Remove braindead "fix" that messed up intersim scripted giving.
parent
07074d068b
commit
80118ac057
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@ -471,17 +471,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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/// <param name="im"></param>
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private void OnGridInstantMessage(GridInstantMessage im)
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{
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// Check if it's a type of message that we should handle
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if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered)
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|| (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
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|| (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
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|| (im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined)))
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return;
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m_log.DebugFormat(
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"[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}",
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(InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID);
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// Check if this is ours to handle
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//
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Scene scene = FindClientScene(new UUID(im.toAgentID));
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@ -121,6 +121,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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public void Initialise(IConfigSource config)
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{
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MainConsole.Instance.Commands.AddCommand("vivox", false, "vivox debug", "vivox debug <on>|<off>", "Set vivox debugging", HandleDebug);
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m_config = config.Configs["VivoxVoice"];
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@ -1335,5 +1336,21 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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result = String.Empty;
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return false;
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}
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private void HandleDebug(string module, string[] cmd)
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{
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if (cmd.Length < 3)
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{
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MainConsole.Instance.Output("Error: missing on/off flag");
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return;
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}
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if (cmd[2] == "on")
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m_dumpXml = true;
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else if (cmd[2] == "off")
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m_dumpXml = false;
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else
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MainConsole.Instance.Output("Error: only on and off are supported");
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}
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}
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}
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@ -8540,6 +8540,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_String llXorBase64Strings(string str1, string str2)
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{
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int padding = 0;
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string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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ScriptSleep(300);
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@ -8583,6 +8585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// than the decoded length of s1, simply perform a normal
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// decode and XOR
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//
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/*
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if (data2.Length >= data1.Length)
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{
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for (int pos = 0 ; pos < data1.Length ; pos++ )
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@ -8590,10 +8593,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return Convert.ToBase64String(data1);
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}
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*/
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// Remove padding
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while (str1.EndsWith("="))
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{
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str1 = str1.Substring(0, str1.Length - 1);
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padding++;
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}
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while (str2.EndsWith("="))
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str2 = str2.Substring(0, str2.Length - 1);
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@ -8621,7 +8628,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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for (int pos = 0 ; pos < d1.Length ; pos++)
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output += b64[d1[pos] ^ d2[pos % d2.Length]];
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while (output.Length % 3 > 0)
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// Here's a funny thing: LL blithely violate the base64
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// standard pretty much everywhere. Here, padding is
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// added only if the first input string had it, rather
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// than when the data actually needs it. This can result
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// in invalid base64 being returned. Go figure.
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while (padding-- > 0)
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output += "=";
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return output;
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