Actually plumb the new values to physics.
parent
765b0e4382
commit
8008938550
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@ -1689,6 +1689,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Density = Density;
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}
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}
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@ -1708,6 +1712,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.GravModifier = GravityModifier;
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}
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}
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@ -1726,6 +1733,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Friction = Friction;
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}
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}
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@ -1744,6 +1755,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.Restitution = Restitution;
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}
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}
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@ -4657,6 +4672,11 @@ namespace OpenSim.Region.Framework.Scenes
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pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
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pa.SetMaterial(Material);
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pa.Density = Density;
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pa.GravModifier = GravityModifier;
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pa.Friction = Friction;
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pa.Restitution = Restitution;
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if (VolumeDetectActive) // change if not the default only
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pa.SetVolumeDetect(1);
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