* Adds Slightly better terrain shading to maptile generation.

0.6.0-stable
Teravus Ovares 2008-08-16 06:09:45 +00:00
parent 682ffef101
commit 80186a68df
1 changed files with 86 additions and 0 deletions

View File

@ -1053,6 +1053,14 @@ namespace OpenSim.Region.Environment.Scenes
}
float mid = (high + low) * 0.5f;
// temporary initializer
float hfvalue = (float)m_regInfo.RegionSettings.WaterHeight;
float hfvaluecompare = hfvalue;
float hfdiff = hfvalue;
int hfdiffi = 0;
int hfdiffi2 = 0;
for (int x = 0; x < 256; x++)
{
//int tc = System.Environment.TickCount;
@ -1096,6 +1104,84 @@ namespace OpenSim.Region.Environment.Scenes
// Y flip the cordinates
mapbmp.SetPixel(x, (256 - y) - 1, green);
//X
// .
//
if ((x - 1 > 0) && (y - 1 > 0))
{
hfvalue = (float)hm[x, y];
hfvaluecompare = (float)hm[x - 1, y - 1];
hfdiff = hfvaluecompare - hfvalue;
if (Single.IsInfinity(hfvalue) || Single.IsNaN(hfvalue))
hfvalue = 0;
if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
hfvaluecompare = 0;
if (hfdiff > 0.3f)
{
}
else if (hfdiff < -0.3f)
{
hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f));
//hfdiffi2 = (int)(hfdiff * 0.5f) + 1;
if ((256 - y) - 1 > 0)
{
Color Shade = mapbmp.GetPixel(x - 1, (256 - y) - 1);
int r = Shade.R;
int g = Shade.G;
int b = Shade.B;
Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0);
//Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString());
mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade);
}
}
}
/*
//
// .
// X
if ((x + 1 < 255) && (y + 1 < 255))
{
hfvalue = (float)hm[x, y];
hfvaluecompare = (float)hm[x + 1, y + 1];
hfdiff = hfvaluecompare - hfvalue;
if (hfdiff > 0.3f)
{
}
else if (hfdiff < -0.3f)
{
hfdiffi = Math.Abs((int)hfdiff) + 1;
if ((256 - y) + 1 < 256)
{
Color Shade = mapbmp.GetPixel(x + 1, (256 - y) + 1);
int r = Shade.R;
int g = Shade.G;
int b = Shade.B;
Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? g - hfdiffi : 0);
mapbmp.SetPixel(x + 1, (256 - y) + 1, Shade);
}
}
}
*/
//if ((x
}
catch (System.ArgumentException)
{