Actually plumb the new values to physics.

avinationmerge
Melanie 2013-02-07 23:34:47 +00:00
parent 765b0e4382
commit 8008938550
1 changed files with 20 additions and 0 deletions

View File

@ -1689,6 +1689,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null) if (ParentGroup != null)
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Density = Density;
} }
} }
@ -1708,6 +1712,9 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null) if (ParentGroup != null)
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.GravModifier = GravityModifier;
} }
} }
@ -1726,6 +1733,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null) if (ParentGroup != null)
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Friction = Friction;
} }
} }
@ -1744,6 +1755,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null) if (ParentGroup != null)
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Restitution = Restitution;
} }
} }
@ -4657,6 +4672,11 @@ namespace OpenSim.Region.Framework.Scenes
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
pa.SetMaterial(Material); pa.SetMaterial(Material);
pa.Density = Density;
pa.GravModifier = GravityModifier;
pa.Friction = Friction;
pa.Restitution = Restitution;
if (VolumeDetectActive) // change if not the default only if (VolumeDetectActive) // change if not the default only
pa.SetVolumeDetect(1); pa.SetVolumeDetect(1);