Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
806082cd6e
|
@ -4271,7 +4271,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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block.OwnerID = sop.OwnerID;
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block.ItemID = sop.FromUserInventoryItemID;
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block.FolderID = UUID.Zero; // sop.FromFolderID ??
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block.FolderID = UUID.Zero; // sog.FromFolderID ??
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block.FromTaskID = UUID.Zero; // ???
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block.InventorySerial = (short)sop.InventorySerial;
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@ -4957,7 +4957,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
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if (data.ParentGroup.IsAttachment)
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{
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update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID);
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update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID);
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update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16));
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}
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else
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@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// At the moment we can only deal with a single attachment
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if (attachments.Count != 0)
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{
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UUID oldAttachmentItemID = attachments[0].GetFromItemID();
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UUID oldAttachmentItemID = attachments[0].FromItemID;
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if (oldAttachmentItemID != UUID.Zero)
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DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
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@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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// Add the new attachment to inventory if we don't already have it.
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UUID newAttachmentItemID = group.GetFromItemID();
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UUID newAttachmentItemID = group.FromItemID;
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if (newAttachmentItemID == UUID.Zero)
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newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
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@ -285,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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List<SceneObjectGroup> existingAttachments = sp.GetAttachments();
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foreach (SceneObjectGroup so in existingAttachments)
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{
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if (so.GetFromItemID() == itemID)
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if (so.FromItemID == itemID)
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{
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alreadyOn = true;
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break;
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@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (so.AttachedAvatar != sp.UUID)
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return;
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UUID inventoryID = so.GetFromItemID();
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UUID inventoryID = so.FromItemID;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
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@ -359,9 +359,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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sp.RemoveAttachment(so);
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so.FromItemID = UUID.Zero;
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SceneObjectPart rootPart = so.RootPart;
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rootPart.FromItemID = UUID.Zero;
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so.AbsolutePosition = sp.AbsolutePosition;
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so.AttachedAvatar = UUID.Zero;
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rootPart.SetParentLocalId(0);
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@ -475,7 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), sp.UUID);
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InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
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item = m_scene.InventoryService.GetItem(item);
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if (item != null)
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@ -647,7 +647,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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item.CreationDate = Util.UnixTimeSinceEpoch();
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// sets itemID so client can show item as 'attached' in inventory
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grp.SetFromItemID(item.ID);
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grp.FromItemID = item.ID;
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if (m_scene.AddInventoryItem(item))
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{
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@ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (entity is SceneObjectGroup)
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{
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group = (SceneObjectGroup)entity;
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if (group.GetFromItemID() == itemID)
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if (group.FromItemID == itemID)
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{
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m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
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sp.RemoveAttachment(group);
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@ -889,7 +889,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Calls attach with a Zero position
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
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{
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
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// Save avatar attachment information
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m_log.Debug(
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@ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
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if (sp != null && group != null)
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DetachSingleAttachmentToInv(sp, group.GetFromItemID());
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DetachSingleAttachmentToInv(sp, group.FromItemID);
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}
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private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)
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@ -120,8 +120,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(attSo.IsTemporary, Is.False);
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// Check item status
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Assert.That(m_presence.Appearance.GetAttachpoint(
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attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest));
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Assert.That(
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m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
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Is.EqualTo((int)AttachmentPoint.Chest));
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}
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[Test]
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@ -654,9 +654,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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//
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if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
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{
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if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
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if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
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{
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InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
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InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
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folder = m_Scene.InventoryService.GetFolder(f);
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}
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}
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@ -962,7 +962,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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rootPart.SalePrice = item.SalePrice;
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}
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rootPart.FromFolderID = item.Folder;
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so.FromFolderID = item.Folder;
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// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
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// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
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@ -1008,7 +1008,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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rootPart.TrimPermissions();
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if (isAttachment)
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so.SetFromItemID(item.ID);
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so.FromItemID = item.ID;
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}
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return true;
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@ -2163,12 +2163,6 @@ namespace OpenSim.Region.Framework.Scenes
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part.RemoveFromPhysics();
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}
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}
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// if (rootPart.PhysActor != null)
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// {
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// PhysicsScene.RemovePrim(rootPart.PhysActor);
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// rootPart.PhysActor = null;
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// }
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if (UnlinkSceneObject(group, false))
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{
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@ -2572,7 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup grp = sceneObject;
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m_log.DebugFormat(
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"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID);
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"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID);
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m_log.DebugFormat(
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"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
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@ -571,7 +571,9 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_LoopSoundSlavePrims = value; }
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}
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// The UUID for the Region this Object is in.
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/// <summary>
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/// The UUID for the region this object is in.
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/// </summary>
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public UUID RegionUUID
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{
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get
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@ -584,6 +586,22 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// The item ID that this object was rezzed from, if applicable.
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/// </summary>
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/// <remarks>
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/// If not applicable will be UUID.Zero
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/// </remarks>
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public UUID FromItemID { get; set; }
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/// <summary>
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/// The folder ID that this object was rezzed from, if applicable.
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/// </summary>
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/// <remarks>
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/// If not applicable will be UUID.Zero
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/// </remarks>
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public UUID FromFolderID { get; set; }
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#endregion
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// ~SceneObjectGroup()
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@ -646,18 +664,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void SetFromItemID(UUID AssetId)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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parts[i].FromItemID = AssetId;
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}
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public UUID GetFromItemID()
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{
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return m_rootPart.FromItemID;
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}
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/// <summary>
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/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
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/// </summary>
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@ -2687,6 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_rootPart.AttachedPos = pos;
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}
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if (RootPart.GetStatusSandbox())
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{
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if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
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@ -2697,8 +2704,8 @@ namespace OpenSim.Region.Framework.Scenes
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ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
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}
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}
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AbsolutePosition = pos;
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AbsolutePosition = pos;
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HasGroupChanged = true;
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}
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|
@ -3270,7 +3277,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual string ExtraToXmlString()
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{
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return "<ExtraFromItemID>" + GetFromItemID().ToString() + "</ExtraFromItemID>";
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return "<ExtraFromItemID>" + FromItemID.ToString() + "</ExtraFromItemID>";
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}
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public virtual void ExtraFromXmlString(string xmlstr)
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|
@ -3282,7 +3289,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID uuid = UUID.Zero;
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UUID.TryParse(id, out uuid);
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|
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SetFromItemID(uuid);
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FromItemID = uuid;
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}
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#endregion
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|
|
|
@ -125,12 +125,14 @@ namespace OpenSim.Region.Framework.Scenes
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Is this sop a root part?
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/// Is this a root part?
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/// </value>
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|
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/// <remarks>
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/// This will return true even if the whole object is attached to an avatar.
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/// </remarks>
|
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public bool IsRoot
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{
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get { return ParentGroup.RootPart == this; }
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get { return ParentGroup.RootPart == this; }
|
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}
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||||
|
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#region Fields
|
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|
@ -159,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// If another thread is simultaneously turning physics off on this part then this refernece could become
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/// null at any time.
|
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/// </remarks>
|
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public PhysicsActor PhysActor
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{
|
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get { return m_physActor; }
|
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set
|
||||
{
|
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// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID);
|
||||
m_physActor = value;
|
||||
}
|
||||
}
|
||||
public PhysicsActor PhysActor { get; set; }
|
||||
|
||||
//Xantor 20080528 Sound stuff:
|
||||
// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
|
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|
@ -187,10 +181,6 @@ namespace OpenSim.Region.Framework.Scenes
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|||
public uint TimeStampLastActivity; // Will be used for AutoReturn
|
||||
|
||||
public uint TimeStampTerse;
|
||||
|
||||
public UUID FromItemID;
|
||||
|
||||
public UUID FromFolderID;
|
||||
|
||||
public int STATUS_ROTATE_X;
|
||||
|
||||
|
@ -266,7 +256,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private bool m_passTouches;
|
||||
|
||||
private PhysicsActor m_physActor;
|
||||
protected Vector3 m_acceleration;
|
||||
protected Vector3 m_angularVelocity;
|
||||
|
||||
|
@ -1112,6 +1101,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The parent ID of this part.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is a root part which is not attached to an avatar then the value will be 0.
|
||||
/// If this is a root part which is attached to an avatar then the value is the local id of that avatar.
|
||||
/// If this is a child part then the value is the local ID of the root part.
|
||||
/// </remarks>
|
||||
public uint ParentID
|
||||
{
|
||||
get { return _parentID; }
|
||||
|
@ -1488,40 +1485,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (VolumeDetectActive)
|
||||
isPhantom = false;
|
||||
|
||||
// Added clarification.. since A rigid body is an object that you can kick around, etc.
|
||||
bool RigidBody = isPhysical && !isPhantom;
|
||||
|
||||
// The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
|
||||
// or flexible
|
||||
if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible))
|
||||
{
|
||||
try
|
||||
{
|
||||
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
string.Format("{0}/{1}", Name, UUID),
|
||||
Shape,
|
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AbsolutePosition,
|
||||
Scale,
|
||||
RotationOffset,
|
||||
RigidBody,
|
||||
m_localId);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
|
||||
PhysActor = null;
|
||||
}
|
||||
// Added clarification.. since A rigid body is an object that you can kick around, etc.
|
||||
bool rigidBody = isPhysical && !isPhantom;
|
||||
|
||||
// Basic Physics can also return null as well as an exception catch.
|
||||
PhysicsActor pa = PhysActor;
|
||||
PhysicsActor pa = AddToPhysics(rigidBody);
|
||||
|
||||
if (pa != null)
|
||||
{
|
||||
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
|
||||
pa.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(RigidBody, true);
|
||||
pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4322,41 +4296,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
if (ParentGroup.Scene.CollidablePrims && PhysActor == null)
|
||||
if (ParentGroup.Scene.CollidablePrims && pa == null)
|
||||
{
|
||||
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
|
||||
PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
string.Format("{0}/{1}", Name, UUID),
|
||||
Shape,
|
||||
AbsolutePosition,
|
||||
Scale,
|
||||
RotationOffset,
|
||||
UsePhysics,
|
||||
m_localId);
|
||||
pa = AddToPhysics(UsePhysics);
|
||||
|
||||
PhysActor.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
|
||||
if (!ParentGroup.IsDeleted)
|
||||
if (pa != null)
|
||||
{
|
||||
if (LocalId == ParentGroup.RootPart.LocalId)
|
||||
pa.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
|
||||
if (!ParentGroup.IsDeleted)
|
||||
{
|
||||
ParentGroup.CheckSculptAndLoad();
|
||||
if (LocalId == ParentGroup.RootPart.LocalId)
|
||||
{
|
||||
ParentGroup.CheckSculptAndLoad();
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
pa.OnCollisionUpdate += PhysicsCollision;
|
||||
pa.SubscribeEvents(1000);
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
PhysActor.OnCollisionUpdate += PhysicsCollision;
|
||||
PhysActor.SubscribeEvents(1000);
|
||||
}
|
||||
}
|
||||
else // it already has a physical representation
|
||||
|
@ -4418,7 +4387,52 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// This removes the part from physics
|
||||
/// Adds this part to the physics scene.
|
||||
/// </summary>
|
||||
/// <remarks>This method also sets the PhysActor property.</remarks>
|
||||
/// <param name="rigidBody">Add this prim with a rigid body.</param>
|
||||
/// <returns>
|
||||
/// The physics actor. null if there was a failure.
|
||||
/// </returns>
|
||||
private PhysicsActor AddToPhysics(bool rigidBody)
|
||||
{
|
||||
PhysicsActor pa;
|
||||
|
||||
try
|
||||
{
|
||||
pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
|
||||
string.Format("{0}/{1}", Name, UUID),
|
||||
Shape,
|
||||
AbsolutePosition,
|
||||
Scale,
|
||||
RotationOffset,
|
||||
rigidBody,
|
||||
m_localId);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid);
|
||||
pa = null;
|
||||
}
|
||||
|
||||
// FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical
|
||||
// properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor
|
||||
// being set.
|
||||
PhysActor = pa;
|
||||
|
||||
// Basic Physics can also return null as well as an exception catch.
|
||||
if (pa != null)
|
||||
{
|
||||
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
|
||||
pa.SetMaterial(Material);
|
||||
DoPhysicsPropertyUpdate(rigidBody, true);
|
||||
}
|
||||
|
||||
return pa;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This removes the part from the physics scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This isn't the same as turning off physical, since even without being physical the prim has a physics
|
||||
|
|
|
@ -3514,6 +3514,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the mass.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The mass.
|
||||
/// </returns>
|
||||
public float GetMass()
|
||||
{
|
||||
PhysicsActor pa = PhysicsActor;
|
||||
|
||||
if (pa != null)
|
||||
return pa.Mass;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal void PushForce(Vector3 impulse)
|
||||
{
|
||||
if (PhysicsActor != null)
|
||||
|
|
|
@ -2022,27 +2022,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (part.ParentID == 0)
|
||||
|
||||
Vector3 pos;
|
||||
|
||||
if (!part.IsRoot)
|
||||
{
|
||||
return new LSL_Vector(part.AbsolutePosition.X,
|
||||
part.AbsolutePosition.Y,
|
||||
part.AbsolutePosition.Z);
|
||||
pos = part.OffsetPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_host.IsRoot)
|
||||
if (part.ParentGroup.IsAttachment)
|
||||
{
|
||||
return new LSL_Vector(m_host.AttachedPos.X,
|
||||
m_host.AttachedPos.Y,
|
||||
m_host.AttachedPos.Z);
|
||||
pos = part.AttachedPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSL_Vector(part.OffsetPosition.X,
|
||||
part.OffsetPosition.Y,
|
||||
part.OffsetPosition.Z);
|
||||
pos = part.AbsolutePosition;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
|
||||
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
|
||||
public void llSetRot(LSL_Rotation rot)
|
||||
|
@ -2907,7 +2908,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Float llGetMass()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return m_host.GetMass();
|
||||
|
||||
if (m_host.ParentGroup.IsAttachment)
|
||||
{
|
||||
ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
|
||||
|
||||
if (attachedAvatar != null)
|
||||
{
|
||||
return attachedAvatar.GetMass();
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_host.IsRoot)
|
||||
{
|
||||
return m_host.ParentGroup.GetMass();
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_host.GetMass();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void llCollisionFilter(string name, string id, int accept)
|
||||
|
@ -3055,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
SceneObjectPart host = (SceneObjectPart)o;
|
||||
|
||||
SceneObjectGroup grp = host.ParentGroup;
|
||||
UUID itemID = grp.GetFromItemID();
|
||||
UUID itemID = grp.FromItemID;
|
||||
ScenePresence presence = World.GetScenePresence(host.OwnerID);
|
||||
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
|
@ -7146,6 +7171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
switch (code)
|
||||
{
|
||||
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
|
||||
|
@ -10330,6 +10356,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ScriptBaseClass.OBJECT_CREATOR:
|
||||
ret.Add(new LSL_String(UUID.Zero.ToString()));
|
||||
break;
|
||||
// For the following 8 see the Object version below
|
||||
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SERVER_COST:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_STREAMING_COST:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHYSICS_COST:
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10367,6 +10422,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ScriptBaseClass.OBJECT_CREATOR:
|
||||
ret.Add(new LSL_String(obj.CreatorID.ToString()));
|
||||
break;
|
||||
// The following 8 I have intentionaly coded to return zero. They are part of
|
||||
// "Land Impact" calculations. These calculations are probably not applicable
|
||||
// to OpenSim, required figures (cpu/memory usage) are not currently tracked
|
||||
// I have intentionally left these all at zero rather than return possibly
|
||||
// missleading numbers
|
||||
case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
|
||||
// in SL this currently includes crashed scripts
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
|
||||
// The value returned in SL for mono scripts is 65536 * number of active scripts
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SCRIPT_TIME:
|
||||
// Average cpu time per simulator frame expended on all scripts in the objetc
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
|
||||
// according to the SL wiki A prim or linkset will have prim
|
||||
// equivalent of the number of prims in a linkset if it does not
|
||||
// contain a mesh anywhere in the link set or is not a normal prim
|
||||
// The value returned in SL for normal prims is prim count
|
||||
ret.Add(new LSL_Integer(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_SERVER_COST:
|
||||
// The value returned in SL for normal prims is prim count
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_STREAMING_COST:
|
||||
// The value returned in SL for normal prims is prim count * 0.06
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_PHYSICS_COST:
|
||||
// The value returned in SL for normal prims is prim count
|
||||
ret.Add(new LSL_Float(0));
|
||||
break;
|
||||
default:
|
||||
// Invalid or unhandled constant.
|
||||
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -479,6 +479,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int DEBUG_CHANNEL = 0x7FFFFFFF;
|
||||
public const int PUBLIC_CHANNEL = 0x00000000;
|
||||
|
||||
// Constants for llGetObjectDetails
|
||||
public const int OBJECT_UNKNOWN_DETAIL = -1;
|
||||
public const int OBJECT_NAME = 1;
|
||||
public const int OBJECT_DESC = 2;
|
||||
public const int OBJECT_POS = 3;
|
||||
|
@ -487,6 +489,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int OBJECT_OWNER = 6;
|
||||
public const int OBJECT_GROUP = 7;
|
||||
public const int OBJECT_CREATOR = 8;
|
||||
public const int OBJECT_RUNNING_SCRIPT_COUNT = 9;
|
||||
public const int OBJECT_TOTAL_SCRIPT_COUNT = 10;
|
||||
public const int OBJECT_SCRIPT_MEMORY = 11;
|
||||
public const int OBJECT_SCRIPT_TIME = 12;
|
||||
public const int OBJECT_PRIM_EQUIVALENCE = 13;
|
||||
public const int OBJECT_SERVER_COST = 14;
|
||||
public const int OBJECT_STREAMING_COST = 15;
|
||||
public const int OBJECT_PHYSICS_COST = 16;
|
||||
|
||||
// Can not be public const?
|
||||
public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
|
||||
|
|
Loading…
Reference in New Issue