This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.0.6.9
parent
1d4d6c821a
commit
802a969267
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@ -622,11 +622,6 @@ namespace OpenSim.Data.MySQL
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return false;
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}
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/// <summary>
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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/// override
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/// </summary>
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public override AvatarAppearance GetUserAppearance(UUID user)
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{
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try
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@ -71,8 +71,6 @@ namespace OpenSim.Framework
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public readonly static int VISUALPARAM_COUNT = 218;
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protected UUID m_owner;
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public virtual UUID Owner
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@ -346,11 +344,7 @@ namespace OpenSim.Framework
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}
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*/
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public AvatarAppearance()
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: this(UUID.Zero)
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{
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}
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public AvatarAppearance() : this(UUID.Zero) {}
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public AvatarAppearance(UUID owner)
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{
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@ -368,10 +362,8 @@ namespace OpenSim.Framework
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SetDefaultParams(m_visualparams);
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SetDefaultWearables();
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m_texture = GetDefaultTexture();
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}
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public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
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{
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m_owner = avatarID;
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@ -785,7 +785,8 @@ namespace OpenSim.Framework.Communications
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user.ToString(), plugin.Name, e.ToString());
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m_log.ErrorFormat(
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"[USERSTORAGE]: Unable to find user appearance {0} via {1} ({2})", user, plugin.Name, e);
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}
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}
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@ -3301,9 +3301,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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awb.ItemID = wearables[i].ItemID;
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aw.WearableData[i] = awb;
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// m_log.DebugFormat(
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// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
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// awb.ItemID, awb.AssetID, i, Name);
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// m_log.DebugFormat(
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// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
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// awb.ItemID, awb.AssetID, i, Name);
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}
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OutPacket(aw, ThrottleOutPacketType.Task);
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@ -27,6 +27,8 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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@ -37,6 +39,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
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private bool m_dumpAssetsToFile = false;
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private Scene m_scene = null;
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@ -226,7 +230,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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{
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//m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
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// m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
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if (((AssetType)type == AssetType.Texture ||
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(AssetType)type == AssetType.Sound ||
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(AssetType)type == AssetType.TextureTGA ||
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@ -246,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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}
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//m_log.Debug("asset upload of " + assetID);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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@ -154,7 +154,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
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}
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m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
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m_log.DebugFormat(
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"[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID);
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if (m_dumpAssetToFile)
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{
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@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </example>
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public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Cache's default maximal asset count.
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/// </summary>
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@ -116,11 +118,6 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </summary>
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public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
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/// <summary>
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/// Log manager instance.
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/// </summary>
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private static readonly ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Cache object.
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/// </summary>
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@ -170,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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if (maximalSize <= 0 || maximalCount <= 0)
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{
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//Log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
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//m_log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
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m_enabled = false;
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return;
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}
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@ -186,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Asset
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CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>(
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maximalSize, maximalCount, expirationTime));
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m_enabled = true;
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Log.DebugFormat(
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m_log.DebugFormat(
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"[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})",
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maximalSize,
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maximalCount,
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@ -205,6 +202,8 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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if (asset != null)
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{
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// m_log.DebugFormat("[CENOME ASSET CACHE]: Caching asset {0}", asset.ID);
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long size = asset.Data != null ? asset.Data.Length : 1;
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m_cache.Set(asset.ID, asset, size);
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m_cachedCount++;
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if (m_getCount == m_debugEpoch)
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{
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Log.DebugFormat(
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m_log.DebugFormat(
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"[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes",
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m_cachedCount,
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m_getCount,
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m_cachedCount = 0;
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}
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// if (null == assetBase)
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// m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id);
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return assetBase;
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}
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@ -325,12 +327,11 @@ namespace OpenSim.Region.CoreModules.Asset
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return;
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string name = moduleConfig.GetString("AssetCaching");
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//Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
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//m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
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if (name != Name)
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return;
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// This module is used
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long maxSize = DefaultMaxSize;
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int maxCount = DefaultMaxCount;
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TimeSpan expirationTime = DefaultExpirationTime;
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@ -38,12 +38,9 @@ using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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{
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public class LocalAssetServicesConnector :
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ISharedRegionModule, IAssetService
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public class LocalAssetServicesConnector : ISharedRegionModule, IAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IImprovedAssetCache m_Cache = null;
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@ -72,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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IConfig assetConfig = source.Configs["AssetService"];
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if (assetConfig == null)
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{
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m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
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m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: AssetService missing from OpenSim.ini");
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return;
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}
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if (serviceDll == String.Empty)
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{
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m_log.Error("[ASSET CONNECTOR]: No LocalServiceModule named in section AssetService");
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m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
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return;
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}
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Object[] args = new Object[] { source };
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m_AssetService =
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ServerUtils.LoadPlugin<IAssetService>(serviceDll,
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args);
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m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
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if (m_AssetService == null)
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{
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m_log.Error("[ASSET CONNECTOR]: Can't load asset service");
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m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: Can't load asset service");
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return;
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}
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m_Enabled = true;
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m_log.Info("[ASSET CONNECTOR]: Local asset connector enabled");
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m_log.Info("[LOCAL ASSET SERVICES CONNECTOR]: Local asset connector enabled");
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}
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}
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}
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m_Cache = null;
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}
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m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
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m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
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if (m_Cache != null)
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{
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m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
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m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
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}
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else
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{
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@ -151,6 +146,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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public AssetBase Get(string id)
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{
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// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Synchronously requesting asset {0}", id);
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AssetBase asset = null;
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if (m_Cache != null)
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asset = m_Cache.Get(id);
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@ -160,7 +157,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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asset = m_AssetService.Get(id);
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if ((m_Cache != null) && (asset != null))
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m_Cache.Cache(asset);
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// if (null == asset)
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// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not synchronously find asset with id {0}", id);
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}
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return asset;
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}
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@ -204,22 +205,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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public bool Get(string id, Object sender, AssetRetrieved handler)
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{
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AssetBase asset = null;
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// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Asynchronously requesting asset {0}", id);
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if (m_Cache != null)
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m_Cache.Get(id);
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{
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AssetBase asset = m_Cache.Get(id);
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if (asset != null)
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{
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Util.FireAndForget(delegate { handler(id, sender, asset); });
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return true;
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}
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}
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return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
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{
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if ((a != null) && (m_Cache != null))
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m_Cache.Cache(a);
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// if (null == a)
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// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
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Util.FireAndForget(delegate { handler(assetID, s, a); });
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});
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}
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@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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IConfig inventoryConfig = source.Configs["InventoryService"];
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if (inventoryConfig == null)
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{
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m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
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m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
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return;
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}
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@ -81,18 +81,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (serviceDll == String.Empty)
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{
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m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService");
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m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
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return;
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}
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Object[] args = new Object[] { source };
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m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll);
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m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
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m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
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if (m_InventoryService == null)
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{
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m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service");
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m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
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//return;
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throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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}
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@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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Init(source);
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m_Enabled = true;
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m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled");
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m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
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}
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}
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}
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@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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// m_log.DebugFormat(
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// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
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// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
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scene.RegisterModuleInterface<IInventoryService>(this);
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m_cache.AddRegion(scene);
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|
@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return;
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m_log.InfoFormat(
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"[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName);
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"[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
|
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}
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#region IInventoryService
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|
@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return folders;
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}
|
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}
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m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID);
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m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
|
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return new Dictionary<AssetType, InventoryFolderBase>();
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}
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|
@ -312,7 +312,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
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public override InventoryItemBase GetItem(InventoryItemBase item)
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{
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return m_InventoryService.GetItem(item);
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// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
|
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item = m_InventoryService.GetItem(item);
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if (null == item)
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m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}");
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return item;
|
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}
|
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|
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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|
|
|
@ -3120,7 +3120,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
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appearance = new AvatarAppearance(client.AgentId);
|
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}
|
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|
||||
}
|
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|
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/// <summary>
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||||
|
|
|
@ -2505,6 +2505,8 @@ namespace OpenSim.Region.Framework.Scenes
|
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/// </summary>
|
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public void SendWearables()
|
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{
|
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m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
|
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|
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ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
|
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}
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|
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|
|
|
@ -76,17 +76,19 @@ namespace OpenSim.Services.AssetService
|
|||
});
|
||||
}
|
||||
|
||||
m_log.Info("[ASSET CONNECTOR]: Local asset service enabled");
|
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m_log.Info("[ASSET SERVICE]: Local asset service enabled");
|
||||
}
|
||||
}
|
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|
||||
public AssetBase Get(string id)
|
||||
{
|
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//m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id);
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
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{
|
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m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
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return null;
|
||||
}
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||||
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return m_Database.GetAsset(assetID);
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}
|
||||
|
|
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Reference in New Issue