Merged from master
commit
8027b7c1a5
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@ -123,10 +123,15 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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private void DoMove(RequestData rdata)
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{
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if (rdata.Parameters.Length >= 6)
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if (rdata.Parameters.Length < 6)
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{
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Rest.Log.WarnFormat("{0} Move: No movement information provided", MsgId);
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rdata.Fail(Rest.HttpStatusCodeBadRequest, "no movement information provided");
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}
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else
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{
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string[] names = rdata.Parameters[PARM_MOVE_AVATAR].Split(Rest.CA_SPACE);
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ScenePresence avatar = null;
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ScenePresence presence = null;
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Scene scene = null;
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if (names.Length != 2)
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@ -141,21 +146,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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// The first parameter should be an avatar name, look for the
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// avatar in the known regions first.
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foreach (Scene cs in Rest.main.SceneManager.Scenes)
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Rest.main.SceneManager.ForEachScene(delegate(Scene s)
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{
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foreach (ScenePresence presence in cs.GetAvatars())
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s.ForEachScenePresence(delegate(ScenePresence sp)
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{
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if (presence.Firstname == names[0] &&
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presence.Lastname == names[1])
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if (sp.Firstname == names[0] && sp.Lastname == names[1])
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{
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scene = cs;
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avatar = presence;
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break;
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scene = s;
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presence = sp;
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}
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}
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}
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});
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});
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if (avatar != null)
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if (presence != null)
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{
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Rest.Log.DebugFormat("{0} Move : Avatar {1} located in region {2}",
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MsgId, rdata.Parameters[PARM_MOVE_AVATAR], scene.RegionInfo.RegionName);
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@ -166,14 +169,13 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
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float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
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Vector3 vector = new Vector3(x,y,z);
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avatar.DoAutoPilot(0,vector,avatar.ControllingClient);
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presence.DoAutoPilot(0,vector,presence.ControllingClient);
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}
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catch (Exception e)
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{
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rdata.Fail(Rest.HttpStatusCodeBadRequest,
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String.Format("invalid parameters: {0}", e.Message));
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}
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}
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else
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{
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@ -183,12 +185,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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rdata.Complete();
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rdata.Respond("OK");
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}
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else
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{
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Rest.Log.WarnFormat("{0} Move: No movement information provided", MsgId);
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rdata.Fail(Rest.HttpStatusCodeBadRequest, "no movement information provided");
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}
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}
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@ -192,7 +192,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
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protected string RegionStats(OSHttpResponse httpResponse, Scene scene)
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{
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int users = scene.GetAvatars().Count;
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int users = scene.GetRootAgentCount();
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int objects = scene.Entities.Count - users;
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RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
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@ -117,7 +117,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
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rxw.WriteString(s.RegionInfo.InternalEndPoint.ToString());
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rxw.WriteEndAttribute();
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int users = s.GetAvatars().Count;
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int users = s.GetRootAgentCount();
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rxw.WriteStartAttribute(String.Empty, "avatars", String.Empty);
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rxw.WriteValue(users);
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rxw.WriteEndAttribute();
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@ -83,7 +83,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="regionID">region ID.</param>
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/// <returns></returns>
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public EstateSettings LoadEstateSettings(UUID regionID)
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
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{
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EstateSettings es = new EstateSettings();
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@ -127,7 +127,7 @@ namespace OpenSim.Data.MSSQL
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}
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if (insertEstate)
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if (insertEstate && create)
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{
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List<string> names = new List<string>(FieldList);
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@ -173,25 +173,6 @@ namespace OpenSim.Data.MSSQL
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}
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}
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// Munge and transfer the ban list
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sql = string.Format("insert into estateban select {0}, bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = @UUID", es.EstateID);
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("@UUID", regionID));
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try
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{
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conn.Open();
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cmd.ExecuteNonQuery();
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}
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catch (Exception)
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{
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_Log.Debug("[ESTATE DB]: Error setting up estateban from regionban");
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}
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}
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//TODO check if this is needed??
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es.Save();
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}
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@ -365,6 +346,31 @@ namespace OpenSim.Data.MSSQL
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}
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}
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}
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public EstateSettings LoadEstateSettings(int estateID)
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{
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return new EstateSettings();
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}
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public List<int> GetEstates(string search)
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{
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return new List<int>();
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}
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public bool LinkRegion(UUID regionID, int estateID)
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{
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return false;
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}
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public List<UUID> GetRegions(int estateID)
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{
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return new List<UUID>();
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}
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public bool DeleteEstate(int estateID)
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{
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return false;
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}
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#endregion
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}
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}
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@ -121,111 +121,110 @@ namespace OpenSim.Data.MySQL
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}
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}
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public EstateSettings LoadEstateSettings(UUID regionID)
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
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{
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EstateSettings es = new EstateSettings();
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es.OnSave += StoreEstateSettings;
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string sql = "select estate_settings." + String.Join(",estate_settings.", FieldList) +
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" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = ?RegionID";
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bool migration = true;
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using (MySqlCommand cmd = new MySqlCommand())
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{
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cmd.CommandText = sql;
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cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
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return DoLoad(cmd, regionID, create);
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}
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}
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private EstateSettings DoLoad(MySqlCommand cmd, UUID regionID, bool create)
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{
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EstateSettings es = new EstateSettings();
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es.OnSave += StoreEstateSettings;
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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cmd.Connection = dbcon;
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bool found = false;
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using (IDataReader r = cmd.ExecuteReader())
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{
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cmd.CommandText = sql;
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cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
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using (IDataReader r = cmd.ExecuteReader())
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if (r.Read())
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{
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if (r.Read())
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found = true;
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foreach (string name in FieldList)
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{
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migration = false;
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foreach (string name in FieldList)
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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int v = Convert.ToInt32(r[name]);
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if (v != 0)
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m_FieldMap[name].SetValue(es, true);
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else
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m_FieldMap[name].SetValue(es, false);
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}
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else if (m_FieldMap[name].GetValue(es) is UUID)
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{
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UUID uuid = UUID.Zero;
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UUID.TryParse(r[name].ToString(), out uuid);
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m_FieldMap[name].SetValue(es, uuid);
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}
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int v = Convert.ToInt32(r[name]);
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if (v != 0)
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m_FieldMap[name].SetValue(es, true);
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else
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{
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m_FieldMap[name].SetValue(es, r[name]);
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}
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m_FieldMap[name].SetValue(es, false);
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}
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else if (m_FieldMap[name].GetValue(es) is UUID)
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{
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UUID uuid = UUID.Zero;
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UUID.TryParse(r[name].ToString(), out uuid);
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m_FieldMap[name].SetValue(es, uuid);
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}
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else
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{
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m_FieldMap[name].SetValue(es, r[name]);
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}
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}
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}
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}
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if (migration)
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if (!found && create)
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{
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// Migration case
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List<string> names = new List<string>(FieldList);
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names.Remove("EstateID");
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sql = "insert into estate_settings (" + String.Join(",", names.ToArray()) + ") values ( ?" + String.Join(", ?", names.ToArray()) + ")";
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string sql = "insert into estate_settings (" + String.Join(",", names.ToArray()) + ") values ( ?" + String.Join(", ?", names.ToArray()) + ")";
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using (MySqlCommand cmd = dbcon.CreateCommand())
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using (MySqlCommand cmd2 = dbcon.CreateCommand())
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{
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cmd.CommandText = sql;
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cmd.Parameters.Clear();
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cmd2.CommandText = sql;
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cmd2.Parameters.Clear();
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foreach (string name in FieldList)
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{
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if (m_FieldMap[name].GetValue(es) is bool)
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{
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if ((bool)m_FieldMap[name].GetValue(es))
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cmd.Parameters.AddWithValue("?" + name, "1");
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cmd2.Parameters.AddWithValue("?" + name, "1");
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else
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cmd.Parameters.AddWithValue("?" + name, "0");
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cmd2.Parameters.AddWithValue("?" + name, "0");
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}
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else
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{
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cmd.Parameters.AddWithValue("?" + name, m_FieldMap[name].GetValue(es).ToString());
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cmd2.Parameters.AddWithValue("?" + name, m_FieldMap[name].GetValue(es).ToString());
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}
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}
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cmd.ExecuteNonQuery();
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cmd2.ExecuteNonQuery();
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cmd.CommandText = "select LAST_INSERT_ID() as id";
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cmd.Parameters.Clear();
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cmd2.CommandText = "select LAST_INSERT_ID() as id";
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cmd2.Parameters.Clear();
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using (IDataReader r = cmd.ExecuteReader())
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using (IDataReader r = cmd2.ExecuteReader())
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{
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r.Read();
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es.EstateID = Convert.ToUInt32(r["id"]);
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}
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cmd.CommandText = "insert into estate_map values (?RegionID, ?EstateID)";
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cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
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cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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cmd2.CommandText = "insert into estate_map values (?RegionID, ?EstateID)";
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cmd2.Parameters.AddWithValue("?RegionID", regionID.ToString());
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cmd2.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
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// This will throw on dupe key
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try { cmd.ExecuteNonQuery(); }
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catch (Exception) { }
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// Munge and transfer the ban list
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cmd.Parameters.Clear();
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cmd.CommandText = "insert into estateban select " + es.EstateID.ToString() + ", bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = ?UUID";
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cmd.Parameters.AddWithValue("?UUID", regionID.ToString());
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try { cmd.ExecuteNonQuery(); }
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try { cmd2.ExecuteNonQuery(); }
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catch (Exception) { }
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es.Save();
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|
@ -398,5 +397,83 @@ namespace OpenSim.Data.MySQL
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return uuids.ToArray();
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}
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public EstateSettings LoadEstateSettings(int estateID)
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{
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using (MySqlCommand cmd = new MySqlCommand())
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{
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string sql = "select estate_settings." + String.Join(",estate_settings.", FieldList) + " from estate_settings where EstateID = ?EstateID";
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cmd.CommandText = sql;
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cmd.Parameters.AddWithValue("?EstateID", estateID);
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return DoLoad(cmd, UUID.Zero, false);
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}
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}
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public List<int> GetEstates(string search)
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{
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List<int> result = new List<int>();
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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cmd.CommandText = "select estateID from estate_settings where EstateName = ?EstateName";
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cmd.Parameters.AddWithValue("?EstateName", search);
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using (IDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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result.Add(Convert.ToInt32(reader["EstateID"]));
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}
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reader.Close();
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}
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}
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dbcon.Close();
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}
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return result;
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}
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public bool LinkRegion(UUID regionID, int estateID)
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{
|
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
|
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cmd.CommandText = "insert into estate_map values (?RegionID, ?EstateID)";
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cmd.Parameters.AddWithValue("?RegionID", regionID);
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cmd.Parameters.AddWithValue("?EstateID", estateID);
|
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|
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if (cmd.ExecuteNonQuery() == 0)
|
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{
|
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dbcon.Close();
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return false;
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}
|
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}
|
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|
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dbcon.Close();
|
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}
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|
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return true;
|
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}
|
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|
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public List<UUID> GetRegions(int estateID)
|
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{
|
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return new List<UUID>();
|
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}
|
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|
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public bool DeleteEstate(int estateID)
|
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{
|
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return false;
|
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}
|
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}
|
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}
|
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|
|
|
@ -0,0 +1,3 @@
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BEGIN;
|
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ALTER TABLE estate_settings AUTO_INCREMENT = 100;
|
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COMMIT;
|
|
@ -80,11 +80,8 @@ namespace OpenSim.Data.SQLite
|
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get { return new List<string>(m_FieldMap.Keys).ToArray(); }
|
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}
|
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|
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public EstateSettings LoadEstateSettings(UUID regionID)
|
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
|
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{
|
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EstateSettings es = new EstateSettings();
|
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es.OnSave += StoreEstateSettings;
|
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|
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string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
|
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|
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SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
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|
@ -92,6 +89,14 @@ namespace OpenSim.Data.SQLite
|
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cmd.CommandText = sql;
|
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cmd.Parameters.Add(":RegionID", regionID.ToString());
|
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|
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return DoLoad(cmd, regionID, create);
|
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}
|
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|
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private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
|
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{
|
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EstateSettings es = new EstateSettings();
|
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es.OnSave += StoreEstateSettings;
|
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|
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IDataReader r = cmd.ExecuteReader();
|
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|
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if (r.Read())
|
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|
@ -120,17 +125,15 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
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r.Close();
|
||||
}
|
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else
|
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else if (create)
|
||||
{
|
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// Migration case
|
||||
//
|
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r.Close();
|
||||
|
||||
List<string> names = new List<string>(FieldList);
|
||||
|
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names.Remove("EstateID");
|
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|
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sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
|
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string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
|
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|
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cmd.CommandText = sql;
|
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cmd.Parameters.Clear();
|
||||
|
@ -176,20 +179,6 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
}
|
||||
|
||||
// Munge and transfer the ban list
|
||||
//
|
||||
cmd.Parameters.Clear();
|
||||
cmd.CommandText = "insert into estateban select "+es.EstateID.ToString()+", bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = :UUID";
|
||||
cmd.Parameters.Add(":UUID", regionID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
|
||||
es.Save();
|
||||
}
|
||||
|
||||
|
@ -336,5 +325,63 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
return uuids.ToArray();
|
||||
}
|
||||
|
||||
public EstateSettings LoadEstateSettings(int estateID)
|
||||
{
|
||||
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Add(":EstateID", estateID.ToString());
|
||||
|
||||
return DoLoad(cmd, UUID.Zero, false);
|
||||
}
|
||||
|
||||
public List<int> GetEstates(string search)
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Add(":EstateName", search);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
|
||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
||||
cmd.Parameters.Add(":EstateID", estateID.ToString());
|
||||
|
||||
if (cmd.ExecuteNonQuery() == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<UUID> GetRegions(int estateID)
|
||||
{
|
||||
return new List<UUID>();
|
||||
}
|
||||
|
||||
public bool DeleteEstate(int estateID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Data.Tests
|
|||
public void T012_EstateSettingsRandomStorage()
|
||||
{
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
new PropertyScrambler<EstateSettings>()
|
||||
.DontScramble(x=>x.EstateID)
|
||||
.Scramble(originalSettings);
|
||||
|
@ -167,7 +167,7 @@ namespace OpenSim.Data.Tests
|
|||
db.StoreEstateSettings(originalSettings);
|
||||
|
||||
// Loading settings to another instance variable.
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
// Checking that loaded values are correct.
|
||||
Assert.That(loadedSettings, Constraints.PropertyCompareConstraint(originalSettings));
|
||||
|
@ -177,7 +177,7 @@ namespace OpenSim.Data.Tests
|
|||
public void T020_EstateSettingsManagerList()
|
||||
{
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
originalSettings.EstateManagers = new UUID[] { MANAGER_ID_1, MANAGER_ID_2 };
|
||||
|
||||
|
@ -185,7 +185,7 @@ namespace OpenSim.Data.Tests
|
|||
db.StoreEstateSettings(originalSettings);
|
||||
|
||||
// Loading settings to another instance variable.
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
Assert.AreEqual(2, loadedSettings.EstateManagers.Length);
|
||||
Assert.AreEqual(MANAGER_ID_1, loadedSettings.EstateManagers[0]);
|
||||
|
@ -196,7 +196,7 @@ namespace OpenSim.Data.Tests
|
|||
public void T021_EstateSettingsUserList()
|
||||
{
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
originalSettings.EstateAccess = new UUID[] { USER_ID_1, USER_ID_2 };
|
||||
|
||||
|
@ -204,7 +204,7 @@ namespace OpenSim.Data.Tests
|
|||
db.StoreEstateSettings(originalSettings);
|
||||
|
||||
// Loading settings to another instance variable.
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
Assert.AreEqual(2, loadedSettings.EstateAccess.Length);
|
||||
Assert.AreEqual(USER_ID_1, loadedSettings.EstateAccess[0]);
|
||||
|
@ -215,7 +215,7 @@ namespace OpenSim.Data.Tests
|
|||
public void T022_EstateSettingsGroupList()
|
||||
{
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
originalSettings.EstateGroups = new UUID[] { GROUP_ID_1, GROUP_ID_2 };
|
||||
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.Data.Tests
|
|||
db.StoreEstateSettings(originalSettings);
|
||||
|
||||
// Loading settings to another instance variable.
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
Assert.AreEqual(2, loadedSettings.EstateAccess.Length);
|
||||
Assert.AreEqual(GROUP_ID_1, loadedSettings.EstateGroups[0]);
|
||||
|
@ -234,7 +234,7 @@ namespace OpenSim.Data.Tests
|
|||
public void T022_EstateSettingsBanList()
|
||||
{
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
EstateBan estateBan1 = new EstateBan();
|
||||
estateBan1.BannedUserID = DataTestUtil.UUID_MIN;
|
||||
|
@ -248,7 +248,7 @@ namespace OpenSim.Data.Tests
|
|||
db.StoreEstateSettings(originalSettings);
|
||||
|
||||
// Loading settings to another instance variable.
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID);
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
Assert.AreEqual(2, loadedSettings.EstateBans.Length);
|
||||
Assert.AreEqual(DataTestUtil.UUID_MIN, loadedSettings.EstateBans[0].BannedUserID);
|
||||
|
@ -290,7 +290,7 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(regionId);
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(regionId, true);
|
||||
|
||||
SetEstateSettings(
|
||||
originalSettings,
|
||||
|
@ -347,7 +347,7 @@ namespace OpenSim.Data.Tests
|
|||
db.StoreEstateSettings(originalSettings);
|
||||
|
||||
// Loading settings to another instance variable.
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(regionId);
|
||||
EstateSettings loadedSettings = db.LoadEstateSettings(regionId, true);
|
||||
|
||||
// Checking that loaded values are correct.
|
||||
ValidateEstateSettings(
|
||||
|
|
|
@ -35,7 +35,6 @@ namespace OpenSim.Framework
|
|||
public class EstateSettings
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly ConfigurationMember configMember;
|
||||
|
||||
public delegate void SaveDelegate(EstateSettings rs);
|
||||
|
||||
|
@ -43,7 +42,7 @@ namespace OpenSim.Framework
|
|||
|
||||
// Only the client uses these
|
||||
//
|
||||
private uint m_EstateID = 100;
|
||||
private uint m_EstateID = 0;
|
||||
|
||||
public uint EstateID
|
||||
{
|
||||
|
@ -51,7 +50,7 @@ namespace OpenSim.Framework
|
|||
set { m_EstateID = value; }
|
||||
}
|
||||
|
||||
private string m_EstateName;
|
||||
private string m_EstateName = "My Estate";
|
||||
|
||||
public string EstateName
|
||||
{
|
||||
|
@ -59,7 +58,7 @@ namespace OpenSim.Framework
|
|||
set { m_EstateName = value; }
|
||||
}
|
||||
|
||||
private uint m_ParentEstateID = 100;
|
||||
private uint m_ParentEstateID = 1;
|
||||
|
||||
public uint ParentEstateID
|
||||
{
|
||||
|
@ -67,7 +66,7 @@ namespace OpenSim.Framework
|
|||
set { m_ParentEstateID = value; }
|
||||
}
|
||||
|
||||
private float m_BillableFactor;
|
||||
private float m_BillableFactor = 0.0f;
|
||||
|
||||
public float BillableFactor
|
||||
{
|
||||
|
@ -75,7 +74,7 @@ namespace OpenSim.Framework
|
|||
set { m_BillableFactor = value; }
|
||||
}
|
||||
|
||||
private int m_PricePerMeter;
|
||||
private int m_PricePerMeter = 1;
|
||||
|
||||
public int PricePerMeter
|
||||
{
|
||||
|
@ -83,7 +82,7 @@ namespace OpenSim.Framework
|
|||
set { m_PricePerMeter = value; }
|
||||
}
|
||||
|
||||
private int m_RedirectGridX;
|
||||
private int m_RedirectGridX = 0;
|
||||
|
||||
public int RedirectGridX
|
||||
{
|
||||
|
@ -91,7 +90,7 @@ namespace OpenSim.Framework
|
|||
set { m_RedirectGridX = value; }
|
||||
}
|
||||
|
||||
private int m_RedirectGridY;
|
||||
private int m_RedirectGridY = 0;
|
||||
|
||||
public int RedirectGridY
|
||||
{
|
||||
|
@ -273,25 +272,6 @@ namespace OpenSim.Framework
|
|||
|
||||
public EstateSettings()
|
||||
{
|
||||
if (configMember == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Load legacy defaults
|
||||
//
|
||||
configMember =
|
||||
new ConfigurationMember(Path.Combine(Util.configDir(),
|
||||
"estate_settings.xml"), "ESTATE SETTINGS",
|
||||
loadConfigurationOptions,
|
||||
handleIncomingConfiguration, true);
|
||||
|
||||
l_EstateManagers.Clear();
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Save()
|
||||
|
@ -393,165 +373,5 @@ namespace OpenSim.Framework
|
|||
|
||||
return l_EstateAccess.Contains(user);
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("billable_factor",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
||||
String.Empty, "0.0", true);
|
||||
|
||||
// configMember.addConfigurationOption("estate_id",
|
||||
// ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
|
||||
// String.Empty, "100", true);
|
||||
|
||||
// configMember.addConfigurationOption("parent_estate_id",
|
||||
// ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
|
||||
// String.Empty, "1", true);
|
||||
|
||||
configMember.addConfigurationOption("redirect_grid_x",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
String.Empty, "0", true);
|
||||
|
||||
configMember.addConfigurationOption("redirect_grid_y",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
String.Empty, "0", true);
|
||||
|
||||
configMember.addConfigurationOption("price_per_meter",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
|
||||
String.Empty, "1", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_name",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_STRING,
|
||||
String.Empty, "My Estate", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_0",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_1",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_2",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_3",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_4",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_5",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_6",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_7",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_8",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("estate_manager_9",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
String.Empty, "00000000-0000-0000-0000-000000000000", true);
|
||||
|
||||
configMember.addConfigurationOption("region_flags",
|
||||
ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
|
||||
String.Empty, "336723974", true);
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "region_flags":
|
||||
RegionFlags flags = (RegionFlags)(uint)configuration_result;
|
||||
if ((flags & (RegionFlags)(1<<29)) != 0)
|
||||
m_AllowVoice = true;
|
||||
if ((flags & RegionFlags.AllowDirectTeleport) != 0)
|
||||
m_AllowDirectTeleport = true;
|
||||
if ((flags & RegionFlags.DenyAnonymous) != 0)
|
||||
m_DenyAnonymous = true;
|
||||
if ((flags & RegionFlags.DenyIdentified) != 0)
|
||||
m_DenyIdentified = true;
|
||||
if ((flags & RegionFlags.DenyTransacted) != 0)
|
||||
m_DenyTransacted = true;
|
||||
if ((flags & RegionFlags.AbuseEmailToEstateOwner) != 0)
|
||||
m_AbuseEmailToEstateOwner = true;
|
||||
if ((flags & RegionFlags.BlockDwell) != 0)
|
||||
m_BlockDwell = true;
|
||||
if ((flags & RegionFlags.EstateSkipScripts) != 0)
|
||||
m_EstateSkipScripts = true;
|
||||
if ((flags & RegionFlags.ResetHomeOnTeleport) != 0)
|
||||
m_ResetHomeOnTeleport = true;
|
||||
if ((flags & RegionFlags.TaxFree) != 0)
|
||||
m_TaxFree = true;
|
||||
if ((flags & RegionFlags.PublicAllowed) != 0)
|
||||
m_PublicAccess = true;
|
||||
break;
|
||||
case "billable_factor":
|
||||
m_BillableFactor = (float) configuration_result;
|
||||
break;
|
||||
// case "estate_id":
|
||||
// m_EstateID = (uint) configuration_result;
|
||||
// break;
|
||||
// case "parent_estate_id":
|
||||
// m_ParentEstateID = (uint) configuration_result;
|
||||
// break;
|
||||
case "redirect_grid_x":
|
||||
m_RedirectGridX = (int) configuration_result;
|
||||
break;
|
||||
case "redirect_grid_y":
|
||||
m_RedirectGridY = (int) configuration_result;
|
||||
break;
|
||||
case "price_per_meter":
|
||||
m_PricePerMeter = Convert.ToInt32(configuration_result);
|
||||
break;
|
||||
case "estate_name":
|
||||
m_EstateName = (string) configuration_result;
|
||||
break;
|
||||
case "estate_manager_0":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_1":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_2":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_3":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_4":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_5":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_6":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_7":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_8":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
case "estate_manager_9":
|
||||
AddEstateManager((UUID)configuration_result);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace OpenSim.Framework
|
|||
/// </exception>
|
||||
bool PresenceChildStatus(UUID agentId);
|
||||
|
||||
bool TryGetAvatar(UUID agentID, out object scenePresence);
|
||||
bool TryGetScenePresence(UUID agentID, out object scenePresence);
|
||||
|
||||
T RequestModuleInterface<T>();
|
||||
T[] RequestModuleInterfaces<T>();
|
||||
|
|
|
@ -227,8 +227,12 @@ namespace OpenSim.Framework
|
|||
{
|
||||
get
|
||||
{
|
||||
//m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
|
||||
return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length);
|
||||
//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
|
||||
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
|
||||
catch { }
|
||||
|
||||
m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0));
|
||||
return new Primitive.TextureEntry(null);
|
||||
}
|
||||
|
||||
set { m_textureEntry = value.GetBytes(); }
|
||||
|
|
|
@ -42,6 +42,7 @@ using Nwc.XmlRpc;
|
|||
using OpenMetaverse.StructuredData;
|
||||
using CoolHTTPListener = HttpServer.HttpListener;
|
||||
using HttpListener=System.Net.HttpListener;
|
||||
using LogPrio=HttpServer.LogPrio;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
@ -294,7 +295,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
headervals[headername] = req.Headers[headername];
|
||||
}
|
||||
|
||||
keysvals.Add("headers",headervals);
|
||||
keysvals.Add("headers", headervals);
|
||||
keysvals.Add("querystringkeys", querystringkeys);
|
||||
|
||||
psEvArgs.Request(psreq.RequestID, keysvals);
|
||||
|
@ -341,7 +342,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
// the request can be passed through to the other handlers. This is a low
|
||||
// probability event; if a request is matched it is normally expected to be
|
||||
// handled
|
||||
//m_log.Debug("[BASE HTTP SERVER]: Handling Request" + request.RawUrl);
|
||||
// m_log.Debug("[BASE HTTP SERVER]: Handling request to " + request.RawUrl);
|
||||
|
||||
IHttpAgentHandler agentHandler;
|
||||
|
||||
|
@ -496,7 +497,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
case null:
|
||||
case "text/html":
|
||||
//m_log.Info("[Debug BASE HTTP SERVER]: found a text/html content type");
|
||||
// m_log.DebugFormat(
|
||||
// "[BASE HTTP SERVER]: Found a text/html content type for request {0}", request.RawUrl);
|
||||
HandleHTTPRequest(request, response);
|
||||
return;
|
||||
|
||||
|
@ -524,10 +526,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
HandleLLSDRequests(request, response);
|
||||
return;
|
||||
}
|
||||
//m_log.Info("[Debug BASE HTTP SERVER]: Checking for HTTP Handler");
|
||||
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
|
||||
if (DoWeHaveAHTTPHandler(request.RawUrl))
|
||||
{
|
||||
//m_log.Info("[Debug BASE HTTP SERVER]: found HTTP Handler");
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: Found HTTP Handler for request {0}", request.RawUrl);
|
||||
HandleHTTPRequest(request, response);
|
||||
return;
|
||||
}
|
||||
|
@ -623,7 +626,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
private bool TryGetHTTPHandler(string handlerKey, out GenericHTTPMethod HTTPHandler)
|
||||
{
|
||||
//m_log.DebugFormat("[BASE HTTP HANDLER]: Looking for HTTP handler for {0}", handlerKey);
|
||||
// m_log.DebugFormat("[BASE HTTP HANDLER]: Looking for HTTP handler for {0}", handlerKey);
|
||||
|
||||
string bestMatch = null;
|
||||
|
||||
|
@ -943,7 +946,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
m_log.DebugFormat("[BASE HTTP SERVER]: LLSD IOException {0}.", e);
|
||||
m_log.WarnFormat("[BASE HTTP SERVER]: LLSD IOException {0}.", e);
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
|
@ -1219,6 +1222,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
public void HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[BASE HTTP SERVER]: HandleHTTPRequest for request to {0}, method {1}",
|
||||
// request.RawUrl, request.HttpMethod);
|
||||
|
||||
switch (request.HttpMethod)
|
||||
{
|
||||
case "OPTIONS":
|
||||
|
@ -1233,6 +1240,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
private void HandleContentVerbs(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: HandleContentVerbs for request to {0}", request.RawUrl);
|
||||
|
||||
// This is a test. There's a workable alternative.. as this way sucks.
|
||||
// We'd like to put this into a text file parhaps that's easily editable.
|
||||
//
|
||||
|
@ -1273,13 +1282,15 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
foreach (string queryname in querystringkeys)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[BASE HTTP SERVER]: Got query paremeter {0}={1}", queryname, request.QueryString[queryname]);
|
||||
keysvals.Add(queryname, request.QueryString[queryname]);
|
||||
requestVars.Add(queryname, keysvals[queryname]);
|
||||
}
|
||||
|
||||
foreach (string headername in rHeaders)
|
||||
{
|
||||
//m_log.Warn("[HEADER]: " + headername + "=" + request.Headers[headername]);
|
||||
// m_log.Debug("[BASE HTTP SERVER]: " + headername + "=" + request.Headers[headername]);
|
||||
headervals[headername] = request.Headers[headername];
|
||||
}
|
||||
|
||||
|
@ -1288,15 +1299,16 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
host = (string)headervals["Host"];
|
||||
}
|
||||
|
||||
keysvals.Add("headers",headervals);
|
||||
keysvals.Add("headers", headervals);
|
||||
keysvals.Add("querystringkeys", querystringkeys);
|
||||
keysvals.Add("requestvars", requestVars);
|
||||
// keysvals.Add("form", request.Form);
|
||||
|
||||
if (keysvals.Contains("method"))
|
||||
{
|
||||
//m_log.Warn("[HTTP]: Contains Method");
|
||||
// m_log.Debug("[BASE HTTP SERVER]: Contains Method");
|
||||
string method = (string) keysvals["method"];
|
||||
//m_log.Warn("[HTTP]: " + requestBody);
|
||||
// m_log.Debug("[BASE HTTP SERVER]: " + requestBody);
|
||||
GenericHTTPMethod requestprocessor;
|
||||
bool foundHandler = TryGetHTTPHandler(method, out requestprocessor);
|
||||
if (foundHandler)
|
||||
|
@ -1308,13 +1320,12 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
else
|
||||
{
|
||||
//m_log.Warn("[HTTP]: Handler Not Found");
|
||||
// m_log.Warn("[BASE HTTP SERVER]: Handler Not Found");
|
||||
SendHTML404(response, host);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
GenericHTTPMethod requestprocessor;
|
||||
bool foundHandler = TryGetHTTPHandlerPathBased(request.RawUrl, out requestprocessor);
|
||||
if (foundHandler)
|
||||
|
@ -1326,7 +1337,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
else
|
||||
{
|
||||
//m_log.Warn("[HTTP]: Handler Not Found");
|
||||
// m_log.Warn("[BASE HTTP SERVER]: Handler Not Found2");
|
||||
SendHTML404(response, host);
|
||||
}
|
||||
}
|
||||
|
@ -1374,8 +1385,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
if (String.IsNullOrEmpty(bestMatch) || searchquery.Length > bestMatch.Length)
|
||||
{
|
||||
// You have to specifically register for '/' and to get it, you must specificaly request it
|
||||
//
|
||||
// You have to specifically register for '/' and to get it, you must specifically request it
|
||||
if (pattern == "/" && searchquery == "/" || pattern != "/")
|
||||
bestMatch = pattern;
|
||||
}
|
||||
|
@ -1814,30 +1824,36 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// <summary>
|
||||
/// Relays HttpServer log messages to our own logging mechanism.
|
||||
/// </summary>
|
||||
/// There is also a UseTraceLogs line in this file that can be uncommented for more detailed log information
|
||||
/// To use this you must uncomment the switch section
|
||||
///
|
||||
/// You may also be able to get additional trace information from HttpServer if you uncomment the UseTraceLogs
|
||||
/// property in StartHttp() for the HttpListener
|
||||
public class HttpServerLogWriter : ILogWriter
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public void Write(object source, LogPrio priority, string message)
|
||||
{
|
||||
/*
|
||||
switch (priority)
|
||||
{
|
||||
case HttpServer.LogPrio.Debug:
|
||||
m_log.DebugFormat("[{0}]: {1}", source.ToString(), message);
|
||||
case LogPrio.Trace:
|
||||
m_log.DebugFormat("[{0}]: {1}", source, message);
|
||||
break;
|
||||
case HttpServer.LogPrio.Error:
|
||||
m_log.ErrorFormat("[{0}]: {1}", source.ToString(), message);
|
||||
case LogPrio.Debug:
|
||||
m_log.DebugFormat("[{0}]: {1}", source, message);
|
||||
break;
|
||||
case HttpServer.LogPrio.Info:
|
||||
m_log.InfoFormat("[{0}]: {1}", source.ToString(), message);
|
||||
case LogPrio.Error:
|
||||
m_log.ErrorFormat("[{0}]: {1}", source, message);
|
||||
break;
|
||||
case HttpServer.LogPrio.Warning:
|
||||
m_log.WarnFormat("[{0}]: {1}", source.ToString(), message);
|
||||
case LogPrio.Info:
|
||||
m_log.InfoFormat("[{0}]: {1}", source, message);
|
||||
break;
|
||||
case HttpServer.LogPrio.Fatal:
|
||||
m_log.ErrorFormat("[{0}]: FATAL! - {1}", source.ToString(), message);
|
||||
case LogPrio.Warning:
|
||||
m_log.WarnFormat("[{0}]: {1}", source, message);
|
||||
break;
|
||||
case LogPrio.Fatal:
|
||||
m_log.ErrorFormat("[{0}]: FATAL! - {1}", source, message);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -127,6 +127,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
private Hashtable _query;
|
||||
|
||||
/// <value>
|
||||
/// POST request values, if applicable
|
||||
/// </value>
|
||||
// public Hashtable Form { get; private set; }
|
||||
|
||||
public string RawUrl
|
||||
{
|
||||
get { return _request.Uri.AbsolutePath; }
|
||||
|
@ -228,6 +233,13 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
_log.ErrorFormat("[OSHttpRequest]: Error parsing querystring");
|
||||
}
|
||||
|
||||
// Form = new Hashtable();
|
||||
// foreach (HttpInputItem item in req.Form)
|
||||
// {
|
||||
// _log.DebugFormat("[OSHttpRequest]: Got form item {0}={1}", item.Name, item.Value);
|
||||
// Form.Add(item.Name, item.Value);
|
||||
// }
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -897,7 +897,7 @@ namespace OpenSim
|
|||
{
|
||||
connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
|
||||
scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
|
||||
}, false
|
||||
}
|
||||
);
|
||||
}
|
||||
);
|
||||
|
|
|
@ -6001,7 +6001,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|| avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
if (((Scene)m_scene).TryGetAvatar(AgentId, out avatar))
|
||||
if (((Scene)m_scene).TryGetScenePresence(AgentId, out avatar))
|
||||
{
|
||||
if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f)
|
||||
{
|
||||
|
|
|
@ -1020,7 +1020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// Handle outgoing packets, resends, acknowledgements, and pings for each
|
||||
// client. m_packetSent will be set to true if a packet is sent
|
||||
m_scene.ForEachClient(clientPacketHandler, false);
|
||||
m_scene.ForEachClient(clientPacketHandler);
|
||||
|
||||
// If nothing was sent, sleep for the minimum amount of time before a
|
||||
// token bucket could get more tokens
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
// Save avatar attachment information
|
||||
ScenePresence presence;
|
||||
if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
m_log.Info(
|
||||
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
|
@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
AttachmentPt = att.RootPart.AttachmentPoint;
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
|
@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
// XXYY!!
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
|
@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
presence.Appearance.DetachAttachment(itemID);
|
||||
|
||||
|
|
|
@ -89,60 +89,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
get { return true; }
|
||||
}
|
||||
|
||||
private void KillAvatar(uint killerObjectLocalID, ScenePresence DeadAvatar)
|
||||
private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
|
||||
{
|
||||
string deadAvatarMessage;
|
||||
ScenePresence killingAvatar = null;
|
||||
string killingAvatarMessage;
|
||||
|
||||
if (killerObjectLocalID == 0)
|
||||
DeadAvatar.ControllingClient.SendAgentAlertMessage("You committed suicide!", true);
|
||||
deadAvatarMessage = "You committed suicide!";
|
||||
else
|
||||
{
|
||||
bool foundResult = false;
|
||||
string resultstring = String.Empty;
|
||||
ScenePresence[] allav = DeadAvatar.Scene.GetScenePresences();
|
||||
try
|
||||
// Try to get the avatar responsible for the killing
|
||||
killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
|
||||
if (killingAvatar == null)
|
||||
{
|
||||
for (int i = 0; i < allav.Length; i++)
|
||||
// Try to get the object which was responsible for the killing
|
||||
SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
|
||||
if (part == null)
|
||||
{
|
||||
ScenePresence av = allav[i];
|
||||
|
||||
if (av.LocalId == killerObjectLocalID)
|
||||
{
|
||||
av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
|
||||
resultstring = av.Firstname + " " + av.Lastname;
|
||||
foundResult = true;
|
||||
}
|
||||
}
|
||||
} catch (InvalidOperationException)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
if (!foundResult)
|
||||
{
|
||||
SceneObjectPart part = DeadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
|
||||
if (part != null)
|
||||
{
|
||||
ScenePresence av = DeadAvatar.Scene.GetScenePresence(part.OwnerID);
|
||||
if (av != null)
|
||||
{
|
||||
av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
|
||||
resultstring = av.Firstname + " " + av.Lastname;
|
||||
DeadAvatar.ControllingClient.SendAgentAlertMessage("You got killed by " + resultstring + "!", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
string killer = DeadAvatar.Scene.GetUserName(part.OwnerID);
|
||||
DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true);
|
||||
}
|
||||
//DeadAvatar.Scene. part.ObjectOwner
|
||||
// Cause of death: Unknown
|
||||
deadAvatarMessage = "You died!";
|
||||
}
|
||||
else
|
||||
{
|
||||
DeadAvatar.ControllingClient.SendAgentAlertMessage("You died!", true);
|
||||
// Try to find the avatar wielding the killing object
|
||||
killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
|
||||
if (killingAvatar == null)
|
||||
deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID));
|
||||
else
|
||||
{
|
||||
killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
||||
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
||||
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
|
||||
}
|
||||
}
|
||||
DeadAvatar.Health = 100;
|
||||
DeadAvatar.Scene.TeleportClientHome(DeadAvatar.UUID, DeadAvatar.ControllingClient);
|
||||
try
|
||||
{
|
||||
deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
|
||||
if(killingAvatar != null)
|
||||
killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{ }
|
||||
|
||||
deadAvatar.Health = 100;
|
||||
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
|
||||
}
|
||||
|
||||
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
||||
|
|
|
@ -87,31 +87,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
|||
|
||||
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
|
||||
{
|
||||
ScenePresence[] presenceList = m_scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < presenceList.Length; i++)
|
||||
{
|
||||
ScenePresence presence = presenceList[i];
|
||||
|
||||
if (presence.Firstname == firstName && presence.Lastname == lastName)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(message, modal);
|
||||
break;
|
||||
}
|
||||
}
|
||||
ScenePresence presence = m_scene.GetScenePresence(firstName, lastName);
|
||||
if(presence != null)
|
||||
presence.ControllingClient.SendAgentAlertMessage(message, modal);
|
||||
}
|
||||
|
||||
public void SendGeneralAlert(string message)
|
||||
{
|
||||
ScenePresence[] presenceList = m_scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < presenceList.Length; i++)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
ScenePresence presence = presenceList[i];
|
||||
|
||||
if (!presence.IsChildAgent)
|
||||
presence.ControllingClient.SendAlertMessage(message);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void SendDialogToUser(
|
||||
|
@ -179,14 +166,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
|||
public void SendNotificationToUsersInRegion(
|
||||
UUID fromAvatarID, string fromAvatarName, string message)
|
||||
{
|
||||
ScenePresence[] presences = m_scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < presences.Length; i++)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
ScenePresence presence = presences[i];
|
||||
if (!presence.IsChildAgent)
|
||||
presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
{
|
||||
ScenePresence presence;
|
||||
|
||||
if (s.TryGetAvatar(agentID, out presence))
|
||||
if (s.TryGetScenePresence(agentID, out presence))
|
||||
{
|
||||
// If the agent is in this scene, then we
|
||||
// are being called twice in a single
|
||||
|
|
|
@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
|
|||
responsedata["str_response_string"] = "Request wasn't what was expected";
|
||||
ScenePresence avatar;
|
||||
|
||||
if (!m_scene.TryGetAvatar(AgentId, out avatar))
|
||||
if (!m_scene.TryGetScenePresence(AgentId, out avatar))
|
||||
return responsedata;
|
||||
|
||||
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
if (account == null) // foreign
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
if (m_Scene.TryGetAvatar(userID, out sp))
|
||||
if (m_Scene.TryGetScenePresence(userID, out sp))
|
||||
{
|
||||
AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI"))
|
||||
|
|
|
@ -1206,7 +1206,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
|||
{
|
||||
Scene homeScene = GetRootScene();
|
||||
ScenePresence avatar = null;
|
||||
if (homeScene.TryGetAvatar(avatarId,out avatar))
|
||||
if (homeScene.TryGetScenePresence(avatarId,out avatar))
|
||||
{
|
||||
KillAUser ku = new KillAUser(avatar,mod);
|
||||
Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
|
||||
|
|
|
@ -427,7 +427,7 @@ namespace OpenSim.Region.Examples.RegionSyncModule
|
|||
private void EventManager_OnRemovePresence(UUID agentID)
|
||||
{
|
||||
ScenePresence avatar;
|
||||
if (m_scene.TryGetAvatar(agentID, out avatar))
|
||||
if (m_scene.TryGetScenePresence(agentID, out avatar))
|
||||
{
|
||||
m_log.WarnFormat("[REGION SYNC SERVER MODULE] Avatar \"{0}\" (1) {2} has left the scene", avatar.Firstname + " " + avatar.Lastname, agentID.ToString(), avatar.UUID.ToString());
|
||||
}
|
||||
|
|
|
@ -285,24 +285,22 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
return;
|
||||
}
|
||||
|
||||
byte[] assetData;
|
||||
byte[] assetData = null;
|
||||
AssetBase oldAsset = null;
|
||||
|
||||
if (BlendWithOldTexture)
|
||||
{
|
||||
UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
|
||||
oldAsset = scene.AssetService.Get(lastTextureID.ToString());
|
||||
if (oldAsset != null)
|
||||
Primitive.TextureEntryFace defaultFace = part.Shape.Textures.DefaultTexture;
|
||||
if (defaultFace != null)
|
||||
{
|
||||
assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
assetData = new byte[data.Length];
|
||||
Array.Copy(data, assetData, data.Length);
|
||||
oldAsset = scene.AssetService.Get(defaultFace.TextureID.ToString());
|
||||
|
||||
if (oldAsset != null)
|
||||
assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (assetData == null)
|
||||
{
|
||||
assetData = new byte[data.Length];
|
||||
Array.Copy(data, assetData, data.Length);
|
||||
|
|
|
@ -502,7 +502,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
private UUID GetSessionID(UUID userID)
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
if (m_Scene.TryGetAvatar(userID, out sp))
|
||||
if (m_Scene.TryGetScenePresence(userID, out sp))
|
||||
{
|
||||
return sp.ControllingClient.SessionId;
|
||||
}
|
||||
|
@ -521,7 +521,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
if (account == null) // foreign user
|
||||
{
|
||||
ScenePresence sp = null;
|
||||
m_Scene.TryGetAvatar(userID, out sp);
|
||||
m_Scene.TryGetScenePresence(userID, out sp);
|
||||
if (sp != null)
|
||||
{
|
||||
AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||
|
|
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
ScenePresence sp = null;
|
||||
foreach (Scene s in m_Scenes)
|
||||
{
|
||||
s.TryGetAvatar(clientID, out sp);
|
||||
s.TryGetScenePresence(clientID, out sp);
|
||||
if ((sp != null) && !sp.IsChildAgent && (s != scene))
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
Vector3 position = new Vector3(128, 128, 0);
|
||||
Vector3 lookat = new Vector3(0, 1, 0);
|
||||
|
||||
if (client.Scene.TryGetAvatar(client.AgentId, out sp))
|
||||
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
|
||||
{
|
||||
if (sp is ScenePresence)
|
||||
{
|
||||
|
|
|
@ -468,28 +468,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
|
||||
{
|
||||
// Get a fresh list that will not change as people get teleported away
|
||||
ScenePresence[] presences = m_scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < presences.Length; i++)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
ScenePresence p = presences[i];
|
||||
|
||||
if (p.UUID != senderID)
|
||||
if (sp.UUID != senderID)
|
||||
{
|
||||
ScenePresence p = m_scene.GetScenePresence(sp.UUID);
|
||||
// make sure they are still there, we could be working down a long list
|
||||
ScenePresence s = m_scene.GetScenePresence(p.UUID);
|
||||
if (s != null)
|
||||
// Also make sure they are actually in the region
|
||||
if (p != null && !p.IsChildAgent)
|
||||
{
|
||||
// Also make sure they are actually in the region
|
||||
if (!s.IsChildAgent)
|
||||
{
|
||||
s.ControllingClient.SendTeleportLocationStart();
|
||||
m_scene.TeleportClientHome(s.UUID, s.ControllingClient);
|
||||
}
|
||||
p.ControllingClient.SendTeleportLocationStart();
|
||||
m_scene.TeleportClientHome(p.UUID, p.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
|
||||
{
|
||||
|
@ -767,12 +759,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
public void sendRegionInfoPacketToAll()
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
HandleRegionInfoRequest(avatars[i].ControllingClient);
|
||||
}
|
||||
if (!sp.IsChildAgent)
|
||||
HandleRegionInfoRequest(sp.ControllingClient);
|
||||
});
|
||||
}
|
||||
|
||||
public void sendRegionHandshake(IClientAPI remoteClient)
|
||||
|
|
|
@ -191,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
forcedPosition = null;
|
||||
}
|
||||
//if we are far away, teleport
|
||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
|
||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3)
|
||||
{
|
||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
|
||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
|
||||
clientAvatar.Teleport(forcedPosition.Value);
|
||||
forcedPosition = null;
|
||||
}
|
||||
|
@ -374,30 +374,27 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
public void SendOutNearestBanLine(IClientAPI avatar)
|
||||
public void SendOutNearestBanLine(IClientAPI client)
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
foreach (ScenePresence presence in avatars)
|
||||
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
|
||||
if (sp == null || sp.IsChildAgent)
|
||||
return;
|
||||
|
||||
List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
|
||||
foreach (ILandObject checkBan in checkLandParcels)
|
||||
{
|
||||
if (presence.UUID == avatar.AgentId)
|
||||
if (checkBan.IsBannedFromLand(client.AgentId))
|
||||
{
|
||||
List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition);
|
||||
foreach (ILandObject checkBan in checkLandParcels)
|
||||
{
|
||||
if (checkBan.IsBannedFromLand(avatar.AgentId))
|
||||
{
|
||||
checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar);
|
||||
return; //Only send one
|
||||
}
|
||||
if (checkBan.IsRestrictedFromLand(avatar.AgentId))
|
||||
{
|
||||
checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar);
|
||||
return; //Only send one
|
||||
}
|
||||
}
|
||||
return;
|
||||
checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, client);
|
||||
return; //Only send one
|
||||
}
|
||||
if (checkBan.IsRestrictedFromLand(client.AgentId))
|
||||
{
|
||||
checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, client);
|
||||
return; //Only send one
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public void SendLandUpdate(ScenePresence avatar, bool force)
|
||||
|
|
|
@ -332,20 +332,22 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
ILandObject over = null;
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
if (avatar.IsChildAgent)
|
||||
return;
|
||||
|
||||
ILandObject over = null;
|
||||
try
|
||||
{
|
||||
over =
|
||||
m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
|
||||
Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
|
||||
m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
|
||||
Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " +
|
||||
Math.Round(avatars[i].AbsolutePosition.Y));
|
||||
m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " +
|
||||
Math.Round(avatar.AbsolutePosition.Y));
|
||||
}
|
||||
|
||||
if (over != null)
|
||||
|
@ -354,14 +356,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) &&
|
||||
m_scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
avatars[i].Invulnerable = false;
|
||||
avatar.Invulnerable = false;
|
||||
else
|
||||
avatars[i].Invulnerable = true;
|
||||
avatar.Invulnerable = true;
|
||||
|
||||
SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient);
|
||||
SendLandUpdateToClient(snap_selection, avatar.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -892,7 +894,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
foreach (List<SceneObjectGroup> ol in returns.Values)
|
||||
{
|
||||
if (m_scene.Permissions.CanUseObjectReturn(this, type, remote_client, ol))
|
||||
if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol))
|
||||
m_scene.returnObjects(ol.ToArray(), remote_client.AgentId);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -217,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
|
||||
m_scene.Permissions.OnMoveObject += CanMoveObject; //MAYBE FULLY IMPLEMENTED
|
||||
m_scene.Permissions.OnObjectEntry += CanObjectEntry;
|
||||
m_scene.Permissions.OnReturnObject += CanReturnObject; //NOT YET IMPLEMENTED
|
||||
m_scene.Permissions.OnReturnObjects += CanReturnObjects; //NOT YET IMPLEMENTED
|
||||
m_scene.Permissions.OnRezObject += CanRezObject; //MAYBE FULLY IMPLEMENTED
|
||||
m_scene.Permissions.OnRunConsoleCommand += CanRunConsoleCommand;
|
||||
m_scene.Permissions.OnRunScript += CanRunScript; //NOT YET IMPLEMENTED
|
||||
|
@ -247,7 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
m_scene.Permissions.OnDeleteUserInventory += CanDeleteUserInventory; //NOT YET IMPLEMENTED
|
||||
|
||||
m_scene.Permissions.OnTeleport += CanTeleport; //NOT YET IMPLEMENTED
|
||||
m_scene.Permissions.OnUseObjectReturn += CanUseObjectReturn; //NOT YET IMPLEMENTED
|
||||
|
||||
m_scene.AddCommand(this, "bypass permissions",
|
||||
"bypass permissions <true / false>",
|
||||
|
@ -1275,12 +1274,106 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return false;
|
||||
}
|
||||
|
||||
private bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene)
|
||||
private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
return GenericObjectPermission(returnerID, objectID, false);
|
||||
GroupPowers powers;
|
||||
ILandObject l;
|
||||
|
||||
ScenePresence sp = scene.GetScenePresence(user);
|
||||
if (sp == null)
|
||||
return false;
|
||||
|
||||
IClientAPI client = sp.ControllingClient;
|
||||
|
||||
foreach (SceneObjectGroup g in new List<SceneObjectGroup>(objects))
|
||||
{
|
||||
// Any user can return their own objects at any time
|
||||
//
|
||||
if (GenericObjectPermission(user, g.UUID, false))
|
||||
continue;
|
||||
|
||||
// This is a short cut for efficiency. If land is non-null,
|
||||
// then all objects are on that parcel and we can save
|
||||
// ourselves the checking for each prim. Much faster.
|
||||
//
|
||||
if (land != null)
|
||||
{
|
||||
l = land;
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 pos = g.AbsolutePosition;
|
||||
|
||||
l = scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
}
|
||||
|
||||
// If it's not over any land, then we can't do a thing
|
||||
if (l == null)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we own the land outright, then allow
|
||||
//
|
||||
if (l.LandData.OwnerID == user)
|
||||
continue;
|
||||
|
||||
// Group voodoo
|
||||
//
|
||||
if (l.LandData.IsGroupOwned)
|
||||
{
|
||||
powers = (GroupPowers)client.GetGroupPowers(l.LandData.GroupID);
|
||||
// Not a group member, or no rights at all
|
||||
//
|
||||
if (powers == (GroupPowers)0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Group deeded object?
|
||||
//
|
||||
if (g.OwnerID == l.LandData.GroupID &&
|
||||
(powers & GroupPowers.ReturnGroupOwned) == (GroupPowers)0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Group set object?
|
||||
//
|
||||
if (g.GroupID == l.LandData.GroupID &&
|
||||
(powers & GroupPowers.ReturnGroupSet) == (GroupPowers)0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((powers & GroupPowers.ReturnNonGroup) == (GroupPowers)0)
|
||||
{
|
||||
objects.Remove(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
// So we can remove all objects from this group land.
|
||||
// Fine.
|
||||
//
|
||||
continue;
|
||||
}
|
||||
|
||||
// By default, we can't remove
|
||||
//
|
||||
objects.Remove(g);
|
||||
}
|
||||
|
||||
if (objects.Count == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
|
||||
|
@ -1747,67 +1840,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return GenericObjectPermission(agentID, prim, false);
|
||||
}
|
||||
|
||||
private bool CanUseObjectReturn(ILandObject parcel, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
long powers = 0;
|
||||
if (parcel.LandData.GroupID != UUID.Zero)
|
||||
client.GetGroupPowers(parcel.LandData.GroupID);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case (uint)ObjectReturnType.Owner:
|
||||
// Don't let group members return owner's objects, ever
|
||||
//
|
||||
if (parcel.LandData.IsGroupOwned)
|
||||
{
|
||||
if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0)
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parcel.LandData.OwnerID != client.AgentId)
|
||||
return false;
|
||||
}
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned);
|
||||
case (uint)ObjectReturnType.Group:
|
||||
if (parcel.LandData.OwnerID != client.AgentId)
|
||||
{
|
||||
// If permissionis granted through a group...
|
||||
//
|
||||
if ((powers & (long)GroupPowers.ReturnGroupSet) != 0)
|
||||
{
|
||||
foreach (SceneObjectGroup g in new List<SceneObjectGroup>(retlist))
|
||||
{
|
||||
// check for and remove group owned objects unless
|
||||
// the user also has permissions to return those
|
||||
//
|
||||
if (g.OwnerID == g.GroupID &&
|
||||
((powers & (long)GroupPowers.ReturnGroupOwned) == 0))
|
||||
{
|
||||
retlist.Remove(g);
|
||||
}
|
||||
}
|
||||
// And allow the operation
|
||||
//
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupSet);
|
||||
case (uint)ObjectReturnType.Other:
|
||||
if ((powers & (long)GroupPowers.ReturnNonGroup) != 0)
|
||||
return true;
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnNonGroup);
|
||||
case (uint)ObjectReturnType.List:
|
||||
break;
|
||||
}
|
||||
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, 0);
|
||||
// Is it correct to be less restrictive for lists of objects to be returned?
|
||||
}
|
||||
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) {
|
||||
//m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
|
||||
switch (scriptType) {
|
||||
|
|
|
@ -62,11 +62,14 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
public virtual void PlayAttachedSound(
|
||||
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
|
||||
{
|
||||
foreach (ScenePresence p in m_scene.GetAvatars())
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
|
||||
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
|
||||
if (dis > 100.0) // Max audio distance
|
||||
continue;
|
||||
return;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
|
@ -74,18 +77,21 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
|
||||
}
|
||||
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
|
||||
});
|
||||
}
|
||||
|
||||
public virtual void TriggerSound(
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
|
||||
{
|
||||
foreach (ScenePresence p in m_scene.GetAvatars())
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
double dis = Util.GetDistanceTo(p.AbsolutePosition, position);
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
|
||||
double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
|
||||
if (dis > 100.0) // Max audio distance
|
||||
continue;
|
||||
return;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
|
@ -93,9 +99,9 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
p.ControllingClient.SendTriggeredSound(
|
||||
sp.ControllingClient.SendTriggeredSound(
|
||||
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -509,14 +509,13 @@ namespace OpenSim.Region.CoreModules
|
|||
|
||||
private void SunUpdateToAllClients()
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
foreach (ScenePresence avatar in avatars)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!avatar.IsChildAgent)
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
SunToClient(avatar.ControllingClient);
|
||||
SunToClient(sp.ControllingClient);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#region ISunModule Members
|
||||
|
|
|
@ -425,9 +425,7 @@ namespace OpenSim.Region.CoreModules
|
|||
{
|
||||
if (m_ready)
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
||||
if (avatars.Count > 0)
|
||||
if(m_scene.GetRootAgentCount() > 0)
|
||||
{
|
||||
// Ask wind plugin to generate a LL wind array to be cached locally
|
||||
// Try not to update this too often, as it may involve array copies
|
||||
|
@ -437,11 +435,11 @@ namespace OpenSim.Region.CoreModules
|
|||
m_frameLastUpdateClientArray = m_frame;
|
||||
}
|
||||
|
||||
foreach (ScenePresence avatar in avatars)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!avatar.IsChildAgent)
|
||||
avatar.ControllingClient.SendWindData(windSpeeds);
|
||||
}
|
||||
if (!sp.IsChildAgent)
|
||||
sp.ControllingClient.SendWindData(windSpeeds);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -251,13 +251,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
// if you want tree blocks on the map comment the above line and uncomment the below line
|
||||
//mapdotspot = Color.PaleGreen;
|
||||
|
||||
if (part.Shape.Textures == null)
|
||||
Primitive.TextureEntry textureEntry = part.Shape.Textures;
|
||||
|
||||
if (textureEntry == null || textureEntry.DefaultTexture == null)
|
||||
continue;
|
||||
|
||||
if (part.Shape.Textures.DefaultTexture == null)
|
||||
continue;
|
||||
|
||||
Color4 texcolor = part.Shape.Textures.DefaultTexture.RGBA;
|
||||
Color4 texcolor = textureEntry.DefaultTexture.RGBA;
|
||||
|
||||
// Not sure why some of these are null, oh well.
|
||||
|
||||
|
|
|
@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
// this is here because CAPS map requests work even beyond the 10,000 limit.
|
||||
ScenePresence avatarPresence = null;
|
||||
|
||||
m_scene.TryGetAvatar(agentID, out avatarPresence);
|
||||
m_scene.TryGetScenePresence(agentID, out avatarPresence);
|
||||
|
||||
if (avatarPresence != null)
|
||||
{
|
||||
|
@ -304,25 +304,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
/// <param name="AgentId">AgentID that logged out</param>
|
||||
private void ClientLoggedOut(UUID AgentId, Scene scene)
|
||||
{
|
||||
List<ScenePresence> presences = m_scene.GetAvatars();
|
||||
int rootcount = 0;
|
||||
for (int i=0;i<presences.Count;i++)
|
||||
{
|
||||
if (presences[i] != null)
|
||||
{
|
||||
if (!presences[i].IsChildAgent)
|
||||
rootcount++;
|
||||
}
|
||||
}
|
||||
if (rootcount <= 1)
|
||||
StopThread();
|
||||
|
||||
lock (m_rootAgents)
|
||||
{
|
||||
if (m_rootAgents.Contains(AgentId))
|
||||
{
|
||||
m_rootAgents.Remove(AgentId);
|
||||
}
|
||||
m_rootAgents.Remove(AgentId);
|
||||
if(m_rootAgents.Count == 0)
|
||||
StopThread();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
@ -375,11 +361,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
|
||||
{
|
||||
// Local Map Item Request
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
int tc = Environment.TickCount;
|
||||
List<mapItemReply> mapitems = new List<mapItemReply>();
|
||||
mapItemReply mapitem = new mapItemReply();
|
||||
if (avatars.Count == 0 || avatars.Count == 1)
|
||||
if (m_scene.GetRootAgentCount() <= 1)
|
||||
{
|
||||
mapitem = new mapItemReply();
|
||||
mapitem.x = (uint)(xstart + 1);
|
||||
|
@ -392,21 +377,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
}
|
||||
else
|
||||
{
|
||||
foreach (ScenePresence av in avatars)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
// Don't send a green dot for yourself
|
||||
if (av.UUID != remoteClient.AgentId)
|
||||
if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId)
|
||||
{
|
||||
mapitem = new mapItemReply();
|
||||
mapitem.x = (uint)(xstart + av.AbsolutePosition.X);
|
||||
mapitem.y = (uint)(ystart + av.AbsolutePosition.Y);
|
||||
mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
|
||||
mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y);
|
||||
mapitem.id = UUID.Zero;
|
||||
mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
|
||||
mapitem.Extra = 1;
|
||||
mapitem.Extra2 = 0;
|
||||
mapitems.Add(mapitem);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
|
||||
}
|
||||
|
@ -504,7 +489,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
if (mrs.agentID != UUID.Zero)
|
||||
{
|
||||
ScenePresence av = null;
|
||||
m_scene.TryGetAvatar(mrs.agentID, out av);
|
||||
m_scene.TryGetScenePresence(mrs.agentID, out av);
|
||||
if (av != null)
|
||||
{
|
||||
if (response.ContainsKey(mrs.itemtype.ToString()))
|
||||
|
@ -981,51 +966,35 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
|
||||
|
||||
OSDMap responsemap = new OSDMap();
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
OSDArray responsearr = new OSDArray(avatars.Count);
|
||||
OSDMap responsemapdata = new OSDMap();
|
||||
int tc = Environment.TickCount;
|
||||
/*
|
||||
foreach (ScenePresence av in avatars)
|
||||
if (m_scene.GetRootAgentCount() == 0)
|
||||
{
|
||||
responsemapdata = new OSDMap();
|
||||
responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X));
|
||||
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y));
|
||||
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
|
||||
responsemapdata["Name"] = OSD.FromString("TH");
|
||||
responsemapdata["Extra"] = OSD.FromInteger(0);
|
||||
responsemapdata["Extra2"] = OSD.FromInteger(0);
|
||||
responsearr.Add(responsemapdata);
|
||||
}
|
||||
responsemap["1"] = responsearr;
|
||||
*/
|
||||
if (avatars.Count == 0)
|
||||
{
|
||||
responsemapdata = new OSDMap();
|
||||
OSDMap responsemapdata = new OSDMap();
|
||||
responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1));
|
||||
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1));
|
||||
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
|
||||
responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
|
||||
responsemapdata["Extra"] = OSD.FromInteger(0);
|
||||
responsemapdata["Extra2"] = OSD.FromInteger(0);
|
||||
OSDArray responsearr = new OSDArray();
|
||||
responsearr.Add(responsemapdata);
|
||||
|
||||
responsemap["6"] = responsearr;
|
||||
}
|
||||
else
|
||||
{
|
||||
responsearr = new OSDArray(avatars.Count);
|
||||
foreach (ScenePresence av in avatars)
|
||||
OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
responsemapdata = new OSDMap();
|
||||
responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X));
|
||||
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y));
|
||||
OSDMap responsemapdata = new OSDMap();
|
||||
responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));
|
||||
responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y));
|
||||
responsemapdata["ID"] = OSD.FromUUID(UUID.Zero);
|
||||
responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()));
|
||||
responsemapdata["Extra"] = OSD.FromInteger(1);
|
||||
responsemapdata["Extra2"] = OSD.FromInteger(0);
|
||||
responsearr.Add(responsemapdata);
|
||||
}
|
||||
});
|
||||
responsemap["6"] = responsearr;
|
||||
}
|
||||
return responsemap;
|
||||
|
@ -1107,25 +1076,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
private void MakeChildAgent(ScenePresence avatar)
|
||||
{
|
||||
List<ScenePresence> presences = m_scene.GetAvatars();
|
||||
int rootcount = 0;
|
||||
for (int i = 0; i < presences.Count; i++)
|
||||
{
|
||||
if (presences[i] != null)
|
||||
{
|
||||
if (!presences[i].IsChildAgent)
|
||||
rootcount++;
|
||||
}
|
||||
}
|
||||
if (rootcount <= 1)
|
||||
StopThread();
|
||||
|
||||
lock (m_rootAgents)
|
||||
{
|
||||
if (m_rootAgents.Contains(avatar.UUID))
|
||||
{
|
||||
m_rootAgents.Remove(avatar.UUID);
|
||||
}
|
||||
m_rootAgents.Remove(avatar.UUID);
|
||||
if (m_rootAgents.Count == 0)
|
||||
StopThread();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -203,44 +203,54 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
{
|
||||
string bestguess = string.Empty;
|
||||
Dictionary<UUID, int> counts = new Dictionary<UUID, int>();
|
||||
if (sog.RootPart.Shape != null && sog.RootPart.Shape.ProfileShape == ProfileShape.Square &&
|
||||
sog.RootPart.Shape.Textures != null && sog.RootPart.Shape.Textures.FaceTextures != null)
|
||||
{
|
||||
if (sog.RootPart.Shape.Textures.DefaultTexture.TextureID != UUID.Zero &&
|
||||
sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_DefaultImage &&
|
||||
sog.RootPart.Shape.Textures.DefaultTexture.TextureID != m_BlankImage &&
|
||||
sog.RootPart.Shape.Textures.DefaultTexture.RGBA.A < 50)
|
||||
{
|
||||
counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = 8;
|
||||
}
|
||||
|
||||
foreach (Primitive.TextureEntryFace tentry in sog.RootPart.Shape.Textures.FaceTextures)
|
||||
PrimitiveBaseShape shape = sog.RootPart.Shape;
|
||||
if (shape != null && shape.ProfileShape == ProfileShape.Square)
|
||||
{
|
||||
Primitive.TextureEntry textures = shape.Textures;
|
||||
if (textures != null)
|
||||
{
|
||||
if (tentry != null)
|
||||
if (textures.DefaultTexture != null &&
|
||||
textures.DefaultTexture.TextureID != UUID.Zero &&
|
||||
textures.DefaultTexture.TextureID != m_DefaultImage &&
|
||||
textures.DefaultTexture.TextureID != m_BlankImage &&
|
||||
textures.DefaultTexture.RGBA.A < 50f)
|
||||
{
|
||||
if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
|
||||
counts[textures.DefaultTexture.TextureID] = 8;
|
||||
}
|
||||
|
||||
if (textures.FaceTextures != null)
|
||||
{
|
||||
foreach (Primitive.TextureEntryFace tentry in textures.FaceTextures)
|
||||
{
|
||||
int c = 0;
|
||||
counts.TryGetValue(tentry.TextureID, out c);
|
||||
counts[tentry.TextureID] = c + 1;
|
||||
// decrease the default texture count
|
||||
if (counts.ContainsKey(sog.RootPart.Shape.Textures.DefaultTexture.TextureID))
|
||||
counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] = counts[sog.RootPart.Shape.Textures.DefaultTexture.TextureID] - 1;
|
||||
if (tentry != null)
|
||||
{
|
||||
if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
|
||||
{
|
||||
int c = 0;
|
||||
counts.TryGetValue(tentry.TextureID, out c);
|
||||
counts[tentry.TextureID] = c + 1;
|
||||
// decrease the default texture count
|
||||
if (counts.ContainsKey(textures.DefaultTexture.TextureID))
|
||||
counts[textures.DefaultTexture.TextureID] = counts[textures.DefaultTexture.TextureID] - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Let's pick the most unique texture
|
||||
int min = 9999;
|
||||
foreach (KeyValuePair<UUID, int> kv in counts)
|
||||
{
|
||||
if (kv.Value < min && kv.Value >= 1)
|
||||
{
|
||||
bestguess = kv.Key.ToString();
|
||||
min = kv.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Let's pick the most unique texture
|
||||
int min = 9999;
|
||||
foreach (KeyValuePair<UUID, int> kv in counts)
|
||||
{
|
||||
if (kv.Value < min && kv.Value >= 1)
|
||||
{
|
||||
bestguess = kv.Key.ToString();
|
||||
min = kv.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bestguess;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,12 +88,12 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
|
||||
}
|
||||
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
foreach (ScenePresence avatar in avatars)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
avatar.AbsolutePosition =
|
||||
new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
||||
}
|
||||
if (!sp.IsChildAgent)
|
||||
sp.AbsolutePosition =
|
||||
new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
||||
});
|
||||
}
|
||||
|
||||
// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -34,7 +35,12 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
void Initialise(string connectstring);
|
||||
|
||||
EstateSettings LoadEstateSettings(UUID regionID);
|
||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||
EstateSettings LoadEstateSettings(int estateID);
|
||||
void StoreEstateSettings(EstateSettings es);
|
||||
List<int> GetEstates(string search);
|
||||
bool LinkRegion(UUID regionID, int estateID);
|
||||
List<UUID> GetRegions(int estateID);
|
||||
bool DeleteEstate(int estateID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -132,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(avatarId, out avatar))
|
||||
if (TryGetScenePresence(avatarId, out avatar))
|
||||
{
|
||||
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
|
@ -230,7 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(avatarId, out avatar))
|
||||
if (TryGetScenePresence(avatarId, out avatar))
|
||||
{
|
||||
return CapsUpdateTaskInventoryScriptAsset(
|
||||
avatar.ControllingClient, itemId, primId, isScriptRunning, data);
|
||||
|
@ -683,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (transactionID == UUID.Zero)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
if (TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
byte[] data = null;
|
||||
|
||||
|
@ -941,7 +941,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(avatarId, out avatar))
|
||||
if (TryGetScenePresence(avatarId, out avatar))
|
||||
{
|
||||
return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
|
||||
}
|
||||
|
@ -1055,7 +1055,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
|
||||
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
||||
{
|
||||
destPart.GetProperties(avatar.ControllingClient);
|
||||
}
|
||||
|
@ -1083,7 +1083,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
ScenePresence avatar = null;
|
||||
if (TryGetAvatar(destID, out avatar))
|
||||
if (TryGetScenePresence(destID, out avatar))
|
||||
{
|
||||
//profile.SendInventoryDecendents(avatar.ControllingClient,
|
||||
// profile.RootFolder.ID, true, false);
|
||||
|
@ -1420,7 +1420,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
|
||||
if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
|
||||
{
|
||||
destPart.GetProperties(avatar.ControllingClient);
|
||||
}
|
||||
|
@ -1518,9 +1518,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (remoteClient != null)
|
||||
{
|
||||
permissionToTake =
|
||||
Permissions.CanReturnObject(
|
||||
grp.UUID,
|
||||
remoteClient.AgentId);
|
||||
Permissions.CanReturnObjects(
|
||||
null,
|
||||
remoteClient.AgentId,
|
||||
new List<SceneObjectGroup>() {grp});
|
||||
permissionToDelete = permissionToTake;
|
||||
|
||||
if (permissionToDelete)
|
||||
|
@ -1860,7 +1861,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID inventoryID = part.ParentGroup.GetFromItemID();
|
||||
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
if (TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
|
||||
return;
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
|
||||
public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene);
|
||||
public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
|
||||
public delegate bool ReturnObjectHandler(UUID objectID, UUID returnerID, Scene scene);
|
||||
public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene);
|
||||
public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene);
|
||||
public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene);
|
||||
public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
|
||||
|
@ -81,7 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
|
||||
public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
|
||||
public delegate bool TeleportHandler(UUID userID, Scene scene);
|
||||
public delegate bool UseObjectReturnHandler(ILandObject landData, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene);
|
||||
#endregion
|
||||
|
||||
public class ScenePermissions
|
||||
|
@ -107,7 +106,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event EditObjectInventoryHandler OnEditObjectInventory;
|
||||
public event MoveObjectHandler OnMoveObject;
|
||||
public event ObjectEntryHandler OnObjectEntry;
|
||||
public event ReturnObjectHandler OnReturnObject;
|
||||
public event ReturnObjectsHandler OnReturnObjects;
|
||||
public event InstantMessageHandler OnInstantMessage;
|
||||
public event InventoryTransferHandler OnInventoryTransfer;
|
||||
public event ViewScriptHandler OnViewScript;
|
||||
|
@ -140,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event CopyUserInventoryHandler OnCopyUserInventory;
|
||||
public event DeleteUserInventoryHandler OnDeleteUserInventory;
|
||||
public event TeleportHandler OnTeleport;
|
||||
public event UseObjectReturnHandler OnUseObjectReturn;
|
||||
#endregion
|
||||
|
||||
#region Object Permission Checks
|
||||
|
@ -377,15 +375,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#endregion
|
||||
|
||||
#region RETURN OBJECT
|
||||
public bool CanReturnObject(UUID objectID, UUID returnerID)
|
||||
public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
|
||||
{
|
||||
ReturnObjectHandler handler = OnReturnObject;
|
||||
ReturnObjectsHandler handler = OnReturnObjects;
|
||||
if (handler != null)
|
||||
{
|
||||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ReturnObjectHandler h in list)
|
||||
foreach (ReturnObjectsHandler h in list)
|
||||
{
|
||||
if (h(objectID, returnerID, m_scene) == false)
|
||||
if (h(land, user, objects, m_scene) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -949,20 +947,5 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanUseObjectReturn(ILandObject landData, uint type , IClientAPI client, List<SceneObjectGroup> retlist)
|
||||
{
|
||||
UseObjectReturnHandler handler = OnUseObjectReturn;
|
||||
if (handler != null)
|
||||
{
|
||||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (UseObjectReturnHandler h in list)
|
||||
{
|
||||
if (h(landData, type, client, retlist, m_scene) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -131,7 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
||||
private int m_incrementsof15seconds;
|
||||
private volatile bool m_backingup;
|
||||
private bool m_useAsyncWhenPossible;
|
||||
|
||||
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
||||
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
@ -632,7 +631,44 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
||||
if (m_storageManager.EstateDataStore != null)
|
||||
{
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
if (m_regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
{
|
||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
||||
while (true)
|
||||
{
|
||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
|
||||
if (response == "no")
|
||||
{
|
||||
// Create a new estate
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, true);
|
||||
|
||||
m_regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", m_regInfo.EstateSettings.EstateName);
|
||||
m_regInfo.EstateSettings.Save();
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
|
||||
if (response == "None")
|
||||
continue;
|
||||
|
||||
List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
||||
continue;
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
if (m_storageManager.EstateDataStore.LinkRegion(m_regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Bind Storage Manager functions to some land manager functions for this scene
|
||||
|
@ -681,9 +717,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
|
||||
// Should we try to run loops synchronously or asynchronously?
|
||||
m_useAsyncWhenPossible = startupConfig.GetBoolean("use_async_when_possible", false);
|
||||
|
||||
//Animation states
|
||||
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
||||
// TODO: Change default to true once the feature is supported
|
||||
|
@ -1248,6 +1281,82 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
|
||||
RegionSyncServerModule = RequestModuleInterface<IRegionSyncServerModule>();
|
||||
RegionSyncClientModule = RequestModuleInterface<IRegionSyncClientModule>();
|
||||
|
||||
// Shoving this in here for now, because we have the needed
|
||||
// interfaces at this point
|
||||
//
|
||||
// TODO: Find a better place for this
|
||||
//
|
||||
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero)
|
||||
{
|
||||
MainConsole.Instance.Output("The current estate has no owner set.");
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test");
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User");
|
||||
|
||||
UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
account = new UserAccount(m_regInfo.ScopeID, first, last, String.Empty);
|
||||
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
|
||||
{
|
||||
account.ServiceURLs = new Dictionary<string, object>();
|
||||
account.ServiceURLs["HomeURI"] = string.Empty;
|
||||
account.ServiceURLs["GatekeeperURI"] = string.Empty;
|
||||
account.ServiceURLs["InventoryServerURI"] = string.Empty;
|
||||
account.ServiceURLs["AssetServerURI"] = string.Empty;
|
||||
}
|
||||
|
||||
if (UserAccountService.StoreUserAccount(account))
|
||||
{
|
||||
string password = MainConsole.Instance.PasswdPrompt("Password");
|
||||
string email = MainConsole.Instance.CmdPrompt("Email", "");
|
||||
|
||||
account.Email = email;
|
||||
UserAccountService.StoreUserAccount(account);
|
||||
|
||||
bool success = false;
|
||||
success = AuthenticationService.SetPassword(account.PrincipalID, password);
|
||||
if (!success)
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
|
||||
first, last);
|
||||
|
||||
GridRegion home = null;
|
||||
if (GridService != null)
|
||||
{
|
||||
List<GridRegion> defaultRegions = GridService.GetDefaultRegions(UUID.Zero);
|
||||
if (defaultRegions != null && defaultRegions.Count >= 1)
|
||||
home = defaultRegions[0];
|
||||
|
||||
if (PresenceService != null && home != null)
|
||||
PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
|
||||
else
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
|
||||
first, last);
|
||||
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
|
||||
first, last);
|
||||
|
||||
if (InventoryService != null)
|
||||
success = InventoryService.CreateUserInventory(account.PrincipalID);
|
||||
if (!success)
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
|
||||
first, last);
|
||||
|
||||
|
||||
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
|
||||
|
||||
m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
|
||||
m_regInfo.EstateSettings.Save();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("You appear to be connected to a grid and can't create users from here. Please enter the name of an existing user");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -3323,7 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
|
||||
ScenePresence sp = GetScenePresence(agent.AgentID);
|
||||
if (sp != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
|
@ -3615,8 +3724,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="message">message to display to the user. Reason for being logged off</param>
|
||||
public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message)
|
||||
{
|
||||
ScenePresence loggingOffUser = null;
|
||||
loggingOffUser = GetScenePresence(AvatarID);
|
||||
ScenePresence loggingOffUser = GetScenePresence(AvatarID);
|
||||
if (loggingOffUser != null)
|
||||
{
|
||||
UUID localRegionSecret = UUID.Zero;
|
||||
|
@ -3652,10 +3760,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="isFlying"></param>
|
||||
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
|
||||
{
|
||||
ScenePresence presence;
|
||||
m_sceneGraph.TryGetAvatar(agentID, out presence);
|
||||
|
||||
if (presence != null)
|
||||
ScenePresence presence = GetScenePresence(agentID);
|
||||
if(presence != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -3829,9 +3935,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags)
|
||||
{
|
||||
ScenePresence sp;
|
||||
m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp);
|
||||
|
||||
ScenePresence sp = GetScenePresence(remoteClient.AgentId);
|
||||
if (sp != null)
|
||||
{
|
||||
uint regionX = m_regInfo.RegionLocX;
|
||||
|
@ -4010,17 +4114,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
|
||||
"Agent ID", "Session ID", "Circuit", "IP", "World");
|
||||
|
||||
foreach (ScenePresence scenePresence in GetAvatars())
|
||||
ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
scenePresence.UUID,
|
||||
scenePresence.ControllingClient.AgentId,
|
||||
sp.Firstname,
|
||||
sp.Lastname,
|
||||
sp.UUID,
|
||||
sp.ControllingClient.AgentId,
|
||||
"Unknown",
|
||||
"Unknown",
|
||||
RegionInfo.RegionName);
|
||||
}
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -4186,48 +4290,45 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_sceneGraph.RemovePhysicalPrim(num);
|
||||
}
|
||||
|
||||
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
||||
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
|
||||
|
||||
/// <summary>
|
||||
/// Return a list of all avatars in this region.
|
||||
/// This list is a new object, so it can be iterated over without locking.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<ScenePresence> GetAvatars()
|
||||
public int GetRootAgentCount()
|
||||
{
|
||||
return m_sceneGraph.GetAvatars();
|
||||
return m_sceneGraph.GetRootAgentCount();
|
||||
}
|
||||
|
||||
public int GetChildAgentCount()
|
||||
{
|
||||
return m_sceneGraph.GetChildAgentCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a list of all ScenePresences in this region. This returns child agents as well as root agents.
|
||||
/// This list is a new object, so it can be iterated over without locking.
|
||||
/// Request a scene presence by UUID. Fast, indexed lookup.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ScenePresence[] GetScenePresences()
|
||||
/// <param name="agentID"></param>
|
||||
/// <returns>null if the presence was not found</returns>
|
||||
public ScenePresence GetScenePresence(UUID agentID)
|
||||
{
|
||||
return m_sceneGraph.GetScenePresences();
|
||||
return m_sceneGraph.GetScenePresence(agentID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a filtered list of ScenePresences in this region.
|
||||
/// This list is a new object, so it can be iterated over without locking.
|
||||
/// Request the scene presence by name.
|
||||
/// </summary>
|
||||
/// <param name="filter"></param>
|
||||
/// <returns></returns>
|
||||
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <returns>null if the presence was not found</returns>
|
||||
public ScenePresence GetScenePresence(string firstName, string lastName)
|
||||
{
|
||||
return m_sceneGraph.GetScenePresences(filter);
|
||||
return m_sceneGraph.GetScenePresence(firstName, lastName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a scene presence by UUID
|
||||
/// Request the scene presence by localID.
|
||||
/// </summary>
|
||||
/// <param name="avatarID"></param>
|
||||
/// <returns></returns>
|
||||
public ScenePresence GetScenePresence(UUID avatarID)
|
||||
/// <param name="localID"></param>
|
||||
/// <returns>null if the presence was not found</returns>
|
||||
public ScenePresence GetScenePresence(uint localID)
|
||||
{
|
||||
return m_sceneGraph.GetScenePresence(avatarID);
|
||||
return m_sceneGraph.GetScenePresence(localID);
|
||||
}
|
||||
|
||||
public override bool PresenceChildStatus(UUID avatarID)
|
||||
|
@ -4245,7 +4346,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Performs action on all scene presences.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
static int s_ForEachPresenceCounter = 0;
|
||||
|
@ -4256,17 +4357,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// We don't want to try to send messages if there are no avatars.
|
||||
if (m_sceneGraph != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
ScenePresence[] presences = GetScenePresences();
|
||||
for (int i = 0; i < presences.Length; i++)
|
||||
action(presences[i]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG] in " + RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
|
||||
}
|
||||
m_sceneGraph.ForEachScenePresence(action);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4330,9 +4421,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_sceneGraph.GetGroupByPrim(localID);
|
||||
}
|
||||
|
||||
public override bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
|
||||
public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
|
||||
{
|
||||
return m_sceneGraph.TryGetAvatar(avatarId, out avatar);
|
||||
return m_sceneGraph.TryGetScenePresence(avatarId, out avatar);
|
||||
}
|
||||
|
||||
public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
|
||||
|
@ -4345,24 +4436,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// REGION SYNC
|
||||
if (IsSyncedServer())
|
||||
return;
|
||||
|
||||
ForEachClient(action, m_useAsyncWhenPossible);
|
||||
}
|
||||
|
||||
public void ForEachClient(Action<IClientAPI> action, bool doAsynchronous)
|
||||
{
|
||||
// REGION SYNC
|
||||
if (IsSyncedServer())
|
||||
return;
|
||||
// FIXME: Asynchronous iteration is disabled until we have a threading model that
|
||||
// can support calling this function from an async packet handler without
|
||||
// potentially deadlocking
|
||||
m_clientManager.ForEachSync(action);
|
||||
|
||||
//if (doAsynchronous)
|
||||
// m_clientManager.ForEach(action);
|
||||
//else
|
||||
// m_clientManager.ForEachSync(action);
|
||||
}
|
||||
|
||||
public bool TryGetClient(UUID avatarID, out IClientAPI client)
|
||||
|
|
|
@ -190,11 +190,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="agentID"></param>
|
||||
public abstract void RemoveClient(UUID agentID);
|
||||
|
||||
public bool TryGetAvatar(UUID agentID, out object scenePresence)
|
||||
public bool TryGetScenePresence(UUID agentID, out object scenePresence)
|
||||
{
|
||||
scenePresence = null;
|
||||
ScenePresence sp = null;
|
||||
if (TryGetAvatar(agentID, out sp))
|
||||
if (TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
scenePresence = sp;
|
||||
return true;
|
||||
|
@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
public abstract bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence);
|
||||
public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -165,9 +165,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected internal void UpdatePresences()
|
||||
{
|
||||
ScenePresence[] updateScenePresences = GetScenePresences();
|
||||
for (int i = 0; i < updateScenePresences.Length; i++)
|
||||
updateScenePresences[i].Update();
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
presence.Update();
|
||||
});
|
||||
}
|
||||
|
||||
protected internal float UpdatePhysics(double elapsed)
|
||||
|
@ -196,9 +197,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected internal void UpdateScenePresenceMovement()
|
||||
{
|
||||
ScenePresence[] moveEntities = GetScenePresences();
|
||||
for (int i = 0; i < moveEntities.Length; i++)
|
||||
moveEntities[i].UpdateMovement();
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
presence.UpdateMovement();
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -616,18 +618,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void RecalculateStats()
|
||||
{
|
||||
ScenePresence[] presences = GetScenePresences();
|
||||
int rootcount = 0;
|
||||
int childcount = 0;
|
||||
|
||||
for (int i = 0; i < presences.Length; i++)
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
ScenePresence user = presences[i];
|
||||
if (user.IsChildAgent)
|
||||
if (presence.IsChildAgent)
|
||||
++childcount;
|
||||
else
|
||||
++rootcount;
|
||||
}
|
||||
});
|
||||
|
||||
m_numRootAgents = rootcount;
|
||||
m_numChildAgents = childcount;
|
||||
|
@ -674,25 +674,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#endregion
|
||||
|
||||
#region Get Methods
|
||||
|
||||
/// <summary>
|
||||
/// Request a List of all scene presences in this scene. This is a new list, so no
|
||||
/// locking is required to iterate over it.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected internal ScenePresence[] GetScenePresences()
|
||||
{
|
||||
return m_scenePresenceArray;
|
||||
}
|
||||
|
||||
protected internal List<ScenePresence> GetAvatars()
|
||||
{
|
||||
List<ScenePresence> result =
|
||||
GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; });
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the controlling client for the given avatar, if there is one.
|
||||
///
|
||||
|
@ -719,43 +700,85 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a filtered list of m_scenePresences in this World
|
||||
/// Request a copy of m_scenePresences in this World
|
||||
/// There is no guarantee that presences will remain in the scene after the list is returned.
|
||||
/// This list should remain private to SceneGraph. Callers wishing to iterate should instead
|
||||
/// pass a delegate to ForEachScenePresence.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter)
|
||||
private List<ScenePresence> GetScenePresences()
|
||||
{
|
||||
// No locking of scene presences here since we're passing back a list...
|
||||
|
||||
List<ScenePresence> result = new List<ScenePresence>();
|
||||
ScenePresence[] scenePresences = GetScenePresences();
|
||||
|
||||
for (int i = 0; i < scenePresences.Length; i++)
|
||||
{
|
||||
ScenePresence avatar = scenePresences[i];
|
||||
if (filter(avatar))
|
||||
result.Add(avatar);
|
||||
}
|
||||
|
||||
return result;
|
||||
lock (m_scenePresences)
|
||||
return new List<ScenePresence>(m_scenePresenceArray);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request a scene presence by UUID
|
||||
/// Request a scene presence by UUID. Fast, indexed lookup.
|
||||
/// </summary>
|
||||
/// <param name="avatarID"></param>
|
||||
/// <returns>null if the agent was not found</returns>
|
||||
/// <param name="agentID"></param>
|
||||
/// <returns>null if the presence was not found</returns>
|
||||
protected internal ScenePresence GetScenePresence(UUID agentID)
|
||||
{
|
||||
ScenePresence sp;
|
||||
|
||||
lock (m_scenePresences)
|
||||
{
|
||||
m_scenePresences.TryGetValue(agentID, out sp);
|
||||
}
|
||||
|
||||
return sp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request the scene presence by name.
|
||||
/// </summary>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <returns>null if the presence was not found</returns>
|
||||
protected internal ScenePresence GetScenePresence(string firstName, string lastName)
|
||||
{
|
||||
foreach (ScenePresence presence in GetScenePresences())
|
||||
{
|
||||
if (presence.Firstname == firstName && presence.Lastname == lastName)
|
||||
return presence;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request the scene presence by localID.
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns>null if the presence was not found</returns>
|
||||
protected internal ScenePresence GetScenePresence(uint localID)
|
||||
{
|
||||
foreach (ScenePresence presence in GetScenePresences())
|
||||
if (presence.LocalId == localID)
|
||||
return presence;
|
||||
return null;
|
||||
}
|
||||
|
||||
protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar)
|
||||
{
|
||||
lock (m_scenePresences)
|
||||
{
|
||||
m_scenePresences.TryGetValue(agentID, out avatar);
|
||||
}
|
||||
return (avatar != null);
|
||||
}
|
||||
|
||||
protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar)
|
||||
{
|
||||
avatar = null;
|
||||
foreach (ScenePresence presence in GetScenePresences())
|
||||
{
|
||||
if (String.Compare(name, presence.ControllingClient.Name, true) == 0)
|
||||
{
|
||||
avatar = presence;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return (avatar != null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a scene object group that contains the prim with the given local id
|
||||
/// </summary>
|
||||
|
@ -907,34 +930,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return group.GetChildPart(fullID);
|
||||
}
|
||||
|
||||
protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
|
||||
{
|
||||
lock (m_scenePresences)
|
||||
return m_scenePresences.TryGetValue(avatarId, out avatar);
|
||||
}
|
||||
|
||||
protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
|
||||
{
|
||||
ScenePresence[] presences = GetScenePresences();
|
||||
|
||||
for (int i = 0; i < presences.Length; i++)
|
||||
{
|
||||
ScenePresence presence = presences[i];
|
||||
|
||||
if (!presence.IsChildAgent)
|
||||
{
|
||||
if (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0)
|
||||
{
|
||||
avatar = presence;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
avatar = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over
|
||||
/// it
|
||||
|
@ -997,6 +992,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene object groups.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
||||
{
|
||||
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
|
||||
|
@ -1014,6 +1013,46 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
||||
/// any delegates passed in will need to implement their own locking on data they reference and
|
||||
/// modify outside of the scope of the delegate.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
public void ForEachScenePresence(Action<ScenePresence> action)
|
||||
{
|
||||
// Once all callers have their delegates configured for parallelism, we can unleash this
|
||||
/*
|
||||
Action<ScenePresence> protectedAction = new Action<ScenePresence>(delegate(ScenePresence sp)
|
||||
{
|
||||
try
|
||||
{
|
||||
action(sp);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
|
||||
}
|
||||
});
|
||||
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
|
||||
*/
|
||||
// For now, perform actiona serially
|
||||
foreach (ScenePresence sp in GetScenePresences())
|
||||
{
|
||||
try
|
||||
{
|
||||
action(sp);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client Event handlers
|
||||
|
|
|
@ -414,12 +414,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ForEachCurrentScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
ScenePresence[] scenePresences = scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < scenePresences.Length; i++)
|
||||
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
ScenePresence scenePresence = scenePresences[i];
|
||||
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||
|
@ -429,7 +425,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
scenePresence.ControllingClient.SetDebugPacketLevel(newDebug);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
|
@ -441,14 +437,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ForEachCurrentScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
ScenePresence[] scenePresences = scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < scenePresences.Length; i++)
|
||||
scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
ScenePresence scenePresence = scenePresences[i];
|
||||
if (!scenePresence.IsChildAgent)
|
||||
avatars.Add(scenePresence);
|
||||
}
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
|
@ -461,8 +454,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
ForEachCurrentScene(delegate(Scene scene)
|
||||
{
|
||||
ScenePresence[] scenePresences = scene.GetScenePresences();
|
||||
presences.AddRange(scenePresences);
|
||||
scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
presences.Add(sp);
|
||||
});
|
||||
});
|
||||
|
||||
return presences;
|
||||
|
@ -491,11 +486,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
|
||||
}
|
||||
|
||||
public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
|
||||
public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
|
||||
{
|
||||
foreach (Scene scene in m_localScenes)
|
||||
{
|
||||
if (scene.TryGetAvatar(avatarId, out avatar))
|
||||
if (scene.TryGetScenePresence(avatarId, out avatar))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -510,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence avatar = null;
|
||||
foreach (Scene mScene in m_localScenes)
|
||||
{
|
||||
if (mScene.TryGetAvatar(avatarId, out avatar))
|
||||
if (mScene.TryGetScenePresence(avatarId, out avatar))
|
||||
{
|
||||
scene = mScene;
|
||||
return true;
|
||||
|
|
|
@ -1274,7 +1274,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId);
|
||||
return;
|
||||
}
|
||||
|
||||
Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
if (avatar.ParentID == LocalId)
|
||||
|
|
|
@ -680,7 +680,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_parentGroup != null) // TODO can there be a SOP without a SOG?
|
||||
{
|
||||
ScenePresence avatar;
|
||||
if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar))
|
||||
if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar))
|
||||
{
|
||||
avatar.ParentPosition = GetWorldPosition();
|
||||
}
|
||||
|
@ -1197,15 +1197,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void SendObjectPropertiesToClient(UUID AgentID)
|
||||
{
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
// Ugly reference :(
|
||||
if (avatars[i].UUID == AgentID)
|
||||
if (avatar.UUID == AgentID)
|
||||
{
|
||||
m_parentGroup.GetProperties(avatars[i].ControllingClient);
|
||||
m_parentGroup.GetProperties(avatar.ControllingClient);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// TODO: unused:
|
||||
|
@ -1263,8 +1262,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// REGION SYNC
|
||||
if (m_parentGroup.Scene.IsSyncedServer())
|
||||
m_parentGroup.Scene.RegionSyncServerModule.QueuePartForUpdate(this);
|
||||
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { avatar.SceneViewer.QueuePartForUpdate(this); });
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
avatar.SceneViewer.QueuePartForUpdate(this);
|
||||
});
|
||||
}
|
||||
|
||||
public void AddFullUpdateToAvatar(ScenePresence presence)
|
||||
|
@ -1287,8 +1288,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_parentGroup.Scene.IsSyncedServer())
|
||||
m_parentGroup.Scene.RegionSyncServerModule.QueuePartForUpdate(this);
|
||||
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { avatar.SceneViewer.QueuePartForUpdate(this); });
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
avatar.SceneViewer.QueuePartForUpdate(this);
|
||||
});
|
||||
}
|
||||
|
||||
public void AddTerseUpdateToAvatar(ScenePresence presence)
|
||||
|
@ -1323,11 +1326,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (volume < 0)
|
||||
volume = 0;
|
||||
|
||||
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
|
||||
foreach (ScenePresence p in avatarts)
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||
}
|
||||
if(!sp.IsChildAgent)
|
||||
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2120,17 +2123,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < avlist.Length; i++)
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
||||
{
|
||||
ScenePresence av = avlist[i];
|
||||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
if (found)
|
||||
{
|
||||
|
@ -2152,7 +2151,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (!found)
|
||||
{
|
||||
|
@ -2170,7 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
if (colliding.Count > 0)
|
||||
|
@ -2256,17 +2255,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < avlist.Length; i++)
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
||||
{
|
||||
ScenePresence av = avlist[i];
|
||||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
if (found)
|
||||
{
|
||||
|
@ -2288,7 +2283,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (!found)
|
||||
{
|
||||
|
@ -2306,7 +2301,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
if (colliding.Count > 0)
|
||||
|
@ -2387,17 +2382,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < avlist.Length; i++)
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
||||
{
|
||||
ScenePresence av = avlist[i];
|
||||
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||
if (found)
|
||||
{
|
||||
|
@ -2419,7 +2410,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
|
||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||
if (!found)
|
||||
{
|
||||
|
@ -2437,7 +2428,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2623,12 +2614,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
|
||||
foreach (ScenePresence p in avatarts)
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
|
||||
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||
}
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
|
||||
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||
});
|
||||
}
|
||||
|
||||
public void RemFlag(PrimFlags flag)
|
||||
|
@ -3093,7 +3085,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) { SendTerseUpdateToClient(avatar.ControllingClient); });
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
SendTerseUpdateToClient(avatar.ControllingClient);
|
||||
});
|
||||
}
|
||||
|
||||
public void SetAttachmentPoint(uint AttachmentPoint)
|
||||
|
|
|
@ -2402,35 +2402,33 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
// Requested by LibOMV. Send Course Location on self.
|
||||
//if (avatars[i] != this)
|
||||
//{
|
||||
if (avatars[i].ParentID != 0)
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
|
||||
if (sp.ParentID != 0)
|
||||
{
|
||||
// sitting avatar
|
||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID);
|
||||
if (sop != null)
|
||||
{
|
||||
// sitting avatar
|
||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(avatars[i].ParentID);
|
||||
if (sop != null)
|
||||
{
|
||||
CoarseLocations.Add(sop.AbsolutePosition + avatars[i].m_pos);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we can't find the parent.. ! arg!
|
||||
CoarseLocations.Add(avatars[i].m_pos);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
}
|
||||
CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos);
|
||||
AvatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
CoarseLocations.Add(avatars[i].m_pos);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
// we can't find the parent.. ! arg!
|
||||
CoarseLocations.Add(sp.m_pos);
|
||||
AvatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CoarseLocations.Add(sp.m_pos);
|
||||
AvatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
});
|
||||
|
||||
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
|
||||
|
||||
|
@ -2472,13 +2470,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendInitialFullUpdateToAllClients()
|
||||
{
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
ScenePresence[] avatars = m_scene.GetScenePresences();
|
||||
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
int avUpdates = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
ScenePresence avatar = avatars[i];
|
||||
|
||||
++avUpdates;
|
||||
// only send if this is the root (children are only "listening posts" in a foreign region)
|
||||
if (!IsChildAgent)
|
||||
{
|
||||
|
@ -2494,9 +2489,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
avatar.Animator.SendAnimPackToClient(ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
|
||||
m_scene.StatsReporter.AddAgentUpdates(avUpdates);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
//Animator.SendAnimPack();
|
||||
|
@ -2507,13 +2502,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
foreach (ScenePresence avatar in avatars)
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
SendFullUpdateToOtherClient(avatar);
|
||||
|
||||
}
|
||||
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
SendFullUpdateToOtherClient(sp);
|
||||
++count;
|
||||
});
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
|
||||
Animator.SendAnimPack();
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence)
|
||||
public override bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
|
|
@ -129,19 +129,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
try
|
||||
{
|
||||
Primitive.TextureEntry textureEntry = part.Shape.Textures;
|
||||
|
||||
// Get the prim's default texture. This will be used for faces which don't have their own texture
|
||||
assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture;
|
||||
|
||||
// XXX: Not a great way to iterate through face textures, but there's no
|
||||
// other method available to tell how many faces there actually are
|
||||
//int i = 0;
|
||||
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
|
||||
if (textureEntry != null)
|
||||
{
|
||||
if (texture != null)
|
||||
// Get the prim's default texture. This will be used for faces which don't have their own texture
|
||||
if (textureEntry.DefaultTexture != null)
|
||||
assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture;
|
||||
|
||||
if (textureEntry.FaceTextures != null)
|
||||
{
|
||||
//m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
|
||||
assetUuids[texture.TextureID] = AssetType.Texture;
|
||||
// Loop through the rest of the texture faces (a non-null face means the face is different from DefaultTexture)
|
||||
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
|
||||
{
|
||||
if (texture != null)
|
||||
assetUuids[texture.TextureID] = AssetType.Texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -318,9 +318,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
|||
{
|
||||
Scene scene = client.Scene as Scene;
|
||||
m_log.DebugFormat("[Concierge]: {0} logs off from {1}", client.Name, scene.RegionInfo.RegionName);
|
||||
List<ScenePresence> avs = scene.GetAvatars();
|
||||
AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, client.Name, scene.RegionInfo.RegionName, avs.Count));
|
||||
UpdateBroker(scene, avs);
|
||||
AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, client.Name, scene.RegionInfo.RegionName, scene.GetRootAgentCount()));
|
||||
UpdateBroker(scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -331,11 +330,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
|||
{
|
||||
Scene scene = agent.Scene;
|
||||
m_log.DebugFormat("[Concierge]: {0} enters {1}", agent.Name, scene.RegionInfo.RegionName);
|
||||
List<ScenePresence> avs = scene.GetAvatars();
|
||||
WelcomeAvatar(agent, scene);
|
||||
AnnounceToAgentsRegion(scene, String.Format(m_announceEntering, agent.Name,
|
||||
scene.RegionInfo.RegionName, avs.Count));
|
||||
UpdateBroker(scene, avs);
|
||||
scene.RegionInfo.RegionName, scene.GetRootAgentCount()));
|
||||
UpdateBroker(scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -346,10 +344,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
|||
{
|
||||
Scene scene = agent.Scene;
|
||||
m_log.DebugFormat("[Concierge]: {0} leaves {1}", agent.Name, scene.RegionInfo.RegionName);
|
||||
List<ScenePresence> avs = scene.GetAvatars();
|
||||
AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, agent.Name,
|
||||
scene.RegionInfo.RegionName, avs.Count));
|
||||
UpdateBroker(scene, avs);
|
||||
scene.RegionInfo.RegionName, scene.GetRootAgentCount()));
|
||||
UpdateBroker(scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -368,7 +365,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
|||
}
|
||||
}
|
||||
|
||||
protected void UpdateBroker(IScene scene, List<ScenePresence> avatars)
|
||||
protected void UpdateBroker(Scene scene)
|
||||
{
|
||||
if (String.IsNullOrEmpty(m_brokerURI))
|
||||
return;
|
||||
|
@ -377,24 +374,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
|||
|
||||
// create XML sniplet
|
||||
StringBuilder list = new StringBuilder();
|
||||
if (0 == avatars.Count)
|
||||
{
|
||||
list.Append(String.Format("<avatars count=\"0\" region_name=\"{0}\" region_uuid=\"{1}\" timestamp=\"{2}\" />",
|
||||
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
|
||||
DateTime.UtcNow.ToString("s")));
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n",
|
||||
avatars.Count, scene.RegionInfo.RegionName,
|
||||
list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n",
|
||||
scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
|
||||
scene.RegionInfo.RegionID,
|
||||
DateTime.UtcNow.ToString("s")));
|
||||
foreach (ScenePresence av in avatars)
|
||||
scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", av.Name, av.UUID));
|
||||
list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
|
||||
list.Append("</avatars>");
|
||||
}
|
||||
list.Append("</avatars>");
|
||||
}
|
||||
});
|
||||
string payload = list.ToString();
|
||||
|
||||
// post via REST to broker
|
||||
|
@ -529,7 +520,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
|
|||
// protected void AnnounceToAgentsRegion(Scene scene, string msg)
|
||||
// {
|
||||
// ScenePresence agent = null;
|
||||
// if ((client.Scene is Scene) && (client.Scene as Scene).TryGetAvatar(client.AgentId, out agent))
|
||||
// if ((client.Scene is Scene) && (client.Scene as Scene).TryGetScenePresence(client.AgentId, out agent))
|
||||
// AnnounceToAgentsRegion(agent, msg);
|
||||
// else
|
||||
// m_log.DebugFormat("[Concierge]: could not find an agent for client {0}", client.Name);
|
||||
|
|
|
@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetAvatar(agentID, out sp);
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
sp.DoAutoPilot(0, pos, m_avatars[agentID]);
|
||||
}
|
||||
}
|
||||
|
@ -165,7 +165,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
p_scene.AddNewClient(npcAvatar);
|
||||
|
||||
ScenePresence sp;
|
||||
if (p_scene.TryGetAvatar(npcAvatar.AgentId, out sp))
|
||||
if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
|
||||
{
|
||||
AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
|
||||
|
||||
|
|
|
@ -707,36 +707,37 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
return;
|
||||
}
|
||||
|
||||
List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars();
|
||||
List<Vector3> CoarseLocations = new List<Vector3>();
|
||||
List<UUID> AvatarUUIDs = new List<UUID>();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (avatars[i].UUID != presence.UUID)
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
if (sp.UUID != presence.UUID)
|
||||
{
|
||||
if (avatars[i].ParentID != 0)
|
||||
if (sp.ParentID != 0)
|
||||
{
|
||||
// sitting avatar
|
||||
SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID);
|
||||
SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(sp.ParentID);
|
||||
if (sop != null)
|
||||
{
|
||||
CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
CoarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition);
|
||||
AvatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we can't find the parent.. ! arg!
|
||||
CoarseLocations.Add(avatars[i].AbsolutePosition);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
CoarseLocations.Add(sp.AbsolutePosition);
|
||||
AvatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CoarseLocations.Add(avatars[i].AbsolutePosition);
|
||||
AvatarUUIDs.Add(avatars[i].UUID);
|
||||
CoarseLocations.Add(sp.AbsolutePosition);
|
||||
AvatarUUIDs.Add(sp.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
|
||||
}
|
||||
|
||||
|
@ -1004,7 +1005,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry;
|
||||
VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand;
|
||||
VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED
|
||||
|
@ -1030,7 +1031,6 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
|
||||
VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
|
||||
}
|
||||
|
||||
#region console commands
|
||||
|
|
|
@ -135,9 +135,9 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
|
||||
}
|
||||
|
||||
public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene)
|
||||
public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanReturnObject(objectid, returnerid);
|
||||
return m_rootScene.Permissions.CanReturnObjects(land, user, objects);
|
||||
}
|
||||
|
||||
public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
|
||||
|
@ -265,11 +265,6 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
return m_rootScene.Permissions.CanTeleport(userid);
|
||||
}
|
||||
|
||||
public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -5092,7 +5092,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Integer llGetRegionAgentCount()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return new LSL_Integer(World.GetAvatars().Count);
|
||||
return new LSL_Integer(World.GetRootAgentCount());
|
||||
}
|
||||
|
||||
public LSL_Vector llGetRegionCorner()
|
||||
|
@ -8771,17 +8771,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
landObject.SetMediaUrl(url);
|
||||
|
||||
// now send to all (non-child) agents
|
||||
List<ScenePresence> agents = World.GetAvatars();
|
||||
foreach (ScenePresence agent in agents)
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
|
||||
landData.MediaID,
|
||||
landData.MediaAutoScale,
|
||||
mediaType,
|
||||
description,
|
||||
width, height,
|
||||
loop);
|
||||
}
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
|
||||
landData.MediaID,
|
||||
landData.MediaAutoScale,
|
||||
mediaType,
|
||||
description,
|
||||
width, height,
|
||||
loop);
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (!presence.IsChildAgent)
|
||||
{
|
||||
|
@ -8802,13 +8804,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (presence == null)
|
||||
{
|
||||
// send to all (non-child) agents
|
||||
List<ScenePresence> agents = World.GetAvatars();
|
||||
foreach (ScenePresence agent in agents)
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
agent.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
||||
(ParcelMediaCommandEnum)commandToSend,
|
||||
time);
|
||||
}
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
||||
(ParcelMediaCommandEnum)commandToSend,
|
||||
time);
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (!presence.IsChildAgent)
|
||||
{
|
||||
|
|
|
@ -697,10 +697,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.None, "osGetAgents");
|
||||
|
||||
LSL_List result = new LSL_List();
|
||||
foreach (ScenePresence avatar in World.GetAvatars())
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
result.Add(avatar.Name);
|
||||
}
|
||||
if (!sp.IsChildAgent)
|
||||
result.Add(sp.Name);
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -1985,19 +1986,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||
{
|
||||
foreach (ScenePresence presence in World.GetAvatars())
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if ((presence.Firstname == FirstName) &&
|
||||
presence.Lastname == SurName)
|
||||
if (!sp.IsChildAgent &&
|
||||
sp.Firstname == FirstName &&
|
||||
sp.Lastname == SurName)
|
||||
{
|
||||
// kick client...
|
||||
if (alert != null)
|
||||
presence.ControllingClient.Kick(alert);
|
||||
sp.ControllingClient.Kick(alert);
|
||||
|
||||
// ...and close on our side
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -404,70 +404,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
|
||||
private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
|
||||
{
|
||||
List<ScenePresence> presences;
|
||||
List<SensedEntity> sensedEntities = new List<SensedEntity>();
|
||||
|
||||
// If this is an avatar sense by key try to get them directly
|
||||
// rather than getting a list to scan through
|
||||
if (ts.keyID != UUID.Zero)
|
||||
{
|
||||
ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID);
|
||||
if (p == null)
|
||||
return sensedEntities;
|
||||
presences = new List<ScenePresence>();
|
||||
presences.Add(p);
|
||||
}
|
||||
else
|
||||
{
|
||||
presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences());
|
||||
}
|
||||
|
||||
// If nobody about quit fast
|
||||
if (presences.Count == 0)
|
||||
if(m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0)
|
||||
return sensedEntities;
|
||||
|
||||
SceneObjectPart SensePoint = ts.host;
|
||||
|
||||
Vector3 fromRegionPos = SensePoint.AbsolutePosition;
|
||||
|
||||
Quaternion q = SensePoint.RotationOffset;
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
||||
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
|
||||
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
|
||||
|
||||
bool attached = (SensePoint.AttachmentPoint != 0);
|
||||
bool nameSearch = (ts.name != null && ts.name != "");
|
||||
Vector3 toRegionPos;
|
||||
double dis;
|
||||
|
||||
for (int i = 0; i < presences.Count; i++)
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
|
||||
{
|
||||
ScenePresence presence = presences[i];
|
||||
bool keep = true;
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
|
||||
return;
|
||||
|
||||
if (presence.IsDeleted)
|
||||
continue;
|
||||
// if the object the script is in is attached and the avatar is the owner
|
||||
// then this one is not wanted
|
||||
if (attached && presence.UUID == SensePoint.OwnerID)
|
||||
return;
|
||||
|
||||
if (presence.IsChildAgent)
|
||||
keep = false;
|
||||
toRegionPos = presence.AbsolutePosition;
|
||||
|
||||
dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
||||
|
||||
// are they in range
|
||||
if (keep && dis <= ts.range)
|
||||
if (dis <= ts.range)
|
||||
{
|
||||
// if the object the script is in is attached and the avatar is the owner
|
||||
// then this one is not wanted
|
||||
if (attached && presence.UUID == SensePoint.OwnerID)
|
||||
keep = false;
|
||||
|
||||
// check the name if needed
|
||||
if (keep && nameSearch && ts.name != presence.Name)
|
||||
keep = false;
|
||||
|
||||
// Are they in the required angle of view
|
||||
if (keep && ts.arc < Math.PI)
|
||||
if (ts.arc < Math.PI)
|
||||
{
|
||||
// not omni-directional. Can you see it ?
|
||||
// vec forward_dir = llRot2Fwd(llGetRot())
|
||||
|
@ -488,26 +458,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
catch
|
||||
{
|
||||
}
|
||||
if (ang_obj > ts.arc) keep = false;
|
||||
if (ang_obj <= ts.arc)
|
||||
{
|
||||
sensedEntities.Add(new SensedEntity(dis, presence.UUID));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
keep = false;
|
||||
}
|
||||
});
|
||||
|
||||
// Do not report gods, not even minor ones
|
||||
if (keep && presence.GodLevel > 0.0)
|
||||
keep = false;
|
||||
|
||||
if (keep) // add to list with distance
|
||||
{
|
||||
sensedEntities.Add(new SensedEntity(dis, presence.UUID));
|
||||
}
|
||||
|
||||
// If this is a search by name and we have just found it then no more to do
|
||||
if (nameSearch && ts.name == presence.Name)
|
||||
// If this is an avatar sense by key try to get them directly
|
||||
// rather than getting a list to scan through
|
||||
if (ts.keyID != UUID.Zero)
|
||||
{
|
||||
ScenePresence sp;
|
||||
// Try direct lookup by UUID
|
||||
if(!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp))
|
||||
return sensedEntities;
|
||||
senseEntity(sp);
|
||||
}
|
||||
else if (ts.name != null && ts.name != "")
|
||||
{
|
||||
ScenePresence sp;
|
||||
// Try lookup by name will return if/when found
|
||||
if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp))
|
||||
return sensedEntities;
|
||||
senseEntity(sp);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
|
||||
}
|
||||
return sensedEntities;
|
||||
}
|
||||
|
|
|
@ -68,17 +68,15 @@ namespace OpenSim.Region.UserStatistics
|
|||
HTMLUtil.OL_O(ref output, "");
|
||||
foreach (Scene scene in all_scenes)
|
||||
{
|
||||
ScenePresence[] avatarInScene = scene.GetScenePresences();
|
||||
|
||||
HTMLUtil.LI_O(ref output, String.Empty);
|
||||
output.Append(scene.RegionInfo.RegionName);
|
||||
HTMLUtil.OL_O(ref output, String.Empty);
|
||||
foreach (ScenePresence av in avatarInScene)
|
||||
scene.ForEachScenePresence(delegate(ScenePresence av)
|
||||
{
|
||||
Dictionary<string,string> queues = new Dictionary<string, string>();
|
||||
Dictionary<string, string> queues = new Dictionary<string, string>();
|
||||
if (av.ControllingClient is IStatsCollector)
|
||||
{
|
||||
IStatsCollector isClient = (IStatsCollector) av.ControllingClient;
|
||||
IStatsCollector isClient = (IStatsCollector)av.ControllingClient;
|
||||
queues = decodeQueueReport(isClient.Report());
|
||||
}
|
||||
HTMLUtil.LI_O(ref output, String.Empty);
|
||||
|
@ -92,8 +90,8 @@ namespace OpenSim.Region.UserStatistics
|
|||
else
|
||||
{
|
||||
output.Append(string.Format("<br /><NOBR>Position: <{0},{1},{2}></NOBR>", (int)av.AbsolutePosition.X,
|
||||
(int) av.AbsolutePosition.Y,
|
||||
(int) av.AbsolutePosition.Z));
|
||||
(int)av.AbsolutePosition.Y,
|
||||
(int)av.AbsolutePosition.Z));
|
||||
}
|
||||
Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1));
|
||||
|
||||
|
@ -124,7 +122,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
HTMLUtil.UL_C(ref output);
|
||||
HTMLUtil.LI_C(ref output);
|
||||
}
|
||||
});
|
||||
HTMLUtil.OL_C(ref output);
|
||||
}
|
||||
HTMLUtil.OL_C(ref output);
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
{
|
||||
string credential = identity["Credential"].AsString();
|
||||
|
||||
if (password == credential || Utils.MD5String(password) == credential)
|
||||
if (password == credential || "$1$" + Utils.MD5String(password) == credential)
|
||||
return Authorize(principalID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,7 +76,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "FriendsServices", this.Name))
|
||||
bool isSimianEnabled = false;
|
||||
|
||||
if (source.Configs["Friends"] != null)
|
||||
{
|
||||
string module = source.Configs["Friends"].GetString("Connector");
|
||||
isSimianEnabled = !String.IsNullOrEmpty(module) && module.EndsWith(this.Name);
|
||||
}
|
||||
|
||||
if (isSimianEnabled)
|
||||
{
|
||||
IConfig assetConfig = source.Configs["FriendsService"];
|
||||
if (assetConfig == null)
|
||||
|
|
|
@ -301,7 +301,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
private void SignificantClientMovementHandler(IClientAPI client)
|
||||
{
|
||||
ScenePresence sp;
|
||||
if (client.Scene is Scene && ((Scene)client.Scene).TryGetAvatar(client.AgentId, out sp))
|
||||
if (client.Scene is Scene && ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out sp))
|
||||
ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||
}
|
||||
|
||||
|
@ -312,7 +312,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
client.OnConnectionClosed -= LogoutHandler;
|
||||
|
||||
object obj;
|
||||
if (client.Scene.TryGetAvatar(client.AgentId, out obj) && obj is ScenePresence)
|
||||
if (client.Scene.TryGetScenePresence(client.AgentId, out obj) && obj is ScenePresence)
|
||||
{
|
||||
// The avatar is still in the scene, we can get the exact logout position
|
||||
ScenePresence sp = (ScenePresence)obj;
|
||||
|
|
|
@ -150,7 +150,7 @@ namespace OpenSim.Services.Interfaces
|
|||
List<UserAccount> GetUserAccounts(UUID scopeID, string query);
|
||||
|
||||
/// <summary>
|
||||
/// Store the data given, wich replaces the sotred data, therefore must be complete.
|
||||
/// Store the data given, wich replaces the stored data, therefore must be complete.
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
|
|
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@ -37,13 +37,6 @@
|
|||
; performance on .NET/Windows
|
||||
async_call_method = SmartThreadPool
|
||||
|
||||
; There are several operations on large collections (such as
|
||||
; the current avatar list) that can be run synchronously or
|
||||
; in parallel. Running in parallel should increase performance
|
||||
; on a multi-core system, but will make debugging more
|
||||
; difficult if something deadlocks or times out
|
||||
use_async_when_possible = false
|
||||
|
||||
; Max threads to allocate on the FireAndForget thread pool
|
||||
; when running with the SmartThreadPool option above
|
||||
MaxPoolThreads = 15
|
||||
|
|
Loading…
Reference in New Issue