replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
parent
4a101080ee
commit
805ba268d5
|
@ -54,12 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
[TestFixture]
|
||||
public class AttachmentsModuleTests
|
||||
{
|
||||
public Scene scene;
|
||||
public UUID agent1;
|
||||
public static Random random;
|
||||
public AgentCircuitData acd1;
|
||||
public SceneObjectGroup sog1, sog2;
|
||||
|
||||
private Scene scene;
|
||||
private AttachmentsModule m_attMod;
|
||||
|
||||
[SetUp]
|
||||
|
@ -75,11 +70,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
scene = SceneHelpers.SetupScene();
|
||||
m_attMod = new AttachmentsModule();
|
||||
SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
|
||||
|
||||
agent1 = UUID.Random();
|
||||
random = new Random();
|
||||
sog1 = NewSOG(UUID.Random(), scene, agent1);
|
||||
sog2 = NewSOG(UUID.Random(), scene, agent1);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
|
@ -122,16 +112,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveAttachments()
|
||||
public void TestRemoveAttachment()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1);
|
||||
presence.AddAttachment(sog1);
|
||||
presence.AddAttachment(sog2);
|
||||
presence.RemoveAttachment(sog1);
|
||||
presence.RemoveAttachment(sog2);
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
UUID attItemId = TestHelpers.ParseTail(0x2);
|
||||
UUID attAssetId = TestHelpers.ParseTail(0x3);
|
||||
string attName = "att";
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(scene, userId);
|
||||
ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId);
|
||||
InventoryItemBase attItem
|
||||
= UserInventoryHelpers.CreateInventoryItem(
|
||||
scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
|
||||
|
||||
m_attMod.RezSingleAttachmentFromInventory(
|
||||
presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// ###
|
||||
m_attMod.ShowDetachInUserInventory(attItemId, presence.ControllingClient);
|
||||
|
||||
// Check status on scene presence
|
||||
Assert.That(presence.HasAttachments(), Is.False);
|
||||
List<SceneObjectGroup> attachments = presence.Attachments;
|
||||
Assert.That(attachments.Count, Is.EqualTo(0));
|
||||
|
||||
// Check item status
|
||||
Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -184,38 +193,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
// Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
|
||||
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||
// }
|
||||
|
||||
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
|
||||
{
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.Name = RandomName();
|
||||
sop.Description = RandomName();
|
||||
sop.Text = RandomName();
|
||||
sop.SitName = RandomName();
|
||||
sop.TouchName = RandomName();
|
||||
sop.UUID = uuid;
|
||||
sop.Shape = PrimitiveBaseShape.Default;
|
||||
sop.Shape.State = 1;
|
||||
sop.OwnerID = agent;
|
||||
|
||||
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||
sog.SetScene(scene);
|
||||
|
||||
return sog;
|
||||
}
|
||||
|
||||
private static string RandomName()
|
||||
{
|
||||
StringBuilder name = new StringBuilder();
|
||||
int size = random.Next(5,12);
|
||||
char ch;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||
name.Append(ch);
|
||||
}
|
||||
|
||||
return name.ToString();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue