Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change. Make new "attachments show" command use this.0.7.3-extended
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenSim.Framework.Console
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{
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/// <summary>
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/// Used to generated a formatted table for the console.
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/// </summary>
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/// <remarks>
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/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
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/// </remarks>
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public class ConsoleTable
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{
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/// <summary>
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/// Default number of spaces between table columns.
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/// </summary>
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public const int DefaultTableSpacing = 2;
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/// <summary>
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/// Table columns.
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/// </summary>
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public List<ConsoleTableColumn> Columns { get; private set; }
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/// <summary>
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/// Table rows
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/// </summary>
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public List<ConsoleTableRow> Rows { get; private set; }
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/// <summary>
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/// Number of spaces to indent the table.
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/// </summary>
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public int Indent { get; set; }
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/// <summary>
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/// Spacing between table columns
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/// </summary>
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public int TableSpacing { get; set; }
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public ConsoleTable()
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{
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TableSpacing = DefaultTableSpacing;
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Columns = new List<ConsoleTableColumn>();
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Rows = new List<ConsoleTableRow>();
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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AddToStringBuilder(sb);
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return sb.ToString();
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}
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public void AddToStringBuilder(StringBuilder sb)
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{
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string formatString = GetFormatString();
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// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
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// columns
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sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
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// rows
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foreach (ConsoleTableRow row in Rows)
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sb.AppendFormat(formatString, row.Cells.ToArray());
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}
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/// <summary>
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/// Gets the format string for the table.
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/// </summary>
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private string GetFormatString()
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{
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StringBuilder formatSb = new StringBuilder();
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formatSb.Append(' ', Indent);
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for (int i = 0; i < Columns.Count; i++)
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{
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formatSb.Append(' ', TableSpacing);
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// Can only do left formatting for now
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formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
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}
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formatSb.Append('\n');
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return formatSb.ToString();
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}
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}
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public struct ConsoleTableColumn
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{
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public string Header { get; set; }
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public int Width { get; set; }
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public ConsoleTableColumn(string header, int width) : this()
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{
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Header = header;
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Width = width;
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}
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}
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public struct ConsoleTableRow
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{
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public List<string> Cells { get; private set; }
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public ConsoleTableRow(List<string> cells) : this()
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{
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Cells = cells;
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}
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}
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}
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@ -145,9 +145,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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{
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sb.AppendFormat("Attachments for {0}\n", sp.Name);
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sb.AppendFormat("Attachments for {0}\n", sp.Name);
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sb.AppendFormat(
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ConsoleTable ct = new ConsoleTable() { Indent = 2 };
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" {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
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ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
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"Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
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ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
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ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
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ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
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ct.Columns.Add(new ConsoleTableColumn("Position", 15));
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// sb.AppendFormat(
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// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
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// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
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List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
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List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
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foreach (SceneObjectGroup attachmentObject in attachmentObjects)
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foreach (SceneObjectGroup attachmentObject in attachmentObjects)
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@ -164,13 +171,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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// }
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// }
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// else
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// else
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// {
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// {
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sb.AppendFormat(
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// sb.AppendFormat(
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" {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
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// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
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attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
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// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
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(AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
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// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
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ct.Rows.Add(
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new ConsoleTableRow(
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new List<string>()
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{
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attachmentObject.Name,
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attachmentObject.LocalId.ToString(),
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attachmentObject.FromItemID.ToString(),
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((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
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attachmentObject.RootPart.AttachedPos.ToString()
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}));
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// }
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// }
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}
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}
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ct.AddToStringBuilder(sb);
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sb.Append("\n");
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sb.Append("\n");
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}
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}
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}
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}
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