Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
commit
80148bf784
|
@ -98,14 +98,17 @@ namespace OpenSim.Framework.Capabilities
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{
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get { return m_httpListener.UseSSL; }
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}
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public string SSLCommonName
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{
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get { return m_httpListener.SSLCommonName; }
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}
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public CapsHandlers CapsHandlers
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{
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get { return m_capsHandlers; }
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}
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public Dictionary<string, string> ExternalCapsHandlers
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{
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get { return m_externalCapsHandlers; }
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@ -157,11 +160,7 @@ namespace OpenSim.Framework.Capabilities
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/// <summary>
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/// Remove all CAPS service handlers.
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///
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/// </summary>
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/// <param name="httpListener"></param>
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/// <param name="path"></param>
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/// <param name="restMethod"></param>
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public void DeregisterHandlers()
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{
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if (m_capsHandlers != null)
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|
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@ -42,7 +42,6 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class WebFetchInvDescHandler
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{
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private static readonly ILog m_log =
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@ -50,7 +49,7 @@ namespace OpenSim.Capabilities.Handlers
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private IInventoryService m_InventoryService;
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private ILibraryService m_LibraryService;
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private object m_fetchLock = new Object();
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// private object m_fetchLock = new Object();
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public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService)
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{
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@ -60,37 +59,40 @@ namespace OpenSim.Capabilities.Handlers
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public string FetchInventoryDescendentsRequest(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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// nasty temporary hack here, the linden client falsely
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// identifies the uuid 00000000-0000-0000-0000-000000000000
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// as a string which breaks us
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//
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// correctly mark it as a uuid
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//
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request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
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// lock (m_fetchLock)
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// {
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// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
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// nasty temporary hack here, the linden client falsely
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// identifies the uuid 00000000-0000-0000-0000-000000000000
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// as a string which breaks us
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//
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// correctly mark it as a uuid
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//
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request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
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// another hack <integer>1</integer> results in a
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// System.ArgumentException: Object type System.Int32 cannot
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// be converted to target type: System.Boolean
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//
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request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
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request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
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Hashtable hash = new Hashtable();
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try
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{
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hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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}
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catch (LLSD.LLSDParseException e)
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{
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m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
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m_log.Error("Request: " + request);
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}
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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// another hack <integer>1</integer> results in a
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// System.ArgumentException: Object type System.Int32 cannot
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// be converted to target type: System.Boolean
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//
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request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
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request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
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Hashtable hash = new Hashtable();
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try
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{
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hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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}
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catch (LLSD.LLSDParseException pe)
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{
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m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message);
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m_log.Error("Request: " + request.ToString());
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}
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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lock (m_fetchLock)
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{
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for (int i = 0; i < foldersrequested.Count; i++)
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{
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string inventoryitemstr = "";
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@ -104,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers
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}
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catch (Exception e)
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{
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m_log.Debug("[CAPS]: caught exception doing OSD deserialize" + e);
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m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
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}
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LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
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@ -115,7 +117,6 @@ namespace OpenSim.Capabilities.Handlers
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response += inventoryitemstr;
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}
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if (response.Length == 0)
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{
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// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
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@ -129,11 +130,12 @@ namespace OpenSim.Capabilities.Handlers
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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//m_log.DebugFormat("[CAPS]: Replying to CAPS fetch inventory request with following xml");
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//m_log.Debug("[CAPS] "+response);
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// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
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//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
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}
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return response;
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return response;
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// }
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}
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/// <summary>
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@ -155,7 +157,10 @@ namespace OpenSim.Capabilities.Handlers
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inv.Items = new List<InventoryItemBase>();
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int version = 0;
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inv = Fetch(invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
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inv
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= Fetch(
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invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
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invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
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if (inv.Folders != null)
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{
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@ -179,16 +184,31 @@ namespace OpenSim.Capabilities.Handlers
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return reply;
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}
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public InventoryCollection Fetch(UUID agentID, UUID folderID, UUID ownerID,
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bool fetchFolders, bool fetchItems, int sortOrder, out int version)
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/// <summary>
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/// Handle the caps inventory descendents fetch.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="folderID"></param>
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/// <param name="ownerID"></param>
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/// <param name="fetchFolders"></param>
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/// <param name="fetchItems"></param>
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/// <param name="sortOrder"></param>
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/// <param name="version"></param>
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/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
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public InventoryCollection Fetch(
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UUID agentID, UUID folderID, UUID ownerID,
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bool fetchFolders, bool fetchItems, int sortOrder, out int version)
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{
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m_log.DebugFormat(
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"[WEBFETCHINVENTORYDESCENDANTS]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
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fetchFolders, fetchItems, folderID, agentID);
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// m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
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// fetchFolders, fetchItems, folderID, agentID);
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// FIXME MAYBE: We're not handling sortOrder!
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version = 0;
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InventoryFolderImpl fold;
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if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
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{
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if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
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{
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InventoryCollection ret = new InventoryCollection();
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@ -197,6 +217,7 @@ namespace OpenSim.Capabilities.Handlers
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return ret;
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}
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}
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InventoryCollection contents = new InventoryCollection();
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@ -212,7 +233,7 @@ namespace OpenSim.Capabilities.Handlers
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}
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else
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{
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// Lost itemsm don't really need a version
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// Lost items don't really need a version
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version = 1;
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}
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@ -230,10 +251,11 @@ namespace OpenSim.Capabilities.Handlers
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llsdFolder.folder_id = invFolder.ID;
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llsdFolder.parent_id = invFolder.ParentID;
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llsdFolder.name = invFolder.Name;
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if (invFolder.Type < 0 || invFolder.Type >= TaskInventoryItem.Types.Length)
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if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
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llsdFolder.type = "-1";
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else
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llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
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llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
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llsdFolder.preferred_type = "-1";
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return llsdFolder;
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@ -254,16 +276,19 @@ namespace OpenSim.Capabilities.Handlers
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llsdItem.item_id = invItem.ID;
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llsdItem.name = invItem.Name;
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llsdItem.parent_id = invItem.Folder;
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try
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{
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// TODO reevaluate after upgrade to libomv >= r2566. Probably should use UtilsConversions.
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llsdItem.type = TaskInventoryItem.Types[invItem.AssetType];
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llsdItem.inv_type = TaskInventoryItem.InvTypes[invItem.InvType];
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llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
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llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[CAPS]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}", invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
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m_log.ErrorFormat(
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"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
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invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
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}
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llsdItem.permissions = new LLSDPermissions();
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llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
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llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
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|
@ -294,6 +319,5 @@ namespace OpenSim.Capabilities.Handlers
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return llsdItem;
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}
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}
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}
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}
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@ -565,7 +565,7 @@ namespace OpenSim.Framework.Console
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/// </summary>
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public class CommandConsole : ConsoleBase, ICommandConsole
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public ICommands Commands { get; private set; }
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|
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|
|
|
@ -40,63 +40,6 @@ namespace OpenSim.Framework
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/// </summary>
|
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private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
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|
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/// <summary>
|
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/// Inventory types
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/// </summary>
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public static string[] InvTypes = new string[]
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{
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"texture",
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"sound",
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"calling_card",
|
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"landmark",
|
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String.Empty,
|
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String.Empty,
|
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"object",
|
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"notecard",
|
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String.Empty,
|
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String.Empty,
|
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"lsl_text",
|
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String.Empty,
|
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String.Empty,
|
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"bodypart",
|
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String.Empty,
|
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"snapshot",
|
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String.Empty,
|
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String.Empty,
|
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"wearable",
|
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"animation",
|
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"gesture"
|
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};
|
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|
||||
/// <summary>
|
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/// Asset types
|
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/// </summary>
|
||||
public static string[] Types = new string[]
|
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{
|
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"texture",
|
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"sound",
|
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"callcard",
|
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"landmark",
|
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"clothing", // Deprecated
|
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"clothing",
|
||||
"object",
|
||||
"notecard",
|
||||
"category",
|
||||
"root",
|
||||
"lsltext",
|
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"lslbyte",
|
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"txtr_tga",
|
||||
"bodypart",
|
||||
"trash",
|
||||
"snapshot",
|
||||
"lstndfnd",
|
||||
"snd_wav",
|
||||
"img_tga",
|
||||
"jpeg",
|
||||
"animatn",
|
||||
"gesture"
|
||||
};
|
||||
|
||||
private UUID _assetID = UUID.Zero;
|
||||
|
||||
private uint _baseMask = FULL_MASK_PERMISSIONS_GENERAL;
|
||||
|
|
|
@ -295,7 +295,7 @@ namespace OpenSim.Framework
|
|||
return result;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
// don't need to treat this as an error... we're just guessing anyway
|
||||
// m_log.DebugFormat("[WEB UTIL] couldn't decode <{0}>: {1}",response,e.Message);
|
||||
|
|
|
@ -134,7 +134,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
|
||||
ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
|
||||
TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
|
||||
CAPSFetchInventoryDescendents = m_Scene.HandleFetchInventoryDescendentsCAPS;
|
||||
GetClient = m_Scene.SceneGraph.GetControllingClient;
|
||||
}
|
||||
|
||||
|
|
|
@ -39,6 +39,7 @@ using OpenMetaverse.Messages.Linden;
|
|||
using OpenMetaverse.Packets;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -58,9 +59,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
public class EventQueueGetModule : IEventQueue, IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
protected Scene m_scene = null;
|
||||
|
||||
/// <value>
|
||||
/// Debug level.
|
||||
/// </value>
|
||||
public int DebugLevel { get; set; }
|
||||
|
||||
protected Scene m_scene;
|
||||
private IConfigSource m_gConfig;
|
||||
bool enabledYN = false;
|
||||
bool enabledYN;
|
||||
|
||||
private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
|
||||
|
||||
|
@ -97,6 +104,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
scene.EventManager.OnClientClosed += ClientClosed;
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"event queue",
|
||||
false,
|
||||
"debug eq",
|
||||
"debug eq [0|1]",
|
||||
"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
|
||||
+ "debug eq 1 will turn off event queue debugging.",
|
||||
HandleDebugEq);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -128,6 +144,22 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
#endregion
|
||||
|
||||
protected void HandleDebugEq(string module, string[] args)
|
||||
{
|
||||
int debugLevel;
|
||||
|
||||
if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: debug eq [0|1]");
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugLevel = debugLevel;
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Set event queue debug level to {0} in {1}", DebugLevel, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Always returns a valid queue
|
||||
/// </summary>
|
||||
|
@ -314,16 +346,22 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
|
||||
// Register this as a caps handler
|
||||
// FIXME: Confusingly, we need to register separate as a capability so that the client is told about
|
||||
// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
|
||||
// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
|
||||
// really it should be possible to directly register the poll handler as a capability.
|
||||
caps.RegisterHandler("EventQueueGet",
|
||||
new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/",
|
||||
delegate(Hashtable m_dhttpMethod)
|
||||
{
|
||||
return ProcessQueue(m_dhttpMethod, agentID, caps);
|
||||
}));
|
||||
new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
|
||||
// delegate(Hashtable m_dhttpMethod)
|
||||
// {
|
||||
// return ProcessQueue(m_dhttpMethod, agentID, caps);
|
||||
// }));
|
||||
|
||||
// This will persist this beyond the expiry of the caps handlers
|
||||
MainServer.Instance.AddPollServiceHTTPHandler(
|
||||
capsBase + EventQueueGetUUID.ToString() + "/", EventQueuePoll, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
|
||||
capsBase + EventQueueGetUUID.ToString() + "/",
|
||||
EventQueuePoll,
|
||||
new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
|
||||
|
||||
Random rnd = new Random(Environment.TickCount);
|
||||
lock (m_ids)
|
||||
|
@ -348,6 +386,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request)
|
||||
{
|
||||
// m_log.DebugFormat("[EVENT QUEUE GET MODULE]: Invoked GetEvents() for {0}", pAgentId);
|
||||
|
||||
Queue<OSD> queue = TryGetQueue(pAgentId);
|
||||
OSD element;
|
||||
lock (queue)
|
||||
|
@ -370,12 +410,31 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
}
|
||||
else
|
||||
{
|
||||
if (DebugLevel > 0 && element is OSDMap)
|
||||
{
|
||||
OSDMap ev = (OSDMap)element;
|
||||
m_log.DebugFormat(
|
||||
"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
|
||||
ev["message"], m_scene.GetScenePresence(pAgentId).Name);
|
||||
}
|
||||
|
||||
array.Add(element);
|
||||
|
||||
lock (queue)
|
||||
{
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
array.Add(queue.Dequeue());
|
||||
element = queue.Dequeue();
|
||||
|
||||
if (DebugLevel > 0 && element is OSDMap)
|
||||
{
|
||||
OSDMap ev = (OSDMap)element;
|
||||
m_log.DebugFormat(
|
||||
"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
|
||||
ev["message"], m_scene.GetScenePresence(pAgentId).Name);
|
||||
}
|
||||
|
||||
array.Add(element);
|
||||
thisID++;
|
||||
}
|
||||
}
|
||||
|
@ -412,148 +471,166 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
return responsedata;
|
||||
}
|
||||
|
||||
public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps)
|
||||
{
|
||||
// TODO: this has to be redone to not busy-wait (and block the thread),
|
||||
// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
|
||||
|
||||
// if (m_log.IsDebugEnabled)
|
||||
// {
|
||||
// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
|
||||
// foreach (object key in request.Keys)
|
||||
// public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps)
|
||||
// {
|
||||
// // TODO: this has to be redone to not busy-wait (and block the thread),
|
||||
// // TODO: as soon as we have a non-blocking way to handle HTTP-requests.
|
||||
//
|
||||
//// if (m_log.IsDebugEnabled)
|
||||
//// {
|
||||
//// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
|
||||
//// foreach (object key in request.Keys)
|
||||
//// {
|
||||
//// debug += key.ToString() + "=" + request[key].ToString() + " ";
|
||||
//// }
|
||||
//// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
|
||||
//// }
|
||||
//
|
||||
// Queue<OSD> queue = TryGetQueue(agentID);
|
||||
// OSD element;
|
||||
//
|
||||
// lock (queue)
|
||||
// element = queue.Dequeue(); // 15s timeout
|
||||
//
|
||||
// Hashtable responsedata = new Hashtable();
|
||||
//
|
||||
// int thisID = 0;
|
||||
// lock (m_ids)
|
||||
// thisID = m_ids[agentID];
|
||||
//
|
||||
// if (element == null)
|
||||
// {
|
||||
// //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
|
||||
// if (thisID == -1) // close-request
|
||||
// {
|
||||
// debug += key.ToString() + "=" + request[key].ToString() + " ";
|
||||
// m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
|
||||
// responsedata["int_response_code"] = 404; //501; //410; //404;
|
||||
// responsedata["content_type"] = "text/plain";
|
||||
// responsedata["keepalive"] = false;
|
||||
// responsedata["str_response_string"] = "Closed EQG";
|
||||
// return responsedata;
|
||||
// }
|
||||
// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
|
||||
// responsedata["int_response_code"] = 502;
|
||||
// responsedata["content_type"] = "text/plain";
|
||||
// responsedata["keepalive"] = false;
|
||||
// responsedata["str_response_string"] = "Upstream error: ";
|
||||
// responsedata["error_status_text"] = "Upstream error:";
|
||||
// responsedata["http_protocol_version"] = "HTTP/1.0";
|
||||
// return responsedata;
|
||||
// }
|
||||
|
||||
Queue<OSD> queue = TryGetQueue(agentID);
|
||||
OSD element;
|
||||
|
||||
lock (queue)
|
||||
element = queue.Dequeue(); // 15s timeout
|
||||
|
||||
Hashtable responsedata = new Hashtable();
|
||||
|
||||
int thisID = 0;
|
||||
lock (m_ids)
|
||||
thisID = m_ids[agentID];
|
||||
|
||||
if (element == null)
|
||||
{
|
||||
//m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
|
||||
if (thisID == -1) // close-request
|
||||
{
|
||||
m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
|
||||
responsedata["int_response_code"] = 404; //501; //410; //404;
|
||||
responsedata["content_type"] = "text/plain";
|
||||
responsedata["keepalive"] = false;
|
||||
responsedata["str_response_string"] = "Closed EQG";
|
||||
return responsedata;
|
||||
}
|
||||
responsedata["int_response_code"] = 502;
|
||||
responsedata["content_type"] = "text/plain";
|
||||
responsedata["keepalive"] = false;
|
||||
responsedata["str_response_string"] = "Upstream error: ";
|
||||
responsedata["error_status_text"] = "Upstream error:";
|
||||
responsedata["http_protocol_version"] = "HTTP/1.0";
|
||||
return responsedata;
|
||||
}
|
||||
|
||||
OSDArray array = new OSDArray();
|
||||
if (element == null) // didn't have an event in 15s
|
||||
{
|
||||
// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
|
||||
array.Add(EventQueueHelper.KeepAliveEvent());
|
||||
//m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
array.Add(element);
|
||||
|
||||
lock (queue)
|
||||
{
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
array.Add(queue.Dequeue());
|
||||
thisID++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
OSDMap events = new OSDMap();
|
||||
events.Add("events", array);
|
||||
|
||||
events.Add("id", new OSDInteger(thisID));
|
||||
lock (m_ids)
|
||||
{
|
||||
m_ids[agentID] = thisID + 1;
|
||||
}
|
||||
|
||||
responsedata["int_response_code"] = 200;
|
||||
responsedata["content_type"] = "application/xml";
|
||||
responsedata["keepalive"] = false;
|
||||
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
|
||||
//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
|
||||
|
||||
return responsedata;
|
||||
}
|
||||
//
|
||||
// OSDArray array = new OSDArray();
|
||||
// if (element == null) // didn't have an event in 15s
|
||||
// {
|
||||
// // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
|
||||
// array.Add(EventQueueHelper.KeepAliveEvent());
|
||||
// //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// array.Add(element);
|
||||
//
|
||||
// if (element is OSDMap)
|
||||
// {
|
||||
// OSDMap ev = (OSDMap)element;
|
||||
// m_log.DebugFormat(
|
||||
// "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
|
||||
// ev["message"], m_scene.GetScenePresence(agentID).Name);
|
||||
// }
|
||||
//
|
||||
// lock (queue)
|
||||
// {
|
||||
// while (queue.Count > 0)
|
||||
// {
|
||||
// element = queue.Dequeue();
|
||||
//
|
||||
// if (element is OSDMap)
|
||||
// {
|
||||
// OSDMap ev = (OSDMap)element;
|
||||
// m_log.DebugFormat(
|
||||
// "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
|
||||
// ev["message"], m_scene.GetScenePresence(agentID).Name);
|
||||
// }
|
||||
//
|
||||
// array.Add(element);
|
||||
// thisID++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// OSDMap events = new OSDMap();
|
||||
// events.Add("events", array);
|
||||
//
|
||||
// events.Add("id", new OSDInteger(thisID));
|
||||
// lock (m_ids)
|
||||
// {
|
||||
// m_ids[agentID] = thisID + 1;
|
||||
// }
|
||||
//
|
||||
// responsedata["int_response_code"] = 200;
|
||||
// responsedata["content_type"] = "application/xml";
|
||||
// responsedata["keepalive"] = false;
|
||||
// responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
|
||||
//
|
||||
// m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
|
||||
//
|
||||
// return responsedata;
|
||||
// }
|
||||
|
||||
public Hashtable EventQueuePoll(Hashtable request)
|
||||
{
|
||||
return new Hashtable();
|
||||
}
|
||||
|
||||
public Hashtable EventQueuePath2(Hashtable request)
|
||||
{
|
||||
string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
|
||||
// pull off the last "/" in the path.
|
||||
Hashtable responsedata = new Hashtable();
|
||||
capuuid = capuuid.Substring(0, capuuid.Length - 1);
|
||||
capuuid = capuuid.Replace("/CAPS/EQG/", "");
|
||||
UUID AvatarID = UUID.Zero;
|
||||
UUID capUUID = UUID.Zero;
|
||||
|
||||
// parse the path and search for the avatar with it registered
|
||||
if (UUID.TryParse(capuuid, out capUUID))
|
||||
{
|
||||
lock (m_QueueUUIDAvatarMapping)
|
||||
{
|
||||
if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
|
||||
{
|
||||
AvatarID = m_QueueUUIDAvatarMapping[capUUID];
|
||||
}
|
||||
}
|
||||
|
||||
if (AvatarID != UUID.Zero)
|
||||
{
|
||||
return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
|
||||
}
|
||||
else
|
||||
{
|
||||
responsedata["int_response_code"] = 404;
|
||||
responsedata["content_type"] = "text/plain";
|
||||
responsedata["keepalive"] = false;
|
||||
responsedata["str_response_string"] = "Not Found";
|
||||
responsedata["error_status_text"] = "Not Found";
|
||||
responsedata["http_protocol_version"] = "HTTP/1.0";
|
||||
return responsedata;
|
||||
// return 404
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
responsedata["int_response_code"] = 404;
|
||||
responsedata["content_type"] = "text/plain";
|
||||
responsedata["keepalive"] = false;
|
||||
responsedata["str_response_string"] = "Not Found";
|
||||
responsedata["error_status_text"] = "Not Found";
|
||||
responsedata["http_protocol_version"] = "HTTP/1.0";
|
||||
return responsedata;
|
||||
// return 404
|
||||
}
|
||||
|
||||
}
|
||||
// public Hashtable EventQueuePath2(Hashtable request)
|
||||
// {
|
||||
// string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
|
||||
// // pull off the last "/" in the path.
|
||||
// Hashtable responsedata = new Hashtable();
|
||||
// capuuid = capuuid.Substring(0, capuuid.Length - 1);
|
||||
// capuuid = capuuid.Replace("/CAPS/EQG/", "");
|
||||
// UUID AvatarID = UUID.Zero;
|
||||
// UUID capUUID = UUID.Zero;
|
||||
//
|
||||
// // parse the path and search for the avatar with it registered
|
||||
// if (UUID.TryParse(capuuid, out capUUID))
|
||||
// {
|
||||
// lock (m_QueueUUIDAvatarMapping)
|
||||
// {
|
||||
// if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
|
||||
// {
|
||||
// AvatarID = m_QueueUUIDAvatarMapping[capUUID];
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (AvatarID != UUID.Zero)
|
||||
// {
|
||||
// return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// responsedata["int_response_code"] = 404;
|
||||
// responsedata["content_type"] = "text/plain";
|
||||
// responsedata["keepalive"] = false;
|
||||
// responsedata["str_response_string"] = "Not Found";
|
||||
// responsedata["error_status_text"] = "Not Found";
|
||||
// responsedata["http_protocol_version"] = "HTTP/1.0";
|
||||
// return responsedata;
|
||||
// // return 404
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// responsedata["int_response_code"] = 404;
|
||||
// responsedata["content_type"] = "text/plain";
|
||||
// responsedata["keepalive"] = false;
|
||||
// responsedata["str_response_string"] = "Not Found";
|
||||
// responsedata["error_status_text"] = "Not Found";
|
||||
// responsedata["http_protocol_version"] = "HTTP/1.0";
|
||||
// return responsedata;
|
||||
// // return 404
|
||||
// }
|
||||
// }
|
||||
|
||||
public OSD EventQueueFallBack(string path, OSD request, string endpoint)
|
||||
{
|
||||
|
@ -717,6 +794,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
OSD item = EventQueueHelper.GroupMembership(groupUpdate);
|
||||
Enqueue(item, avatarID);
|
||||
}
|
||||
|
||||
public void QueryReply(PlacesReplyPacket groupUpdate, UUID avatarID)
|
||||
{
|
||||
OSD item = EventQueueHelper.PlacesQuery(groupUpdate);
|
||||
|
|
|
@ -42,18 +42,25 @@ using OpenSim.Capabilities.Handlers;
|
|||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class WebFetchInvDescModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
private IInventoryService m_InventoryService;
|
||||
private ILibraryService m_LibraryService;
|
||||
private bool m_Enabled = false;
|
||||
private string m_URL;
|
||||
|
||||
private bool m_Enabled;
|
||||
|
||||
private string m_fetchInventoryDescendents2Url;
|
||||
private string m_webFetchInventoryDescendentsUrl;
|
||||
|
||||
private WebFetchInvDescHandler m_webFetchHandler;
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
|
@ -63,10 +70,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
if (config == null)
|
||||
return;
|
||||
|
||||
m_URL = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
|
||||
// Cap doesn't exist
|
||||
if (m_URL != string.Empty)
|
||||
m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
|
||||
m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
|
||||
|
||||
if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
|
||||
{
|
||||
m_Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
|
@ -91,8 +101,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_InventoryService = m_scene.InventoryService; ;
|
||||
m_InventoryService = m_scene.InventoryService;
|
||||
m_LibraryService = m_scene.LibraryService;
|
||||
|
||||
// We'll reuse the same handler for all requests.
|
||||
if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost")
|
||||
m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
}
|
||||
|
||||
|
@ -111,24 +126,38 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
#endregion
|
||||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
private void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
UUID capID = UUID.Random();
|
||||
if (m_webFetchInventoryDescendentsUrl != "")
|
||||
RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl);
|
||||
|
||||
//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
|
||||
if (m_URL == "localhost")
|
||||
if (m_fetchInventoryDescendents2Url != "")
|
||||
RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
|
||||
}
|
||||
|
||||
private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url)
|
||||
{
|
||||
string capUrl;
|
||||
|
||||
if (url == "localhost")
|
||||
{
|
||||
m_log.InfoFormat("[WEBFETCHINVENTORYDESCENDANTS]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
|
||||
IRequestHandler reqHandler = new RestStreamHandler("POST", "/CAPS/" + UUID.Random(), webFetchHandler.FetchInventoryDescendentsRequest);
|
||||
caps.RegisterHandler("WebFetchInventoryDescendents", reqHandler);
|
||||
capUrl = "/CAPS/" + UUID.Random();
|
||||
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler("POST", capUrl, m_webFetchHandler.FetchInventoryDescendentsRequest);
|
||||
|
||||
caps.RegisterHandler(capName, reqHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[WEBFETCHINVENTORYDESCENDANTS]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
|
||||
caps.RegisterHandler("WebFetchInventoryDescendents", m_URL);
|
||||
}
|
||||
}
|
||||
capUrl = url;
|
||||
|
||||
caps.RegisterHandler(capName, capUrl);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}",
|
||||
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11730,7 +11730,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
logPacket = false;
|
||||
|
||||
if (logPacket)
|
||||
m_log.DebugFormat("[CLIENT]: Packet OUT {0} to {1}", packet.Type, Name);
|
||||
m_log.DebugFormat(
|
||||
"[CLIENT]: PACKET OUT to {0} ({1}) in {2} - {3}",
|
||||
Name, ChildAgentStatus() ? "child" : "root ", m_scene.RegionInfo.RegionName, packet.Type);
|
||||
}
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting, method);
|
||||
|
@ -11773,19 +11775,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
if (DebugPacketLevel > 0)
|
||||
{
|
||||
bool outputPacket = true;
|
||||
bool logPacket = true;
|
||||
|
||||
if (DebugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate)
|
||||
outputPacket = false;
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 200 && packet.Type == PacketType.RequestImage)
|
||||
outputPacket = false;
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation))
|
||||
outputPacket = false;
|
||||
logPacket = false;
|
||||
|
||||
if (outputPacket)
|
||||
m_log.DebugFormat("[CLIENT]: Packet IN {0} from {1}", packet.Type, Name);
|
||||
if (logPacket)
|
||||
m_log.DebugFormat(
|
||||
"[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}",
|
||||
Name, ChildAgentStatus() ? "child" : "root ", m_scene.RegionInfo.RegionName, packet.Type);
|
||||
}
|
||||
|
||||
if (!ProcessPacketMethod(packet))
|
||||
|
|
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
return;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("MAP NAME=({0})", mapName);
|
||||
//m_log.DebugFormat("MAP NAME=({0})", mapName);
|
||||
|
||||
// try to fetch from GridServer
|
||||
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
|
||||
|
|
|
@ -330,7 +330,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
{
|
||||
|
@ -487,6 +487,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// can be handled transparently).
|
||||
InventoryFolderImpl fold = null;
|
||||
if (LibraryService != null && LibraryService.LibraryRootFolder != null)
|
||||
{
|
||||
if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(
|
||||
|
@ -494,6 +495,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// We're going to send the reply async, because there may be
|
||||
// an enormous quantity of packets -- basically the entire inventory!
|
||||
|
@ -514,64 +516,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
|
||||
d.EndInvoke(iar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle the caps inventory descendents fetch.
|
||||
///
|
||||
/// Since the folder structure is sent to the client on login, I believe we only need to handle items.
|
||||
/// Diva comment 8/13/2009: what if someone gave us a folder in the meantime??
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
/// <param name="fetchFolders"></param>
|
||||
/// <param name="fetchItems"></param>
|
||||
/// <param name="sortOrder"></param>
|
||||
/// <returns>null if the inventory look up failed</returns>
|
||||
public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
|
||||
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
|
||||
fetchFolders, fetchItems, folderID, agentID);
|
||||
|
||||
// FIXME MAYBE: We're not handling sortOrder!
|
||||
|
||||
// TODO: This code for looking in the folder for the library should be folded back into the
|
||||
// CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
|
||||
// can be handled transparently).
|
||||
InventoryFolderImpl fold;
|
||||
if (LibraryService != null && LibraryService.LibraryRootFolder != null)
|
||||
if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
|
||||
{
|
||||
version = 0;
|
||||
InventoryCollection ret = new InventoryCollection();
|
||||
ret.Folders = new List<InventoryFolderBase>();
|
||||
ret.Items = fold.RequestListOfItems();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
InventoryCollection contents = new InventoryCollection();
|
||||
|
||||
if (folderID != UUID.Zero)
|
||||
{
|
||||
contents = InventoryService.GetFolderContent(agentID, folderID);
|
||||
InventoryFolderBase containingFolder = new InventoryFolderBase();
|
||||
containingFolder.ID = folderID;
|
||||
containingFolder.Owner = agentID;
|
||||
containingFolder = InventoryService.GetFolder(containingFolder);
|
||||
version = containingFolder.Version;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Lost itemsm don't really need a version
|
||||
version = 1;
|
||||
}
|
||||
|
||||
return contents;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle an inventory folder creation request from the client.
|
||||
|
@ -646,14 +590,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
delegate void PurgeFolderDelegate(UUID userID, UUID folder);
|
||||
|
||||
/// <summary>
|
||||
/// This should delete all the items and folders in the given directory.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
|
||||
delegate void PurgeFolderDelegate(UUID userID, UUID folder);
|
||||
|
||||
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
|
||||
{
|
||||
PurgeFolderDelegate d = PurgeFolderAsync;
|
||||
|
@ -667,7 +610,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
private void PurgeFolderAsync(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, userID);
|
||||
|
|
|
@ -4838,9 +4838,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public Vector3? GetNearestAllowedPosition(ScenePresence avatar)
|
||||
{
|
||||
//simulate to make sure we have pretty up to date positions
|
||||
PhysicsScene.Simulate(0);
|
||||
|
||||
ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
|
||||
if (nearestParcel != null)
|
||||
|
@ -4867,12 +4864,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//Ultimate backup if we have no idea where they are
|
||||
Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
|
||||
return avatar.lastKnownAllowedPosition;
|
||||
|
||||
}
|
||||
|
||||
//Go to the edge, this happens in teleporting to a region with no available parcels
|
||||
Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
|
||||
|
||||
//Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
|
||||
|
||||
return nearestRegionEdgePoint;
|
||||
}
|
||||
|
||||
|
|
|
@ -448,29 +448,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the debug packet level on the current scene. This level governs which packets are printed out to the
|
||||
/// Set the debug packet level on each current scene. This level governs which packets are printed out to the
|
||||
/// console.
|
||||
/// </summary>
|
||||
/// <param name="newDebug"></param>
|
||||
/// <param name="name">Name of avatar to debug</param>
|
||||
public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
|
||||
{
|
||||
ForEachCurrentScene(
|
||||
delegate(Scene scene)
|
||||
ForEachCurrentScene(scene =>
|
||||
scene.ForEachScenePresence(sp =>
|
||||
{
|
||||
scene.ForEachRootClient(delegate(IClientAPI client)
|
||||
if (name == null || sp.Name == name)
|
||||
{
|
||||
if (name == null || client.Name == name)
|
||||
{
|
||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||
client.FirstName,
|
||||
client.LastName,
|
||||
newDebug);
|
||||
m_log.DebugFormat(
|
||||
"Packet debug for {0} ({1}) set to {2}",
|
||||
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug);
|
||||
|
||||
client.DebugPacketLevel = newDebug;
|
||||
}
|
||||
});
|
||||
}
|
||||
sp.ControllingClient.DebugPacketLevel = newDebug;
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -1085,8 +1085,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
else
|
||||
invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
|
||||
invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
|
||||
invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
|
||||
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
|
||||
|
||||
invString.AddSaleStart();
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
public abstract class PhysicsScene
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another.
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private float CAPSULE_RADIUS = 0.37f;
|
||||
private float CAPSULE_LENGTH = 2.140599f;
|
||||
private float m_tensor = 3800000f;
|
||||
private float heightFudgeFactor = 0.52f;
|
||||
// private float heightFudgeFactor = 0.52f;
|
||||
private float walkDivisor = 1.3f;
|
||||
private float runDivisor = 0.8f;
|
||||
private bool flying = false;
|
||||
|
@ -149,7 +149,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
public OdeCharacter(
|
||||
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
|
||||
float capsule_radius, float tensor, float density, float height_fudge_factor,
|
||||
float capsule_radius, float tensor, float density,
|
||||
float walk_divisor, float rundivisor)
|
||||
{
|
||||
m_uuid = UUID.Random();
|
||||
|
@ -187,7 +187,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
CAPSULE_RADIUS = capsule_radius;
|
||||
m_tensor = tensor;
|
||||
m_density = density;
|
||||
heightFudgeFactor = height_fudge_factor;
|
||||
// heightFudgeFactor = height_fudge_factor;
|
||||
walkDivisor = walk_divisor;
|
||||
runDivisor = rundivisor;
|
||||
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
|
||||
public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
|
||||
private float avDensity = 80f;
|
||||
private float avHeightFudgeFactor = 0.52f;
|
||||
// private float avHeightFudgeFactor = 0.52f;
|
||||
private float avMovementDivisorWalk = 1.3f;
|
||||
private float avMovementDivisorRun = 0.8f;
|
||||
private float minimumGroundFlightOffset = 3f;
|
||||
|
@ -316,7 +316,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private int m_physicsiterations = 10;
|
||||
private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
|
||||
private readonly PhysicsActor PANull = new NullPhysicsActor();
|
||||
private float step_time = 0.0f;
|
||||
// private float step_time = 0.0f;
|
||||
//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
|
||||
//Ckrinke private int ms = 0;
|
||||
public IntPtr world;
|
||||
|
@ -479,7 +479,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
|
||||
|
||||
avDensity = physicsconfig.GetFloat("av_density", 80f);
|
||||
avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
|
||||
// avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
|
||||
avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
|
||||
avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
|
||||
avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
|
||||
|
@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
OdeCharacter newAv
|
||||
= new OdeCharacter(
|
||||
avName, this, pos, size, avPIDD, avPIDP,
|
||||
avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor,
|
||||
avCapRadius, avStandupTensor, avDensity,
|
||||
avMovementDivisorWalk, avMovementDivisorRun);
|
||||
|
||||
newAv.Flying = isFlying;
|
||||
|
|
|
@ -8695,6 +8695,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||
res.Add(new LSL_Vector(GetPartLocalPos(part)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
|
||||
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||
{
|
||||
if (ts.localID != m_localID && ts.itemID != m_itemID)
|
||||
if (ts.localID != m_localID || ts.itemID != m_itemID)
|
||||
{
|
||||
NewSensors.Add(ts);
|
||||
}
|
||||
|
|
|
@ -323,6 +323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_DESC = 28;
|
||||
public const int PRIM_ROT_LOCAL = 29;
|
||||
public const int PRIM_OMEGA = 32;
|
||||
public const int PRIM_POS_LOCAL = 33;
|
||||
public const int PRIM_LINK_TARGET = 34;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
protected string m_DeniedClients;
|
||||
|
||||
IConfig m_LoginServerConfig;
|
||||
IConfig m_ClientsConfig;
|
||||
// IConfig m_ClientsConfig;
|
||||
|
||||
public LLLoginService(IConfigSource config, ISimulationService simService, ILibraryService libraryService)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
public class AbstractBehaviour : IBehaviour
|
||||
{
|
||||
public string Name { get; protected set; }
|
||||
|
||||
public Bot Bot { get; protected set; }
|
||||
|
||||
public virtual void Action() {}
|
||||
|
||||
public virtual void Initialize(Bot bot)
|
||||
{
|
||||
Bot = bot;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,169 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the bot to make a region crossing.
|
||||
/// </summary>
|
||||
public class CrossBehaviour : AbstractBehaviour
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public AutoResetEvent m_regionCrossedMutex = new AutoResetEvent(false);
|
||||
|
||||
public const int m_regionCrossingTimeout = 1000 * 60;
|
||||
|
||||
public CrossBehaviour() { Name = "Cross"; }
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
GridClient client = Bot.Client;
|
||||
|
||||
// // Fly to make the border cross easier.
|
||||
// client.Self.Movement.Fly = true;
|
||||
// client.Self.Movement.Fly = false;
|
||||
|
||||
// Seek out neighbouring region
|
||||
Simulator currentSim = client.Network.CurrentSim;
|
||||
ulong currentHandle = currentSim.Handle;
|
||||
uint currentX, currentY;
|
||||
Utils.LongToUInts(currentHandle, out currentX, out currentY);
|
||||
|
||||
List<GridRegion> candidateRegions = new List<GridRegion>();
|
||||
TryAddRegion(Utils.UIntsToLong(Math.Max(0, currentX - Constants.RegionSize), currentY), candidateRegions); // West
|
||||
TryAddRegion(Utils.UIntsToLong(currentX + Constants.RegionSize, currentY), candidateRegions); // East
|
||||
TryAddRegion(Utils.UIntsToLong(currentX, Math.Max(0, currentY - Constants.RegionSize)), candidateRegions); // South
|
||||
TryAddRegion(Utils.UIntsToLong(currentX, currentY + Constants.RegionSize), candidateRegions); // North
|
||||
|
||||
if (candidateRegions.Count != 0)
|
||||
{
|
||||
GridRegion destRegion = candidateRegions[Bot.Manager.Rng.Next(candidateRegions.Count)];
|
||||
|
||||
uint targetX, targetY;
|
||||
Utils.LongToUInts(destRegion.RegionHandle, out targetX, out targetY);
|
||||
|
||||
Vector3 pos = client.Self.SimPosition;
|
||||
if (targetX < currentX)
|
||||
pos.X = -1;
|
||||
else if (targetX > currentX)
|
||||
pos.X = Constants.RegionSize + 1;
|
||||
|
||||
if (targetY < currentY)
|
||||
pos.Y = -1;
|
||||
else if (targetY > currentY)
|
||||
pos.Y = Constants.RegionSize + 1;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} moving to cross from {1} into {2}, target {3}",
|
||||
Bot.Name, currentSim.Name, destRegion.Name, pos);
|
||||
|
||||
// Face in the direction of the candidate region
|
||||
client.Self.Movement.TurnToward(pos);
|
||||
|
||||
// Listen for event so that we know when we've crossed the region boundary
|
||||
Bot.Client.Self.RegionCrossed += Self_RegionCrossed;
|
||||
|
||||
// Start moving
|
||||
Bot.Client.Self.Movement.AtPos = true;
|
||||
|
||||
// Stop when reach region target or border cross detected
|
||||
if (!m_regionCrossedMutex.WaitOne(m_regionCrossingTimeout))
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} failed to cross from {1} into {2} with {3}ms",
|
||||
Bot.Name, currentSim.Name, destRegion.Name, m_regionCrossingTimeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} crossed from {1} into {2}",
|
||||
Bot.Name, currentSim.Name, destRegion.Name);
|
||||
}
|
||||
|
||||
Bot.Client.Self.RegionCrossed -= Self_RegionCrossed;
|
||||
|
||||
// We will hackishly carry on travelling into the region for a little bit.
|
||||
Thread.Sleep(6000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} stopped moving after cross from {1} into {2}",
|
||||
Bot.Name, currentSim.Name, destRegion.Name);
|
||||
|
||||
Bot.Client.Self.Movement.AtPos = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: No candidate region for {0} to cross into from {1}. Ignoring.",
|
||||
Bot.Name, currentSim.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryAddRegion(ulong handle, List<GridRegion> regions)
|
||||
{
|
||||
Dictionary<ulong, GridRegion> knownRegions = Bot.Manager.RegionsKnown;
|
||||
|
||||
lock (knownRegions)
|
||||
{
|
||||
if (knownRegions.Count == 0)
|
||||
return false;
|
||||
|
||||
m_log.DebugFormat("[CROSS BEHAVIOUR]: Looking for region with handle {0} in known regions", handle);
|
||||
|
||||
if (knownRegions.ContainsKey(handle))
|
||||
{
|
||||
GridRegion region = knownRegions[handle];
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: Adding region {0} to crossing candidates for {1}", region.Name, Bot.Name);
|
||||
|
||||
regions.Add(region);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void Self_RegionCrossed(object o, RegionCrossedEventArgs args)
|
||||
{
|
||||
m_regionCrossedMutex.Set();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -39,20 +39,20 @@ namespace pCampBot
|
|||
/// <remarks>
|
||||
/// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable.
|
||||
/// </remarks>
|
||||
public class GrabbingBehaviour : IBehaviour
|
||||
public class GrabbingBehaviour : AbstractBehaviour
|
||||
{
|
||||
public string Name { get { return "Grabbing"; } }
|
||||
public GrabbingBehaviour() { Name = "Grabbing"; }
|
||||
|
||||
public void Action(Bot bot)
|
||||
public override void Action()
|
||||
{
|
||||
Dictionary<UUID, Primitive> objects = bot.Objects;
|
||||
Dictionary<UUID, Primitive> objects = Bot.Objects;
|
||||
|
||||
Primitive prim = objects.ElementAt(bot.Random.Next(0, objects.Count)).Value;
|
||||
Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count)).Value;
|
||||
|
||||
// This appears to be a typical message sent when a viewer user clicks a clickable object
|
||||
bot.Client.Self.Grab(prim.LocalID);
|
||||
bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
|
||||
bot.Client.Self.DeGrab(prim.LocalID);
|
||||
Bot.Client.Self.Grab(prim.LocalID);
|
||||
Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
|
||||
Bot.Client.Self.DeGrab(prim.LocalID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -40,43 +40,41 @@ namespace pCampBot
|
|||
/// <remarks>
|
||||
/// TODO: talkarray should be in a separate behaviour.
|
||||
/// </remarks>
|
||||
public class PhysicsBehaviour : IBehaviour
|
||||
public class PhysicsBehaviour : AbstractBehaviour
|
||||
{
|
||||
public string Name { get { return "Physics"; } }
|
||||
|
||||
private string[] talkarray;
|
||||
|
||||
public PhysicsBehaviour()
|
||||
{
|
||||
Name = "Physics";
|
||||
talkarray = readexcuses();
|
||||
}
|
||||
|
||||
public void Action(Bot bot)
|
||||
public override void Action()
|
||||
{
|
||||
int walkorrun = bot.Random.Next(4); // Randomize between walking and running. The greater this number,
|
||||
int walkorrun = Bot.Random.Next(4); // Randomize between walking and running. The greater this number,
|
||||
// the greater the bot's chances to walk instead of run.
|
||||
bot.Client.Self.Jump(false);
|
||||
Bot.Client.Self.Jump(false);
|
||||
if (walkorrun == 0)
|
||||
{
|
||||
bot.Client.Self.Movement.AlwaysRun = true;
|
||||
Bot.Client.Self.Movement.AlwaysRun = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bot.Client.Self.Movement.AlwaysRun = false;
|
||||
Bot.Client.Self.Movement.AlwaysRun = false;
|
||||
}
|
||||
|
||||
// TODO: unused: Vector3 pos = client.Self.SimPosition;
|
||||
Vector3 newpos = new Vector3(bot.Random.Next(1, 254), bot.Random.Next(1, 254), bot.Random.Next(1, 254));
|
||||
bot.Client.Self.Movement.TurnToward(newpos);
|
||||
Vector3 newpos = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Random.Next(1, 254));
|
||||
Bot.Client.Self.Movement.TurnToward(newpos);
|
||||
|
||||
bot.Client.Self.Movement.AtPos = true;
|
||||
Thread.Sleep(bot.Random.Next(3000, 13000));
|
||||
bot.Client.Self.Movement.AtPos = false;
|
||||
bot.Client.Self.Jump(true);
|
||||
|
||||
string randomf = talkarray[bot.Random.Next(talkarray.Length)];
|
||||
Bot.Client.Self.Movement.AtPos = true;
|
||||
Thread.Sleep(Bot.Random.Next(3000, 13000));
|
||||
Bot.Client.Self.Movement.AtPos = false;
|
||||
Bot.Client.Self.Jump(true);
|
||||
string randomf = talkarray[Bot.Random.Next(talkarray.Length)];
|
||||
if (talkarray.Length > 1 && randomf.Length > 1)
|
||||
bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
|
||||
Bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
|
||||
}
|
||||
|
||||
private string[] readexcuses()
|
||||
|
|
|
@ -38,38 +38,38 @@ namespace pCampBot
|
|||
/// <summary>
|
||||
/// Teleport to a random region on the grid.
|
||||
/// </summary>
|
||||
public class TeleportBehaviour : IBehaviour
|
||||
public class TeleportBehaviour : AbstractBehaviour
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public string Name { get { return "Teleport"; } }
|
||||
public TeleportBehaviour() { Name = "Teleport"; }
|
||||
|
||||
public void Action(Bot bot)
|
||||
public override void Action()
|
||||
{
|
||||
Random rng = bot.Manager.Rng;
|
||||
Random rng = Bot.Manager.Rng;
|
||||
GridRegion[] knownRegions;
|
||||
|
||||
lock (bot.Manager.RegionsKnown)
|
||||
lock (Bot.Manager.RegionsKnown)
|
||||
{
|
||||
if (bot.Manager.RegionsKnown.Count == 0)
|
||||
if (Bot.Manager.RegionsKnown.Count == 0)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[TELEPORT BEHAVIOUR]: Ignoring teleport action for {0} since no regions are known yet", bot.Name);
|
||||
"[TELEPORT BEHAVIOUR]: Ignoring teleport action for {0} since no regions are known yet", Bot.Name);
|
||||
return;
|
||||
}
|
||||
|
||||
knownRegions = bot.Manager.RegionsKnown.Values.ToArray();
|
||||
knownRegions = Bot.Manager.RegionsKnown.Values.ToArray();
|
||||
}
|
||||
|
||||
Simulator sourceRegion = bot.Client.Network.CurrentSim;
|
||||
Simulator sourceRegion = Bot.Client.Network.CurrentSim;
|
||||
GridRegion destRegion = knownRegions[rng.Next(knownRegions.Length)];
|
||||
Vector3 destPosition = new Vector3(rng.Next(255), rng.Next(255), 50);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[TELEPORT BEHAVIOUR]: Teleporting {0} from {1} {2} to {3} {4}",
|
||||
bot.Name, sourceRegion.Name, bot.Client.Self.SimPosition, destRegion.Name, destPosition);
|
||||
Bot.Name, sourceRegion.Name, Bot.Client.Self.SimPosition, destRegion.Name, destPosition);
|
||||
|
||||
bot.Client.Self.Teleport(destRegion.RegionHandle, destPosition);
|
||||
Bot.Client.Self.Teleport(destRegion.RegionHandle, destPosition);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -130,6 +130,8 @@ namespace pCampBot
|
|||
BotManager bm, List<IBehaviour> behaviours,
|
||||
string firstName, string lastName, string password, string loginUri)
|
||||
{
|
||||
behaviours.ForEach(b => b.Initialize(this));
|
||||
|
||||
Client = new GridClient();
|
||||
|
||||
Random = new Random(Environment.TickCount);// We do stuff randomly here
|
||||
|
@ -156,7 +158,7 @@ namespace pCampBot
|
|||
b =>
|
||||
{
|
||||
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
|
||||
b.Action(this);
|
||||
b.Action();
|
||||
|
||||
Thread.Sleep(Random.Next(1000, 10000));
|
||||
}
|
||||
|
@ -226,8 +228,6 @@ namespace pCampBot
|
|||
MakeDefaultAppearance(wear);
|
||||
}
|
||||
|
||||
Client.Self.Jump(true);
|
||||
|
||||
// Extract nearby region information.
|
||||
Client.Grid.GridRegion += Manager.Grid_GridRegion;
|
||||
uint xUint, yUint;
|
||||
|
|
|
@ -151,26 +151,29 @@ namespace pCampBot
|
|||
Array.ForEach<string>(
|
||||
cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
|
||||
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
if (behaviourSwitches.Contains("p"))
|
||||
behaviours.Add(new PhysicsBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("g"))
|
||||
behaviours.Add(new GrabbingBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("t"))
|
||||
behaviours.Add(new TeleportBehaviour());
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Bots configured for behaviours {0}",
|
||||
string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
for (int i = 0; i < botcount; i++)
|
||||
{
|
||||
string lastName = string.Format("{0}_{1}", lastNameStem, i);
|
||||
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
if (behaviourSwitches.Contains("p"))
|
||||
behaviours.Add(new PhysicsBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("g"))
|
||||
behaviours.Add(new GrabbingBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("t"))
|
||||
behaviours.Add(new TeleportBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("c"))
|
||||
behaviours.Add(new CrossBehaviour());
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"[BOT MANAGER]: Bot {0} {1} configured for behaviours {2}",
|
||||
firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
StartBot(this, behaviours, firstName, lastName, password, loginUri);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,10 +36,19 @@ namespace pCampBot.Interfaces
|
|||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the behaviour for this bot.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This must be invoked before Action() is called.
|
||||
/// </remarks>
|
||||
/// <param name="bot"></param>
|
||||
void Initialize(Bot bot);
|
||||
|
||||
/// <summary>
|
||||
/// Action to take when this behaviour is invoked.
|
||||
/// </summary>
|
||||
/// <param name="bot"></param>
|
||||
void Action(Bot bot);
|
||||
void Action();
|
||||
}
|
||||
}
|
|
@ -104,17 +104,21 @@ namespace pCampBot
|
|||
// name, to load an specific folder, or save, to save an avatar with some already existing wearables
|
||||
// worn to the folder MyAppearance/FirstName_LastName, and the load it.
|
||||
Console.WriteLine(
|
||||
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" +
|
||||
"Spawns a set of bots to test an OpenSim region\n\n" +
|
||||
" -l, -loginuri loginuri for sim to log into (required)\n" +
|
||||
" -n, -botcount number of bots to start (default: 1)\n" +
|
||||
" -firstname first name for the bots\n" +
|
||||
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
|
||||
" -password password for the bots\n" +
|
||||
" -b, behaviours behaviours for bots. Current options p (physics), g (grab), t (teleport). Comma separated, e.g. p,g. Default is p",
|
||||
" -wear set appearance folder to load from (default: no)\n" +
|
||||
" -h, -help show this message"
|
||||
);
|
||||
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" +
|
||||
"Spawns a set of bots to test an OpenSim region\n\n" +
|
||||
" -l, -loginuri loginuri for sim to log into (required)\n" +
|
||||
" -n, -botcount number of bots to start (default: 1)\n" +
|
||||
" -firstname first name for the bots\n" +
|
||||
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
|
||||
" -password password for the bots\n" +
|
||||
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n",
|
||||
" current options are:" +
|
||||
" p (physics)" +
|
||||
" g (grab)" +
|
||||
" t (teleport)" +
|
||||
// " c (cross)" +
|
||||
" -wear set appearance folder to load from (default: no)\n" +
|
||||
" -h, -help show this message");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -507,8 +507,7 @@
|
|||
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
|
||||
; will also be affected.
|
||||
;
|
||||
;DisableFacelights = "false"
|
||||
|
||||
;DisableFacelights = "false(1815)
|
||||
|
||||
[ClientStack.LindenCaps]
|
||||
;; Long list of capabilities taken from
|
||||
|
@ -574,11 +573,14 @@
|
|||
Cap_UploadObjectAsset = "localhost"
|
||||
Cap_ViewerStartAuction = ""
|
||||
Cap_ViewerStats = ""
|
||||
; This last one is supported by OpenSim, but may
|
||||
; lead to poor sim performance if served by the simulators,
|
||||
; so it is disabled by default.
|
||||
Cap_WebFetchInventoryDescendents = ""
|
||||
|
||||
; The fetch inventory descendents caps are supported by OpenSim, but may
|
||||
; lead to poor sim performance if served by the simulators,
|
||||
; so they are disabled by default.
|
||||
; FetchInventoryDescendents2 is the one used in the latest Linden Lab viewers (from some point in the v2 series and above)
|
||||
Cap_WebFetchInventoryDescendents = ""
|
||||
Cap_FetchInventoryDescendents2 = ""
|
||||
|
||||
|
||||
[Chat]
|
||||
; Controls whether the chat module is enabled. Default is true.
|
||||
|
@ -722,7 +724,8 @@
|
|||
av_density = 80
|
||||
|
||||
; use this value to cut 52% of the height the sim gives us
|
||||
av_height_fudge_factor = 0.52
|
||||
; Currently unused
|
||||
; av_height_fudge_factor = 0.52
|
||||
|
||||
; Movement. Smaller is faster.
|
||||
|
||||
|
|
Loading…
Reference in New Issue