From: Alan Webb <alan_webb@us.ibm.com>

Eat collision errors --- NOTE: this fix might be naive, it seems to
  have helped us getting to 81 avatars (whereas we'd crash with 20
  before), but it sure would benefit from some check-over by a person
  skilled in the art of ODE physics.
0.6.6-post-fixes
Dr Scofield 2009-06-10 11:48:13 +00:00
parent 6eb808f665
commit 8045ed28ec
1 changed files with 2 additions and 2 deletions

View File

@ -769,9 +769,9 @@ namespace OpenSim.Region.Physics.OdePlugin
ode.drelease(world); ode.drelease(world);
base.TriggerPhysicsBasedRestart(); base.TriggerPhysicsBasedRestart();
} }
catch (AccessViolationException) catch (Exception e)
{ {
m_log.Warn("[PHYSICS]: Unable to collide test an object"); m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
return; return;
} }