Some refactoring , mainly on Inventory code.
parent
b92df4aaaf
commit
80609c2b15
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@ -49,8 +49,8 @@ namespace OpenSim.Framework.Communications.Cache
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folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
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name = "OpenSim Library";
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parentID = LLUUID.Zero;
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type = (short) -1;
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version = (ushort) 1;
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type = (short)-1;
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version = (ushort)1;
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InventoryFolderImpl folderInfo = new InventoryFolderImpl();
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folderInfo.agentID = libOwner;
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@ -80,142 +80,60 @@ namespace OpenSim.Framework.Communications.Cache
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}
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private void CreateLibraryItems()
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{
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InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID);
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item = CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"), new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"), new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item = CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"), new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants", (int)AssetType.Clothing, (int)InventoryType.Wearable, folderID);
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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}
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private InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description, int assetType, int invType, LLUUID parentFolderID)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
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item.inventoryDescription = "Plywood texture";
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item.inventoryName = "Plywood";
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.assetID = assetID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = assetType;
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item.invType = invType;
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item.parentFolderID = parentFolderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
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item.inventoryDescription = "Rocks texture";
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item.inventoryName = "Rocks";
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
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item.inventoryDescription = "Bricks texture";
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item.inventoryName = "Bricks";
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
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item.inventoryDescription = "Granite texture";
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item.inventoryName = "Granite";
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = LLUUID.Random();
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
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item.inventoryDescription = "Hardwood texture";
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item.inventoryName = "Hardwood";
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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item.inventoryCurrentPermissions = 0x7FFFFFFF;
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item.inventoryNextPermissions = 0x7FFFFFFF;
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m_textureFolder.Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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item.inventoryDescription = "Default Shape";
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item.inventoryName = "Default Shape";
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item.assetType = (int) AssetType.Bodypart;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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item.inventoryDescription = "Default Skin";
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item.inventoryName = "Default Skin";
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item.assetType = (int) AssetType.Bodypart;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
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item.inventoryDescription = "Default Shirt";
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item.inventoryName = "Default Shirt";
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item.assetType = (int) AssetType.Clothing;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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item = new InventoryItemBase();
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item.avatarID = libOwner;
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item.creatorsID = libOwner;
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item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
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item.inventoryDescription = "Default Pants";
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item.inventoryName = "Default Pants";
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item.assetType = (int) AssetType.Clothing;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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Items.Add(item.inventoryID, item);
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return item;
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}
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private void ReadItemsFromFile(IConfigSource source)
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@ -232,10 +150,10 @@ namespace OpenSim.Framework.Communications.Cache
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item.inventoryName = source.Configs[i].GetString("name", "");
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item.assetType = source.Configs[i].GetInt("assetType", 0);
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item.invType = source.Configs[i].GetInt("inventoryType", 0);
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item.inventoryCurrentPermissions = (uint) source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
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item.inventoryNextPermissions = (uint) source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
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item.inventoryEveryOnePermissions = (uint) source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
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item.inventoryBasePermissions = (uint) source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
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item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
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item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
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item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
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item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
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if (item.assetType == 0)
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{
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item.parentFolderID = m_textureFolder.folderID;
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@ -30,7 +30,7 @@ using libsecondlife;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class UserProfileCache
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public class UserProfileCacheService
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{
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// Fields
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private readonly CommunicationsManager m_parent;
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@ -39,7 +39,7 @@ namespace OpenSim.Framework.Communications.Cache
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public LibraryRootFolder libraryRoot = new LibraryRootFolder();
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// Methods
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public UserProfileCache(CommunicationsManager parent)
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public UserProfileCacheService(CommunicationsManager parent)
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{
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m_parent = parent;
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}
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@ -64,9 +64,9 @@ namespace OpenSim.Framework.Communications
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get { return m_interRegion; }
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}
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protected UserProfileCache m_userProfileCache;
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protected UserProfileCacheService m_userProfileCache;
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public UserProfileCache UserProfileCache
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public UserProfileCacheService UserProfileCache
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{
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get { return m_userProfileCache; }
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}
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@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications
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{
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m_networkServersInfo = serversInfo;
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m_assetCache = assetCache;
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m_userProfileCache = new UserProfileCache(this);
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m_userProfileCache = new UserProfileCacheService(this);
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m_transactionsManager = new AssetTransactionManager(this, dumpAssetsToFile);
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}
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@ -5,14 +5,10 @@ using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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namespace OpenSim.Framework.Servers
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{
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public delegate void ReturnResponse<T>(T reponse);
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public class RestObjectPoster
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{
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public static void BeginPostObject<TRequest>(string requestUrl, TRequest obj)
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{
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Type type = typeof(TRequest);
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@ -49,93 +45,4 @@ namespace OpenSim.Framework.Servers
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}
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}
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}
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public class RestObjectPosterResponse<TResponse>
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{
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public ReturnResponse<TResponse> ReturnResponseVal;
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public void BeginPostObject<TRequest>(string requestUrl, TRequest obj)
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{
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Type type = typeof(TRequest);
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WebRequest request = WebRequest.Create(requestUrl);
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request.Method = "POST";
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request.ContentType = "text/xml";
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MemoryStream buffer = new MemoryStream();
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Encoding = Encoding.UTF8;
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using (XmlWriter writer = XmlWriter.Create(buffer, settings))
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{
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XmlSerializer serializer = new XmlSerializer(type);
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serializer.Serialize(writer, obj);
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writer.Flush();
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}
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int length = (int)buffer.Length;
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request.ContentLength = length;
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Stream requestStream = request.GetRequestStream();
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requestStream.Write(buffer.ToArray(), 0, length);
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IAsyncResult result = request.BeginGetResponse(AsyncCallback, request);
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}
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private void AsyncCallback(IAsyncResult result)
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{
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WebRequest request = (WebRequest)result.AsyncState;
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using (WebResponse resp = request.EndGetResponse(result))
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{
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TResponse deserial;
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XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
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deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream());
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if (deserial != null && ReturnResponseVal != null)
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{
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ReturnResponseVal(deserial);
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}
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}
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}
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}
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public class SyncRestObjectPoster
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{
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public static TResponse BeginPostObject<TRequest, TResponse>(string requestUrl, TRequest obj)
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{
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Type type = typeof(TRequest);
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WebRequest request = WebRequest.Create(requestUrl);
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request.Method = "POST";
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request.ContentType = "text/xml";
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MemoryStream buffer = new MemoryStream();
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Encoding = Encoding.UTF8;
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using (XmlWriter writer = XmlWriter.Create(buffer, settings))
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{
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XmlSerializer serializer = new XmlSerializer(type);
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serializer.Serialize(writer, obj);
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writer.Flush();
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}
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int length = (int)buffer.Length;
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request.ContentLength = length;
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Stream requestStream = request.GetRequestStream();
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requestStream.Write(buffer.ToArray(), 0, length);
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TResponse deserial = default(TResponse);
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using (WebResponse resp = request.GetResponse())
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{
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XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
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deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream());
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}
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return deserial;
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}
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}
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}
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@ -0,0 +1,60 @@
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using System;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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namespace OpenSim.Framework.Servers
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{
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public delegate void ReturnResponse<T>(T reponse);
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public class RestObjectPosterResponse<TResponse>
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{
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public ReturnResponse<TResponse> ResponseCallback;
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public void BeginPostObject<TRequest>(string requestUrl, TRequest obj)
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{
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Type type = typeof(TRequest);
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WebRequest request = WebRequest.Create(requestUrl);
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request.Method = "POST";
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request.ContentType = "text/xml";
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MemoryStream buffer = new MemoryStream();
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Encoding = Encoding.UTF8;
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using (XmlWriter writer = XmlWriter.Create(buffer, settings))
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{
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XmlSerializer serializer = new XmlSerializer(type);
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serializer.Serialize(writer, obj);
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writer.Flush();
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}
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int length = (int)buffer.Length;
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request.ContentLength = length;
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Stream requestStream = request.GetRequestStream();
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requestStream.Write(buffer.ToArray(), 0, length);
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IAsyncResult result = request.BeginGetResponse(AsyncCallback, request);
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}
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private void AsyncCallback(IAsyncResult result)
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{
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WebRequest request = (WebRequest)result.AsyncState;
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using (WebResponse resp = request.EndGetResponse(result))
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{
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TResponse deserial;
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XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
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deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream());
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if (deserial != null && ResponseCallback != null)
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{
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ResponseCallback(deserial);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Servers
|
||||
{
|
||||
public class SynchronousRestObjectPoster
|
||||
{
|
||||
public static TResponse BeginPostObject<TRequest, TResponse>(string requestUrl, TRequest obj)
|
||||
{
|
||||
Type type = typeof(TRequest);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = "POST";
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
TResponse deserial = default(TResponse);
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
|
||||
deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream());
|
||||
}
|
||||
return deserial;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -155,7 +155,7 @@ namespace OpenSim.Grid.UserServer
|
|||
// RestObjectPosterResponse<List<InventoryFolderBase>> requester = new RestObjectPosterResponse<List<InventoryFolderBase>>();
|
||||
// requester.ReturnResponseVal = TestResponse;
|
||||
// requester.BeginPostObject<LLUUID>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
|
||||
List<InventoryFolderBase> folders = SyncRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
|
||||
List<InventoryFolderBase> folders = SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -197,12 +197,12 @@ namespace OpenSim.Grid.UserServer
|
|||
|
||||
protected override InventoryData CreateInventoryData(LLUUID userID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = SyncRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_config.InventoryUrl + "RootFolders/", userID);
|
||||
List<InventoryFolderBase> folders = SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_config.InventoryUrl + "RootFolders/", userID);
|
||||
if (folders ==null | folders.Count == 0)
|
||||
{
|
||||
RestObjectPoster.BeginPostObject<LLUUID>(m_config.InventoryUrl + "CreateInventory/", userID);
|
||||
Thread.Sleep(1000);
|
||||
folders = SyncRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_config.InventoryUrl + "RootFolders/", userID);
|
||||
folders = SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>(m_config.InventoryUrl + "RootFolders/", userID);
|
||||
}
|
||||
|
||||
if(folders.Count >0)
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
try
|
||||
{
|
||||
RestObjectPosterResponse<InventoryCollection> requester = new RestObjectPosterResponse<InventoryCollection>();
|
||||
requester.ReturnResponseVal = InventoryResponse;
|
||||
requester.ResponseCallback = InventoryResponse;
|
||||
requester.BeginPostObject<LLUUID>(_inventoryServerUrl + "/GetInventory/", userID);
|
||||
}
|
||||
catch (Exception)
|
||||
|
|
Loading…
Reference in New Issue