diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 92000165ba..f2bb4bf79f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -195,11 +195,6 @@ namespace OpenSim.Region.Physics.OdePlugin // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f, // 0.5f); - for (int i = 0; i < 11; i++) - { - m_colliderarr[i] = false; - } - // We can set taint and actual to be the same here, since the entire character will be set up when the // m_tainted_isPhysical is processed. SetTaintedCapsuleLength(size);