93 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -355,9 +355,9 @@ namespace OpenSim.Region.Framework.Scenes if (Entities.ContainsKey(sceneObject.UUID)) { -// m_log.DebugFormat( -// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", -// m_parentScene.RegionInfo.RegionName, sceneObject.UUID); + m_log.DebugFormat( + "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()", + m_parentScene.RegionInfo.RegionName, sceneObject.UUID); return false; } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 96cc3766be..4e0e183b5f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1055,16 +1055,6 @@ namespace OpenSim.Region.Framework.Scenes { return Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f); } - - /// - /// Added as a way for the storage provider to reset the scene, - /// most likely a better way to do this sort of thing but for now... - /// - /// - public void SetScene(Scene scene) - { - m_scene = scene; - } /// /// Set a part to act as the root part for this scene object diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index 3965734435..c8718d9603 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs @@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests /// Test creation of an NPC where the appearance data comes from a notecard /// [Test] - public void TestOsNpcCreateFromNotecard() + public void TestOsNpcCreateUsingAppearanceFromNotecard() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); @@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; - SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); @@ -114,10 +114,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests /// Test creation of an NPC where the appearance data comes from an avatar already in the region. /// [Test] - public void TestOsNpcCreateFromAvatar() + public void TestOsNpcCreateUsingAppearanceFromAvatar() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); +// TestHelpers.EnableLogging(); // Store an avatar with a different height from default in a notecard. UUID userId = TestHelpers.ParseTail(0x1); @@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; - SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); @@ -156,7 +156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; - SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); @@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId); sp.Appearance.AvatarHeight = newHeight; - SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId); + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 813e53b954..25679a65c0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs @@ -97,11 +97,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; - SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); - SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId); + SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId, 0x20); SceneObjectPart otherPart = otherSo.RootPart; m_scene.AddSceneObject(otherSo); @@ -148,7 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); sp.Appearance.AvatarHeight = newHeight; - SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); SceneObjectPart part = so.RootPart; m_scene.AddSceneObject(so); diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 3a2e42082e..d5354cbcac 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs @@ -601,19 +601,36 @@ namespace OpenSim.Tests.Common ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; } - + /// /// Create a scene object but do not add it to the scene. /// /// - /// UUID always starts at 00000000-0000-0000-0000-000000000001 + /// UUID always starts at 00000000-0000-0000-0000-000000000001. For some purposes, (e.g. serializing direct + /// to another object's inventory) we do not need a scene unique ID. So it would be better to add the + /// UUID when we actually add an object to a scene rather than on creation. /// /// The number of parts that should be in the scene object /// /// public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) { - return CreateSceneObject(parts, ownerId, "", 0x1); + return CreateSceneObject(parts, ownerId, 0x1); + } + + /// + /// Create a scene object but do not add it to the scene. + /// + /// The number of parts that should be in the scene object + /// + /// + /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" + /// will be given to the root part, and incremented for each part thereafter. + /// + /// + public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) + { + return CreateSceneObject(parts, ownerId, "", uuidTail); } ///