Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

0.7.4.1
Diva Canto 2012-04-06 20:35:01 -07:00
commit 806082cd6e
10 changed files with 268 additions and 128 deletions

View File

@ -4271,7 +4271,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
block.OwnerID = sop.OwnerID;
block.ItemID = sop.FromUserInventoryItemID;
block.FolderID = UUID.Zero; // sop.FromFolderID ??
block.FolderID = UUID.Zero; // sog.FromFolderID ??
block.FromTaskID = UUID.Zero; // ???
block.InventorySerial = (short)sop.InventorySerial;
@ -4957,7 +4957,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
if (data.ParentGroup.IsAttachment)
{
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID);
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID);
update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16));
}
else

View File

@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// At the moment we can only deal with a single attachment
if (attachments.Count != 0)
{
UUID oldAttachmentItemID = attachments[0].GetFromItemID();
UUID oldAttachmentItemID = attachments[0].FromItemID;
if (oldAttachmentItemID != UUID.Zero)
DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
// Add the new attachment to inventory if we don't already have it.
UUID newAttachmentItemID = group.GetFromItemID();
UUID newAttachmentItemID = group.FromItemID;
if (newAttachmentItemID == UUID.Zero)
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
@ -285,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
List<SceneObjectGroup> existingAttachments = sp.GetAttachments();
foreach (SceneObjectGroup so in existingAttachments)
{
if (so.GetFromItemID() == itemID)
if (so.FromItemID == itemID)
{
alreadyOn = true;
break;
@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (so.AttachedAvatar != sp.UUID)
return;
UUID inventoryID = so.GetFromItemID();
UUID inventoryID = so.FromItemID;
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
@ -359,9 +359,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
sp.RemoveAttachment(so);
so.FromItemID = UUID.Zero;
SceneObjectPart rootPart = so.RootPart;
rootPart.FromItemID = UUID.Zero;
so.AbsolutePosition = sp.AbsolutePosition;
so.AttachedAvatar = UUID.Zero;
rootPart.SetParentLocalId(0);
@ -475,7 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), sp.UUID);
InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
item = m_scene.InventoryService.GetItem(item);
if (item != null)
@ -647,7 +647,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
item.CreationDate = Util.UnixTimeSinceEpoch();
// sets itemID so client can show item as 'attached' in inventory
grp.SetFromItemID(item.ID);
grp.FromItemID = item.ID;
if (m_scene.AddInventoryItem(item))
{
@ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (entity is SceneObjectGroup)
{
group = (SceneObjectGroup)entity;
if (group.GetFromItemID() == itemID)
if (group.FromItemID == itemID)
{
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
sp.RemoveAttachment(group);
@ -889,7 +889,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Calls attach with a Zero position
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
{
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
// Save avatar attachment information
m_log.Debug(
@ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (sp != null && group != null)
DetachSingleAttachmentToInv(sp, group.GetFromItemID());
DetachSingleAttachmentToInv(sp, group.FromItemID);
}
private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)

View File

@ -120,8 +120,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False);
// Check item status
Assert.That(m_presence.Appearance.GetAttachpoint(
attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest));
Assert.That(
m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.Chest));
}
[Test]

View File

@ -654,9 +654,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
{
InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
}
}
@ -962,7 +962,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.SalePrice = item.SalePrice;
}
rootPart.FromFolderID = item.Folder;
so.FromFolderID = item.Folder;
// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
@ -1008,7 +1008,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.TrimPermissions();
if (isAttachment)
so.SetFromItemID(item.ID);
so.FromItemID = item.ID;
}
return true;

View File

@ -2163,12 +2163,6 @@ namespace OpenSim.Region.Framework.Scenes
part.RemoveFromPhysics();
}
}
// if (rootPart.PhysActor != null)
// {
// PhysicsScene.RemovePrim(rootPart.PhysActor);
// rootPart.PhysActor = null;
// }
if (UnlinkSceneObject(group, false))
{
@ -2572,7 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup grp = sceneObject;
m_log.DebugFormat(
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID);
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);

View File

@ -571,7 +571,9 @@ namespace OpenSim.Region.Framework.Scenes
set { m_LoopSoundSlavePrims = value; }
}
// The UUID for the Region this Object is in.
/// <summary>
/// The UUID for the region this object is in.
/// </summary>
public UUID RegionUUID
{
get
@ -584,6 +586,22 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// The item ID that this object was rezzed from, if applicable.
/// </summary>
/// <remarks>
/// If not applicable will be UUID.Zero
/// </remarks>
public UUID FromItemID { get; set; }
/// <summary>
/// The folder ID that this object was rezzed from, if applicable.
/// </summary>
/// <remarks>
/// If not applicable will be UUID.Zero
/// </remarks>
public UUID FromFolderID { get; set; }
#endregion
// ~SceneObjectGroup()
@ -646,18 +664,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void SetFromItemID(UUID AssetId)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
parts[i].FromItemID = AssetId;
}
public UUID GetFromItemID()
{
return m_rootPart.FromItemID;
}
/// <summary>
/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
/// </summary>
@ -2687,6 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_rootPart.AttachedPos = pos;
}
if (RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
@ -2697,8 +2704,8 @@ namespace OpenSim.Region.Framework.Scenes
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
}
}
AbsolutePosition = pos;
AbsolutePosition = pos;
HasGroupChanged = true;
}
@ -3270,7 +3277,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual string ExtraToXmlString()
{
return "<ExtraFromItemID>" + GetFromItemID().ToString() + "</ExtraFromItemID>";
return "<ExtraFromItemID>" + FromItemID.ToString() + "</ExtraFromItemID>";
}
public virtual void ExtraFromXmlString(string xmlstr)
@ -3282,7 +3289,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID uuid = UUID.Zero;
UUID.TryParse(id, out uuid);
SetFromItemID(uuid);
FromItemID = uuid;
}
#endregion

View File

@ -125,12 +125,14 @@ namespace OpenSim.Region.Framework.Scenes
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Is this sop a root part?
/// Is this a root part?
/// </value>
/// <remarks>
/// This will return true even if the whole object is attached to an avatar.
/// </remarks>
public bool IsRoot
{
get { return ParentGroup.RootPart == this; }
get { return ParentGroup.RootPart == this; }
}
#region Fields
@ -159,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
/// If another thread is simultaneously turning physics off on this part then this refernece could become
/// null at any time.
/// </remarks>
public PhysicsActor PhysActor
{
get { return m_physActor; }
set
{
// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID);
m_physActor = value;
}
}
public PhysicsActor PhysActor { get; set; }
//Xantor 20080528 Sound stuff:
// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
@ -187,10 +181,6 @@ namespace OpenSim.Region.Framework.Scenes
public uint TimeStampLastActivity; // Will be used for AutoReturn
public uint TimeStampTerse;
public UUID FromItemID;
public UUID FromFolderID;
public int STATUS_ROTATE_X;
@ -266,7 +256,6 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_passTouches;
private PhysicsActor m_physActor;
protected Vector3 m_acceleration;
protected Vector3 m_angularVelocity;
@ -1112,6 +1101,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// The parent ID of this part.
/// </summary>
/// <remarks>
/// If this is a root part which is not attached to an avatar then the value will be 0.
/// If this is a root part which is attached to an avatar then the value is the local id of that avatar.
/// If this is a child part then the value is the local ID of the root part.
/// </remarks>
public uint ParentID
{
get { return _parentID; }
@ -1488,40 +1485,17 @@ namespace OpenSim.Region.Framework.Scenes
if (VolumeDetectActive)
isPhantom = false;
// Added clarification.. since A rigid body is an object that you can kick around, etc.
bool RigidBody = isPhysical && !isPhantom;
// The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
// or flexible
if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible))
{
try
{
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
string.Format("{0}/{1}", Name, UUID),
Shape,
AbsolutePosition,
Scale,
RotationOffset,
RigidBody,
m_localId);
}
catch
{
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
PhysActor = null;
}
// Added clarification.. since A rigid body is an object that you can kick around, etc.
bool rigidBody = isPhysical && !isPhantom;
// Basic Physics can also return null as well as an exception catch.
PhysicsActor pa = PhysActor;
PhysicsActor pa = AddToPhysics(rigidBody);
if (pa != null)
{
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
pa.SetMaterial(Material);
DoPhysicsPropertyUpdate(RigidBody, true);
pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
}
}
}
}
@ -4322,41 +4296,36 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.Scene == null)
return;
if (ParentGroup.Scene.CollidablePrims && PhysActor == null)
if (ParentGroup.Scene.CollidablePrims && pa == null)
{
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
string.Format("{0}/{1}", Name, UUID),
Shape,
AbsolutePosition,
Scale,
RotationOffset,
UsePhysics,
m_localId);
pa = AddToPhysics(UsePhysics);
PhysActor.SetMaterial(Material);
DoPhysicsPropertyUpdate(UsePhysics, true);
if (!ParentGroup.IsDeleted)
if (pa != null)
{
if (LocalId == ParentGroup.RootPart.LocalId)
pa.SetMaterial(Material);
DoPhysicsPropertyUpdate(UsePhysics, true);
if (!ParentGroup.IsDeleted)
{
ParentGroup.CheckSculptAndLoad();
if (LocalId == ParentGroup.RootPart.LocalId)
{
ParentGroup.CheckSculptAndLoad();
}
}
if (
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
(CollisionSound != UUID.Zero)
)
{
pa.OnCollisionUpdate += PhysicsCollision;
pa.SubscribeEvents(1000);
}
}
if (
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
(CollisionSound != UUID.Zero)
)
{
PhysActor.OnCollisionUpdate += PhysicsCollision;
PhysActor.SubscribeEvents(1000);
}
}
else // it already has a physical representation
@ -4418,7 +4387,52 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// This removes the part from physics
/// Adds this part to the physics scene.
/// </summary>
/// <remarks>This method also sets the PhysActor property.</remarks>
/// <param name="rigidBody">Add this prim with a rigid body.</param>
/// <returns>
/// The physics actor. null if there was a failure.
/// </returns>
private PhysicsActor AddToPhysics(bool rigidBody)
{
PhysicsActor pa;
try
{
pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
string.Format("{0}/{1}", Name, UUID),
Shape,
AbsolutePosition,
Scale,
RotationOffset,
rigidBody,
m_localId);
}
catch
{
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
pa = null;
}
// FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical
// properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor
// being set.
PhysActor = pa;
// Basic Physics can also return null as well as an exception catch.
if (pa != null)
{
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
pa.SetMaterial(Material);
DoPhysicsPropertyUpdate(rigidBody, true);
}
return pa;
}
/// <summary>
/// This removes the part from the physics scene.
/// </summary>
/// <remarks>
/// This isn't the same as turning off physical, since even without being physical the prim has a physics

View File

@ -3514,6 +3514,22 @@ namespace OpenSim.Region.Framework.Scenes
});
}
/// <summary>
/// Gets the mass.
/// </summary>
/// <returns>
/// The mass.
/// </returns>
public float GetMass()
{
PhysicsActor pa = PhysicsActor;
if (pa != null)
return pa.Mass;
else
return 0;
}
internal void PushForce(Vector3 impulse)
{
if (PhysicsActor != null)

View File

@ -2022,27 +2022,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
{
m_host.AddScriptLPS(1);
if (part.ParentID == 0)
Vector3 pos;
if (!part.IsRoot)
{
return new LSL_Vector(part.AbsolutePosition.X,
part.AbsolutePosition.Y,
part.AbsolutePosition.Z);
pos = part.OffsetPosition;
}
else
{
if (m_host.IsRoot)
if (part.ParentGroup.IsAttachment)
{
return new LSL_Vector(m_host.AttachedPos.X,
m_host.AttachedPos.Y,
m_host.AttachedPos.Z);
pos = part.AttachedPos;
}
else
{
return new LSL_Vector(part.OffsetPosition.X,
part.OffsetPosition.Y,
part.OffsetPosition.Z);
pos = part.AbsolutePosition;
}
}
// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
return new LSL_Vector(pos.X, pos.Y, pos.Z);
}
public void llSetRot(LSL_Rotation rot)
@ -2907,7 +2908,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llGetMass()
{
m_host.AddScriptLPS(1);
return m_host.GetMass();
if (m_host.ParentGroup.IsAttachment)
{
ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
if (attachedAvatar != null)
{
return attachedAvatar.GetMass();
}
else
{
return 0;
}
}
else
{
if (m_host.IsRoot)
{
return m_host.ParentGroup.GetMass();
}
else
{
return m_host.GetMass();
}
}
}
public void llCollisionFilter(string name, string id, int accept)
@ -3055,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SceneObjectPart host = (SceneObjectPart)o;
SceneObjectGroup grp = host.ParentGroup;
UUID itemID = grp.GetFromItemID();
UUID itemID = grp.FromItemID;
ScenePresence presence = World.GetScenePresence(host.OwnerID);
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
@ -7146,6 +7171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (code)
{
case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
if (remain < 1)
return;
@ -10330,6 +10356,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.OBJECT_CREATOR:
ret.Add(new LSL_String(UUID.Zero.ToString()));
break;
// For the following 8 see the Object version below
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SERVER_COST:
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_STREAMING_COST:
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PHYSICS_COST:
ret.Add(new LSL_Float(0));
break;
default:
// Invalid or unhandled constant.
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
break;
}
}
@ -10367,6 +10422,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.OBJECT_CREATOR:
ret.Add(new LSL_String(obj.CreatorID.ToString()));
break;
// The following 8 I have intentionaly coded to return zero. They are part of
// "Land Impact" calculations. These calculations are probably not applicable
// to OpenSim, required figures (cpu/memory usage) are not currently tracked
// I have intentionally left these all at zero rather than return possibly
// missleading numbers
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
// in SL this currently includes crashed scripts
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
// The value returned in SL for mono scripts is 65536 * number of active scripts
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
// Average cpu time per simulator frame expended on all scripts in the objetc
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
// according to the SL wiki A prim or linkset will have prim
// equivalent of the number of prims in a linkset if it does not
// contain a mesh anywhere in the link set or is not a normal prim
// The value returned in SL for normal prims is prim count
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_SERVER_COST:
// The value returned in SL for normal prims is prim count
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_STREAMING_COST:
// The value returned in SL for normal prims is prim count * 0.06
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_PHYSICS_COST:
// The value returned in SL for normal prims is prim count
ret.Add(new LSL_Float(0));
break;
default:
// Invalid or unhandled constant.
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
break;
}
}

View File

@ -479,6 +479,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int DEBUG_CHANNEL = 0x7FFFFFFF;
public const int PUBLIC_CHANNEL = 0x00000000;
// Constants for llGetObjectDetails
public const int OBJECT_UNKNOWN_DETAIL = -1;
public const int OBJECT_NAME = 1;
public const int OBJECT_DESC = 2;
public const int OBJECT_POS = 3;
@ -487,6 +489,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int OBJECT_OWNER = 6;
public const int OBJECT_GROUP = 7;
public const int OBJECT_CREATOR = 8;
public const int OBJECT_RUNNING_SCRIPT_COUNT = 9;
public const int OBJECT_TOTAL_SCRIPT_COUNT = 10;
public const int OBJECT_SCRIPT_MEMORY = 11;
public const int OBJECT_SCRIPT_TIME = 12;
public const int OBJECT_PRIM_EQUIVALENCE = 13;
public const int OBJECT_SERVER_COST = 14;
public const int OBJECT_STREAMING_COST = 15;
public const int OBJECT_PHYSICS_COST = 16;
// Can not be public const?
public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);