* Removed more encoding faults.

0.6.0-stable
Adam Frisby 2008-03-21 02:36:34 +00:00
parent fd8aa566b5
commit 803670e6ea
3 changed files with 2 additions and 19 deletions

View File

@ -1164,8 +1164,6 @@ namespace OpenSim.Region.ClientStack
// 6 to 7 items at a time, so let's stick with 6
int MAX_ITEMS_PER_PACKET = 6;
// ENCODING FAULT
Encoding enc = Encoding.UTF8;
uint FULL_MASK_PERMISSIONS = 2147483647;
if (fetchItems)
@ -1336,8 +1334,6 @@ namespace OpenSim.Region.ClientStack
public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
{
// ENCODING FAULT
Encoding enc = Encoding.UTF8;
uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
// TODO: don't create new blocks if recycling an old packet
@ -1379,8 +1375,6 @@ namespace OpenSim.Region.ClientStack
/// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
{
// ENCODING FAULT
Encoding enc = Encoding.UTF8;
uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem);
// TODO: don't create new blocks if recycling an old packet
@ -2215,12 +2209,10 @@ namespace OpenSim.Region.ClientStack
{
objdata.TextureEntry = textureEntry;
}
// ENCODING FAULT
Encoding enc = Encoding.UTF8;
LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
objdata.NameValue = Helpers.StringToField("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
//LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
//objdata.FullID=user.AgentId;
byte[] pb = pos.GetBytes();
@ -2944,9 +2936,6 @@ namespace OpenSim.Region.ClientStack
}
else
{
// ENCODING FAULT
Encoding _enc = Encoding.UTF8;
switch (Pack.Type)
{
#region Scene/Avatar

View File

@ -634,9 +634,6 @@ namespace OpenSim.Region.Environment
public void sendRegionInfoPacket(IClientAPI remote_client)
{
// ENCODING FAULT
Encoding _enc = Encoding.UTF8;
AgentCircuitData circuitData = remote_client.RequestClientInfo();
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
@ -652,7 +649,7 @@ namespace OpenSim.Region.Environment
regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName);
regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;

View File

@ -45,9 +45,6 @@ namespace OpenSim.Region.Environment.Scenes
public partial class SceneObjectGroup : EntityBase
{
// ENCODING FAULT
private Encoding enc = Encoding.UTF8;
protected SceneObjectPart m_rootPart;
/// <summary>