Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change. Make new "attachments show" command use this.0.7.3-extended
parent
53aa48b42c
commit
802488814f
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to generated a formatted table for the console.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
|
||||
/// </remarks>
|
||||
public class ConsoleTable
|
||||
{
|
||||
/// <summary>
|
||||
/// Default number of spaces between table columns.
|
||||
/// </summary>
|
||||
public const int DefaultTableSpacing = 2;
|
||||
|
||||
/// <summary>
|
||||
/// Table columns.
|
||||
/// </summary>
|
||||
public List<ConsoleTableColumn> Columns { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Table rows
|
||||
/// </summary>
|
||||
public List<ConsoleTableRow> Rows { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of spaces to indent the table.
|
||||
/// </summary>
|
||||
public int Indent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Spacing between table columns
|
||||
/// </summary>
|
||||
public int TableSpacing { get; set; }
|
||||
|
||||
public ConsoleTable()
|
||||
{
|
||||
TableSpacing = DefaultTableSpacing;
|
||||
Columns = new List<ConsoleTableColumn>();
|
||||
Rows = new List<ConsoleTableRow>();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
AddToStringBuilder(sb);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public void AddToStringBuilder(StringBuilder sb)
|
||||
{
|
||||
string formatString = GetFormatString();
|
||||
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
|
||||
|
||||
// columns
|
||||
sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
|
||||
|
||||
// rows
|
||||
foreach (ConsoleTableRow row in Rows)
|
||||
sb.AppendFormat(formatString, row.Cells.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the format string for the table.
|
||||
/// </summary>
|
||||
private string GetFormatString()
|
||||
{
|
||||
StringBuilder formatSb = new StringBuilder();
|
||||
|
||||
formatSb.Append(' ', Indent);
|
||||
|
||||
for (int i = 0; i < Columns.Count; i++)
|
||||
{
|
||||
formatSb.Append(' ', TableSpacing);
|
||||
|
||||
// Can only do left formatting for now
|
||||
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
|
||||
}
|
||||
|
||||
formatSb.Append('\n');
|
||||
|
||||
return formatSb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public struct ConsoleTableColumn
|
||||
{
|
||||
public string Header { get; set; }
|
||||
public int Width { get; set; }
|
||||
|
||||
public ConsoleTableColumn(string header, int width) : this()
|
||||
{
|
||||
Header = header;
|
||||
Width = width;
|
||||
}
|
||||
}
|
||||
|
||||
public struct ConsoleTableRow
|
||||
{
|
||||
public List<string> Cells { get; private set; }
|
||||
|
||||
public ConsoleTableRow(List<string> cells) : this()
|
||||
{
|
||||
Cells = cells;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
// private IAvatarFactoryModule m_avatarFactory;
|
||||
|
||||
|
||||
public string Name { get { return "Attachments Command Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
@ -145,9 +145,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
{
|
||||
sb.AppendFormat("Attachments for {0}\n", sp.Name);
|
||||
|
||||
sb.AppendFormat(
|
||||
" {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
"Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
|
||||
ConsoleTable ct = new ConsoleTable() { Indent = 2 };
|
||||
ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Local ID", 10));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Item ID", 36));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14));
|
||||
ct.Columns.Add(new ConsoleTableColumn("Position", 15));
|
||||
|
||||
// sb.AppendFormat(
|
||||
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
|
||||
|
||||
List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
|
||||
foreach (SceneObjectGroup attachmentObject in attachmentObjects)
|
||||
|
@ -164,13 +171,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
// }
|
||||
// else
|
||||
// {
|
||||
sb.AppendFormat(
|
||||
" {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
|
||||
(AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
|
||||
// sb.AppendFormat(
|
||||
// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
|
||||
// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
|
||||
// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
|
||||
ct.Rows.Add(
|
||||
new ConsoleTableRow(
|
||||
new List<string>()
|
||||
{
|
||||
attachmentObject.Name,
|
||||
attachmentObject.LocalId.ToString(),
|
||||
attachmentObject.FromItemID.ToString(),
|
||||
((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
|
||||
attachmentObject.RootPart.AttachedPos.ToString()
|
||||
}));
|
||||
// }
|
||||
}
|
||||
|
||||
ct.AddToStringBuilder(sb);
|
||||
sb.Append("\n");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue