very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
parent
0a377238f8
commit
802d443be8
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@ -8,7 +8,8 @@ namespace OpenSim.world
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partial class Avatar
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partial class Avatar
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{
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{
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private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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private List<Entity> interestList = new List<Entity>();
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public void SendPacketToViewer(Packet packet)
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public void SendPacketToViewer(Packet packet)
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{
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{
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this.ControllingClient.OutPacket(packet);
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this.ControllingClient.OutPacket(packet);
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@ -23,5 +24,10 @@ namespace OpenSim.world
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{
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{
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}
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}
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private void UpdateInterestList()
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{
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}
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}
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}
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}
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}
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@ -201,7 +201,7 @@ namespace OpenSim.world
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#endregion
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#endregion
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#region Update viewers methods
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#region Update viewers Methods
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public void SendFullUpdateToClient(SimClient remoteClient)
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public void SendFullUpdateToClient(SimClient remoteClient)
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{
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{
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@ -185,6 +185,8 @@ namespace OpenSim.world
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return (store == null);
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return (store == null);
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}
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}
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#region Regenerate Terrain
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public void RegenerateTerrain()
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public void RegenerateTerrain()
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{
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{
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HeightmapGenHills hills = new HeightmapGenHills();
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HeightmapGenHills hills = new HeightmapGenHills();
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@ -243,6 +245,8 @@ namespace OpenSim.world
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}
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}
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}
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}
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#endregion
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public void LoadWorldMap()
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public void LoadWorldMap()
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{
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{
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LandMap = this.localStorage.LoadWorld();
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LandMap = this.localStorage.LoadWorld();
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